﻿
add_namespace = espionage.news


news_event = {
	id = espionage.news.334
	title = espionage.news.334.t
	desc = espionage.news.334.desc
	picture = GFX_news_event_generic_factory

	is_triggered_only = yes

	option = { name = espionage.news.334.a
	
	add_timed_idea = { idea = Civilian_Industry_Disrupted days = 45 }
	random_owned_state  = { damage_building = { type = industrial_complex damage = 0.9 }}
	random_owned_state  = { damage_building = { type = industrial_complex damage = 0.9 }}
	
	hidden_effect = {
	
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}
	}
		
	
	}}
		


news_event = {
	id = espionage.news.335
	title = espionage.news.335.t
	desc = espionage.news.335.desc
	picture = GFX_spy_captured_event

	is_triggered_only = yes

	option = { name = espionage.news.335.a
	add_timed_idea = { idea = Foreign_Activities_Repelled days = 30 }
	hidden_effect = {
		FROM = { news_event = { id = espionage.news.337 days = 3}}
}}

	
}

news_event = {
	id = espionage.news.393
	title = espionage.news.393.t
	desc = espionage.news.393.desc
	picture = GFX_spy_captured_event

	is_triggered_only = yes

	option = { name = espionage.news.393.a
	add_timed_idea = { idea = Foreign_Activities_Repelled days = 30 }
	hidden_effect = {
		
}}

	
}

news_event = {
	id = espionage.news.336
	title = espionage.news.336.t
	desc = espionage.news.336.desc
	picture = GFX_espionage_success_event

	
	immediate = {clear_variable = operation_type@PREV
	clear_variable = Success_Chance@PREV
	clear_variable = capture_chance
	clear_variable = r
	clear_variable = r_capture
	
	
	From = {
	clr_country_flag = Being_Disrupted_By@PREV
	set_country_flag = { flag = Being_Disrupted_By@PREV days = 60 value = 1}}
	
    }
	
	
	is_triggered_only = yes

	option = { name = espionage.news.336.a


	
	add_to_variable = {spy_xp = 35}	
	custom_effect_tooltip = XP_GAIN_TOOLTIP
	hidden_effect = {


	}
	
	}
}

news_event = {
	id = espionage.news.337
	title = espionage.news.337.t
	desc = espionage.news.337.desc
	picture = GFX_spy_captured_event

	is_triggered_only = yes
	
	
	immediate = {clear_variable = operation_type@PREV
	clear_variable = Success_Chance@PREV
	clear_variable = capture_chance
	clear_variable = r
	clear_variable = r_capture
	
	FROM = {
	clr_country_flag = Being_Disrupted_By@PREV}}
	

	option = { name = espionage.news.337.a
    FROM = {
	add_opinion_modifier = {
    target = PREV
    modifier = espionage_opinion_modifier
     }
	add_to_variable = {Spies_Captured@PREV = 100}}
	
	add_to_variable = {spy_xp = 35}	
	custom_effect_tooltip = XP_GAIN_TOOLTIP
	subtract_from_variable = {network_spies@FROM = 100}
	hidden_effect = {
	
		if = {limit = { check_variable = {network1_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network1_target
		subtract_from_variable = { networks_used = 1}
		}
		else_if = {limit = { check_variable = {network2_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network2_target
		subtract_from_variable = { networks_used = 1}
		}
	    else_if = {limit = { check_variable = {network3_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network3_target
		subtract_from_variable = { networks_used = 1}
		}
	    else_if = {limit = { check_variable = {network4_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network4_target
		subtract_from_variable = { networks_used = 1}
		}
	    else_if = {limit = { check_variable = {network5_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network5_target
		subtract_from_variable = { networks_used = 1}
		}

		 
	}}	
	}
	
news_event = {
	id = espionage.news.338
	title = espionage.news.338.t
	desc = espionage.news.338.desc
	picture = GFX_spy_captured_event

	is_triggered_only = yes
	
	is_triggered_only = yes
	
	
	immediate = {clear_variable = operation_type@PREV
	clear_variable = Success_Chance@PREV
	clear_variable = capture_chance
	clear_variable = r
	clear_variable = r_capture
	
	FROM = {
	clr_country_flag = Being_Disrupted_By@PREV}}
	

	option = { name = espionage.news.338.a
    FROM = {
	add_opinion_modifier = {
    target = PREV
    modifier = espionage_opinion_modifier
     }
	add_to_variable = {Spies_Captured@PREV = 100}}
	
	add_to_variable = {spy_xp = 35}	
	custom_effect_tooltip = XP_GAIN_TOOLTIP
	subtract_from_variable = {network_spies@FROM = 100}
	hidden_effect = {
	
		if = {limit = { check_variable = {network1_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network1_target
		subtract_from_variable = { networks_used = 1}
		}
		else_if = {limit = { check_variable = {network2_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network2_target
		subtract_from_variable = { networks_used = 1}
		}
	    else_if = {limit = { check_variable = {network3_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network3_target
		subtract_from_variable = { networks_used = 1}
		}
	    else_if = {limit = { check_variable = {network4_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network4_target
		subtract_from_variable = { networks_used = 1}
		}
	    else_if = {limit = { check_variable = {network5_target = FROM.id}
		                check_variable = {network_spies@FROM = 0}}
		clear_variable = network5_target
		subtract_from_variable = { networks_used = 1}
		}

	FROM = { news_event = { id = espionage.news.393 days = 1}}
		 
	}}	
		
	}
	
	news_event = {
	id = espionage.news.339
	title = espionage.news.339.t
	desc = espionage.news.339.desc
	picture = GFX_espionage_investigation_event

	is_triggered_only = yes

	option = { name = espionage.news.339.a
	add_war_support = 0.01
	custom_effect_tooltip = CAPTURE_BEFORE_ESCAPE
	
	hidden_effect = {
	add_to_variable = { Spies_Captured@FROM = 100}
}}
		
	}
	
	news_event = {
	id = espionage.news.340
	title = espionage.news.340.t
	desc = espionage.news.340.desc
	picture = GFX_news_event_generic_factory

	is_triggered_only = yes

	option = { name = espionage.news.340.a
	add_war_support = -0.01
	
}
		
	}
	
	
news_event = {
	id = espionage.news.341
	title = espionage.news.341.t
	desc = espionage.news.341.desc
	picture = GFX_espionage_investigation_event

	is_triggered_only = yes

	option = { name = espionage.news.341.a
	
	add_timed_idea = { idea = Military_Industry_Disrupted days = 45 }
	random_owned_state  = { damage_building = { type = arms_factory damage = 0.9 }}
	random_owned_state  = { damage_building = { type = arms_factory damage = 0.9 }}
	
	hidden_effect = {
	
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}}
		
	
	}

	news_event = {
	id = espionage.news.342
	title = espionage.news.342.t
	desc = espionage.news.342.desc
	picture = GFX_news_event_generic_factory

	is_triggered_only = yes

	option = { name = espionage.news.342.a  
	
	add_timed_idea = { idea = Production_Sabotaged days = 60 }
	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}}
		
