technologies = {
	
	@1880 = -4
	@1914 = -2
	@1918 = 0
	@1936 = 2
	@1938 = 4
	@1939 = 6
	@1940 = 8
	@1941 = 10
	@1942 = 12
	@1943 = 14
	@1944 = 16
	@1945 = 18
	@1946 = 20

	# Genmeric
	camelry = {
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		enable_subunits = {
			camelry
		}		
	}	

	# Japan
	bicycle_infantry = {
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		enable_subunits = {
			bicycle_battalion
		}
	}
	# Soviet
	penal_infantry = {
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		enable_subunits = {
			penal_battalion
		}
	}
	# Italy
	blackshirt_assault_battalion_tech = {
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		enable_subunits = {
			blackshirt_assault_battalion
		}
	}

	mountain_warfare_militias_tech = { #Hidden tech showed as part of ITA_grande_rivolta_rurale_ns national spirit
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		militia = {
			hills = {
				attack = 0.05 
				movement = 0.1
			}
			mountain = {
				attack = 0.05 
				movement = 0.1
			}
		}
	}
	# Ethiopian
	ETH_improved_irregular_infantry_tech = {
		research_cost = 1
		# only from focus!!! #####
		allow = {
			always = no
		}
		irregular_infantry = {
			max_organisation = 10
		}
	}
	######### FROM FINNISH FOCUS ##########
	molotov_cocktails_tech = {
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		category_all_infantry = {
			hard_attack = 0.25
			ap_attack = 1
		}
	}

	winter_logistics_support_tech = {
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		enable_subunits = {
			winter_logistics_support
		}
	}

	long_range_patrol_support_tech = {
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		enable_subunits = {
			long_range_patrol_support
		}
	}

	sami_pathfinders_tech = { #Hidden tech showed as part of FIN_sami_pathfinders national spirit
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		category_recon = {
			recon = 1

			snow = {
				movement = 0.1
			}
			forest = {
				movement = 0.05
			}
			hills = {
				movement = 0.05
			}
			mountain = {
				movement = 0.05
			}
			marsh = {
				movement = 0.05
			}
			plains = {
				movement = 0.05
			}
			river = {
				movement = 0.05
			}
		}
	}

	lotta_svard_tech = { #Hidden tech showed as part of FIN_lotta_svard national spirit
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		category_support_battalions = { #Any changes in the values below need to be applied in FIN_lotta_svard_support_battalions_bonus_tt too
			max_strength = 5
			max_organisation = 10
		}
	}

	SWE_sami_support_tech = { #Hidden tech for Sami reconcilliation for Sweden
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		category_recon = {
			recon = 1

			snow = {
				movement = 0.1
			}
			forest = {
				movement = 0.1
			}
			hills = {
				movement = 0.05
			}
			mountain = {
				movement = 0.05
			}
		}
	}
	# Raj
	jungle_warfare = {

		research_cost = 1

		# only from focus!!! #####
		allow = {
			always = no
		}


		#If you change these
		#Change the custom tooltip too: RAJ_jungle_training_effect
		marine = {
			jungle = {
				attack = 0.05 
				movement = 0.1
			}
		}

		mountaineers = {
			jungle = {
				attack = 0.05
				movement = 0.1
			}
		}

		paratrooper = {
			jungle = {
				attack = 0.05
				movement = 0.1
			}
		}
	}
	# Swiss
	SWI_mountaineer_paratroopers_tech = { #Unlocked in Swiss Focus SWI_mountaneer_paratroopers

		research_cost = 1

		allow = {
			always = no
		}

		paratrooper = {  # CHANGE TOOLTIP WHEN NEEDED
			mountain = {
				attack = 0.24
				defence = 0.08
				movement = 0.1
			}
			hills = {
				attack = 0.12
				defence = 0.04
				movement = 0.1
			}
		}
	}
	# Hungary
	HUN_light_infantry_tech = {

		research_cost = 1

		# only from focus!!! #####
		allow = {
			always = no
		}


		#If you change these
		#Change the custom tooltip too: HUN_light_infantry_divisions_doctrine_effect
		infantry = {
			forest = {
				attack = 0.02
				movement = 0.05
			}

			urban = {
				attack = 0.05 
				movement = 0.05
			}
		}
	}
	# Greece
	mountain_warfare = {

		research_cost = 1

		# only from focus!
		allow = {
			always = no
		}


		#If you change these
		#Change the custom tooltip too: GRE_mountain_training_effect
		infantry = {
			mountain = {
				defence = 0.05
				movement = 0.05
			}
		}

		marine = {
			mountain = {
				attack = 0.05 
				movement = 0.1
			}
		}

		mountaineers = {
			mountain = {
				attack = 0.05
				defence = 0.05
				movement = 0.1
			}
		}

		paratrooper = {
			mountain = {
				attack = 0.05
				movement = 0.1
			}
		}
	}
	
	TOA_jungle_pioneers_support_tech = {
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		enable_subunits = {
			jungle_pioneers_support
		}
	}

	ToA_river_boats_tech = { #hidden tech to boost Brazil via Brown Water Navy focus
		# Remember to update tt: BRA_brown_water_navy_idea_bonus_tt
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		category_all_infantry = {
			river = {
				movement = 0.1
				attack = 0.1
				defence = 0.05
			}
		}
	}

	######### FROM GERMAN FOCUS ##########
	sturmtruppe_battalion_tech = {
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		enable_subunits = {
			sturmtruppe_battalion
		}
	}

