equipment_modules = {

	###Weapons
	# Howitzer is a kind of HEAT AT
	# AP Attack is very low, but Hard Attack not
	# Maybe 152H is 85C

	tank_close_support_gun = { #75mm Support Cannon - Vanilla Close Support Gun
		abbreviation = "cs"
		category = tank_small_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery
		#allow_equipment_type = anti_tank
		add_stats = {
			soft_attack = 8
			hard_attack = 1
			defense = 0
			breakthrough = 1
			supply_consumption = 0.03
			build_cost_ic = 3
			reliability = -0.20
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = tank_small_main_armament
			convert_cost_ic = 2
		}
	}
	tank_close_support_gun_2 = { #155/152mm Support Cannon
		abbreviation = "cs2"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery
		forbid_equipment_type_exact_match = armor
		#allow_equipment_type = anti_tank
		add_stats = {
			soft_attack = 36
			hard_attack = 3
			defense = 0
			breakthrough = 3
			supply_consumption = 0.24
			build_cost_ic = 18
			reliability = -0.35
		}
		dismantle_cost_ic = 4
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 20
		}
	}
	# MH 75-90
	tank_medium_howitzer = { #75mm Howitzer - Vanilla Howitzer
		abbreviation = "mh1"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery
		add_stats = {
			soft_attack = 9
			hard_attack = 3
			ap_attack = 1
			defense = 9
			breakthrough = 9
			supply_consumption = 0.03
			build_cost_ic = 3.5
			reliability = -0.15
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 2.5
		}
	}
	tank_medium_howitzer_2 = { #85mm Howitzer - Vanilla Improved Howitzer
		abbreviation = "mh2"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery
		add_stats = {
			soft_attack = 11
			hard_attack = 5
			ap_attack = 1
			defense = 11
			breakthrough = 11
			supply_consumption = 0.05
			build_cost_ic = 5
			reliability = -0.15
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 4
		}
	}
	# HH 100-155
	tank_heavy_howitzer = { #100/105mm Howitzer - Vanilla Heavy Howitzer
		abbreviation = "hh1"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery

		add_stats = {
			soft_attack = 15
			hard_attack = 8
			ap_attack = 2
			defense = 15
			breakthrough = 15
			supply_consumption = 0.08
			build_cost_ic = 8
			reliability = -0.2
		}
		dismantle_cost_ic = 2
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 6
		}
		build_cost_resources = {
			tungsten = 1
		}
	}
	tank_heavy_howitzer_2 = { #120/122mm Howitzer
		abbreviation = "hh2"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery
		parent = tank_heavy_howitzer
		add_stats = {
			soft_attack = 24
			hard_attack = 10
			ap_attack = 3
			defense = 18
			breakthrough = 18
			supply_consumption = 0.15
			build_cost_ic = 12
			reliability = -0.25
		}
		dismantle_cost_ic = 3
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 9
		}
		build_cost_resources = {
			tungsten = 1
		}
	}
	tank_heavy_howitzer_3 = { #152/155mm Howitzer
		abbreviation = "hh3"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery
		parent = tank_heavy_howitzer
		add_stats = {
			soft_attack = 36
			hard_attack = 13
			ap_attack = 5
			defense = 24
			breakthrough = 24
			supply_consumption = 0.24
			build_cost_ic = 18
			reliability = -0.25
		}
		dismantle_cost_ic = 4
		xp_cost = 1
		can_convert_from = {
			module_category = tank_heavy_main_armament
			convert_cost_ic = 14
		}
		build_cost_resources = {
			tungsten = 1
		}
	}
	# SHH 183+
	tank_super_heavy_howitzer = { #180/183mm Howitzer
		abbreviation = "sh2"
		category = tank_super_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery

		add_stats = {
			soft_attack = 48
			hard_attack = 16
			ap_attack = 7
			defense = 30
			breakthrough = 30
			supply_consumption = 0.36
			build_cost_ic = 27
			reliability = -0.40
		}
		dismantle_cost_ic = 6
		xp_cost = 1
		can_convert_from = {
			module_category = tank_super_heavy_main_armament
			convert_cost_ic = 21
		}

		build_cost_resources = {
			tungsten = 3
		}
	}
	tank_super_heavy_howitzer_2 = { #203mm Howitzer
		abbreviation = "sh3"
		category = tank_super_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery

		add_stats = {
			soft_attack = 60
			hard_attack = 20
			ap_attack = 9
			defense = 24
			breakthrough = 30
			supply_consumption = 0.48
			build_cost_ic = 36
			reliability = -0.50
		}
		dismantle_cost_ic = 9
		xp_cost = 1
		can_convert_from = {
			module_category = tank_super_heavy_main_armament
			convert_cost_ic = 27
		}

		build_cost_resources = {
			tungsten = 4
		}
	}
	
	tank_rocket_launcher = {
		abbreviation = "rk1"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery

		add_stats = {
			soft_attack = 15
			hard_attack = 2
			ap_attack = 2
			defense = 12
			breakthrough = 18
			supply_consumption = 0.18
			build_cost_ic = 5
			reliability = -0.05
		}
		dismantle_cost_ic = 0.5
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 4.5
		}
	}
	tank_rocket_launcher_2 = {
		abbreviation = "rk2"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery
		parent = tank_rocket_launcher
		add_stats = {
			soft_attack = 30
			hard_attack = 2
			ap_attack = 2
			defense = 27
			breakthrough = 33
			supply_consumption = 0.33
			build_cost_ic = 7
			reliability = -0.1
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = tank_medium_main_armament
			convert_cost_ic = 6
		}
	}
	
