sub_units = {

	artillery = {
		abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_all_artillery
			category_support_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0.0 # Specialize for AP
		hard_attack = -0.6 # AP will Not AT
		air_attack = -0.6 # AP will Not AA
		defense = -1.0
		breakthrough = -1.0
		combat_width = 0.0

		transport = motorized_equipment

		need = {
			artillery_equipment_l = 8
		}

		manpower = 100
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.42
		
		supply_consumption = 0.002

		can_be_parachuted = yes

		fort = {
			attack = 0.12
		}
	}
	
	artillery_h = {
		abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_all_artillery
			category_support_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = -0.2
		hard_attack = -0.2
		air_attack = -0.6 # AP will Not AA
		defense = -1.0
		breakthrough = -1.0
		combat_width = 0.0

		transport = motorized_equipment

		need = {
			artillery_equipment_h = 8
			motorized_equipment = 8
		}

		manpower = 300
		training_time = 150
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.3
		weight = 2.03
		
		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 0.8

		fort = {
			attack = 0.20
		}
	}
	
	rocket_artillery = {
		abbreviation = "RART"
		sprite = "artillery"
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no
		
		type = {
			infantry
			support
		}
		
		group = support

		categories = {
			category_support_battalions
			category_army
			category_all_artillery
			category_support_artillery
			category_artillery
			category_rocket
		}

		##COMBAT stats
		soft_attack = 0.0 # Specialize for AP
		hard_attack = -0.6 # AP will Not AT
		air_attack = -0.6 # AP will Not AA
		defense = -1.0
		breakthrough = -1.0
		combat_width = 0.0

		transport = motorized_equipment

		need = {
			rocket_artillery_equipment = 8
		}

		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.3
		weight = 0.83
		
		supply_consumption = 0.003

		can_be_parachuted = yes
	}
	
	super_heavy_artillery = {
		abbreviation = "SHART"
		sprite = super_heavy_artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		affects_speed = yes

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_all_artillery
			category_artillery
			category_support_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = -0.4
		hard_attack = -0.4
		air_attack = -0.8 # AP will Not AA
		defense = -1.0
		breakthrough = -1.0
		combat_width = 0.0
		
		essential = {
			super_heavy_artillery_equipment
		}

		need = {
			super_heavy_artillery_equipment = 6
		}

		manpower = 1000
		training_time = 180
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 2.0
		
		supply_consumption = 0.01

		can_be_parachuted = no

		same_support_type = super_heavy_artillery # TODO_Manu: Need code support to add a new type super_heavy_artillery

		fort = {
			attack = 0.24
		}
	}

	self_propelled_super_heavy_artillery = {
		abbreviation = "SPSHART"
		sprite = self_propelled_super_heavy_artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_all_artillery
			category_artillery
			category_support_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = -0.4
		hard_attack = -0.4
		air_attack = -0.8 # AP will Not AA
		defense = -1.0
		breakthrough = -1.0
		combat_width = 0.0

		essential = {
			self_propelled_super_heavy_artillery_equipment
		}

		need = {
			self_propelled_super_heavy_artillery_equipment = 6
		}

		manpower = 1000
		training_time = 180
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 2.0
		
		supply_consumption = 0.01
		own_equipment_fuel_consumption_mult = 0.6

		can_be_parachuted = no

		same_support_type = super_heavy_artillery # TODO_Manu: Need code support to add a new type super_heavy_artillery

		fort = {
			attack = 0.24
		}
	}
}