	
	}
	
	news_event = {
	id = espionage.news.343
	title = espionage.news.343.t
	desc = espionage.news.343.desc
	picture = GFX_news_event_generic_factory

	is_triggered_only = yes

	option = { name = espionage.news.343.a  
	
	add_timed_idea = { idea = Extraction_Sabotaged days = 60 }
	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}}
		
	
	}
	
	news_event = {
	id = espionage.news.344
	title = espionage.news.344.t
	desc = espionage.news.344.desc
	picture = GFX_spies_arrested_event_large

	is_triggered_only = yes

	option = { name = espionage.news.344.a  
	
	add_timed_idea = { idea = Recruitment_Sabotaged days = 45 }
	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}}
		
	
	}
	
	
		news_event = {
	id = espionage.news.345
	title = espionage.news.345.t
	desc = espionage.news.345.desc
	picture = GFX_spies_arrested_event_large

	is_triggered_only = yes

	option = { name = espionage.news.345.a  
	
	add_timed_idea = { idea = Planning_Sabotaged days = 90 }
	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}}
		
	
	}
	
	news_event = {
	id = espionage.news.346
	title = espionage.news.346.t
	desc = espionage.news.346.desc
	picture = GFX_spies_arrested_event_large

	is_triggered_only = yes

	option = { name = espionage.news.345.a  
	
	add_timed_idea = { idea = supply_disrupted days = 60 }
	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}}
		
	
	}
	
	
	
	news_event = {
	id = espionage.news.347
	title = espionage.news.347.t
	desc = espionage.news.347.desc
	picture = GFX_spies_arrested_event_large

	is_triggered_only = yes

	option = { name = espionage.news.345.a  
	
	add_timed_idea = { idea = radars_jammed days = 60 }
	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}}
	}
	
	news_event = {
	id = espionage.news.348
	title = espionage.news.348.t
	desc = espionage.news.348.desc
	picture = GFX_spies_arrested_event_large

	is_triggered_only = yes

	option = { name = espionage.news.348.a  	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}}
	}
	
	
	news_event = {
	id = espionage.news.349
	title = espionage.news.349.t
	desc = espionage.news.349.desc
	picture = GFX_spies_arrested_event_large

	is_triggered_only = yes

	option = { name = espionage.news.345.a  
	
	every_army_leader = { add_timed_unit_leader_trait = { trait = sick days = 60 }}
	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}
	}}
	
	
	news_event = {
	id = espionage.news.350
	title = espionage.news.350.t
	desc = espionage.news.350.desc
	picture = GFX_spies_arrested_event_large

	is_triggered_only = yes

	option = { name = espionage.news.345.a  
	
	add_timed_idea = { idea = pacifists_supported days = 60 }
	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}
	}}
	
	news_event = {
	id = espionage.news.351
	title = espionage.news.351.t
	desc = espionage.news.351.desc
	picture = GFX_spies_arrested_event_large

	is_triggered_only = yes

	option = { name = espionage.news.345.a  
	
	add_timed_idea = { idea = research_sabotaged days = 60 }
	
	
	hidden_effect = {
	if = {limit = {check_variable = {event_block@FROM = 0}}
	
		FROM = { news_event = { id = espionage.news.336 days = 3}}

	}
    else = { clear_variable = event_block@FROM}}
	}}
	
	
	
	
	news_event = {
	id = espionage.news.353
	title = espionage.news.353.t
	desc = espionage.news.353.desc
	picture = GFX_infiltration_event

	is_triggered_only = yes
   
	option = { name = espionage.news.353.a  
	
	add_to_variable = {spy_xp = 35}
	custom_effect_tooltip = XP_GAIN_TOOLTIP
	
	
	hidden_effect = {

			    ROOT = {set_country_flag = currently_infiltrating
				
				set_variable = { spy_target = FROM.id}}}
				
				
	}}
	
	
	
	
	news_event = {
	id = espionage.news.354
	title = espionage.news.354.t
	desc = espionage.news.354.desc
	picture = GFX_spies_arrested_event_large

    is_triggered_only = yes
	
	
	
	option = { name = espionage.news.354.a  
	
  	
	
	
	hidden_effect = {
	    FROM = {news_event = { id = espionage.news.357 days = 2}}
	}}
	}
	
	
	
	
	news_event = {
	id = espionage.news.355
	title = espionage.news.355.t
	desc = espionage.news.355.desc
	picture = GFX_resistance_event

	is_triggered_only = yes
   
	option = { name = espionage.news.355.a  
	
		 
	
	
	hidden_effect = {
      FROM = {news_event = { id = espionage.news.356 days = 1}}
	}}
	}
	
	

	
	news_event = {
	id = espionage.news.356
	title = espionage.news.356.t
	desc = espionage.news.356.desc
	picture = GFX_resistance_event

	is_triggered_only = yes
   
	option = { name = espionage.news.356.a  
	
		 From.From = { damage_building = { type = infrastructure damage = 5 }}
	
	
	hidden_effect = {
      
	}}
	}
	
	news_event = {
	id = espionage.news.357
	title = espionage.news.357.t
	desc = espionage.news.357.desc
	picture = GFX_resistance_event

	is_triggered_only = yes
   
	option = { name = espionage.news.356.a  
	
		 From.From = { damage_building = { type = air_base damage = 5 }}
	
	
	hidden_effect = {
      
	}}
	}
	
	news_event = {
	id = espionage.news.358
	title = espionage.news.358.t
	desc = espionage.news.358.desc
	picture = GFX_resistance_event

	is_triggered_only = yes
   
	option = { name = espionage.news.356.a  
	
		 From.From = { damage_building = { type = radar_station damage = 5 }}
	
	
	hidden_effect = {
      
	}}
	}
	
	news_event = {
	id = espionage.news.359
	title = espionage.news.359.t
	desc = espionage.news.359.desc
	picture = GFX_spies_arrested_event_large

	is_triggered_only = yes
   
	option = { name = espionage.news.359.a  
	
	
	hidden_effect = {
      
	}}
	}
	
	news_event = {
	id = espionage.news.360
	title = espionage.news.360.t
	desc = espionage.news.360.desc
	picture = GFX_ghost_signal

	is_triggered_only = yes
   
	option = { name = espionage.news.360.a  
	
	
	hidden_effect = {
      FROM = { news_event = { id = espionage.news.353 days = 1}}
	}}
	}
	
	news_event = {
	id = espionage.news.361
	title = espionage.news.361.t
	desc = espionage.news.310.desc
	picture = GFX_infiltration_event

	is_triggered_only = yes
   
	option = { name = espionage.news.360.a  
	
	
	hidden_effect = {
      FROM = { news_event = { id = espionage.news.362 days = 1}}
	}}
	}
	
	news_event = {
	id = espionage.news.362
	title = espionage.news.362.t
	desc = espionage.news.362.desc
	picture = GFX_infiltration_event

	is_triggered_only = yes
   
	option = { name = espionage.news.362.a  
	add_to_variable = {spy_xp = 35}
	custom_effect_tooltip = XP_GAIN_TOOLTIP
	
