equipments = {

	artillery_equipment_l = {
		year = 1934

		is_archetype = yes
		picture = archetype_artillery_equipment
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype
		
		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4.0

		#Defensive Abilities
		defense = 4
		breakthrough = 4

		#Offensive Abilities
		soft_attack = 6.5
		hard_attack = 1
		ap_attack = 1

		additional_collateral_damage = 5

		#Space taken in convoy
		lend_lease_cost = 3
		is_convertable = yes
		
		supply_consumption = 0.03
		build_cost_ic = 3
		resources = {
			steel = 2
		}
	}

	artillery_equipment_l_1 = {
		year = 1934

		archetype = artillery_equipment_l
		priority = 50
		visual_level = 0
	}
	
	artillery_equipment_l_2 = {
		year = 1939

		archetype = artillery_equipment_l
		parent = artillery_equipment_l_1
		priority = 50
		visual_level = 1

		is_convertable = yes
		can_convert_from = {
			artillery_equipment_l_1
		}

		defense = 5
		breakthrough = 5
		soft_attack = 7
		
		build_cost_ic = 3.25
	}
	
	artillery_equipment_l_3 = {
		year = 1942

		archetype = artillery_equipment_l
		parent = artillery_equipment_l_2
		priority = 50
		visual_level = 2
		
		can_convert_from = {
			artillery_equipment_l_1
			artillery_equipment_l_2
		}
		#Misc Abilities
		reliability = 0.85

		defense = 6
		breakthrough = 6
		soft_attack = 7.25
		
		supply_consumption = 0.03
		build_cost_ic = 3.5
	}

	artillery_equipment_l_x = {
		year = 1945

		archetype = artillery_equipment_l
		parent = artillery_equipment_l_3
		priority = 50
		visual_level = 3
		
		can_convert_from = {
			artillery_equipment_l_1
			artillery_equipment_l_2
			artillery_equipment_l_3
		}
		#Misc Abilities
		reliability = 0.9

		defense = 7
		breakthrough = 7
		soft_attack = 7.5
		
		supply_consumption = 0.03
		build_cost_ic = 3.75
	}

	artillery_equipment_l_x_2 = {
		year = 1952

		archetype = artillery_equipment_l
		parent = artillery_equipment_l_x
		priority = 50
		visual_level = 4
		
		#Misc Abilities
		reliability = 0.8

		additional_collateral_damage = 10

		defense = 8
		breakthrough = 8
		soft_attack = 9
		
		supply_consumption = 0.04
		build_cost_ic = 4
	}

}
