sub_units = {
	# Armored Vehicles are half-battalion
	armored_car = {
		abbreviation = "CAR"
		#sprite = light_armor
		sprite = armored_car
		map_icon_category = armored
		priority = 501
		ai_priority = 200
		active = yes
		
		type = {
			motorized
		}
		
		group = mobile
		
		categories = {
			category_army
			category_front_line
			category_mechanical
		}

		soft_attack = 2.0
		hard_attack = 2.0
		air_attack = 2.0
		defense = 2.0
		breakthrough = 2.0
		combat_width = 1.0

		manpower = 500
		max_organisation = 8
		default_morale = 0.3
		training_time = 120
		max_strength = 3.5
		weight = 3.05

		supply_consumption = 0.10
		own_equipment_fuel_consumption_mult = 3.0

		#WE GOOD AT SUPPRESS 
		suppression = 2.25

		need = {
			armored_car_equipment = 30
		}

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		river = {
			attack = -0.10
			movement = -0.05
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}
}
