arab_consolidation = {
	morocco_demand_african_colonies = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			original_tag = MOR
			country_exists = MOR
			country_exists = SAU
			is_subject = no
			NOT = {
				owns_state = 462
				owns_state = 461
				owns_state = 513
				owns_state = 459
				owns_state = 460
				owns_state = 458
				owns_state = 665
				owns_state = 448
				owns_state = 661
				owns_state = 449
				owns_state = 662
				owns_state = 450
				owns_state = 663
				owns_state = 451
				owns_state = 452
				owns_state = 447
				owns_state = 551
				owns_state = 457
				owns_state = 456
			}
		}
		
		fire_only_once = yes

		visible = {
			original_tag = MOR
			country_exists = MOR
			country_exists = SAU
			is_subject = no
			NOT = {
				owns_state = 462
				owns_state = 461
				owns_state = 513
				owns_state = 459
				owns_state = 460
				owns_state = 458
				owns_state = 665
				owns_state = 448
				owns_state = 661
				owns_state = 449
				owns_state = 662
				owns_state = 450
				owns_state = 663
				owns_state = 451
				owns_state = 452
				owns_state = 447
				owns_state = 551
				owns_state = 457
				owns_state = 456
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			457 = {
				add_building_construction = {
					type = naval_base
					level = 1
					instant_build = yes
					province = 5069
				}
			}
			every_country = {
				limit = { 
					owns_state = 462
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 461
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 513
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 459
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 460
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 458
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 665
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 448
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 661
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 449
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 662
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 450
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 663
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 451
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 452
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 447
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 551
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 457
				}
				country_event = { id = saudi.3 hours = 6 }
			}
			every_country = {
				limit = { 
					owns_state = 456
				}
				country_event = { id = saudi.3 hours = 6 }
			}
		}
	}
	
	oman_join_our_arab_brothers = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			is_subject = no
		}
		
		fire_only_once = yes

		visible = {
			original_tag = OMA
			SAU = { has_completed_focus = SAU_consolidation }
			country_exists = SAU
			country_exists = OMA
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_unit_leader = {
				set_nationality = SAU
			}
			SAU = { annex_country = { target = OMA transfer_troops = yes } }
			SAU = { country_event = { id = saudi.2 } }
			294 = {
				add_core_of = SAU
			}
		}
	}

	saudi_arabia_white_peace_britain_pakistan = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_full_control_of_state = 440
			has_full_control_of_state = 787
			has_full_control_of_state = 442
			has_full_control_of_state = 445
			has_full_control_of_state = 443
			has_full_control_of_state = 444	
		}
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_invade_pakistan
			original_tag = SAU
			has_war_with = ENG
			440 = {
				owner = {
					has_war_with = ROOT
				}
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_country = {
				limit = {
					OR = {
						is_in_faction_with = ENG
						is_subject_of = ENG
						original_tag = ENG
					}
				}
				white_peace = ROOT
			}
			transfer_state = 440
			transfer_state = 787
			transfer_state = 442
			transfer_state = 445
			transfer_state = 443
			transfer_state = 444	
		}
	}

	saudi_arabia_demand_african_desert = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			is_subject = no
		}
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_consolidation
			has_full_control_of_state = 661
			has_full_control_of_state = 662
			has_full_control_of_state = 663
			has_full_control_of_state = 462
			has_full_control_of_state = 513
			has_full_control_of_state = 665
			has_full_control_of_state = 440
			has_full_control_of_state = 452
			has_full_control_of_state = 447
			has_full_control_of_state = 907
			has_full_control_of_state = 456
			has_full_control_of_state = 551
			NOT = {
				owns_state = 552
				owns_state = 273
				owns_state = 514
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			552 = {
				add_core_of = ROOT
			}
			273 = {
				add_core_of = ROOT
			}
			514 = {
				add_core_of = ROOT
			}
			every_country = {
				limit = {
					OR = {
						owns_state = 552
						owns_state = 273
						owns_state = 514
					}
					NOT = {
						original_tag = SAU
					}
				}
				country_event = {
					id = saudi.49
				}
			}	
		}
	}

	invade_qatar = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_war = no
		}

		cost = 50

		highlight_states = {
			highlight_states_trigger = { state = 765 }
		}

		on_map_mode = map_and_decisions_view
		
		fire_only_once = no

		visible = {
			OR = {
				is_ai = no
				765 = {
					controller = {
						has_civil_war = no
					}
				}
			}
			NOT = {
				has_country_flag = ai_failed_invasion
			}
			original_tag = SAU
			has_completed_focus = SAU_consolidation
			NOT = {
				has_country_flag = SAU_invading_qatar_success
			}
			NOT = {
				has_country_flag = SAU_invading_somewhere
			}
			NOT = { owns_state = 765 }
			NOT = {
				765 = {
					controller = {
						has_war_with = SAU
						is_in_faction_with = ROOT
					}
				}
			}
		}

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.1
				strength_ratio = { tag = ENG ratio > 5 }
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = ENG ratio > 10 }
			}
			modifier = {
				factor = 0
				divisions_in_border_state = {
					size < 2
					state = 678
					border_state = 765
				}
			}
			modifier = {
				factor = 0
				divisions_in_border_state = {
					size < 2
					state = 859
					border_state = 765
				}
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_state_occupied_ends_war
			765 = {
				controller = {
					ROOT = {
						declare_war_on = {
							target = PREV
							type = take_state_focus
							generator = { 765 }
						}
					}
				}
			}
			set_country_flag = SAU_invading_qatar
			set_country_flag = SAU_invading_somewhere
		}
	}

	invade_cairo = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_war = no
		}

		cost = 50

		highlight_states = {
			highlight_states_trigger = { state = 907 }
		}

		on_map_mode = map_and_decisions_view
		
		fire_only_once = no

		visible = {
			OR = {
				is_ai = no
				907 = {
					controller = {
						has_civil_war = no
					}
				}
			}
			907 = {
				is_core_of = ROOT
			}
			NOT = {
				has_country_flag = ai_failed_invasion
			}
			original_tag = SAU
			has_completed_focus = SAU_consolidation
			NOT = {
				has_country_flag = SAU_invading_cairo_success
			}
			NOT = {
				has_country_flag = SAU_invading_somewhere
			}
			NOT = { owns_state = 907 }
			NOT = {
				907 = {
					controller = {
						has_war_with = SAU
						is_in_faction_with = ROOT
					}
				}
			}
		}