	FROM = {
	add_opinion_modifier = {
    target = PREV
    modifier = espionage_opinion_modifier
     }
}
	
	
	hidden_effect = {
      
	}}
	}
	

	
	
	
	news_event = {
	id = espionage.news.363
	title = espionage.news.363.t
	desc = espionage.news.363.desc
	picture = GFX_spies_arrested_event_large

    mean_time_to_happen = {
		days = 60
	}

	trigger = {
		check_variable = { Spy_Efficiency < Target_Spy_Efficiency}
	} 
	
	
	
	option = { name = espionage.news.363.a  
	
  			clr_country_flag = currently_infiltrating
			
	        
			set_variable = {spy_target = 0}

			set_variable = {spy_target = 0}
			set_variable = {target_num_of_civilian_factories = 0}
			set_variable = {target_num_of_military_factories = 0}
			set_variable = {target_num_of_naval_factories = 0}		
			set_variable = {target_manpower_k = 0}
			set_variable = {target_amount_manpower_in_deployment_queue = 0}
			set_variable = {target_num_divisions = 0}
			set_variable = {target_num_of_nukes = 0}
			set_variable = {target_land_doctrine_level = 0}
			set_variable = {target_light_armor = 0}
			set_variable = {target_medium_armor = 0}
			set_variable = {target_heavy_armor = 0}
			set_variable = {target_carrier = 0}
			set_variable = {target_battleship = 0}
			set_variable = {target_heavy_cruiser = 0}
			set_variable = {target_submarine = 0}
			
			

	
	hidden_effect = {
	    
	}}
	}
	
	
	news_event = {
	id = espionage.news.364
	title = espionage.news.364.t
	desc = espionage.news.364.desc
	picture = GFX_resistance_event

	is_triggered_only = yes
   
	option = { name = espionage.news.364.a  
	
		 
	
	
	hidden_effect = {
      FROM = {news_event = { id = espionage.news.357 days = 1}}
	}}
	}
	
	news_event = {
	id = espionage.news.365
	title = espionage.news.365.t
	desc = espionage.news.365.desc
	picture = GFX_resistance_event

	is_triggered_only = yes
   
	option = { name = espionage.news.365.a  
	
		 
	
	
	hidden_effect = {
      FROM = {news_event = { id = espionage.news.358 days = 1}}
	}}
	}
	
	news_event = {
	id = espionage.news.366
	title = espionage.news.366.t
	desc = espionage.news.366.desc
	picture = GFX_espionage_investigation_event

	is_triggered_only = yes

	option = { name = espionage.news.366.a  
	
	hidden_effect = {
		FROM = { news_event = { id = espionage.news.336 days = 3}}
	}}
		
	
	}
	
	
	country_event = {
	id = espionage.news.367
	title = espionage.news.367.t
	desc = espionage.news.367.desc
	picture = GFX_spies_arrested_event_large

    mean_time_to_happen = {
		days = 800
		modifier = {
			factor = 0.5
			Spy_University < 1 }
		modifier = {
			factor = 2
			Spy_University > 1 }
		modifier = {
			factor = 20 
			Spy_University > 4 }
		}



	trigger = {
		is_AI = yes
		check_variable = { num_of_factories > 50}

	} 
	
	
	
	option = { name = espionage.news.367.a 

	random_owned_state = { add_building_construction = { type = Spy_University level = 1 instant_build = no } }


	}}



	country_event = {
	id = espionage.news.370
	title = espionage.news.370.t
	picture = GFX_suspicious_activity_event

    desc = {
	text = espionage.news.370.desc1
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 1}}}}
	
	desc = {
	text = espionage.news.370.desc2
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 2}}}}
	
	desc = {
	text = espionage.news.370.desc3
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 3}}}}
	
	desc = {
	text = espionage.news.370.desc4
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 4}}}}
	
	desc = {
	text = espionage.news.370.desc5
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 5}}}}
	
	desc = {
	text = espionage.news.370.desc6
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 6}}}}
	
	desc = {
	text = espionage.news.370.desc7
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 7}}}}
	
	desc = {
	text = espionage.news.370.desc8
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 8}}}}
	
	desc = {
	text = espionage.news.370.desc9
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 9}}}}

	is_triggered_only = yes
	
	immediate = {
	}
	
	option = { name = espionage.news.370.a
		ai_chance = {
			base = 25}
			
	add_equipment_to_stockpile = {
    type = infantry_equipment_1
    amount = -2000
	}
	add_manpower = -5000
 

	hidden_effect = {

    From = {
country_event = { id = espionage.news.371 days = 3}	
	
}}}



	option = { name = espionage.news.370.b
		ai_chance = {
			base = 25}

			
	hidden_effect = {
	From = {
	set_variable = { r = random }
	multiply_variable = {r = 100}
	if = { limit = {check_variable = {r = Success_Chance@PREV}}
	country_event = { id = espionage.news.378 days = 1}
    }
	
	else_if = { limit = {check_variable = {r < Success_Chance@PREV}}
	country_event = { id = espionage.news.378 days = 1}
	
