equipment_modules = {

	### Secondary Turret
	
	secondary_turret_hmg = {
		abbreviation = "thmg"
		category = tank_secondary_turret
		sfx = sfx_ui_sd_module_turret

		xp_cost = 1
		dismantle_cost_ic = 0.5
		add_stats = {
			soft_attack = 1
			defense = 1
			breakthrough = 2
			build_cost_ic = 1
		}
		multiply_stats = {
			armor_value = -0.05 # Armor Hole
		}
	}

	secondary_turret_small_cannon = {
		abbreviation = "tsc"
		category = tank_secondary_turret
		sfx = sfx_ui_sd_module_turret

		xp_cost = 1
		dismantle_cost_ic = 0.5
		add_stats = {
			#soft_attack = 2
			hard_attack = 3
			breakthrough = 3
			hardness = -0.05
			build_cost_ic = 1.5
		}
		multiply_stats = {
			armor_value = -0.05
		}
	}
	
	### Radio
	
	tank_radio_1 = {
		abbreviation = "rad1"
		category = tank_radio_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			default_morale = 0.1
			build_cost_ic = 0.5
		}
		dismantle_cost_ic = 0.25
		xp_cost = 1
		multiply_stats = {
			reliability = -0.05
			defense = 0.10
			breakthrough = 0.15
		}
	}
	tank_radio_2 = {
		abbreviation = "rad2"
		category = tank_radio_module
		parent = tank_radio_1
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			default_morale = 0.1
			build_cost_ic = 1
		}
		dismantle_cost_ic = 0.25
		xp_cost = 1
		multiply_stats = {
			reliability = -0.10
			defense = 0.20
			breakthrough = 0.25
		}
	}
	tank_radio_3 = {
		abbreviation = "rad3"
		category = tank_radio_module
		parent = tank_radio_2
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			default_morale = 0.1
			build_cost_ic = 2
		}
		dismantle_cost_ic = 0.25
		xp_cost = 1
		multiply_stats = {
			reliability = -0.15
			defense = 0.30
			breakthrough = 0.35
		}
	}
	
	###Special Modules

	sloped_armor = {
		abbreviation = "slop"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
		}
		dismantle_cost_ic = 1
		xp_cost = 8
		multiply_stats = {
			reliability = -0.05
			armor_value = 0.20
			build_cost_ic = 0.10
		}
	}
	armor_skirts = {
		abbreviation = "skirt"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			#breakthrough = 3
			hardness = 0.05
		}
		dismantle_cost_ic = 0.5
		xp_cost = 1
		multiply_stats = {
			build_cost_ic = 0.05
		}
	}

	additional_machine_guns = {
		abbreviation = "mg"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret
		forbid_equipment_type = {
			artillery
			anti_air
		}

		dismantle_cost_ic = 0.25
		xp_cost = 1
		add_stats = {
			soft_attack = 1
			defense = 2
			breakthrough = 1
			build_cost_ic = 0.5
		}
		multiply_stats = {
			#defense = 0.05
		}
	}
	
	stabilizer = {
		abbreviation = "stab"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
		}
		dismantle_cost_ic = 0.25
		xp_cost = 2
		multiply_stats = {
			breakthrough = 0.15
		}
	}
	smoke_launchers = {
		abbreviation = "smok"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.1
		xp_cost = 1
		add_stats = {
			#defense = 3
			breakthrough = 2
			build_cost_ic = 0.5
		}
		multiply_stats = {
			#defense = 0.05
			breakthrough = 0.05
		}
	}
	auto_loader = {
		abbreviation = "auto"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.5
		xp_cost = 2
		add_stats = {
			build_cost_ic = 2.5
		}
		multiply_stats = {
			reliability = -0.05
			soft_attack = 0.1
			hard_attack = 0.1
			air_attack = 0.1
		}
	}
	squeezebore_adaptor = {
		abbreviation = "sque"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.25
		xp_cost = 1
		add_stats = {
			ap_attack = 2
			build_cost_ic = 1.0
		}
		multiply_stats = {
			ap_attack = 0.1
		}

		build_cost_resources = {
			tungsten = 1
		}
	}

	extra_ammo_storage = {
		abbreviation = "extra"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.1
		xp_cost = 1
		add_stats = {
			reliability = -0.1
		}
		multiply_stats = {
			hard_attack = 0.05
			soft_attack = 0.10
		}
	}

	wet_ammo_storage = {
		abbreviation = "wet"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = 0.10
			build_cost_ic = 0.5
		}
		dismantle_cost_ic = 0.25
		xp_cost = 2
	}

	easy_maintenance = {
		abbreviation = "easy"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 2
		xp_cost = 12
		add_stats = {
			reliability = 0.15
		}
		multiply_stats = {
			build_cost_ic = 0.05
		}
	}

	expanded_fuel_tank = {
		abbreviation = "fuel"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.1
		xp_cost = 1
		add_stats = {
			fuel_capacity = 100
			build_cost_ic = 0.5
			#maximum_speed = -0.20
		}
	}
	
