equipment_modules = {

	###Weapons
	
	tank_small_cannon = { #37mm Cannon - Vanilla Small Cannon
		abbreviation = "sc1"
		category = tank_small_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 3
			hard_attack = 3
			ap_attack = 30
			defense = 3
			breakthrough = 3
			supply_consumption = 0.02
			build_cost_ic = 3
			reliability = -0.10
		}
		dismantle_cost_ic = 0.5
		xp_cost = 1
		can_convert_from = {
			module_category = tank_small_main_armament
			convert_cost_ic = 2.5
		}
	}
	tank_small_cannon_2 = { #47mm Cannon - Vanilla Improved Small Cannon
		abbreviation = "sc2"
		category = tank_small_main_armament
		sfx = sfx_ui_sd_module_turret
		parent = tank_small_cannon
		allow_equipment_type = anti_tank
		add_stats = {
			soft_attack = 5
			hard_attack = 5
			ap_attack = 45
			defense = 5
			breakthrough = 5
			supply_consumption = 0.02
			build_cost_ic = 5
			reliability = -0.10
		}
		dismantle_cost_ic = 0.75
		xp_cost = 1
		can_convert_from = {
			module_category = tank_small_main_armament
			convert_cost_ic = 4
		}
	}
	tank_small_cannon_3 = { #57mm Lighter Cannon - RT56
		abbreviation = "sc3"
		category = tank_small_main_armament
		sfx = sfx_ui_sd_module_turret
		parent = tank_small_cannon
		allow_equipment_type = anti_tank
		add_stats = {
			soft_attack = 7
			hard_attack = 7
			ap_attack = 50
			defense = 7
			breakthrough = 7
			supply_consumption = 0.03
			build_cost_ic = 6.5
			reliability = -0.10
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = tank_small_main_armament
			convert_cost_ic = 5.5
		}
	}
	tank_small_cannon_4 = { #75mm Lighter Cannon - RT56
		abbreviation = "sc4"
		category = tank_small_main_armament
		sfx = sfx_ui_sd_module_turret
		parent = tank_small_cannon
		allow_equipment_type = anti_tank
		add_stats = {
			soft_attack = 9
			hard_attack = 11
			ap_attack = 70
			defense = 9
			breakthrough = 9
			supply_consumption = 0.04
			build_cost_ic = 8.5
			reliability = -0.15
		}
		dismantle_cost_ic = 2
		xp_cost = 1
		can_convert_from = {
			module_category = tank_small_main_armament
			convert_cost_ic = 6.5
		}
	}
	tank_medium_cannon_0 = { #57mm Cannon
		abbreviation = "mc0"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		parent = tank_small_cannon_2
		allow_equipment_type = anti_tank
		add_stats = {
			soft_attack = 7
			hard_attack = 7
			ap_attack = 55
			defense = 7
			breakthrough = 7
			supply_consumption = 0.03
			build_cost_ic = 7
			reliability = -0.1
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 6
		}
	}
	tank_medium_cannon = { #75/76mm Cannon - Vanilla Medium Cannon
		abbreviation = "mc1"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 9
			hard_attack = 11
			ap_attack = 75
			defense = 9
			breakthrough = 9
			supply_consumption = 0.04
			build_cost_ic = 9
			reliability = -0.15
		}
		dismantle_cost_ic = 2
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 7
		}
		build_cost_resources = {
			tungsten = 1
		}
	}
	tank_medium_cannon_2 = { #85/88mm Cannon - Vanilla Improved Medium Cannon
		abbreviation = "mc2"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank
		parent = tank_medium_cannon
		add_stats = {
			soft_attack = 10
			hard_attack = 13
			ap_attack = 85
			defense = 10
			breakthrough = 10
			supply_consumption = 0.05
			build_cost_ic = 12
			reliability = -0.15
		}
		dismantle_cost_ic = 2
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 10
		}
		build_cost_resources = {
			tungsten = 1
		}
	}
	tank_medium_cannon_3 = { #105mm Lighter Cannon - RT56
		abbreviation = "mc3"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank
		parent = tank_medium_cannon
		add_stats = {
			soft_attack = 15
			hard_attack = 18
			ap_attack = 100
			defense = 15
			breakthrough = 15
			supply_consumption = 0.08
			build_cost_ic = 20
			reliability = -0.20
		}
		dismantle_cost_ic = 3
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 17
		}
		build_cost_resources = {
			tungsten = 1
		}
	}
	tank_heavy_cannon = { #88/90mm Cannon - Vanilla Heavy Cannon
		abbreviation = "hc1"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 12
			hard_attack = 15
			ap_attack = 90
			defense = 12
			breakthrough = 12
			supply_consumption = 0.06
			build_cost_ic = 15
			reliability = -0.15
		}
		dismantle_cost_ic = 2
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 13
		}
		build_cost_resources = {
			tungsten = 2
		}
	}
	tank_heavy_cannon_2 = { #100/105mm Cannon - Vanilla Improved Heavy Cannon