	
    }
	
    else_if = { limit = {check_variable = { r > Success_Chance@PREV}}

    country_event = { id = espionage.news.337 days = 1}

		}}
		}
		
}
}

	country_event = {
	id = espionage.news.371
	title = espionage.news.371.t
	desc = espionage.news.371.desc
	picture = GFX_spies_arrested_event
	is_triggered_only = yes
	
	immediate = {

	}


	option = { name = espionage.news.371.a
	
	ai_chance = {
			base = 25}
	
	subtract_from_variable = { Success_Chance@FROM = 15}
	custom_effect_tooltip = PROCEED_WITH_PLAN
	

	
	hidden_effect = {
	set_variable = { r = random }
	multiply_variable = {r = 100}
	if = { limit = {check_variable = {r = Success_Chance@FROM}}
	
    if = {limit = {check_variable = {operation_type@FROM = 1}}
	FROM = {country_event = { id = espionage.news.334 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 2}}
	FROM = {country_event = { id = espionage.news.341 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 3}}
	FROM = {country_event = { id = espionage.news.342 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 4}}
	FROM = {country_event = { id = espionage.news.343 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 5}}
	FROM = {country_event = { id = espionage.news.344 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 6}}
	FROM = {country_event = { id = espionage.news.345 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 7}}
	FROM = {country_event = { id = espionage.news.346 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 8}}
	FROM = {country_event = { id = espionage.news.347 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 9}}
	FROM = {country_event = { id = espionage.news.349 days = 1}}}
    }
	
	else_if = { limit = {check_variable = {r < Success_Chance@FROM}}

	if = {limit = {check_variable = {operation_type@FROM = 1}}
	FROM = {country_event = { id = espionage.news.334 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 2}}
	FROM = {country_event = { id = espionage.news.341 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 3}}
	FROM = {country_event = { id = espionage.news.342 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 4}}
	FROM = {country_event = { id = espionage.news.343 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 5}}
	FROM = {country_event = { id = espionage.news.344 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 6}}
	FROM = {country_event = { id = espionage.news.345 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 7}}
	FROM = {country_event = { id = espionage.news.346 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 8}}
	FROM = {country_event = { id = espionage.news.347 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 9}}
	FROM = {country_event = { id = espionage.news.349 days = 1}}}
	 
    }
	
    else_if = { limit = {check_variable = { r > Success_Chance@FROM}}

	FROM = {country_event = { id = espionage.news.335 days = 1}}

		}
		
	}}
	
	option = { name = espionage.news.371.b
	ai_chance = {
			base = 25}
	
	
	add_to_variable = {Success_Chance@FROM = 10}
	set_variable = {capture_chance = 50}
	custom_effect_tooltip = OPEN_FIRE
	
	hidden_effect = {
	From = {
	country_event = {id = espionage.news.372 days = 7}
}}
	}
	
	option = { name = espionage.news.371.c
	
	ai_chance = {
			base = 25}
			
	custom_effect_tooltip = DELAY_OPERATION
	From = {
	country_event = {id = espionage.news.373 days = 7}
} }
	
	option = { name = espionage.news.371.d
	ai_chance = {
			base = 0}
	custom_effect_tooltip = CANCEL_OPERATION
	}
	 
	 
	 
	 
	}
     
	 
	country_event = {
	id = espionage.news.372
	title = espionage.news.372.t
	desc = espionage.news.372.desc
	picture = GFX_open_fire
	is_triggered_only = yes
	
	immediate = {
	}
	
	option = {name = espionage.news.372.a
	
	ai_chance = {
			base = 25}
	
	add_manpower = -5000
	add_equipment_to_stockpile = {
    type = infantry_equipment_1
    amount = -2000
	}
	custom_effect_tooltip = LOCKDOWN_TOOLTIP2
	
	
	hidden_effect = {
	
	From = {
	add_to_variable = {capture_chance = 40}
	
	set_variable = {r_capture = random}
	multiply_variable = {r_capture = 100}
	
	
	
	
	set_variable = { r = random }
	multiply_variable = {r = 100}
	if = { limit = { OR = {check_variable = {r = Success_Chance@PREV}
	                       check_variable = {r_capture = capture_chance}}}
	country_event = { id = espionage.news.378 days = 1}
    }
	
	else_if = { limit = {check_variable = {r < Success_Chance@PREV}                      #SUCCESSFUL OPERATION
	                     check_variable = {r_capture > capture_chance}}                  #SUCCESSFUL ESCAPE
	country_event = { id = espionage.news.378 days = 1}
	
	}
	
	else_if = { limit = {check_variable = { r < Success_Chance@PREV}                     #SUCCESSFUL OPERATION
                         check_variable = { r_capture < capture_chance}}                 #CAPTURE
	country_event = { id = espionage.news.375 days = 1}}
	
    else_if = { limit = {check_variable = { r > Success_Chance@PREV}                     #FAILED OPERATION
	                     check_variable = {r_capture < capture_chance}}                  #CAPTURE
    country_event = { id = espionage.news.337 days = 1}}
						 
	else_if = { limit = {check_variable = { r > Success_Chance@PREV}                     #FAILED OPERATION
	                     check_variable = {r_capture > capture_chance}}                  #SUCCESSFUL ESCAPE
    country_event = { id = espionage.news.337 days = 1}}					 
						
	}}}



	
	option = { name = espionage.news.372.b
	ai_chance = {
			base = 25}
    
	
	custom_effect_tooltip = LOCKDOWN_TOOLTIP2	
	
	
	hidden_effect = {
	
	From = {	
	set_variable = {r_capture = random}
	multiply_variable = {r_capture = 100}
	
	
	
	
	set_variable = { r = random }
	multiply_variable = {r = 100}
	if = { limit = {OR = {check_variable = {r = Success_Chance@PREV}
	                check_variable = {r_capture = capture_chance}}}
	country_event = { id = espionage.news.378 days = 1}
    }
	
	else_if = { limit = {check_variable = {r < Success_Chance@PREV}                      #SUCCESSFUL OPERATION
	                     check_variable = {r_capture > capture_chance}}                  #SUCCESSFUL ESCAPE
	country_event = { id = espionage.news.378 days = 1}
	
	}
	
	else_if = { limit = {check_variable = { r < Success_Chance@PREV}                     #SUCCESSFUL OPERATION
                         check_variable = { r_capture < capture_chance}}                 #CAPTURE
	country_event = { id = espionage.news.375 days = 1}}
	
    else_if = { limit = {check_variable = { r > Success_Chance@PREV}                     #FAILED OPERATION
	                     check_variable = {r_capture < capture_chance}}                  #CAPTURE
    country_event = { id = espionage.news.337 days = 1}}
						 
	else_if = { limit = {check_variable = { r > Success_Chance@PREV}                     #FAILED OPERATION
	                     check_variable = {r_capture > capture_chance}}                  #SUCCESSFUL ESCAPE
    country_event = { id = espionage.news.337 days = 1}}					 
						 