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.1
				strength_ratio = { tag = ENG ratio > 5 }
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = ENG ratio > 10 }
			}
			modifier = {
				factor = 0
				divisions_in_border_state = {
					size < 2
					state = 446
					border_state = 907
				}
			}
			modifier = {
				factor = 0
				divisions_in_border_state = {
					size < 2
					state = 447
					border_state = 907
				}
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_state_occupied_ends_war
			907 = {
				controller = {
					ROOT = {
						declare_war_on = {
							target = PREV
							type = take_state_focus
							generator = { 907 }
						}
					}
				}
			}
			set_country_flag = SAU_invading_cairo
			set_country_flag = SAU_invading_somewhere
		}
	}

	invade_jordan = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_war = no
		}

		cost = 50

		highlight_states = {
			highlight_states_trigger = { state = 455 }
		}

		on_map_mode = map_and_decisions_view
		
		fire_only_once = no

		visible = {
			OR = {
				is_ai = no
				455 = {
					controller = {
						has_civil_war = no
					}
				}
			}
			NOT = {
				has_country_flag = ai_failed_invasion
			}
			original_tag = SAU
			has_completed_focus = SAU_consolidation
			NOT = {
				has_country_flag = SAU_invading_jordan_success
			}
			NOT = {
				has_country_flag = SAU_invading_somewhere
			}
			NOT = { owns_state = 455 }
			NOT = {
				455 = {
					controller = {
						has_war_with = SAU
						is_in_faction_with = ROOT
					}
				}
			}
		}

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.1
				strength_ratio = { tag = ENG ratio > 5 }
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = ENG ratio > 10 }
			}
			modifier = {
				factor = 0
				divisions_in_border_state = {
					size < 2
					state = 854
					border_state = 455
				}
			}
			modifier = {
				factor = 0
				divisions_in_border_state = {
					size < 2
					state = 855
					border_state = 455
				}
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_state_occupied_ends_war
			455 = {
				controller = {
					ROOT = {
						declare_war_on = {
							target = PREV
							type = take_state_focus
							generator = { 455 }
						}
					}
				}
			}
			set_country_flag = SAU_invading_jordan
			set_country_flag = SAU_invading_somewhere
		}
	}

	invading_cairo_mission = {
	
		icon = GFX_decision_icon_default
		days_mission_timeout = 60
		is_good = no 
	
		allowed = { tag = SAU }
	
		activation = {
			has_country_flag = SAU_invading_cairo
		}
	
		available = {
			controls_state = 907
		}

		cancel_trigger = {
			907 = {
				OR = {
					owner = {
						NOT = {
							has_war_with = ROOT
						}
					}
					controller = {
						NOT = {
							has_war_with = ROOT
						}
					}
				}
				NOT = {
					is_controlled_by = ROOT
					is_owned_by = ROOT
				}
			}
		}

		cancel_effect = {
			clr_country_flag = SAU_invading_cairo
			clr_country_flag = SAU_invading_somewhere
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		}
	
		fire_only_once = no 
	
		visible = {
			has_country_flag = SAU_invading_cairo
		}
	
	timeout_effect = {
		every_country = {
			limit = {				
				has_war_with = SAU
			}
			white_peace = SAU
		}
		add_manpower = -2000
		add_political_power = -200
		clr_country_flag = SAU_invading_cairo
		clr_country_flag = SAU_invading_somewhere
		if = {
			limit = { 
				is_ai = yes 
			}
			set_country_flag = ai_failed_invasion
		}
	}
	
	complete_effect = {
		every_country = {
			limit = {
				has_war_with = SAU
			}
			white_peace = SAU
		}
		transfer_state = 907 
		clr_country_flag = SAU_invading_cairo
		clr_country_flag = SAU_invading_somewhere
		set_country_flag = SAU_invading_cairo_success
		}
	}

	invading_qatar_mission = {
	
		icon = GFX_decision_icon_default
		days_mission_timeout = 60
		is_good = no 
	
		allowed = { tag = SAU }
	
		activation = {
			has_country_flag = SAU_invading_qatar
		}
	
		available = {
			controls_state = 765
		}

		cancel_trigger = {
			765 = {
				OR = {
					owner = {
						NOT = {
							has_war_with = ROOT
						}
					}
					controller = {
						NOT = {
							has_war_with = ROOT
						}
					}
				}
				NOT = {
					is_controlled_by = ROOT
					is_owned_by = ROOT
				}
			}
		}

		cancel_effect = {
			clr_country_flag = SAU_invading_qatar
			clr_country_flag = SAU_invading_somewhere
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		}
	
		fire_only_once = no 
	
		visible = {
			has_country_flag = SAU_invading_qatar
		}
	
	timeout_effect = {
		every_country = {
			limit = {				
				has_war_with = SAU
			}
			white_peace = SAU
		}
		add_manpower = -2000
		add_political_power = -200
		clr_country_flag = SAU_invading_qatar
		clr_country_flag = SAU_invading_somewhere
		if = {
			limit = { 
				is_ai = yes 
			}
			set_country_flag = ai_failed_invasion
		}
	}
	
	complete_effect = {
		every_country = {
			limit = {
				has_war_with = SAU
			}
			white_peace = SAU
		}
		transfer_state = 765 
		765 = { add_core_of = SAU }
		clr_country_flag = SAU_invading_qatar
		clr_country_flag = SAU_invading_somewhere
		set_country_flag = SAU_invading_qatar_success
		}
	}

	invading_jordan_mission = {
	
		icon = GFX_decision_icon_default
		days_mission_timeout = 60
		is_good = no 
	
		allowed = { tag = SAU }
	
		activation = {
			has_country_flag = SAU_invading_jordan
		}
	
		available = {
			controls_state = 455
		}

		cancel_trigger = {
			455 = {
				OR = {
					owner = {
						NOT = {
							has_war_with = ROOT
						}
					}
					controller = {
						NOT = {
							has_war_with = ROOT
						}
					}
				}
				NOT = {
					is_controlled_by = ROOT
					is_owned_by = ROOT
				}
			}
		}

		cancel_effect = {
			clr_country_flag = SAU_invading_jordan
			clr_country_flag = SAU_invading_somewhere
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		}
	
		fire_only_once = no 
	
		visible = {
			has_country_flag = SAU_invading_jordan
		}
	
	timeout_effect = {
		every_country = {
			limit = {				
				has_war_with = SAU
			}
			white_peace = SAU
		}
		add_manpower = -2000
		add_political_power = -200
		clr_country_flag = SAU_invading_jordan
		clr_country_flag = SAU_invading_somewhere
		if = {
			limit = { 
				is_ai = yes 
			}
			set_country_flag = ai_failed_invasion
		}
	}
	
