sub_units = {

	anti_tank_brigade = {
		abbreviation = "ANT"
		sprite = anti_tank
		map_icon_category = infantry
		priority = 1197
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			anti_tank
		}
		
		group = combat_support
		
		categories = {
			category_front_line
			category_army
			category_all_artillery
			category_line_artillery
			category_anti_tank
		}		
		
		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.4
		breakthrough = -0.6
		combat_width = 1.0

		essential = {
			anti_tank_equipment
		}
		need = {
			anti_tank_equipment = 12
		}
		manpower = 300
		max_strength = 0.3
		max_organisation = 8
		default_morale = 0.1
		training_time = 120
		weight = 1.23

		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 0.4 # Used by Semi-Motorized ver.

		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = -0.05
		}
		fort = { attack = 0.08 }
	}
	mot_anti_tank_brigade = {
		abbreviation = "MAT"
		sprite = anti_tank
		map_icon_category = infantry
		priority = 1197
		ai_priority = 100
		active = yes
		
		type = {
			motorized
			anti_tank
		}
		
		group = mobile_combat_support
		
		categories = {
			category_front_line
			category_army
			category_all_artillery
			category_line_artillery
			category_anti_tank
		}		
		
		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.4
		breakthrough = -0.6
		combat_width = 1.0

		transport = motorized_equipment
		need = {
			anti_tank_equipment = 12
			motorized_equipment = 18
		}
		manpower = 400
		max_strength = 0.4
		max_organisation = 8
		default_morale = 0.2
		training_time = 120
		weight = 2.14

		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 1.2

		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.40
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.85
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.30
		}
		river = {
			attack = -0.20
			movement = -0.10
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
		fort = { attack = 0.08 }
	}
	
	anti_tank_brigade_h = {
		abbreviation = "ANT"
		sprite = anti_tank
		map_icon_category = infantry
		priority = 1197
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			anti_tank
		}
		
		group = combat_support
		
		categories = {
			category_front_line
			category_army
			category_all_artillery
			category_line_artillery
			category_anti_tank
		}		
		
		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.4
		breakthrough = -0.6
		combat_width = 1.0

		essential = {
			anti_tank_equipment
		}
		need = {
			anti_tank_equipment_h = 12
		}
		manpower = 300
		max_strength = 0.3
		max_organisation = 8
		default_morale = 0.1
		training_time = 120
		weight = 1.63

		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 0.4 # Used by Semi-Motorized ver.

		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = -0.05
		}
		fort = { attack = 0.08 }
	}
	mot_anti_tank_brigade_h = {
		abbreviation = "MAT"
		sprite = anti_tank
		map_icon_category = infantry
		priority = 1197
		ai_priority = 100
		active = yes
		
		type = {
			motorized
			anti_tank
		}
		
		group = mobile_combat_support
		
		categories = {
			category_front_line
			category_army
			category_all_artillery
			category_line_artillery
			category_anti_tank
		}		
		
		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.4
		breakthrough = -0.6
		combat_width = 1.0

		transport = motorized_equipment
		need = {
			anti_tank_equipment_h = 12
			motorized_equipment = 18
		}
		manpower = 400
		max_strength = 0.4
		max_organisation = 8
		default_morale = 0.2
		training_time = 120
		weight = 2.54

		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 1.2

		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.40
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.85
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.30
		}
		river = {
			attack = -0.20
			movement = -0.10
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
		fort = { attack = 0.08 }
	}
}
