# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	irregular_cavalry = {
		abbreviation = "IRC"
		sprite = cavalry
		map_icon_category = other
		priority = 600
		ai_priority = 200
		active = no
		cavalry = yes

		type = { infantry }
		
		group = mobile
		
		categories = {
			category_front_line
			category_army
			category_all_infantry
			category_cavalry
		}


		##COMBAT stats
		soft_attack = -0.46
		hard_attack = -0.46
		air_attack = -0.46
		defense = -0.37
		breakthrough = -0.28
		combat_width = 1.0

		
		#Size Definitions
		max_strength = 19.8
		max_organisation = 48
		default_morale = 0.3
		manpower = 900

		#Misc Abilities
		maximum_speed = 0.6
		training_time = 90
		suppression = 2.26 # Extra 1
		weight = 0.415
		
		supply_consumption = 0.01
	
		need = {
			infantry_equipment = 63
			support_equipment = 6
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.55
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		river = {
			movement = -0.05
		}
		fort = { attack = -0.12 }
	}

	cavalry = {
		abbreviation = "CAV"
		sprite = cavalry
		map_icon_category = other
		priority = 650
		ai_priority = 200
		active = yes
		cavalry = yes

		type = { infantry }
		
		group = mobile
		
		categories = {
			category_army
			category_front_line
			#category_all_infantry
			category_cavalry
		}

		##COMBAT stats
		soft_attack = -0.1
		hard_attack = -0.1
		air_attack = -0.1
		defense = -0.19
		breakthrough = -0.1
		combat_width = 1
		
		#Size Definitions
		max_strength = 27.9
		max_organisation = 64
		default_morale = 0.3
		manpower = 900

		#Misc Abilities
		maximum_speed = 0.6 # 6.0km/h
		training_time = 90
		suppression = 2.8 # Extra 1
		weight = 0.55
		
		supply_consumption = 0.01
		own_equipment_fuel_consumption_mult = 0.4 # Semi-Mot are cheap to run

	
		need = {
			infantry_equipment = 90
			support_equipment = 6
		}
		
		plains = {
			attack = 0.10
			movement = 0.10
		}
		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.55
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		river = {
			movement = -0.05
		}
		fort = { attack = -0.08 }
	}
	camelry = {
		abbreviation = "CAM"
		sprite = camelry
		map_icon_category = other
		priority = 675
		ai_priority = 200
		active = no
		cavalry = yes

		type = { infantry }
		
		group = mobile
		
		categories = {
			category_front_line
			category_army
			category_mounted_inf
			category_all_infantry
			category_cavalry
		}
		
		##COMBAT stats
		soft_attack = -0.1
		hard_attack = -0.1
		air_attack = -0.1
		defense = -0.19
		breakthrough = -0.1
		combat_width = 1.0
		
		#Size Definitions
		max_strength = 27.9
		max_organisation = 64
		default_morale = 0.3
		manpower = 900

		#Misc Abilities
		maximum_speed = 0.4 # Slow than Cavalry
		training_time = 90
		suppression = 1.8
		weight = 0.54
		
		supply_consumption = 0.009
	
		need = {
			infantry_equipment = 90
			support_equipment = 6
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.55
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.65
		}
		desert = { # Extra 10% ATK/DEF
			attack = 0.10
			defence = 0.10
			movement = -0.25
		}
		river = {
			movement = -0.05
		}
		fort = { attack = -0.08 }
	}

	cavalry_mot = { # Motorized Cavalry - Light Motorized
		abbreviation = "CAV"
		sprite = cavalry
		map_icon_category = other
		priority = 650
		ai_priority = 200
		active = no
		cavalry = yes

		type = { infantry }
		
		group = mobile
		
		categories = {
			category_army
			category_front_line
			category_mechanical
			category_motmech
			#category_all_infantry
			category_cavalry
			#category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
		}

		##COMBAT stats
		soft_attack = -0.1
		hard_attack = -0.1
		air_attack = -0.1
		defense = -0.19
		breakthrough = -0.1
		combat_width = 1
		
		#Size Definitions
		max_strength = 28
		max_organisation = 64
		default_morale = 0.3
		manpower = 900

		#Misc Abilities
		maximum_speed = 0.1 # Aggressive
		training_time = 90
		suppression = 2.3 # Extra 0.5
		weight = 2.35
		
		#rercon = 0.1

		supply_consumption = 0.01
		own_equipment_fuel_consumption_mult = 9.0

		transport = motorbike_equipment
		need = {
			infantry_equipment = 90
			#motorized_equipment = 36
			motorbike_equipment = 90
		}
		
		plains = {
			attack = 0.10
			movement = 0.10
		}
		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.55
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		river = {
			movement = -0.05
		}
		fort = { attack = -0.08 }
	}

	# Legacy
	cavalry_h = {
		abbreviation = "CAV"
		sprite = cavalry
		map_icon_category = other
		priority = 700
		ai_priority = 200
		active = no
		cavalry = yes

		type = { infantry }
		
		group = mobile
		
		categories = {
			category_front_line
			category_army
			category_mounted_inf
			category_all_infantry
			category_infantry_and_bicycle
		}

		##COMBAT stats
		soft_attack = -0.19
		hard_attack = -0.19
		air_attack = -0.19
		defense = -0.19
		breakthrough = -0.19
		combat_width = 2.0
		
		#Size Definitions
		max_strength = 27.3
		max_organisation = 56
		default_morale = 0.3
		manpower = 1200

		#Misc Abilities
		maximum_speed = 0.5
		training_time = 120
		suppression = 1.98
		weight = 0.885
		
		supply_consumption = 0.012
	
		transport = infantry_equipment

		need = {
			infantry_equipment = 81
			support_weapon = 36
			support_equipment = 9
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.55
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		river = {
			movement = -0.10
		}
	}
}