	complete_effect = {
		every_country = {
			limit = {
				has_war_with = SAU
			}
			white_peace = SAU
		}
		transfer_state = 455 
		455 = { add_core_of = SAU }
		clr_country_flag = SAU_invading_jordan
		clr_country_flag = SAU_invading_somewhere
		set_country_flag = SAU_invading_jordan_success
		}
	}

	invade_abu_dhabi = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_war = no
		}

		cost = 50

		highlight_states = {
			highlight_states_trigger = { state = 658 }
		}

		on_map_mode = map_and_decisions_view
		
		fire_only_once = no

		visible = {
			OR = {
				is_ai = no
				658 = {
					controller = {
						has_civil_war = no
					}
				}
			}
			NOT = {
				has_country_flag = ai_failed_invasion
			}
			original_tag = SAU
			has_completed_focus = SAU_consolidation
			NOT = {
				has_country_flag = SAU_invading_abu_dhabi_success
			}
			NOT = {
				has_country_flag = SAU_invading_somewhere
			}
			NOT = { owns_state = 658 }
			NOT = {
				658 = {
					controller = {
						has_war_with = SAU
						is_in_faction_with = ROOT
					}
				}
			}
		}

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.1
				strength_ratio = { tag = ENG ratio > 5 }
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = ENG ratio > 10 }
			}
			modifier = {
				factor = 0
				divisions_in_border_state = {
					size < 2
					state = 678
					border_state = 658
				}
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_state_occupied_ends_war
			658 = {
				controller = {
					ROOT = {
						declare_war_on = {
							target = PREV
							type = take_state_focus
							generator = { 658 }
						}
					}
				}
			}
			set_country_flag = SAU_invading_abu_dhabi
			set_country_flag = SAU_invading_somewhere
		}
	}

	invading_abu_dhabi_mission = {
	
		icon = GFX_decision_icon_default
		days_mission_timeout = 60
		is_good = no 
	
		allowed = { tag = SAU }
	
		activation = {
			has_country_flag = SAU_invading_abu_dhabi
		}
	
		available = {
			controls_state = 658
		}

		cancel_trigger = {
			658 = {
				OR = {
					owner = {
						NOT = {
							has_war_with = ROOT
						}
					}
					controller = {
						NOT = {
							has_war_with = ROOT
						}
					}
				}
				NOT = {
					is_controlled_by = ROOT
					is_owned_by = ROOT
				}
			}
		}

		cancel_effect = {
			clr_country_flag = SAU_invading_abu_dhabi
			clr_country_flag = SAU_invading_somewhere
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		}
	
		fire_only_once = no 
	
		visible = {
			has_country_flag = SAU_invading_abu_dhabi
		}
	
	timeout_effect = {
		every_country = {
			limit = {				
				has_war_with = SAU
			}
			white_peace = SAU
		}
		add_manpower = -2000
		add_political_power = -200
		clr_country_flag = SAU_invading_abu_dhabi
		clr_country_flag = SAU_invading_somewhere
		if = {
			limit = { 
				is_ai = yes 
			}
			set_country_flag = ai_failed_invasion
		}
	}
	
	complete_effect = {
		every_country = {
			limit = {
				has_war_with = SAU
			}
			white_peace = SAU
		}
		transfer_state = 658 
		658 = { add_core_of = SAU }
		clr_country_flag = SAU_invading_abu_dhabi
		clr_country_flag = SAU_invading_somewhere
		set_country_flag = SAU_invading_abu_dhabi_success
		}
	}

	saudiarabia_demand_suez = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			is_subject = no
			owns_state = 553
			owns_state = 554
			owns_state = 677
			owns_state = 680
			owns_state = 799
		}
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_consolidation
			original_tag = SAU
			NOT = {
				owns_state = 453
				owns_state = 446
				453 = {
					controller = {
						has_war_with = SAU
					}
				}
				446 = {
					controller = {
						has_war_with = SAU
					}
				}
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_country = {
				limit = { 
					controls_state = 453
				}
				country_event = { id = saudi.22 hours = 6 }
			}
			every_country = {
				limit = { 
					controls_state = 446
				}
				country_event = { id = saudi.23 hours = 6 }
			}
		}
	}

	invade_kuwait = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_war = no
		}

		cost = 50

		highlight_states = {
			highlight_states_trigger = { state = 656 }
		}

		on_map_mode = map_and_decisions_view
		
		fire_only_once = no

		visible = {
			OR = {
				is_ai = no
				656 = {
					controller = {
						has_civil_war = no
					}
				}
			}
			NOT = {
				has_country_flag = ai_failed_invasion
			}
			original_tag = SAU
			has_completed_focus = SAU_consolidation
			NOT = {
				has_country_flag = SAU_invading_kuwait_success
			}
			NOT = {
				has_country_flag = SAU_invading_somewhere
			}
			NOT = { owns_state = 656 }
			NOT = {
				656 = {
					controller = {
						has_war_with = SAU
						is_in_faction_with = ROOT
					}
				}
			}
		}

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.1
				strength_ratio = { tag = ENG ratio > 5 }
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = ENG ratio > 10 }
			}
			modifier = {
				factor = 0
				divisions_in_border_state = {
					size < 2
					state = 859
					border_state = 656
				}
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_state_occupied_ends_war
			656 = {
				controller = {
					ROOT = {
						declare_war_on = {
							target = PREV
							type = take_state_focus
							generator = { 656 }
						}
					}
				}
			}
			set_country_flag = SAU_invading_kuwait
			set_country_flag = SAU_invading_somewhere
		}
	}

	invading_kuwait_mission = {
	
		icon = GFX_decision_icon_default
		days_mission_timeout = 60
		is_good = no 
	
		allowed = { tag = SAU }
	
		activation = {
			has_country_flag = SAU_invading_kuwait
		}
	
		available = {
			controls_state = 656
		}

		cancel_trigger = {
			656 = {
				OR = {
					owner = {
						NOT = {
							has_war_with = ROOT
						}
					}
					controller = {
						NOT = {
							has_war_with = ROOT
						}
					}
				}
				NOT = {
					is_controlled_by = ROOT
					is_owned_by = ROOT
				}
			}
		}

		cancel_effect = {
			clr_country_flag = SAU_invading_kuwait
			clr_country_flag = SAU_invading_somewhere
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		}
	
		fire_only_once = no 
	
		visible = {
			has_country_flag = SAU_invading_abu_dhabi
		}
	
		timeout_effect = {
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		add_manpower = -2000
		add_political_power = -200
		clr_country_flag = SAU_invading_kuwait
		clr_country_flag = SAU_invading_somewhere
		if = {
			limit = { 
				is_ai = yes 
			}
			set_country_flag = ai_failed_invasion
		}
		}
	
