# All infantry equipment

equipments = {

	infantry_equipment = {
		year = 1936
	
		is_archetype = yes
		picture = archetype_infantry_equipment		
		is_buildable = no
		type = infantry
		group_by = archetype
		
		interface_category = interface_category_land

		active = yes
		
		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4.5

		#Defensive Abilities
		defense = 3.5
		breakthrough = 3.5
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 2
		hard_attack = 0.5
		ap_attack = 1
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 1
		is_convertable = yes
		
		supply_consumption = 0.01
		build_cost_ic = 0.2
		resources = {
			steel = 1
		}
		
	}

	infantry_equipment_0 = {
		year = 1918
	
		archetype = infantry_equipment
		active = no
		priority = 10
		visual_level = 0
	}

	# Regular infantry  1936
	infantry_equipment_1 = {
		year = 1936
	
		archetype = infantry_equipment
		parent = infantry_equipment_0
		priority = 10
		visual_level = 1

		can_convert_from = {
			infantry_equipment_0
		}

		#Misc Abilities
		reliability = 0.9

		#Defensive Abilities
		defense = 4
		breakthrough = 4

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 1
		ap_attack = 2

		supply_consumption = 0.02
		build_cost_ic = 0.25
	}

	# Improved weapons  ~1939
	infantry_equipment_2 = {
		year = 1939
	
		archetype = infantry_equipment
		parent = infantry_equipment_1
		priority = 10
		visual_level = 2
		
		can_convert_from = {
			infantry_equipment_0
			infantry_equipment_1
		}

		#Misc Abilities
		reliability = 0.9

		#Defensive Abilities
		defense = 4
		breakthrough = 4.5 # SMG prefer offense

		#Offensive Abilities
		soft_attack = 5
		hard_attack = 1
		ap_attack = 3
		
		supply_consumption = 0.03
		build_cost_ic = 0.35
		
	}
	
	# Advanced weapons  ~1942
	infantry_equipment_3 = {
		year = 1942
	
		archetype = infantry_equipment
		parent = infantry_equipment_2
		priority = 10
		visual_level = 3
		
		can_convert_from = {
			infantry_equipment_2
		}

		#Misc Abilities
		reliability = 0.65

		#Defensive Abilities
		defense = 5
		breakthrough = 5.5

		#Offensive Abilities
		soft_attack = 5.5
		hard_attack = 2
		ap_attack = 5
		
		supply_consumption = 0.04
		build_cost_ic = 0.40
	}

	# Advanced weapons  ~1945
	infantry_equipment_x = {
		year = 1945
	
		archetype = infantry_equipment
		parent = infantry_equipment_3
		priority = 10
		visual_level = 4
		
		can_convert_from = {
			infantry_equipment_3
		}
		
		#Misc Abilities
		reliability = 0.75

		#Defensive Abilities
		defense = 5.5
		breakthrough = 6

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 3
		ap_attack = 8
		
		supply_consumption = 0.04
		build_cost_ic = 0.45
	}

	# Advanced weapons  ~1948
	infantry_equipment_x_2 = {
		year = 1948
	
		archetype = infantry_equipment
		parent = infantry_equipment_x
		priority = 10
		visual_level = 5
		
		can_convert_from = {
			infantry_equipment_x
		}

		#Misc Abilities
		reliability = 0.85

		#Defensive Abilities
		defense = 6
		breakthrough = 7

		#Offensive Abilities
		soft_attack = 7
		hard_attack = 5
		ap_attack = 8
		
		supply_consumption = 0.04
		build_cost_ic = 0.50
	}

	# Advanced weapons  ~1952
	infantry_equipment_x_3 = {
		year = 1952
	
		archetype = infantry_equipment
		parent = infantry_equipment_x_2
		priority = 10
		visual_level = 6
		
		can_convert_from = {
			infantry_equipment_x
			infantry_equipment_x_2
		}

		#Defensive Abilities
		defense = 7
		breakthrough = 8

		#Offensive Abilities
		soft_attack = 7.5
		hard_attack = 8
		ap_attack = 8
		
		supply_consumption = 0.05
		build_cost_ic = 0.50
	}
	
	# KX - Mau Mau
	mau_mau_equipment_0 = {
		archetype = infantry_equipment
		priority = 01
		visual_level = 1

		reliability = 0.1
		
		#Defensive Abilities
		defense = 9
		breakthrough = 9

		#Offensive Abilities
		soft_attack = 1
		hard_attack = 0
		ap_attack = 1
		air_attack = 0

		supply_consumption = 0.01
		build_cost_ic = 0.10
	}
	
	# KX - Reservation
	reservation_equipment_0 = {
		archetype = infantry_equipment
		priority = 01
		visual_level = 1

		reliability = 0.35
		
		#Defensive Abilities
		defense = 12
		breakthrough = 9

		#Offensive Abilities
		soft_attack = 1
		hard_attack = 0
		ap_attack = 1
		air_attack = 0

		supply_consumption = 0.02
		build_cost_ic = 0.15
	}
	
	# KX - Jezail
	jezail_equipment_0 = {
		archetype = infantry_equipment
		priority = 01
		visual_level = 1

		reliability = 0.35
		
		#Defensive Abilities
		defense = 12
		breakthrough = 10

		#Offensive Abilities
		soft_attack = 1
		hard_attack = 0
		ap_attack = 2
		air_attack = 0

		supply_consumption = 0.02
		build_cost_ic = 0.20
	}
}
