sub_units = {

	artillery_brigade = {
		abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 500
		ai_priority = 100
		active = no
		
		type = {
			infantry
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.85 # Pulled Medium: 15% Defense
		breakthrough = -0.95 # Pulled Medium: 5% Breakthrough
		combat_width = 0.0

		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 0.4 # Used by Semi-Motorized ver.
		manpower = 300
		essential = {
			artillery_equipment
		}
		need = {
			artillery_equipment = 12
		}
		
		max_strength = 0.3
		max_organisation = 0
		default_morale = 0.1
		training_time = 120
		weight = 1.23
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = -0.05
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement = -0.20
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.15
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.45
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.05
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.55
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.30
		}
		river = {
			attack = 0.30
			movement = -0.10
		}
		fort = { attack = 0.12 }
	}

	artillery_brigade_l = {
		abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 450
		ai_priority = 100
		active = no
		
		type = {
			infantry
			artillery
		}

		group = infantry
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.75 # Pulled Light: 25% Defense
		breakthrough = -0.90 # Pulled Light: 10% Breakthrough
		combat_width = 0.0

		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 0.4 # Used by Semi-Motorized ver.
		manpower = 300
		essential = {
			artillery_equipment_l
		}
		need = {
			artillery_equipment_l = 12
		}
		
		max_strength = 0.3
		max_organisation = 0
		default_morale = 0.1
		training_time = 120
		weight = 0.63

		#can_be_parachuted = yes
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = 0.00
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement = -0.10
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.05
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.25
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.35
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.20
		}
		river = {
			attack = 0.30
			movement = -0.05
		}
		fort = { attack = 0.08 }
	}

	artillery_brigade_h = {
		abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 550
		ai_priority = 100
		active = no
		
		type = {
			infantry
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.95 # Pulled Heavy: 5% Defense
		breakthrough = -1.0 # Pulled Heavy: 0% Breakthrough
		combat_width = 0.0

		manpower = 300
		own_equipment_fuel_consumption_mult = 0.4 # Used by Semi-Motorized ver.
		
		essential = {
			artillery_equipment_h
		}
		need = {
			artillery_equipment_h = 12
		}
		
		max_strength = 0.3
		max_organisation = 0
		default_morale = 0.1
		training_time = 120
		weight = 2.43
		supply_consumption = 0.003
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = -0.10
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement = -0.30
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.35
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.85
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.00
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.75
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.40
		}
		river = {
			attack = 0.30
			movement = -0.15
		}
		fort = { attack = 0.24 }
	}

	artillery_brigade_cav = {
		abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 510
		ai_priority = 100
		active = no
		
		type = {
			infantry
			artillery
		}

		group = mobile
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.75 # Mounted Light: 25% Defense
		breakthrough = -0.85 # Mounted Light: 15% Breakthrough
		combat_width = 0.0

		manpower = 400
		need = {
			artillery_equipment_l = 12
			support_equipment = 6
		}
		
		max_strength = 0.4
		max_organisation = 0
		default_morale = 0.2
		training_time = 120
		weight = 0.64

		supply_consumption = 0.004

		maximum_speed = 0.5 # 6.0km/h
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = -0.15
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement = -0.55
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.35
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.65
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.25
		}
		river = {
			attack = 0.30
			movement = -0.10
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
		fort = { attack = 0.06 }
	}

	artillery_brigade_mtn = {
		abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 520
		ai_priority = 100
		active = no
		
		type = {
			infantry
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.75 # Pulled Light: 25% Defense
		breakthrough = -0.90 # Pulled Light: 10% Breakthrough
		combat_width = 0.0

		manpower = 400
		need = {
			artillery_equipment_l = 12
			support_equipment = 6
		}
		
		max_strength = 0.4
		max_organisation = 0
		default_morale = 0.1
		training_time = 120
		weight = 0.64
		supply_consumption = 0.004
		#supply_consumption = 0.21
		
		can_be_parachuted = yes
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = 0.00
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement = -0.10
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = 0.05 # Extra 0.1
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.15 # Extra 0.1
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.35
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.20
		}
		river = {
			attack = 0.30
			movement = -0.05
		}
		fort = { attack = 0.06 }
	}

	mot_artillery_brigade = {
		abbreviation = "MRT"
		sprite = artillery
		map_icon_category = infantry
		priority = 505
		ai_priority = 100
		active = no
		
		type = {
			motorized
			artillery
		}

		group = mobile_combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.65 # Motorized Medium: 35% Defense
		breakthrough = -0.75 # Motorized Medium: 25% Breakthrough
		combat_width = 0.0

		transport = motorized_equipment
		essential = {
			artillery_equipment
		}
		manpower = 400
		need = {
			artillery_equipment = 12
			motorized_equipment = 18
		}
		
		max_strength = 0.4
		max_organisation = 0
		default_morale = 0.2
		training_time = 120
		weight = 2.29
		supply_consumption = 0.004
		own_equipment_fuel_consumption_mult = 1.2
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = -0.20
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement = -0.75
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.15
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.75
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.40
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.85
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.30
		}
		river = {
			attack = 0.30
			movement = -0.15
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
		fort = { attack = 0.12 }
	}
	
	mot_artillery_brigade_l = {
		abbreviation = "MRT"
		sprite = artillery
		map_icon_category = infantry
		priority = 455
		ai_priority = 100
		active = no
		
		type = {
			motorized
			artillery
		}

		group = mobile
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.55 # Motorized Light: 45% Defense
		breakthrough = -0.70 # Motorized Light: 30% Breakthrough
		combat_width = 0.0

		transport = motorized_equipment
		essential = {
			artillery_equipment_l
		}
		manpower = 400
		need = {
			artillery_equipment_l = 12
			motorized_equipment = 16
		}
		
		max_strength = 0.4
		max_organisation = 0
		default_morale = 0.2
		training_time = 120
		weight = 1.54
		supply_consumption = 0.004
		own_equipment_fuel_consumption_mult = 0.6
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = -0.20
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement = -0.75
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.15
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.75
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.40
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.85
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.30
		}
		river = {
			attack = 0.30
			movement = -0.10
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
		fort = { attack = 0.08 }
	}

	mot_artillery_brigade_h = {
		abbreviation = "MRT"
		sprite = artillery
		map_icon_category = infantry
		priority = 555
		ai_priority = 100
		active = no
		
		type = {
			motorized
			artillery
		}

		group = mobile_combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.75 # Motorized Heavy: 25% Defense
		breakthrough = -0.80 # Motorized Heavy: 20% Breakthrough
		combat_width = 0.0

		transport = motorized_equipment
		essential = {
			artillery_equipment_h
		}
		manpower = 400
		need = {
			artillery_equipment_h = 12
			motorized_equipment = 20
		}
		
		max_strength = 0.4
		max_organisation = 0
		default_morale = 0.2
		training_time = 120
		weight = 3.64
		supply_consumption = 0.004
		own_equipment_fuel_consumption_mult = 1.8
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = -0.20
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement = -0.75
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.15
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.75
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.40
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.85
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.30
		}
		river = {
			attack = 0.30
			movement = -0.20
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
		fort = { attack = 0.24 }
	}
}