	complete_effect = {
		every_country = {
			limit = {
				has_war_with = SAU
			}
			white_peace = SAU
		}
		transfer_state = 656
		656 = { add_core_of = SAU }
		clr_country_flag = SAU_invading_kuwait
		clr_country_flag = SAU_invading_somewhere
		set_country_flag = SAU_invading_kuwait_success
		}
	}

	invade_aden = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_war = no
		}

		cost = 50

		highlight_states = {
			highlight_states_trigger = { state = 659 }
		}

		on_map_mode = map_and_decisions_view
		
		fire_only_once = no

		visible = {
			OR = {
				is_ai = no
				659 = {
					controller = {
						has_civil_war = no
					}
				}
			}
			NOT = {
				has_country_flag = ai_failed_invasion
			}
			original_tag = SAU
			has_completed_focus = SAU_consolidation
			NOT = {
				has_country_flag = SAU_invading_aden_success
			}
			NOT = {
				has_country_flag = SAU_invading_somewhere
			}
			NOT = { owns_state = 659 }
			NOT = {
				659 = {
					controller = {
						has_war_with = SAU
						is_in_faction_with = ROOT
					}
				}
			}
		}

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.1
				strength_ratio = { tag = ENG ratio > 5 }
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = ENG ratio > 10 }
			}
			modifier = {
				factor = 0
				divisions_in_border_state = {
					size < 2
					state = 858
					border_state = 659
				}
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_state_occupied_ends_war
			659 = {
				controller = {
					ROOT = {
						declare_war_on = {
							target = PREV
							type = take_state_focus
							generator = { 659 }
						}
					}
				}
			}
			set_country_flag = SAU_invading_aden
			set_country_flag = SAU_invading_somewhere
		}
	}

	invading_aden_mission = {
	
		icon = GFX_decision_icon_default
		days_mission_timeout = 60
		is_good = no 
	
		allowed = { tag = SAU }
	
		activation = {
			has_country_flag = SAU_invading_aden
		}
	
		available = {
			controls_state = 659
		}

		cancel_trigger = {
			659 = {
				OR = {
					owner = {
						NOT = {
							has_war_with = ROOT
						}
					}
					controller = {
						NOT = {
							has_war_with = ROOT
						}
					}
				}
				NOT = {
					is_controlled_by = ROOT
					is_owned_by = ROOT
				}
			}
		}

		cancel_effect = {
			clr_country_flag = SAU_invading_aden
			clr_country_flag = SAU_invading_somewhere
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		}
	
		fire_only_once = no 
	
		visible = {
			has_country_flag = SAU_invading_aden
		}
	
		timeout_effect = {
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		add_manpower = -2000
		add_political_power = -200
		clr_country_flag = SAU_invading_aden
		clr_country_flag = SAU_invading_somewhere
		if = {
			limit = { 
				is_ai = yes 
			}
			set_country_flag = ai_failed_invasion
		}
		}
	
	complete_effect = {
		every_country = {
			limit = {
				has_war_with = SAU
			}
			white_peace = SAU
		}
		transfer_state = 659
		659 = { add_core_of = SAU }
		clr_country_flag = SAU_invading_aden
		clr_country_flag = SAU_invading_somewhere
		set_country_flag = SAU_invading_aden_success
		}
	}

	core_land_morocco = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			always = yes
		}
		
		fire_only_once = no

		visible = {
			owns_state = 462
			owns_state = 461
			owns_state = 513
			owns_state = 459
			owns_state = 460
			owns_state = 458
			owns_state = 665
			owns_state = 448
			owns_state = 661
			owns_state = 449
			owns_state = 662
			owns_state = 450
			owns_state = 663
			owns_state = 451
			owns_state = 452
			owns_state = 447
			owns_state = 551
			owns_state = 457
			owns_state = 456
			country_exists = MOR
			NOT = {
				has_global_flag = saudis_annexed_morocco
			}
		}

		ai_will_do = {
			factor = 1000
		}

		complete_effect = {
			every_owned_state = {
				add_core_of = MOR
			}
		}
	}

	invade_spanish_africa_saudi = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_war = no
		}

		cost = 50

		highlight_states = {
			highlight_states_trigger = { state = 290 }
		}

		on_map_mode = map_and_decisions_view
		
		fire_only_once = no

		visible = {
			OR = {
				is_ai = no
				290 = {
					controller = {
						has_civil_war = no
					}
				}
			}
			290 = {
				is_core_of = ROOT
			}
			NOT = {
				has_country_flag = ai_failed_invasion
			}
			original_tag = SAU
			has_completed_focus = SAU_consolidation
			NOT = {
				has_country_flag = SAU_invading_spanish_africa_success
			}
			NOT = {
				has_country_flag = SAU_invading_somewhere
			}
			NOT = { owns_state = 290 }
			NOT = {
				290 = {
					controller = {
						has_war_with = SAU
						is_in_faction_with = ROOT
					}
				}
			}
		}

		ai_will_do = {
			factor = 50
			modifier = {
				factor = 0
				NOT = {
					783 = {
						controller = {
							is_neighbor_of = ROOT
						}
					}
				}
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_state_occupied_ends_war
			290 = {
				controller = {
					ROOT = {
						declare_war_on = {
							target = PREV
							type = take_state_focus
							generator = { 290 }
						}
					}
				}
			}
			set_country_flag = SAU_invading_spanish_africa
			set_country_flag = SAU_invading_somewhere
		}
	}

	invading_spanish_africa_saudi_mission = {
	
		icon = GFX_decision_icon_default
		days_mission_timeout = 60
		is_good = no 
	
		allowed = { tag = SAU }
	
		activation = {
			has_country_flag = SAU_invading_spanish_africa
		}
	
		available = {
			controls_state = 290
		}

		cancel_trigger = {
			290 = {
				OR = {
					owner = {
						NOT = {
							has_war_with = ROOT
						}
					}
					controller = {
						NOT = {
							has_war_with = ROOT
						}
					}
				}
				NOT = {
					is_controlled_by = ROOT
					is_owned_by = ROOT
				}
			}
		}

		cancel_effect = {
			clr_country_flag = SAU_invading_spanish_africa
			clr_country_flag = SAU_invading_somewhere
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		}
	