		abbreviation = "hc2"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank
		parent = tank_heavy_cannon
		add_stats = {
			soft_attack = 15
			hard_attack = 18
			ap_attack = 100
			defense = 15
			breakthrough = 15
			supply_consumption = 0.08
			build_cost_ic = 21
			reliability = -0.20
		}
		dismantle_cost_ic = 3
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 18
		}
		build_cost_resources = {
			tungsten = 2
		}
	}
	tank_heavy_cannon_4 = { #100/105mm Cannon Improved
		abbreviation = "hc22"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank
		parent = tank_heavy_cannon
		add_stats = {
			soft_attack = 15
			hard_attack = 18
			ap_attack = 120
			defense = 15
			breakthrough = 15
			supply_consumption = 0.08
			build_cost_ic = 24
			reliability = -0.25
		}
		dismantle_cost_ic = 3
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 21
		}
		build_cost_resources = {
			tungsten = 2
		}
	}
	tank_heavy_cannon_3 = { #120/125mm Cannon - Vanilla Advanced Heavy Cannon
		abbreviation = "hc3"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank
		parent = tank_heavy_cannon_2
		add_stats = {
			soft_attack = 24
			hard_attack = 24
			ap_attack = 120
			defense = 18
			breakthrough = 18
			supply_consumption = 0.13
			build_cost_ic = 30
			reliability = -0.25
		}
		dismantle_cost_ic = 4
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 26
		}
		build_cost_resources = {
			tungsten = 2
		}
	}
	tank_heavy_cannon_5 = { #120/125mm Cannon Improved
		abbreviation = "hc32"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank
		parent = tank_heavy_cannon_2
		add_stats = {
			soft_attack = 24
			hard_attack = 24
			ap_attack = 150
			defense = 18
			breakthrough = 18
			supply_consumption = 0.13
			build_cost_ic = 36
			reliability = -0.30
		}
		dismantle_cost_ic = 4
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 32
		}
		build_cost_resources = {
			tungsten = 2
		}
	}
	tank_heavy_cannon_6 = { #120/125mm Cannon Late
		abbreviation = "hc33"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank
		parent = tank_heavy_cannon_2
		add_stats = {
			soft_attack = 24
			hard_attack = 24
			ap_attack = 180
			defense = 18
			breakthrough = 18
			supply_consumption = 0.13
			build_cost_ic = 42
			reliability = -0.35
		}
		dismantle_cost_ic = 4
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 38
		}
		build_cost_resources = {
			tungsten = 2
		}
	}
	tank_super_heavy_cannon = { #125L/128mm Cannon - Vanilla Super Heavy Cannon
		abbreviation = "sc1"
		category = tank_super_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 24
			hard_attack = 24
			ap_attack = 135
			defense = 18
			breakthrough = 18
			supply_consumption = 0.18
			build_cost_ic = 36
			reliability = -0.30
		}
		dismantle_cost_ic = 4
		xp_cost = 1
		can_convert_from = {
			module_category = tank_super_heavy_main_armament
			convert_cost_ic = 32
		}
		build_cost_resources = {
			tungsten = 3
		}
	}
	tank_super_heavy_cannon_2 = { #150mm Cannon
		abbreviation = "sc2"
		category = tank_super_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 36
			hard_attack = 30
			ap_attack = 150
			defense = 18
			breakthrough = 18
			supply_consumption = 0.24
			build_cost_ic = 56
			reliability = -0.40
		}
		dismantle_cost_ic = 6
		xp_cost = 1
		can_convert_from = {
			module_category = tank_super_heavy_main_armament
			convert_cost_ic = 50
		}
		build_cost_resources = {
			tungsten = 3
		}
	}
	tank_super_heavy_cannon_3 = { #150mm Cannon Improved
		abbreviation = "sc3"
		category = tank_super_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 36
			hard_attack = 30
			ap_attack = 225
			defense = 18
			breakthrough = 18
			supply_consumption = 0.24
			build_cost_ic = 64
			reliability = -0.45
		}
		dismantle_cost_ic = 6
		xp_cost = 1
		can_convert_from = {
			module_category = tank_super_heavy_main_armament
			convert_cost_ic = 58
		}
		build_cost_resources = {
			tungsten = 3
		}
	}
	tank_naval_cannon = { #Naval Cannon
		abbreviation = "sc4"
		category = tank_super_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 48
			hard_attack = 40
			ap_attack = 250
			defense = 24
			breakthrough = 24
			supply_consumption = 0.36
			build_cost_ic = 72
			reliability = -0.50
		}
		dismantle_cost_ic = 9
		xp_cost = 1
		can_convert_from = {
			module_category = tank_super_heavy_main_armament
			convert_cost_ic = 63
		}
		build_cost_resources = {
			tungsten = 3
		}
	}