	
}
	}
	}
	}
	
	country_event = {
	id = espionage.news.373
	title = espionage.news.373.t
	desc = espionage.news.373.desc
	picture = GFX_suspicious_activity_event
	is_triggered_only = yes
	
	immediate = {

	}
	
   option = { name = espionage.news.373.a
   	ai_chance = {
			base = 25}
	
	add_manpower = 5000
	add_equipment_to_stockpile = {
    type = infantry_equipment_1
    amount = 2000
	}
	
	hidden_effect = {

	From = {
	set_variable = { r = random }
	multiply_variable = {r = 100}
	add_to_variable = { Success_Chance@PREV = 15}
	if = { limit = {check_variable = {r = Success_Chance@PREV}}
	country_event = { id = espionage.news.378 days = 1}
    }
	
	else_if = { limit = {check_variable = {r < Success_Chance@PREV}}
	country_event = { id = espionage.news.378 days = 1}
	
	
    }
	
    else_if = { limit = {check_variable = { r > Success_Chance@PREV}}

    country_event = { id = espionage.news.338 days = 1}

		}}
	}}
	
	
	
	option = { name = espionage.news.373.b
			ai_chance = {
			base = 25}
	
	hidden_effect = {
	From = {
	country_event = { id = espionage.news.374 days = 2}
	}}
	
	}
	}
	
	country_event = {
	id = espionage.news.374
	title = espionage.news.374.t
	desc = espionage.news.374.desc
	picture = GFX_suspicious_activity_event
	is_triggered_only = yes
	
	immediate = {

	}


	option = { name = espionage.news.374.a
	
	ai_chance = {
			base = 25}
			
	subtract_from_variable = { Success_Chance@FROM = 15}
	custom_effect_tooltip = PROCEED_WITH_PLAN
	

	
	hidden_effect = {
	set_variable = { r = random }
	multiply_variable = {r = 100}
	if = { limit = {check_variable = {r = Success_Chance@FROM}}
	FROM = {country_event = { id = espionage.news.334 days = 1}}
    }
	
	else_if = { limit = {check_variable = {r < Success_Chance@FROM}}
	FROM = {country_event = { id = espionage.news.334 days = 1}}
	
    }
	
    else_if = { limit = {check_variable = { r > Success_Chance@FROM}}

	FROM = {country_event = { id = espionage.news.335 days = 1}}

		}
		}
	}
	
	option = { name = espionage.news.374.b
			ai_chance = {
			base = 25}
	
	add_to_variable = {Success_Chance@FROM = 10}
	set_variable = {capture_chance = 50}
	custom_effect_tooltip = OPEN_FIRE
	
	hidden_effect = {
	From = {
	country_event = {id = espionage.news.372 days = 7}
}}
	}
	
	
	option = { name = espionage.news.374.c
	ai_chance = {
			base = 0}
			
	custom_effect_tooltip = CANCEL_OPERATION
	}
	  
	}
	
	
	
	country_event = {
	id = espionage.news.375
	title = espionage.news.375.t
	desc = espionage.news.375.desc
	picture = GFX_spies_captured
	is_triggered_only = yes
	
	immediate = {
FROM = {set_variable = {event_block@PREV = 1}}
FROM = {
	clr_country_flag = Being_Disrupted_By@PREV
	set_country_flag = { flag = Being_Disrupted_By@PREV days = 60 value = 1}}
	}


	option = { name = espionage.news.375.a
	add_to_variable = {spy_xp = 35}	
	custom_effect_tooltip = XP_GAIN_TOOLTIP
	FROM = {news_event = {id = espionage.news.379 days = 3}}
	
	FROM = {
	add_opinion_modifier = {
    target = PREV
    modifier = espionage_opinion_modifier
     }
}
	
	hidden_effect = {
	
	if = {limit = {check_variable = {operation_type@FROM = 1}}
	FROM = {country_event = { id = espionage.news.334 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 2}}
	FROM = {country_event = { id = espionage.news.341 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 3}}
	FROM = {country_event = { id = espionage.news.342 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 4}}
	FROM = {country_event = { id = espionage.news.343 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 5}}
	FROM = {country_event = { id = espionage.news.344 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 6}}
	FROM = {country_event = { id = espionage.news.345 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 7}}
	FROM = {country_event = { id = espionage.news.346 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 8}}
	FROM = {country_event = { id = espionage.news.347 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 9}}
	FROM = {country_event = { id = espionage.news.349 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 10}}
	FROM = {country_event = { id = espionage.news.348 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 11}}
	FROM = {country_event = { id = espionage.news.350 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 12}}
	FROM = {country_event = { id = espionage.news.351 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 13}}
	FROM = {country_event = { id = espionage.news.352 days = 1}}}
	}}}
	
	
	
	country_event = {
	id = espionage.news.376
	title = espionage.news.376.t
	picture = GFX_suspicious_activity_event

    desc = {
	text = espionage.news.376.desc1
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 10}}}}
	
	desc = {
	text = espionage.news.376.desc2
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 11}}}}
	
	desc = {
	text = espionage.news.376.desc3
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 12}}}}
	
	desc = {
	text = espionage.news.376.desc4
	trigger = {
	From = {
	check_variable = {operation_type@PREV = 13}}}}
	is_triggered_only = yes
	
	immediate = {
	}
	
	option = { name = espionage.news.376.a
		ai_chance = {
			base = 25
			modifier = { 
			has_equipment = { infantry_equipment_1 < 10000}
			factor = 25} }
			
	add_equipment_to_stockpile = {
    type = infantry_equipment_1
    amount = -2000
	}
	add_manpower = -5000
 

	hidden_effect = {

    From = {
country_event = { id = espionage.news.377 days = 3}	
	
}}}



	option = { name = espionage.news.376.b
		ai_chance = {
			base = 25}

			
	hidden_effect = {
	From = {
	set_variable = { r = random }
	multiply_variable = {r = 100}
	if = { limit = {check_variable = {r = Success_Chance@PREV}}
	country_event = { id = espionage.news.378 days = 1}
    }
	
	else_if = { limit = {check_variable = {r < Success_Chance@PREV}}
	country_event = { id = espionage.news.378 days = 1}
	