		fire_only_once = no 
	
		visible = {
			has_country_flag = SAU_invading_spanish_africa
		}
	
		timeout_effect = {
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		add_manpower = -2000
		add_political_power = -200
		clr_country_flag = SAU_invading_spanish_africa
		clr_country_flag = SAU_invading_somewhere
		if = {
			limit = { 
				is_ai = yes 
			}
			set_country_flag = ai_failed_invasion
		}
		}
	
	complete_effect = {
		every_country = {
			limit = {
				has_war_with = SAU
			}
			white_peace = SAU
		}
		transfer_state = 290
		clr_country_flag = SAU_invading_spanish_africa
		clr_country_flag = SAU_invading_somewhere
		set_country_flag = SAU_invading_spanish_africa_success
		}
	}

	invade_sidi_ifni_saudi = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_war = no
		}

		cost = 50

		highlight_states = {
			highlight_states_trigger = { state = 783 }
		}

		on_map_mode = map_and_decisions_view
		
		fire_only_once = no

		visible = {
			OR = {
				is_ai = no
				783 = {
					controller = {
						has_civil_war = no
					}
				}
			}
			783 = {
				is_core_of = ROOT
			}
			NOT = {
				has_country_flag = ai_failed_invasion
			}
			original_tag = SAU
			has_completed_focus = SAU_consolidation
			NOT = {
				has_country_flag = SAU_invading_sidi_ifni_success
			}
			NOT = {
				has_country_flag = SAU_invading_somewhere
			}
			NOT = { owns_state = 783 }
			NOT = {
				783 = {
					controller = {
						has_war_with = SAU
						is_in_faction_with = ROOT
					}
				}
			}
		}

		ai_will_do = {
			factor = 50
			modifier = {
				factor = 0
				NOT = {
					783 = {
						controller = {
							is_neighbor_of = ROOT
						}
					}
				}
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_state_occupied_ends_war
			783 = {
				controller = {
					ROOT = {
						declare_war_on = {
							target = PREV
							type = take_state_focus
							generator = { 783 }
						}
					}
				}
			}
			set_country_flag = SAU_invading_sidi_ifni
			set_country_flag = SAU_invading_somewhere
		}
	}

	invading_sidi_ifni_saudi_mission = {
	
		icon = GFX_decision_icon_default
		days_mission_timeout = 60
		is_good = no 
	
		allowed = { tag = SAU }
	
		activation = {
			has_country_flag = SAU_invading_sidi_ifni
		}
	
		available = {
			controls_state = 783
		}
	
		fire_only_once = no 
	
		visible = {
			has_country_flag = SAU_invading_sidi_ifni
		}

		cancel_trigger = {
			783 = {
				OR = {
					owner = {
						NOT = {
							has_war_with = ROOT
						}
					}
					controller = {
						NOT = {
							has_war_with = ROOT
						}
					}
				}
				NOT = {
					is_controlled_by = ROOT
					is_owned_by = ROOT
				}
			}
		}

		cancel_effect = {
			clr_country_flag = SAU_invading_sidi_ifni
			clr_country_flag = SAU_invading_somewhere
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		}
	
		timeout_effect = {
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		add_manpower = -2000
		add_political_power = -200
		clr_country_flag = SAU_invading_sidi_ifni
		clr_country_flag = SAU_invading_somewhere
		if = {
			limit = { 
				is_ai = yes 
			}
			set_country_flag = ai_failed_invasion
		}
	}
	
		complete_effect = {
			every_country = {
				limit = {
					has_war_with = SAU
				}
				white_peace = SAU
			}
			transfer_state = 783
			clr_country_flag = SAU_invading_sidi_ifni
			clr_country_flag = SAU_invading_somewhere
			set_country_flag = SAU_invading_sidi_ifni_success
		}
	}

	decision_saudi_arabia_reverse_hatay_issue = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			is_subject = no
		}
		
		fire_only_once = yes

		ai_will_do = {
			factor = 1000
		}

		visible = {
			owns_state = 677
			has_completed_focus = SAU_the_syrian_question
			NOT = {
				799 = {
					controller = {
						has_war_with = ROOT
					}
					owner = {
						has_war_with = ROOT
					}
				}
				owns_state = 799
			}
		}

		complete_effect = {
			799 = {
				owner = {
					country_event = { id = saudi.50 }
				}
			}
		}
	}

	soviet_white_peace_saudi_armenia = {
		
		icon = GFX_decision_generic_prepare_civil_war

		cost = 10
		
		available = {
			has_war_with = SAU
			SAU = {
				controls_state = 232
			}
			SAU = {
				controls_state = 821
			}
			SAU = {
				controls_state = 827
			}
			SAU = {
				controls_state = 828
			}
			SAU = {
				controls_state = 233
			}
			SAU = {
				controls_state = 826
			}
			SAU = {
				controls_state = 231
			}
			SAU = {
				controls_state = 229
			}
			SAU = {
				controls_state = 230
			}
		}
		
		fire_only_once = yes

		visible = {
			SAU = {
				has_completed_focus = SAU_russian_opressors
			}
		}

		ai_will_do = {
			factor = 15
		}

		complete_effect = {
			every_country = {
				limit = {
					OR = {
						is_in_faction_with = SAU
						is_subject_of = SAU
						original_tag = SAU
					}
					has_war_with = ROOT
				}
				white_peace = ROOT
			}
			every_owned_state = {
				limit = {
					OR = {
						state = 232
						state = 821
						state = 827
						state = 828
						state = 233
						state = 826
						state = 231
						state = 229
						state = 230
					}
				}
				SAU = {
					transfer_state = PREV
				}
			}
		}
	}

	SAU_stop_sending_volunteers = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			ETH = {
				has_war_with = ITA
			}
			has_idea = SAU_volunteers_to_ethiopia
		}
		
		fire_only_once = yes

		visible = {
			original_tag = SAU
			ETH = {
				has_idea = SAU_volunteers_from_arabia
			}
			country_exists = ETH
			country_exists = SAU
			NOT = {
				has_global_flag = ETH_SAU_volunteers_recalled
			}
		}

		ai_will_do = {
			factor = 0
			modifier = {
				add = 5000
				ETH = {
					surrender_progress > 0.85
				}
			}
			modifier = {
				add = 5000
				has_manpower < 10000
			}
		}

		cost = 100

		complete_effect = {
			remove_ideas = SAU_volunteers_to_ethiopia
			every_country = {
				limit = { 
					has_idea = SAU_volunteers_from_arabia
				}
				country_event = { id = saudi.63 }
				remove_ideas = SAU_volunteers_from_arabia
			}
		}
	}