	lc_super_heavy_railway_gun = {
		abbreviation = "shrwg"
		category = lc_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 30 #LC Needs breakthrough
			#breakthrough = -12 #Heavy Howitzer: -4
			soft_attack = 85 #Heavy Howitzer: 55
			hard_attack = 8 #Heavy Howitzer: 2
			ap_attack = 80 #Heavy Howitzer: 60
			build_cost_ic = 16 #Heavy Howitzer: 7
			maximum_speed = -0.5 #Heavy Howitzer:  -0.5
			reliability = -0.15 #Heavy Howitzer: -0.3
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_main_armament
			convert_cost_ic = 16 #Heavy Howitzer: 7
		}
		build_cost_resources = {
			tungsten = 5 #Heavy Howitzer: 1
			chromium = 3 #Heavy Howitzer: 1
			steel = 5 #Heavy Howitzer: 3
		}
	}
	
	lc_hull_mounted_railway_gun = {
		abbreviation = "hmrwg"
		category = lc_secondary_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 15 #LC Needs breakthrough
			#breakthrough = -4 #Heavy Howitzer: -4
			soft_attack = 75 #Heavy Howitzer: 55
			hard_attack = 5 #Heavy Howitzer: 2
			ap_attack = 70 #Heavy Howitzer: 60
			build_cost_ic = 14 #Heavy Howitzer: 7
			maximum_speed = -0.4 #Heavy Howitzer:  -0.5
			reliability = -0.1 #Heavy Howitzer: -0.3
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_secondary_armament
			convert_cost_ic = 12 #Heavy Howitzer: 7
		}
		build_cost_resources = {
			tungsten = 3 #Heavy Howitzer: 1
			chromium = 2 #Heavy Howitzer: 1
			steel = 4 #Heavy Howitzer: 3
		}
	}
	
	lc_super_heavy_howitzer = {
		abbreviation = "shh"
		category = lc_secondary_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 20 #LC Needs breakthrough
			#breakthrough = -8 #Heavy Howitzer: -4
			soft_attack = 65 #Heavy Howitzer: 55
			hard_attack = 4 #Heavy Howitzer: 2
			ap_attack = 65 #Heavy Howitzer: 60
			build_cost_ic = 12 #Heavy Howitzer: 7
			maximum_speed = -0.4 #Heavy Howitzer:  -0.5
			reliability = -0.1 #Heavy Howitzer: -0.3

			additional_collateral_damage = 500
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_secondary_armament
			convert_cost_ic = 10 #Heavy Howitzer: 7
		}
		build_cost_resources = {
			tungsten = 3 #Heavy Howitzer: 1
			chromium = 2 #Heavy Howitzer: 1
			steel = 4 #Heavy Howitzer: 3
		}
	}
	
	lc_assault_gun = {
		abbreviation = "asg"
		category = lc_additional_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 16 #Heavy Howitzer: -4
			soft_attack = 55 #Heavy Howitzer: 55
			hard_attack = 2 #Heavy Howitzer: 2
			ap_attack = 40 #Heavy Howitzer: 60
			build_cost_ic = 8 #Heavy Howitzer: 7
			maximum_speed = -0.35 #Heavy Howitzer:  -0.5
			reliability = -0.1 #Heavy Howitzer: -0.3

			additional_collateral_damage = 250
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_additional_armament
			convert_cost_ic = 8 #Heavy Howitzer: 7
		}
		build_cost_resources = {
			tungsten = 1 #Heavy Howitzer: 1
			chromium = 1 #Heavy Howitzer: 1
			steel = 3 #Heavy Howitzer: 3
		}
	}
	
	lc_flamethrower_turret = {
		abbreviation = "ftt"
		category = lc_additional_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 8 #LC Needs breakthrough
			soft_attack = 8 #Flamethrower: 5
			build_cost_ic = 1 #Flamethrower: 0.5
			reliability = -0.05 #Flamethrower: -0.05
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_additional_armament
			convert_cost_ic = 1 #Flamethrower: 0.05
		}
		build_cost_resources = {
			steel = 1 #Flamethrower: 0 
		}
	}
	
	lc_rocket_launcher = {
		abbreviation = "rol"
		category = lc_additional_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 4 #Improved Rocket Launcher: -4
			soft_attack = 35 #Improved Rocket Launcher: 35
			hard_attack = 1 #Improved Rocket Launcher: 1
			ap_attack = 2 #Improved Rocket Launcher: 2
			build_cost_ic = 5 #Improved Rocket Launcher: 5
			maximum_speed = -0.2 #Improved Rocket Launcher: -0.2
			reliability = -0.05 #Improved Rocket Launcher: -0.1
		}

		dismantle_cost_ic = 1
		xp_cost = 1
		can_convert_from = {
			module_category = lc_additional_armament
			convert_cost_ic = 5 #Improved Rocket Launcher: 5
		}
		build_cost_resources = {
			steel = 1 #Improved Rocket Launcher: 1
			tungsten = 2 #Improved Rocket Launcher: 2
		}
	}
}