scripted_gui = {

	Negotiate_Release = {
		context_type = player_context
		
		window_name = "Negotiate_Release_container"
		
		visible={
		check_variable = { ROOT.show_Negotiate_Release > 0 }

		}
		
 
		effects = { 
		 
		    Increase_Spies_Released_click = {
						 
			var:show_Negotiate_Release = {
		      add_to_variable = {ROOT.Spies_Demand@THIS = 100}
			  add_to_variable = {ROOT.Deal_Favorability@THIS = -50}
			  set_variable = {Opinion_Factor = THIS.opinion@ROOT}
			  }}
			  
		    Decrease_Spies_Released_click = {
						 
			var:show_Negotiate_Release = {
		      subtract_from_variable = {ROOT.Spies_Demand@THIS = 100}
			  subtract_from_variable = {ROOT.Deal_Favorability@THIS = -50}
			  set_variable = {Opinion_Factor = THIS.opinion@ROOT}
			  }}
			 
			
		 
            Increase_Spies_Released_Return_click = {
			 
			var:show_Negotiate_Release = {
		      add_to_variable = {ROOT.Spies_Offer@THIS = 100}
			  add_to_variable = {ROOT.Deal_Favorability@THIS = 50}
			  set_variable = {Opinion_Factor = THIS.opinion@ROOT}
			  }}
			  
			Decrease_Spies_Released_Return_click = {
			 
			var:show_Negotiate_Release = {
		      subtract_from_variable = {ROOT.Spies_Offer@THIS = 100}
			  subtract_from_variable = {ROOT.Deal_Favorability@THIS = 50}
			  set_variable = {Opinion_Factor = THIS.opinion@ROOT}
			  }}
			  
			Increase_Equipment_Return_click = {
			 
			var:show_Negotiate_Release = { 
		      add_to_variable = {ROOT.Equipment_Offer@THIS = 1000}
			  add_to_variable = {ROOT.Deal_Favorability@THIS = 10}
			  set_variable = {Opinion_Factor = THIS.opinion@ROOT}
			  }}
			     
			Decrease_Equipment_Return_click = {
			 
			var:show_Negotiate_Release = {
		      subtract_from_variable = {ROOT.Equipment_Offer@THIS = 1000}
			  subtract_from_variable = {ROOT.Deal_Favorability@THIS = 10}
			  set_variable = {Opinion_Factor = THIS.opinion@ROOT}
			  }
			}
			  
			Letter_Cancel_click = {
			
			clear_variable = ROOT.Opinion_Factor 
			clear_variable = ROOT.Deal_Favorability@ROOT.show_Negotiate_Release 
			clear_variable = ROOT.Spies_Offer@ROOT.show_Negotiate_Release
			clear_variable = ROOT.Spies_Demand@ROOT.show_Negotiate_Release
			clear_variable = ROOT.Equipment_Offer@ROOT.show_Negotiate_Release
			clear_variable = ROOT.show_Negotiate_Release 
		}
		 
		Letter_Send_click = {  
		 
   
		
		var:show_Negotiate_Release = {
		set_variable = {ROOT.Spies_Demand = ROOT.Spies_Demand@THIS}
		set_variable = {ROOT.Spies_Offer = ROOT.Spies_Offer@THIS}
		set_variable = {ROOT.Equipment_Offer = ROOT.Equipment_Offer@THIS}
		country_event = {id = espionage.news.380 days = 1}}
		clear_variable =  ROOT.show_Negotiate_Release 
		
		}   
		} 
		
		triggers = {
		Increase_Spies_Released_click_enabled = {

		var:show_Negotiate_Release = {
		check_variable = {THIS.Spies_Captured@ROOT > ROOT.Spies_Demand@THIS}		
		}}
		Decrease_Spies_Released_click_enabled = {	
		
		var:show_Negotiate_Release = {
		
		check_variable = {ROOT.Spies_Demand@THIS > 0}}		
		}
		
		Increase_Spies_Released_Return_click_enabled = {
		var:show_Negotiate_Release = {
		check_variable = {ROOT.Spies_Captured@THIS > ROOT.Spies_Offer@THIS}}	
		}
		
		Decrease_Spies_Released_Return_click_enabled = {
        var:show_Negotiate_Release = {		
		check_variable = {ROOT.Spies_Offer@THIS > 0}}		
		}
		
		Increase_Equipment_Return_click_enabled = {
		
	    var:show_Negotiate_Release = {
		ROOT = { has_equipment = { infantry_equipment_1 > ROOT.Equipment_Offer@PREV }
		has_equipment = { infantry_equipment_1 > 999 }
		check_variable = { ROOT.Equipment_Offer@PREV < 20001}
		}}}
		
		Decrease_Equipment_Return_click_enabled = {
		var:show_Negotiate_Release = {
		check_variable = { ROOT.Equipment_Offer@THIS > 0}
		}}
		
		Letter_Send_click_enabled = { check_variable = {ROOT.Spies_Demand@ROOT.show_Negotiate_Release > 0}}
		
		}
		ai_max_weight_taken_per_test = 1
		
		
		ai_weights = {
        }
		
		
	}
    
}