	
    }
	
    else_if = { limit = {check_variable = { r > Success_Chance@PREV}}

    country_event = { id = espionage.news.337 days = 1}

		}}
		}
		
}
}

country_event = {
	id = espionage.news.377
	title = espionage.news.377.t
	picture = GFX_spies_arrested_event
	is_triggered_only = yes
	
	immediate = {

	}
	
    desc = {
	text = espionage.news.377.desc1
	trigger = {
	check_variable = {operation_type@FROM = 10}}}
	
	desc = {
	text = espionage.news.377.desc2
	trigger = {
	check_variable = {operation_type@FROM = 11}}}
	
	desc = {
	text = espionage.news.377.desc3
	trigger = {
	check_variable = {operation_type@FROM = 12}}}
	
	desc = {
	text = espionage.news.377.desc4
	trigger = {
	check_variable = {operation_type@FROM = 13}}}

	option = { name = espionage.news.377.a
	subtract_from_variable = { Success_Chance@FROM = 15}
	custom_effect_tooltip = PROCEED_WITH_PLAN
	

	
	hidden_effect = {
	set_variable = { r = random }
	multiply_variable = {r = 100}
	if = { limit = {check_variable = {r = Success_Chance@FROM}}
	if = {limit = {check_variable = {operation_type@FROM = 10}}
	FROM = {country_event = { id = espionage.news.348 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 11}}
	FROM = {country_event = { id = espionage.news.350 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 12}}
	FROM = {country_event = { id = espionage.news.351 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 13}}
	FROM = {country_event = { id = espionage.news.366 days = 1}}}
    }
	
	else_if = { limit = {check_variable = {r < Success_Chance@FROM}}
	
	if = {limit = {check_variable = {operation_type@FROM = 10}}
	FROM = {country_event = { id = espionage.news.348 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 11}}
	FROM = {country_event = { id = espionage.news.350 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 12}}
	FROM = {country_event = { id = espionage.news.351 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 13}}
	FROM = {country_event = { id = espionage.news.366 days = 1}}}
	
	
    }
	
    else_if = { limit = {check_variable = { r > Success_Chance@FROM}}

	FROM = {country_event = { id = espionage.news.335 days = 1}}

		}
		}
	}
	
	option = { name = espionage.news.377.b
	add_to_variable = {Success_Chance@FROM = 10}
	set_variable = {capture_chance = 50}
	custom_effect_tooltip = OPEN_FIRE
	
	hidden_effect = {
	From = {
	country_event = {id = espionage.news.372 days = 4}
}}
	}
	

	 
	 
	}
	
	news_event = {
	id = espionage.news.378
	title = espionage.news.378.t
	desc = espionage.news.378.desc
	picture = GFX_espionage_success_event

	is_triggered_only = yes

	immediate = {
	FROM = { set_variable = {event_block@PREV = 1}}
	FROM = {
	clr_country_flag = Being_Disrupted_By@PREV
	set_country_flag = { flag = Being_Disrupted_By@PREV days = 60 value = 1}}}
	
	option = { name = espionage.news.378.a	
	add_to_variable = {spy_xp = 35}	
	custom_effect_tooltip = XP_GAIN_TOOLTIP
	

	hidden_effect = {
	
	if = {limit = {check_variable = {operation_type@FROM = 1}}
	FROM = {country_event = { id = espionage.news.334 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 2}}
	FROM = {country_event = { id = espionage.news.341 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 3}}
	FROM = {country_event = { id = espionage.news.342 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 4}}
	FROM = {country_event = { id = espionage.news.343 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 5}}
	FROM = {country_event = { id = espionage.news.344 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 6}}
	FROM = {country_event = { id = espionage.news.345 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 7}}
	FROM = {country_event = { id = espionage.news.346 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 8}}
	FROM = {country_event = { id = espionage.news.347 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 9}}
	FROM = {country_event = { id = espionage.news.349 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 10}}
	FROM = {country_event = { id = espionage.news.348 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 11}}
	FROM = {country_event = { id = espionage.news.350 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 12}}
	FROM = {country_event = { id = espionage.news.351 days = 1}}}
	
	else_if = {limit = {check_variable = {operation_type@FROM = 13}}
	FROM = {country_event = { id = espionage.news.352 days = 1}}}
    }
	

	
	}
}


news_event = {
	id = espionage.news.379
	title = espionage.news.379.t
	desc = espionage.news.379.desc
	picture = GFX_spy_captured_event

	is_triggered_only = yes
	
	immediate = {
	From = {clear_variable = operation_type@PREV
	clear_variable = Success_Chance@PREV
	clear_variable = capture_chance
	clear_variable = r
	clear_variable = r_capture}
    }
	option = { name = espionage.news.379.a


	custom_effect_tooltip = CAPTURE_BEFORE_ESCAPE
	hidden_effect = {
		add_to_variable = {Spies_Captured@FROM = 100}
		
		FROM = { add_to_variable = {network_spies@PREV = -100}
		
		
		if = {limit = { check_variable = {network1_target = PREV.id}
		                check_variable = {network_spies@PREV = 0}}
		clear_variable = network1_target
		subtract_from_variable = { networks_used = 1}
		}
		else_if = {limit = { check_variable = {network2_target = PREV.id}
		                check_variable = {network_spies@PREV = 0}}
		clear_variable = network2_target
		subtract_from_variable = { networks_used = 1}
		}
	    else_if = {limit = { check_variable = {network3_target = PREV.id}
		                check_variable = {network_spies@PREV = 0}}
		clear_variable = network3_target
		subtract_from_variable = { networks_used = 1}
		}
	    else_if = {limit = { check_variable = {network4_target = PREV.id}
		                check_variable = {network_spies@PREV = 0}}
		clear_variable = network4_target
		subtract_from_variable = { networks_used = 1}
		}
	    else_if = {limit = { check_variable = {network5_target = PREV.id}
		                check_variable = {network_spies@PREV = 0}}
		clear_variable = network5_target
		subtract_from_variable = { networks_used = 1}
		}
	}}

	
}}

country_event = {
	id = espionage.news.380
	title = espionage.news.380.t
	desc = espionage.news.380.desc
	picture = GFX_report_event_generic_sign_treaty1

	is_triggered_only = yes
	
	immediate = {
    }
	option = { name = espionage.news.380.a

			ai_chance = {
			base = 50
			modifier = { 
			check_variable = { FROM.Deal_Favorability@PREV < 1}
			factor = 0} }
	
	FROM = {country_event = { id = espionage.news.391 days = 1}}

	hidden_effect = {

	}}
	
	option = { name = espionage.news.380.b
	
			ai_chance = {
			base = 50
			modifier = { 
			check_variable = { FROM.Deal_Favorability@PREV > 0}
			factor = 0}
 }
	
	FROM = {country_event = { id = espionage.news.392 days = 1}}

	hidden_effect = {

	}}

	
}


country_event = {
	id = espionage.news.391
	title = espionage.news.391.t
	desc = espionage.news.391.desc
	picture = GFX_report_event_generic_sign_treaty1

	is_triggered_only = yes
	
	immediate = {
    }
	option = { name = espionage.news.391.a


	
	send_equipment = {
    equipment = infantry_equipment
    amount = Equipment_Offer@ROOT.show_Negotiate_Release
    target = FROM
}
	