	tank_high_velocity_cannon = { #47mm Cannon FRA - Vanilla Basic HV Cannon
		abbreviation = "hv1"
		category = tank_small_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 5
			hard_attack = 5
			ap_attack = 90
			defense = 5
			breakthrough = 5
			supply_consumption = 0.02
			build_cost_ic = 9.5
			reliability = -0.15
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = tank_small_main_armament
			convert_cost_ic = 8.5
		}
		build_cost_resources = {
			tungsten = 1
			chromium = 1
		}
	}
	tank_high_velocity_cannon_2 = { #75mm Cannon - Vanilla Improved HV Cannon
		abbreviation = "hv2"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 9
			hard_attack = 11
			ap_attack = 105
			defense = 9
			breakthrough = 9
			supply_consumption = 0.05
			build_cost_ic = 18
			reliability = -0.20
		}
		dismantle_cost_ic = 3
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 15
		}
		build_cost_resources = {
			tungsten = 2
			chromium = 1
		}
	}
	tank_high_velocity_cannon_3 = { #88mm Cannon GER - Vanilla Advanced HV Cannon
		abbreviation = "hv3"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 11
			hard_attack = 14
			ap_attack = 125
			defense = 11
			breakthrough = 11
			supply_consumption = 0.06
			build_cost_ic = 24
			reliability = -0.20
		}
		dismantle_cost_ic = 3
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 21
		}
		build_cost_resources = {
			tungsten = 2
			chromium = 1
		}
	}
	tank_high_velocity_cannon_4 = { #100mm Cannon GER
		abbreviation = "hv4"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 15
			hard_attack = 18
			ap_attack = 150
			defense = 15
			breakthrough = 15
			supply_consumption = 0.08
			build_cost_ic = 36
			reliability = -0.25
		}
		dismantle_cost_ic = 4
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 32
		}
		build_cost_resources = {
			tungsten = 3
			chromium = 1
		}
	}
	tank_high_velocity_cannon_5 = { #125mm Cannon
		abbreviation = "hv5"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		add_stats = {
			soft_attack = 24
			hard_attack = 24
			ap_attack = 175
			defense = 18
			breakthrough = 18
			supply_consumption = 0.13
			build_cost_ic = 54
			reliability = -0.30
		}
		dismantle_cost_ic = 5
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 49
		}
		build_cost_resources = {
			tungsten = 3
			chromium = 2
		}
	}
	
	lc_heavy_naval_guns = {
		abbreviation = "hng"
		category = lc_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 40 #LC Needs breakthrough
			soft_attack = 65 #SH Cannon: 35
			hard_attack = 60 #SH Cannon: 45
			ap_attack = 240 #SH Cannon: 225
			build_cost_ic = 20 #SH Cannon: 12.5
			maximum_speed = -0.6 #SH Cannon: -0.6
			reliability = -0.2 #SH Cannon: -0.35
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_main_armament
			convert_cost_ic = 16 #Heavy Howitzer: 7
		}
		build_cost_resources = {
			tungsten = 7 #SH Cannon: 5
			chromium = 4 #SH Cannon: 2
		}
	}

