equipment_modules = {

	### Secondary Turret
	
	secondary_turret_hmg = {
		abbreviation = "thmg"
		category = tank_secondary_turret
		sfx = sfx_ui_sd_module_turret

		xp_cost = 1
		dismantle_cost_ic = 0.5
		add_stats = {
			soft_attack = 1
			defense = 2
			breakthrough = 1
			build_cost_ic = 1
		}
		multiply_stats = {
			armor_value  = -0.05
		}
	}

	secondary_turret_small_cannon = {
		abbreviation = "tsc"
		category = tank_secondary_turret
		sfx = sfx_ui_sd_module_turret

		xp_cost = 1
		dismantle_cost_ic = 0.5
		add_stats = {
			soft_attack = 2
			hard_attack = 3
			breakthrough = 2
			reliability = -0.05
			build_cost_ic = 1.5
		}
		multiply_stats = {
			armor_value  = -0.05
		}
	}
	
	### Radio
	
	tank_radio_1 = {
		abbreviation = "rad1"
		category = tank_radio_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			default_morale = 0.1
			build_cost_ic = 0.5
		}
		dismantle_cost_ic = 0.25
		xp_cost = 1
		multiply_stats = {
			defense = 0.20
			breakthrough = 0.25
		}
	}
	tank_radio_2 = {
		abbreviation = "rad2"
		category = tank_radio_module
		parent = tank_radio_1
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			default_morale = 0.1
			build_cost_ic = 1
		}
		dismantle_cost_ic = 0.25
		xp_cost = 1
		multiply_stats = {
			defense = 0.40
			breakthrough = 0.45
		}
	}
	tank_radio_3 = {
		abbreviation = "rad3"
		category = tank_radio_module
		parent = tank_radio_2
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			default_morale = 0.1
			build_cost_ic = 2
		}
		dismantle_cost_ic = 0.25
		xp_cost = 1
		multiply_stats = {
			defense = 0.60
			breakthrough = 0.65
		}
	}
	
	###Special Modules

	sloped_armor = {
		abbreviation = "slop"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
		}
		dismantle_cost_ic = 1
		xp_cost = 8
		multiply_stats = {
			armor_value = 0.2
			build_cost_ic = 0.1
		}
	}
	armor_skirts = {
		abbreviation = "skirt"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			breakthrough = 3
		}
		dismantle_cost_ic = 0.5
		xp_cost = 1
		multiply_stats = {
			armor_value = 0.05
			build_cost_ic = 0.1
		}
	}

	additional_machine_guns = {
		abbreviation = "mg"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.25
		xp_cost = 1
		add_stats = {
			soft_attack = 1
			build_cost_ic = 0.5
		}
		multiply_stats = {
			defense = 0.05
		}
	}
	
	stabilizer = {
		abbreviation = "stab"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
		}
		dismantle_cost_ic = 0.25
		xp_cost = 2
		multiply_stats = {
			breakthrough = 0.15
		}
	}
	smoke_launchers = {
		abbreviation = "smok"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.1
		xp_cost = 1
		add_stats = {
			defense = 3
			breakthrough = 2
			build_cost_ic = 0.5
		}
	}
	auto_loader = {
		abbreviation = "auto"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.5
		xp_cost = 2
		add_stats = {
			build_cost_ic = 2.5
		}
		multiply_stats = {
			soft_attack = 0.05
			hard_attack = 0.1
		}
		
	}
	squeezebore_adaptor = {
		abbreviation = "sque"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.25
		xp_cost = 1
		add_stats = {
			build_cost_ic = 0.25
		}
		multiply_stats = {
			ap_attack = 0.1
		}

		build_cost_resources = {
			tungsten = 1
		}
	}

	extra_ammo_storage = {
		abbreviation = "extra"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.1
		xp_cost = 1
		add_stats = {
			reliability = -0.1
			breakthrough = 4
			defense = 2
		}
	}

	wet_ammo_storage = {
		abbreviation = "wet"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			reliability = 0.10
			build_cost_ic = 0.5
		}
		dismantle_cost_ic = 0.25
		xp_cost = 1
	}

	dozer_blade = {
		abbreviation = "dozer"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.1
		xp_cost = 1
		add_stats = {
			defense = 8
			build_cost_ic = 1
		}
	}

	easy_maintenance = {
		abbreviation = "easy"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 2
		xp_cost = 20
		add_stats = {
			reliability = 0.15
		}
		multiply_stats = {
			build_cost_ic = 0.05
		}
	}

	expanded_fuel_tank = {
		abbreviation = "fuel"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		dismantle_cost_ic = 0.1
		xp_cost = 1
		add_stats = {
			fuel_capacity = 100
			build_cost_ic = 0.5
			maximum_speed = -0.20
		}
	}
	
	### Type Modules
	
	amphibious_drive = {
		abbreviation = "amph"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = amphibious
		forbid_equipment_type_exact_match = armor
		forbid_equipment_type = {
			anti_air
			artillery
			anti_tank
			flame
		}

		add_stats = {
			build_cost_ic = 2
			reliability = -0.15
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		multiply_stats = {
			build_cost_ic = 0.1
		}
	}
}