	SAU_occupy_lazio = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			2 = {
				controller = {
					OR = {
						original_tag = SAU
						is_in_faction_with = SAU
					}
				}
			}
		}
		
		fire_only_once = yes

		visible = {
			has_global_flag = SAU_italy_attacked
			original_tag = SAU
			NOT = {
				owns_state = 2
			}
		}

		ai_will_do = {
			factor = 5000
			modifier = {
				add = 5000
				ETH = {
					surrender_progress > 0.85
				}
			}
			modifier = {
				add = 5000
				has_manpower < 10000
			}
		}

		cost = 0

		complete_effect = {
			transfer_state = 2
		}
	}

	SAU_bulgarian_ultimatum = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_europe_minors
			NOT = {
				owns_state = 48
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			if = {
				limit = {
					has_country_flag = SAU_rome_diplo_approach
				}
				48 = {
					owner = {
						country_event = {
							id = saudi.78
						}
					}
				}
			}
			else = {
				48 = {
					owner = {
						country_event = {
							id = saudi.77
						}
					}
				}
			}
		}
	}

	SAU_romanian_ultimatum = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_europe_minors
			NOT = {
				owns_state = 46
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			if = {
				limit = {
					has_country_flag = SAU_rome_diplo_approach
				}
				46 = {
					owner = {
						country_event = {
							id = saudi.78
						}
					}
				}
			}
			else = {
				46 = {
					owner = {
						country_event = {
							id = saudi.77
						}
					}
				}
			}
		}
	}

	SAU_hungarian_ultimatum = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_europe_minors
			NOT = {
				owns_state = 43
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			if = {
				limit = {
					has_country_flag = SAU_rome_diplo_approach
				}
				43 = {
					owner = {
						country_event = {
							id = saudi.78
						}
					}
				}
			}
			else = {
				43 = {
					owner = {
						country_event = {
							id = saudi.77
						}
					}
				}
			}
		}
	}

	SAU_austrian_ultimatum = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_europe_minors
			NOT = {
				owns_state = 4
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			if = {
				limit = {
					has_country_flag = SAU_rome_diplo_approach
				}
				4 = {
					owner = {
						country_event = {
							id = saudi.78
						}
					}
				}
			}
			else = {
				4 = {
					owner = {
						country_event = {
							id = saudi.77
						}
					}
				}
			}
		}
	}

	SAU_swiss_ultimatum = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_europe_minors
			NOT = {
				owns_state = 3
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			if = {
				limit = {
					has_country_flag = SAU_rome_diplo_approach
				}
				3 = {
					owner = {
						country_event = {
							id = saudi.78
						}
					}
				}
			}
			else = {
				3 = {
					owner = {
						country_event = {
							id = saudi.77
						}
					}
				}
			}
		}
	}

	SAU_albanian_ultimatum = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_europe_minors
			NOT = {
				owns_state = 44
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			if = {
				limit = {
					has_country_flag = SAU_rome_diplo_approach
				}
				44 = {
					owner = {
						country_event = {
							id = saudi.78
						}
					}
				}
			}
			else = {
				44 = {
					owner = {
						country_event = {
							id = saudi.77
						}
					}
				}
			}
		}
	}

	SAU_roman_provinces = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = no

		visible = {
			original_tag = SAU
			has_completed_focus = SAU_autonomous_provinces
			any_country = {
				is_subject_of = ROOT
				NOT = {
					has_cosmetic_tag = ROME_PROVINCE
				}
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_country = {
				limit = {
					is_subject_of = ROOT
					NOT = {
						has_cosmetic_tag = ROME_PROVINCE
					}
				}
				add_ideas = SAU_roman_province
				set_cosmetic_tag = ROME_PROVINCE
			}
		}
	}

	HOL_emergency_unification = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = no

		visible = {
			OR = {
				original_tag = HOL
				original_tag = BEL
				original_tag = LUX
			}
			SAU = {
				has_completed_focus = SAU_europe_minors
			}
		}

		available = {
			is_subject = no
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			set_country_flag = HOL_emergency_unification_flag
		}
	}