	
	

	hidden_effect = {
	

	

	add_to_variable = { spies_available = Spies_Demand@FROM}
	
	subtract_from_variable = { Spies_Captured@FROM = ROOT.Spies_Offer@FROM }


	add_to_variable = {FROM.spies_available = ROOT.Spies_Offer@FROM}
    subtract_from_variable = { FROM.Spies_Captured@ROOT = ROOT.Spies_Demand@FROM }
	clear_variable = ROOT.Spies_Demand@FROM
	clear_variable = ROOT.Spies_Offer@FROM
	clear_variable = ROOT.Equipment_Offer@FROM
	clear_variable = ROOT.Deal_Favorability@FROM
	clear_variable = ROOT.show_Negotiate_Release@FROM

	}}}


country_event = {
	id = espionage.news.392
	title = espionage.news.392.t
	desc = espionage.news.392.desc
	picture = GFX_report_event_generic_sign_treaty1

	is_triggered_only = yes
	
	immediate = {
    }
	option = { name = espionage.news.392.a


	hidden_effect = {
    clear_variable = Spies_Demand@FROM
	clear_variable = Spies_Offer@FROM
	clear_variable = Equipment_Offer@FROM
	clear_variable = Deal_Favorability@FROM
	clear_variable = show_Negotiate_Release@FROM

	

	}}}
		




	country_event = {
	id = espionage.news.381
	title = espionage.news.381.t
	desc = espionage.news.381.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}
	
	option = { name = espionage.news.381.a
	
	
	hidden_effect = { 
	From = {
	
	set_variable = {r = random}
	multiply_variable = {r = 100}
	
	if = { limit = {check_variable = {r = eiche_success_chance@PREV}}
	country_event = { id = espionage.news.385 days = 2}                          #NEED TO REPORT
    }
	
	else_if = { limit = {check_variable = {r > eiche_success_chance@PREV}}
	country_event = { id = espionage.news.385 days = 2}                         #NEED TO REPORT
	}
	
	else_if = { limit = {check_variable = {r < eiche_success_chance@PREV}}
	country_event = { id = espionage.news.384 days = 2}                         #NEED TO REPORT
	}
	}}}
	
	option = { name = espionage.news.381.b
		trigger = {
		OR = {has_equipment = { infantry_equipment_1 > 10000}
		      has_equipment = { infantry_equipment_2 > 10000}
			  has_equipment = { infantry_equipment_3 > 10000}
			}}
		
			 
		ai_chance = {
			base = 25
			modifier = { 
			has_equipment = { infantry_equipment_1 < 10000}
			factor = 0} }
			
	     add_equipment_to_stockpile = {
            type = infantry_equipment_1
            amount = -10000}
			
	    add_manpower = -5000


	hidden_effect = {
     From = {
	 subtract_from_variable = {eiche_success_chance@PREV = 10}
     country_event = { id = espionage.news.382 days = 2}	
	}} }
	
		option = { name = espionage.news.381.c
		trigger = {
		OR = {has_equipment = { fighter_equipment_1 > 1000}
		      has_equipment = { fighter_equipment_2 > 1000}
			  has_equipment = { fighter_equipment_3 > 1000}
			  has_equipment = { jet_fighter_equipment_1 > 1000}
			  has_equipment = { jet_fighter_equipment_2 > 1000}
			}}
		
			
		ai_chance = {
			base = 25
			modifier = { 
			has_equipment = { fighter_equipment_1 < 5000}
			factor = 0} }
			
	     add_equipment_to_stockpile = {
            type = fighter_equipment_1
            amount = -1000}
			


	hidden_effect = {
     From = {
	 subtract_from_variable = {eiche_success_chance@PREV = 10}
     country_event = { id = espionage.news.382 days = 2}	
	}} }
	
	
	
	option = { name = espionage.news.381.d
		trigger = {
		AND = {
		OR = {has_equipment = { infantry_equipment_1 > 10000}
		      has_equipment = { infantry_equipment_2 > 10000}
			  has_equipment = { infantry_equipment_3 > 10000}
			}
		
		OR = {has_equipment = { fighter_equipment_1 > 1000}
		      has_equipment = { fighter_equipment_2 > 1000}
			  has_equipment = { fighter_equipment_3 > 1000}
			  has_equipment = { jet_fighter_equipment_1 > 1000}
			  has_equipment = { jet_fighter_equipment_2 > 1000}
			}}}
		
			
		ai_chance = {
			base = 25
			modifier = { 
			OR = { has_equipment = { fighter_equipment_1 < 5000}
			       has_equipment = { infantry_equipment_1 < 10000}}
			factor = 0} }
			
	     add_equipment_to_stockpile = {
            type = infantry_equipment_1
            amount = -10000}
			
		add_equipment_to_stockpile = {
            type = fighter_equipment_1
            amount = -1000}
			
	    add_manpower = -5000


	hidden_effect = {
     From = {
	 subtract_from_variable = {eiche_success_chance@PREV = 20}
     country_event = { id = espionage.news.382 days = 2}	
	}} }
	
	
	
	}

	country_event = {
	id = espionage.news.382
	title = espionage.news.382.t
	desc = espionage.news.382.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}

    option = { name = espionage.news.382.a
	
	
	hidden_effect = {

	set_variable = {r = random}
	multiply_variable = {r = 100}
	
	if = { limit = {check_variable = {r = eiche_success_chance@FROM}}
	From = {country_event = { id = espionage.news.383 days = 2}}
    }
	
	else_if = { limit = {check_variable = {r > eiche_success_chance@FROM}}
	From = {country_event = { id = espionage.news.383 days = 2}}
	}
	
	else_if = { limit = {check_variable = {r < eiche_success_chance@FROM}}
	country_event = { id = espionage.news.386 days = 2}
	}
	}}
	
	option = { name = espionage.news.382.b
		trigger = {
		OR = {has_equipment = { fighter_equipment_1 > 1000}
		      has_equipment = { fighter_equipment_2 > 1000}
			  has_equipment = { fighter_equipment_3 > 1000}
			  has_equipment = { jet_fighter_equipment_1 > 1000}
			  has_equipment = { jet_fighter_equipment_2 > 1000}
			}}
		
			
		ai_chance = {
			base = 25
			modifier = { 
			has_equipment = { fighter_equipment_1 < 5000}
			factor = 0} }
			
	     add_equipment_to_stockpile = {
            type = fighter_equipment_1
            amount = -1000}
			


