equipments = {

	artillery_equipment = {
		year = 1934

		is_archetype = yes
		picture = archetype_artillery_equipment		
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype
		
		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.6
		maximum_speed = 3.0

		#Defensive Abilities
		defense = 8
		breakthrough = 8
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 14
		hard_attack = 2
		ap_attack = 2
		air_attack = 0

		additional_collateral_damage = 25

		#Space taken in convoy
		lend_lease_cost = 4
		is_convertable = yes
		
		supply_consumption = 0.08
		build_cost_ic = 7
		resources = {
			tungsten = 1
			steel = 2
		}
	}

	artillery_equipment_1 = {
		year = 1934

		archetype = artillery_equipment
		priority = 50
		visual_level = 0
	}
	
	artillery_equipment_2 = {
		year = 1939

		archetype = artillery_equipment
		parent = artillery_equipment_1
		priority = 50
		visual_level = 1

		is_convertable = yes
		can_convert_from = {
			artillery_equipment_1
		}
		#Misc Abilities
		reliability = 0.7
		maximum_speed = 3.5

		defense = 10
		breakthrough = 10
		soft_attack = 15
		
		build_cost_ic = 7
	}
	
	artillery_equipment_3 = {
		year = 1942

		archetype = artillery_equipment
		parent = artillery_equipment_2
		priority = 50
		visual_level = 2
		

		is_convertable = yes
		can_convert_from = {
			artillery_equipment_1
			artillery_equipment_2
		}
		#Misc Abilities
		reliability = 0.8
		maximum_speed = 3.5

		defense = 12
		breakthrough = 12
		soft_attack = 16
		
		build_cost_ic = 7.5
	}

	artillery_equipment_x = {
		year = 1945

		archetype = artillery_equipment
		parent = artillery_equipment_3
		priority = 50
		visual_level = 3
		

		is_convertable = yes
		can_convert_from = {
			artillery_equipment_1
			artillery_equipment_2
			artillery_equipment_3
		}
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 3.5

		defense = 14
		breakthrough = 14
		soft_attack = 17
		
		build_cost_ic = 8
	}
	
	artillery_equipment_x_2 = {
		year = 1952

		archetype = artillery_equipment
		parent = artillery_equipment_x
		priority = 50
		visual_level = 4

		is_convertable = yes
		can_convert_from = {
			artillery_equipment_1
			artillery_equipment_2
			artillery_equipment_3
			artillery_equipment_x
		}
		#Misc Abilities
		reliability = 0.9
		maximum_speed = 3.5

		defense = 16
		breakthrough = 16
		soft_attack = 18
		
		build_cost_ic = 8.5
	}
}