	SAU_reintegrate_iberia = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 179
			owns_state = 112
			owns_state = 795
			owns_state = 181
			owns_state = 180
			owns_state = 171
			owns_state = 169
			owns_state = 170
			owns_state = 788
			owns_state = 174
			owns_state = 790
			owns_state = 791
			owns_state = 41
			owns_state = 175
			owns_state = 789
			owns_state = 173
			#owns_state = 118
			owns_state = 168
			owns_state = 167
			owns_state = 793
			owns_state = 176
			owns_state = 792
			owns_state = 172
			owns_state = 166
			owns_state = 794
			owns_state = 165
			owns_state = 177
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 179
						state = 112
						state = 795
						state = 181
						state = 180
						state = 171
						state = 169
						state = 170
						state = 788
						state = 174
						state = 790
						state = 791
						state = 41
						state = 175
						state = 789
						state = 173
						state = 168
						state = 167
						state = 793
						state = 176
						state = 792
						state = 172
						state = 166
						state = 794
						state = 165
						state = 177
					}
				}
				add_core_of = ROOT
			}
			118 = {
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_france = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 14
			owns_state = 15
			owns_state = 30
			owns_state = 23
			owns_state = 19
			owns_state = 806
			owns_state = 29
			owns_state = 785
			owns_state = 16
			owns_state = 24
			owns_state = 33
			owns_state = 25
			owns_state = 31
			owns_state = 22
			owns_state = 26
			owns_state = 21
			owns_state = 851
			owns_state = 735
			owns_state = 32
			owns_state = 20
			owns_state = 27
			owns_state = 17
			owns_state = 28
			owns_state = 18
			owns_state = 1
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 14
						state = 15
						state = 30
						state = 23
						state = 19
						state = 806
						state = 29
						state = 785
						state = 16
						state = 24
						state = 33
						state = 25
						state = 31
						state = 22
						state = 26
						state = 21
						state = 851
						state = 735
						state = 32
						state = 20
						state = 27
						state = 17
						state = 28
						state = 18
						state = 1
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_benelux = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 8
			owns_state = 34
			owns_state = 6
			owns_state = 35
			owns_state = 36
			owns_state = 7
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 8
						state = 34
						state = 6
						state = 35
						state = 36
						state = 7
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_alps = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 845
			owns_state = 3
			owns_state = 847
			owns_state = 151
			owns_state = 846
			owns_state = 848
			owns_state = 153
			owns_state = 152
			owns_state = 4
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 845
						state = 3
						state = 847
						state = 151
						state = 846
						state = 848
						state = 153
						state = 152
						state = 4
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_pannonia = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 155
			owns_state = 154
			owns_state = 43
			owns_state = 76
			owns_state = 84
			owns_state = 83
			owns_state = 82
			owns_state = 45
			owns_state = 764
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 155
						state = 154
						state = 43
						state = 76
						state = 84
						state = 83
						state = 82
						state = 45
						state = 764
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_greece = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 805
			owns_state = 185
			owns_state = 186
			owns_state = 47
			owns_state = 731
			owns_state = 184
			owns_state = 182
			owns_state = 164
			owns_state = 187
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 805
						state = 185
						state = 186
						state = 47
						state = 731
						state = 184
						state = 182
						state = 164
						state = 187
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_bulgaria = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 106
			owns_state = 803
			owns_state = 48
			owns_state = 212
			owns_state = 801
			owns_state = 211
			owns_state = 77
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 106
						state = 803
						state = 48
						state = 212
						state = 801
						state = 211
						state = 77
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_romania = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 81
			owns_state = 46
			owns_state = 79
			owns_state = 766
			owns_state = 78
			owns_state = 80
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 81
						state = 46
						state = 79
						state = 766
						state = 78
						state = 80
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_yugoslavia = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 736
			owns_state = 852
			owns_state = 163
			owns_state = 103
			owns_state = 109
			owns_state = 853
			owns_state = 102
			owns_state = 104
			owns_state = 804
			owns_state = 105
			owns_state = 107
			owns_state = 108
			owns_state = 802
			owns_state = 44
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 736
						state = 852
						state = 163
						state = 103
						state = 109
						state = 853
						state = 102
						state = 104
						state = 804
						state = 105
						state = 107
						state = 108
						state = 802
						state = 44
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_anatolia = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 341
			owns_state = 797
			owns_state = 347
			owns_state = 340
			owns_state = 356
			owns_state = 355
			owns_state = 354
			owns_state = 339
			owns_state = 343
			owns_state = 49
			owns_state = 342
			owns_state = 345
			owns_state = 346
			owns_state = 798
			owns_state = 348
			owns_state = 344
			owns_state = 349
			owns_state = 353
			owns_state = 800
			owns_state = 350
			owns_state = 352
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 341
						state = 797
						state = 347
						state = 340
						state = 356
						state = 355
						state = 354
						state = 339
						state = 343
						state = 49
						state = 342
						state = 345
						state = 346
						state = 798
						state = 348
						state = 344
						state = 349
						state = 353
						state = 800
						state = 350
						state = 352
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_britannia = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 123
			owns_state = 338
			owns_state = 127
			owns_state = 126
			owns_state = 125
			owns_state = 129
			owns_state = 128
			owns_state = 122
			owns_state = 132
			owns_state = 130
			owns_state = 131
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 123
						state = 338
						state = 127
						state = 126
						state = 125
						state = 129
						state = 128
						state = 122
						state = 132
						state = 130
						state = 131
						state = 133
						state = 121
						state = 136
						state = 120
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_levant = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 799
			owns_state = 677
			owns_state = 680
			owns_state = 554
			owns_state = 553
			owns_state = 455
			owns_state = 454
			owns_state = 453
			owns_state = 446
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 799
						state = 677
						state = 680
						state = 554
						state = 553
						state = 455
						state = 454
						state = 453
						state = 446
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_reintegrate_africa = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_reintegrate_provinces
		}

		available = {
			owns_state = 783
			owns_state = 462
			owns_state = 461
			owns_state = 290
			owns_state = 513
			owns_state = 459
			owns_state = 460
			owns_state = 665
			owns_state = 458
			owns_state = 661
			owns_state = 448
			owns_state = 449
			owns_state = 662
			owns_state = 450
			owns_state = 663
			owns_state = 451
			owns_state = 452
			owns_state = 447
			owns_state = 907
			owns_state = 457
			owns_state = 456
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			every_owned_state = {
				limit = {
					OR = {
						state = 783
						state = 462
						state = 461
						state = 290
						state = 513
						state = 459
						state = 460
						state = 665
						state = 458
						state = 661
						state = 448
						state = 449
						state = 662
						state = 450
						state = 663
						state = 451
						state = 452
						state = 447
						state = 907
						state = 457
						state = 456
					}
				}
				add_core_of = ROOT
			}
		}
	}

	SAU_slap_monkey = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			has_completed_focus = SAU_revenge_for_teutoburg
		}

		available = {
			OR = {
				controls_state = 50
				controls_state = 52
				controls_state = 53
				controls_state = 54
				controls_state = 55
				controls_state = 42
				controls_state = 51
				controls_state = 57
				controls_state = 56
				controls_state = 59
				controls_state = 58
				controls_state = 61
				controls_state = 64
				controls_state = 60
				controls_state = 65
				controls_state = 62
				controls_state = 63
				controls_state = 68
				controls_state = 66
				controls_state = 67
				controls_state = 5
				controls_state = 763
			}
		}

		ai_will_do = {
			factor = 5000
		}

		complete_effect = {
			random_controlled_state = {
				limit = {
					is_core_of = GER
				}
				add_manpower = -1
			}
			country_event = {
				id = saudi.85
			}
		}
	}

	SAU_exploit_hejaz = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			owns_state = 679
			owns_state = 855
			owns_state = 856
			original_tag = SAU
			OR = {
				has_country_flag = wont_exploit_hejaz
				has_country_flag = will_exploit_hejaz_early
				has_country_flag = will_exploit_hejaz_late
			}
		}

		cost = 25

		ai_will_do = {
			factor = 10000
			modifier = {
				factor = 0
				has_country_flag = wont_exploit_hejaz
			}
			modifier = {
				factor = 0
				AND = {
					date < 1937.1.1
					has_country_flag = will_exploit_hejaz_late
				}
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_unwanted_consequences
			hidden_effect = {
				if = {
					limit = {
						has_idea = SAU_recently_unified
					}
					country_event = {
						id = saudi.89 days = 180
					}
				}
			}
			random_owned_controlled_state = {
				limit = {
					NOT = {
						OR = {
							state = 679
							state = 855
							state = 856
						}
					}
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					NOT = {
						OR = {
							state = 679
							state = 855
							state = 856
						}
					}
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	hejaz_independence_war_mission = {
		icon = GFX_decision_icon_default
		days_mission_timeout = 10000
		is_good = yes
		allowed = {
			original_tag = HJZ
		}
		activation = {
			has_country_flag = HJZ_war_of_independence
			country_exists = HJZ
			has_war_with = SAU
		}
		available = {
			SAU = {
				surrender_progress > 0.9
			}
		}
		fire_only_once = yes 
		visible = {
			has_country_flag = HJZ_war_of_independence
		}
		timeout_effect = {
		}
		complete_effect = {
			every_country = {
				limit = {
					has_war_with = HJZ
				}
				white_peace = HJZ
			}
			clr_country_flag = HJZ_war_of_independence
			if = {
				limit = {
					OR = {
						has_country_flag = HJZ_prince
						has_country_flag = HJZ_fascist
					}
				}
				ROOT = {
					transfer_state = 292
					transfer_state = 678
					transfer_state = 854
					transfer_state = 857
					transfer_state = 858
					transfer_state = 859
				}
			}
			else = {
				SAU = {
					transfer_state = 292
					transfer_state = 678
					transfer_state = 854
					transfer_state = 857
					transfer_state = 858
					transfer_state = 859
					set_cosmetic_tag = SAU_HJZ_PUPPET
				}
				set_autonomy = { target = SAU autonomy_state = autonomy_puppet }
			}
		}
	}