	GER_heavy_armored_car = {
 		allow = { always = no }
		enable_equipments = {
			#armored_car_at_equipment
		}

		research_cost = 1
		start_year = 1936
		sub_tech_index = 1
		
		categories = {
			motorized_equipment
			armor
			cat_armored_cars
		}

		armored_car_recon = {
			max_strength = 3
			max_organisation = 2
			armor_value = 0.5
			#ap_attack = 0.1
			#hard_attack = 0.1
			#hardness = 1
			recon = 1
			defense = 0.1
			forest = {
		    	#attack = 0.05
				movement = 0.05
			}
			desert = {
		    	#attack = 0.05
				movement = 0.1
			}
			plains = {
				movement = 0.1
			}
		}
	}	


	##### FROM BELGIAN FOCUS #####
	BEL_chasseurs_ardennais = { #hidden tech to boost Mountaineers in Forests. Remember to update BEL_chasseurs_ardennais_tt if you change these numbers!
		
		allow = {
			always = no
		}

		research_cost = 1
		start_year = 1936

		category_mountaineers = {
			forest = {
				movement = 0.1
				attack = 0.2
				defence = 0.2
			}
			mountain = {
				movement = -0.1
				attack = -0.2
			}
		}
	}
	
	# KX Compatibility

	elite_forces = {
		category_special_forces = {
			acclimatization_hot_climate_gain_factor = 0.20
			acclimatization_cold_climate_gain_factor = 0.20
			max_organisation = 5
			soft_attack = 0.05
		}
		
		special_forces_no_supply_grace = 48

		research_cost = 2
		start_year = 1944
		folder = {
			name = infantry_folder
			position = { x = 4 y = @1944 }
		}
		
		categories = {
			mountaineers_tech
			marine_tech
			para_tech
			cat_special_forces_generic
		}
		
		ai_will_do = {
			factor = 0.7
		}
	}

	transport_n = {
		on_research_complete = { log = "[GetDateText]: [Root.GetName]: add tech transport_n"}

		transport_capacity = -0.5
		naval_invasion_capacity = 10

		path = {
			leads_to_tech = landing_craft_n
			research_cost_coeff = 1
		}

		allow_branch = {
			NOT = {
				has_dlc = "Man the Guns"
			}
		}

		research_cost = 1
		start_year = 1922

		folder = {
			name = infantry_folder
			position = { x = 0 y = @1936 }
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.5
				NOT = { has_war = yes }
			}
			modifier = {
				factor = 20
				OR = {
					tag = ENT
					is_in_faction_with = ENT
				}
				OR = {
					NOT = { country_exists = GBR }
					country_exists = FRA
				}
			}
			modifier = {
				factor = 3
				tag = CAN
				has_war_with = ENG
			}
			modifier = {
				factor = 3
				tag = NFA
				has_war_with = FRA
			}
			modifier = {
				factor = 10
				OR = {
					tag = JAP
					tag = GBR
					tag = ENG
					tag = SRD
				}
			}
		}

		categories = {
			naval_equipment
			tp_tech
		}
	}
	landing_craft_n = {
		on_research_complete = { log = "[GetDateText]: [Root.GetName]: add tech landing_craft_n"}

		invasion_preparation = -0.5
		amphibious_invasion_defence = 0.15
		naval_invasion_capacity = 40

		path = {
			leads_to_tech = tank_landing_craft_n
			research_cost_coeff = 1
		}


		research_cost = 2
		start_year = 1939

		folder = {
			name = infantry_folder
			position = { x = 0 y = @1939 }
		}

		ai_will_do = {
			factor = 2

			modifier = {
				factor = 0
				date < "1940.1.1"
			}
			modifier = {
				factor = 1
				date > "1940.1.1"
			}
			modifier = {
				factor = 20
				OR = {
					tag = ENT
					is_in_faction_with = ENT
				}
				OR = {
					NOT = { country_exists = GBR }
					country_exists = FRA
				}
			}
			modifier = {
				factor = 3
				tag = CAN
				has_war_with = ENG
			}
			modifier = {
				factor = 3
				tag = NFA
				has_war_with = FRA
			}
			modifier = {
				factor = 10
				OR = {
					tag = JAP
					tag = GBR
					tag = ENG
					tag = SRD
				}
			}
		}

		categories = {
			naval_equipment
			tp_tech
		}
	}
	tank_landing_craft_n = {
		on_research_complete = { log = "[GetDateText]: [Root.GetName]: add tech tank_landing_craft_n"}

		amphibious_invasion = 0.25
		amphibious_invasion_defence = 0.5
		naval_invasion_capacity = 100


		research_cost = 2
		start_year = 1944

		folder = {
			name = infantry_folder
			position = { x = 0 y = @1944 }
		}

		ai_will_do = {
			factor = 2
			modifier = {
				factor = 0
				date < "1944.1.1"
			}
			modifier = {
				factor = 1
				date > "1944.1.1"
			}
			modifier = {
				factor = 20
				OR = {
					tag = ENT
					is_in_faction_with = ENT
				}
				OR = {
					NOT = { country_exists = GBR }
					country_exists = FRA
				}
			}
			modifier = {
				factor = 3
				tag = CAN
				has_war_with = ENG
			}
			modifier = {
				factor = 3
				tag = NFA
				has_war_with = FRA
			}
			modifier = {
				factor = 10
				OR = {
					tag = JAP
					tag = GBR
					tag = ENG
					tag = SRD
				}
			}
		}

		categories = {
			naval_equipment
			tp_tech
		}
	}
}