	lc_high_impact_obliterator_cannon = {
		abbreviation = "hioc"
		category = lc_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 25 #LC Needs breakthrough
			soft_attack = 40 #Advanced AT Cannon: 25
			hard_attack = 75 #Advanced AT Cannon: 45 
			ap_attack = 280 #Advanced AT Cannon: 200 
			build_cost_ic = 15 #Advanced AT Cannon: 7 
			maximum_speed = -0.4 #Advanced AT Cannon: -0.4 
			reliability = -0.1 #Advanced AT Cannon: -0.2 
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_main_armament
			convert_cost_ic = 16 #Advanced AT Cannon: 7
		}
		build_cost_resources = {
			tungsten = 7 #Advanced AT Cannon: 2
			chromium = 3 #Advanced AT Cannon: 1
			steel = 4 #Advanced AT Cannon: 3
		}
	}
	
	lc_medium_naval_guns = {
		abbreviation = "mng"
		category = lc_secondary_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 25 #LC Needs breakthrough
			soft_attack = 45 #SH Cannon: 35
			hard_attack = 55 #SH Cannon: 45
			ap_attack = 230 #SH Cannon: 225
			build_cost_ic = 16 #SH Cannon: 12.5
			maximum_speed = -0.4 #SH Cannon: -0.6
			reliability = -0.1 #SH Cannon: -0.35
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_secondary_armament
			convert_cost_ic = 12 #Heavy Howitzer: 7
		}
		build_cost_resources = {
			tungsten = 6 #SH Cannon: 5
			chromium = 3 #SH Cannon: 2
		}
	}
	
	lc_heavy_high_velocity_cannons = {
		abbreviation = "hhvc"
		category = lc_secondary_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 15 #LC Needs breakthrough
			soft_attack = 30 #Advanced AT Cannon: 25
			hard_attack = 60 #Advanced AT Cannon: 45 
			ap_attack = 250 #Advanced AT Cannon: 200 
			build_cost_ic = 12 #Advanced AT Cannon: 7 
			maximum_speed = -0.3 #Advanced AT Cannon: -0.4 
			reliability = -0.05 #Advanced AT Cannon: -0.2 
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_secondary_armament
			convert_cost_ic = 12 #Advanced AT Cannon: 7
		}
		build_cost_resources = {
			tungsten = 4 #Advanced AT Cannon: 2
			chromium = 2 #Advanced AT Cannon: 1
			steel = 4 #Advanced AT Cannon: 3
		}
	}
	
	lc_medium_cannon_turret = {
		abbreviation = "mct"
		category = lc_additional_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 8 #Improved Medium Cannon: 4
			soft_attack = 32 #SH Cannon: 35 / #Improved Medium Cannon: 32
			hard_attack = 20 #SH Cannon: 45 / #Improved Medium Cannon: 20
			ap_attack = 90 #SH Cannon: 225 / #Improved Medium Cannon: 90
			build_cost_ic = 4 #SH Cannon: 12.5 / #Improved Medium Cannon: 4
			maximum_speed = -0.2 #SH Cannon: -0.6 / #Improved Medium Cannon: -0.3
			reliability = -0.05 #SH Cannon: -0.35 / #Improved Medium Cannon: -0.15
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_additional_armament
			convert_cost_ic = 4 #Heavy Howitzer: 7 / #Improved Medium Cannon: 4
		}
		build_cost_resources = {
			tungsten = 1 #Improved Medium Cannon: 1
			chromium = 1 #Improved Medium Cannon: 1
			steel = 2 #Improved Medium Cannon: 2
		}
	}
	
	lc_high_velocity_cannon_turret = {
		abbreviation = "hvct"
		category = lc_additional_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 4 #LC Needs breakthrough
			soft_attack = 25 #Advanced AT Cannon: 25
			hard_attack = 45 #Advanced AT Cannon: 45 
			ap_attack = 200 #Advanced AT Cannon: 200 
			build_cost_ic = 7 #Advanced AT Cannon: 7 
			maximum_speed = -0.3 #Advanced AT Cannon: -0.4 
			reliability = -0.05 #Advanced AT Cannon: -0.2 
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_additional_armament
			convert_cost_ic = 8 #Advanced AT Cannon: 7
		}
		build_cost_resources = {
			tungsten = 2 #Advanced AT Cannon: 2
			chromium = 1 #Advanced AT Cannon: 1
			steel = 3 #Advanced AT Cannon: 3
		}
	}
}