	hidden_effect = {
	 add_to_variable = {eiche_success_chance@FROM = 10}
	 
	set_variable = {r = random}
	multiply_variable = {r = 100}
	
	if = { limit = {check_variable = {r = eiche_success_chance@FROM}}
	From = {country_event = { id = espionage.news.383 days = 2}}                #NEED TO REPORT
    }
	
	else_if = { limit = {check_variable = {r > eiche_success_chance@FROM}}
	From = {country_event = { id = espionage.news.383 days = 2}}                #NEED TO REPORT
	}
	
	else_if = { limit = {check_variable = {r < eiche_success_chance@FROM}}
	country_event = { id = espionage.news.386 days = 2}                         #NEED TO REPORT
	}
	}}
	
	
	option = { name = espionage.news.382.c
	
	
	add_equipment_to_stockpile = {
	type = transport_plane_equipment
	amount = eiche_transport@FROM}
	
	add_equipment_to_stockpile = {
	type = convoy
	amount = eiche_convoy@FROM}
	
	add_equipment_to_stockpile = {
	type = support_equipment
	amount = support_equipment_eiche@FROM}
	
	add_equipment_to_stockpile = {
	type = infantry_equipment_1
	amount = equipment_eiche@FROM}
	
	add_manpower = manpower_eiche@FROM
	
	
	}
	
	}
	
	country_event = {
	id = espionage.news.384
	title = espionage.news.384.t
	desc = espionage.news.384.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}

    option = { name = espionage.news.384.a
	
	hidden_effect = { From = { country_event = { id = espionage.news.388 days = 1}}
	
			clear_variable = transport_needed@FROM
			clear_variable = marines_bonus@FROM
			clear_variable = paratroopers_bonus@FROM 
			clear_variable = eiche_transport@FROM
			clear_variable = eiche_convoy@FROM         
			clear_variable = paratroopers_eiche@FROM 		
			clear_variable = marines_eiche@FROM
			clear_variable = convoy_penalty@FROM
			clear_variable = convoy_needed@FROM
			clear_variable = support_equipment_eiche@FROM
			clear_variable = equipment_eiche@FROM
			clear_variable = manpower_eiche@FROM
			clear_variable = eiche_success_chance@FROM
			set_variable = { show_Operation_Eiche@PREV = 0}
			
			add_to_variable = {spies_available = FROM.Spies_Captured@PREV}
			
			From = { clear_variable = Spies_Captured@PREV}
	
	}
	
	}}	
	
	country_event = {
	id = espionage.news.385
	title = espionage.news.385.t
	desc = espionage.news.385.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}

    option = { name = espionage.news.385.a
	
	hidden_effect = { From = { country_event = { id = espionage.news.387 days = 1}}}
	
		    clear_variable = ROOT.transport_needed@FROM
			clear_variable = ROOT.marines_bonus@FROM
			clear_variable = ROOT.paratroopers_bonus@FROM 
			clear_variable = ROOT.eiche_transport@FROM
			clear_variable = ROOT.eiche_convoy@FROM         
			clear_variable = ROOT.paratroopers_eiche@FROM 		
			clear_variable = ROOT.marines_eiche@FROM
			clear_variable = ROOT.convoy_penalty@FROM
			clear_variable = ROOT.convoy_needed@FROM
			clear_variable = ROOT.support_equipment_eiche@FROM
			clear_variable = ROOT.equipment_eiche@FROM
			clear_variable = ROOT.manpower_eiche@FROM
			clear_variable = ROOT.eiche_success_chance@FROM
			set_variable = { show_Operation_Eiche@PREV = 0}
	
	
	}}

	
	country_event = {
	id = espionage.news.383
	title = espionage.news.383.t
	desc = espionage.news.383.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}

    option = { name = espionage.news.383.a
	
	hidden_effect = { From = { country_event = { id = espionage.news.390 days = 1}}}
	
	}}
	
    country_event = {
	id = espionage.news.386
	title = espionage.news.386.t
	desc = espionage.news.386.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}

    option = { name = espionage.news.383.a
	
	hidden_effect = { From = { country_event = { id = espionage.news.389 days = 1}}}
	
	}}
	
	country_event = {
	id = espionage.news.387
	title = espionage.news.387.t
	desc = espionage.news.387.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}

    option = { name = espionage.news.387.a
	
	hidden_effect = { }
	
	}}
	
    country_event = {
	id = espionage.news.388
	title = espionage.news.388.t
	desc = espionage.news.388.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}

    option = { name = espionage.news.388.a
	
	hidden_effect = { }
	
	}}
	
	country_event = {
	id = espionage.news.389
	title = espionage.news.389.t
	desc = espionage.news.389.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}

    option = { name = espionage.news.388.a
	
	hidden_effect = { 
	
		    clear_variable = transport_needed@FROM
			clear_variable = marines_bonus@FROM
			clear_variable = paratroopers_bonus@FROM 
			clear_variable = eiche_transport@FROM
			clear_variable = eiche_convoy@FROM         
			clear_variable = paratroopers_eiche@FROM 		
			clear_variable = marines_eiche@FROM
			clear_variable = convoy_penalty@FROM
			clear_variable = convoy_needed@FROM
			clear_variable = support_equipment_eiche@FROM
			clear_variable = equipment_eiche@FROM
			clear_variable = manpower_eiche@FROM
			clear_variable = eiche_success_chance@FROM
			set_variable = { show_Operation_Eiche@PREV = 0}
			
			add_to_variable = {spies_available = FROM.Spies_Captured@PREV}
			
			From = { clear_variable = Spies_Captured@PREV}
	
	}
	
	}}
	
	country_event = {
	id = espionage.news.390
	title = espionage.news.390.t
	desc = espionage.news.390.desc
	picture = GFX_operation_eiche
	is_triggered_only = yes
	immediate = {}

    option = { name = espionage.news.390.a
	
	hidden_effect = { 
	
			clear_variable = transport_needed@FROM
			clear_variable = marines_bonus@FROM
			clear_variable = paratroopers_bonus@FROM 
			clear_variable = eiche_transport@FROM
			clear_variable = eiche_convoy@FROM         
			clear_variable = paratroopers_eiche@FROM 		
			clear_variable = marines_eiche@FROM
			clear_variable = convoy_penalty@FROM
			clear_variable = convoy_needed@FROM
			clear_variable = support_equipment_eiche@FROM
			clear_variable = equipment_eiche@FROM
			clear_variable = manpower_eiche@FROM
			clear_variable = eiche_success_chance@FROM
			set_variable = { show_Operation_Eiche@PREV = 0}
			
	
	}
	
	}}
	
	
	