	### Type Modules
	
	amphibious_drive = {
		abbreviation = "amph"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = amphibious
		forbid_equipment_type_exact_match = armor
		forbid_equipment_type = {
			artillery
			anti_tank
			anti_air
			flame
		}

		add_stats = {
			build_cost_ic = 2
		}
		dismantle_cost_ic = 1
		xp_cost = 8
		multiply_stats = {
			reliability = -0.15
			hardness = -0.05
			build_cost_ic = 0.1
		}
	}
	
	dozer_blade = {
		abbreviation = "dozer"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = support
		#forbid_equipment_type_exact_match = armor
		forbid_equipment_type = {
			amphibious
			artillery
			anti_air
			flame
		}

		dismantle_cost_ic = 0.1
		xp_cost = 2
		add_stats = {
			defense = 7
			build_cost_ic = 1
		}
		multiply_stats = {
			defense = 0.05
		}
	}
	
	lc_radio_1 = {
		abbreviation = "lcrad1"
		category = lc_radio_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 1
		}
		xp_cost = 1
		multiply_stats = {
			defense = 0.20
			breakthrough = 0.15
		}
	}

	lc_radio_2 = {
		abbreviation = "lcrad2"
		category = lc_radio_module
		parent = lc_radio_1
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 2
		}
		xp_cost = 1
		multiply_stats = {
			defense = 0.40
			breakthrough = 0.25
		}
	}

	lc_radio_3 = {
		abbreviation = "lcrad3"
		category = lc_radio_module
		parent = lc_radio_2
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 3
		}
		xp_cost = 1
		multiply_stats = {
			defense = 0.60
			breakthrough = 0.40
		}
	}

	lc_command_center = {
		abbreviation = "coc"
		category = lc_radio_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 6 #Advanced Radio: 2.5
		}
		xp_cost = 1
		multiply_stats = {
			defense = 0.75 #Advanced Radio: 0.60
			breakthrough = 0.5 #Advanced Radio: 0.40
		}
	}	

	lc_aircraft_catapult = {
		abbreviation = "acc"
		category = lc_aerial_deployment
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			recon = 5 #TODO_Manu: Verify that this actually works
			defense = 1
			air_attack = 2
			build_cost_ic = 6
			fuel_consumption = 2
		}
		xp_cost = 1
	}

	lc_helipad = {
		abbreviation = "hel"
		category = lc_aerial_deployment
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			recon = 8 #TODO_Manu: Verify that this actually works
			defense = 1
			air_attack = 2
			build_cost_ic = 4
			fuel_consumption = 1
		}
		xp_cost = 1
	}

	lc_armored_skirts = {
		abbreviation = "ask"
		category = lc_external_features
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			armor_value = 6 #Armored Skirts: 3
			breakthrough = 6 #Armored Skirts: 3
			build_cost_ic = 8 #Armored Skirts: 0.5
		}
		xp_cost = 1
	}

	lc_smoke_generators = {
		abbreviation = "smoker"
		category = lc_external_features
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			defense = 2 #Smoke Launchers: 2
			breakthrough = 3 #Smoke Launchers: 1
			build_cost_ic = 2 #Smoke Launchers: 0.5
		}
		xp_cost = 1
	}

	lc_obstacle_clearance_gear = {
		abbreviation = "ocg"
		category = lc_external_features
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			entrenchment = 4 #Dozer Blade: 1
			build_cost_ic = 2 #Dozer Blade: 1
			fuel_consumption = 1 #Dozer Blade: 0
		}
		xp_cost = 1
	}

	lc_radar = {
		abbreviation = "rdr"
		category = lc_external_features
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 10 #Advanced Radio: 2.5
		}
		xp_cost = 1
		multiply_stats = {
			defense = 0.1 #Advanced Radio: 0.60
			air_attack = 0.5
		}
	}

	lc_internal_fuel_tanks = {
		abbreviation = "eft"
		category = lc_structural_features
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			fuel_capacity = 150 #Fuel Drum: 100
			build_cost_ic = 2 #Fuel Drum: 1
			maximum_speed = -0.15 #Fuel Drum: -0.25
		}
		xp_cost = 3
	}

	lc_internal_ammunition_compartments = {
		abbreviation = "extra"
		category = lc_structural_features
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = -0.05 #Extra Ammo Storage: -0.1
			breakthrough = 2 #Extra Ammo Storage: 2
			defense = 4 #Extra Ammo Storage: 4
		}
		xp_cost = 1
	}
	
	lc_wet_ammunition_storage = {
		abbreviation = "wets"
		category = lc_structural_features
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = 0.15 #Wet Ammunition Storage: 0.15
			build_cost_ic = 2 #Wet Ammunition Storage: 1
		}
		xp_cost = 1
	}

	lc_bunker_emplacement = {
		abbreviation = "bke"
		category = lc_structural_features
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			defense = 10
			armor_value = 8
			breakthrough = 10
			soft_attack = 10
			build_cost_ic = 8
			fuel_consumption = 1
		}
		xp_cost = 1
	}

	lc_stabilizers = {
		abbreviation = "stabs"
		category = lc_structural_features
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 3 #Stabilizer: 2
			breakthrough = 6 #Stabilizer: 5
		}
		xp_cost = 1

	}
}