	saudi_arabia_independence_war_mission = {
		icon = GFX_decision_icon_default
		days_mission_timeout = 10000
		is_good = yes
		allowed = {
			original_tag = SAU
		}
		activation = {
			has_country_flag = SAU_war_of_independence
			country_exists = SAU
			has_war_with = HJZ
		}
		available = {
			HJZ = {
				surrender_progress > 0.5
			}
		}
		fire_only_once = yes 
		visible = {
			has_country_flag = HJZ_war_of_independence
		}
		timeout_effect = {
		}
		complete_effect = {
			ROOT = {
				country_event = {
					id = saudi.92
				}
			}
		}
	}

	HJZ_integrate_arabia = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			original_tag = HJZ
			owns_state = 292
			owns_state = 678
			owns_state = 854
			owns_state = 857
			owns_state = 858
			owns_state = 859
		}

		cost = 25

		ai_will_do = {
			factor = 1
		}

		complete_effect = {
			292 = {
				add_core_of = ROOT
			}
			678 = {
				add_core_of = ROOT
			}
			854 = {
				add_core_of = ROOT
			}
			857 = {
				add_core_of = ROOT
			}
			858 = {
				add_core_of = ROOT
			}
			859 = {
				add_core_of = ROOT
			}
		}
	}

	SAU_negotiate_turkish_invasion = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			original_tag = SAU
			has_completed_focus = SAU_turkish_opressors
			NOT = { is_in_faction_with = TUR }
			country_exists = TUR
			country_exists = SAU
			any_country = {
				has_guaranteed = TUR
				NOT = { original_tag = SAU }
				NOT = { is_in_faction_with = SAU }
				NOT = { is_subject_of = SAU }
			}
		}

		cost = 25

		ai_will_do = {
			factor = 1
		}

		complete_effect = {
			every_country = {
				limit = {
					has_guaranteed = TUR
					NOT = { original_tag = SAU }
					NOT = { is_in_faction_with = SAU }
					NOT = { is_subject_of = SAU }
				}
				country_event = {
					id = saudi.95
				}
			}
		}
	}

	SAU_mobilisation_propaganda = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			original_tag = SAU
			has_idea = SAU_public_opposes_mobilisation
		}

		cost = 100

		ai_will_do = {
			factor = 1
		}

		available = {
			OR = {
				NOT = {
					has_war_support < 0.6
				}
				NOT = {
					threat < 0.5
				}
			}
		}

		complete_effect = {
			remove_ideas = SAU_public_opposes_mobilisation
		}
	}

	SAU_integrate_roman_territories_italy = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			original_tag = SAU
			has_cosmetic_tag = SPQR_UNIFIED
			OR = {
				NOT = {
					any_state = {
						is_core_of = ITA
					}
				}
				any_owned_state = {
					is_core_of = ITA
				}
			}
		}

		cost = 15

		ai_will_do = {
			factor = 5
		}

		available = {
		}

		complete_effect = {
			every_state = {
				limit = {
					is_core_of = ITA
				}
				add_core_of = SAU
			}
		}
	}

	SAU_demand_cairo = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = yes

		visible = {
			original_tag = SAU
			has_completed_focus = SAU_saudi-abbasid_empire
		}

		cost = 25

		ai_will_do = {
			factor = 5
		}

		available = {
			owns_state = 446
			owns_state = 447
			owns_state = 456
			owns_state = 457
		}

		complete_effect = {
			907 = {
				owner = {
					country_event = {
						id = saudi.99 hours = 12
					}
				}
			}
		}
	}

	SAU_take_egyptian_sahara = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = no

		visible = {
			original_tag = SAU
			owns_state = 447
			owns_state = 452
			owns_state = 456
			owns_state = 907
			NOT = { owns_state = 552 }
		}

		cost = 0

		ai_will_do = {
			factor = 5
		}

		available = {
		}

		complete_effect = {
			transfer_state = 552
		}
	}

	SAU_take_libyan_sahara = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = no

		visible = {
			original_tag = SAU
			owns_state = 661
			owns_state = 662
			owns_state = 663
			NOT = { owns_state = 273 }
		}

		cost = 0

		ai_will_do = {
			factor = 5
		}

		available = {
		}

		complete_effect = {
			transfer_state = 273
		}
	}

	SAU_take_algerian_sahara = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		fire_only_once = no

		visible = {
			original_tag = SAU
			owns_state = 462
			owns_state = 513
			owns_state = 665
			NOT = { owns_state = 514 }
		}

		cost = 0

		ai_will_do = {
			factor = 5
		}

		available = {
		}

		complete_effect = {
			transfer_state = 514
		}
	}

	great_investor_event_debug = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			is_ai = no
		}
		
		fire_only_once = yes

		visible = {
			original_tag = SAU
			is_debug = yes
			is_ai = no
		}

		ai_will_do = {
			factor = 0
		}

		complete_effect = {
			country_event = { id = saudi.107 }
		}
	}

	invade_rio_de_oro = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			has_war = no
		}

		cost = 50

		highlight_states = {
			highlight_states_trigger = { state = 699 }
		}

		on_map_mode = map_and_decisions_view
		
		fire_only_once = no

		visible = {
			owns_state = 462
			has_full_control_of_state = 462
			OR = {
				is_ai = no
				699 = {
					controller = {
						has_civil_war = no
					}
				}
			}
			NOT = {
				AND = {
					has_country_flag = ai_failed_invasion
					is_ai = yes
				}
			}
			original_tag = SAU
			has_completed_focus = SAU_consolidation
			NOT = {
				has_country_flag = SAU_invading_rio_de_oro_success
			}
			NOT = {
				has_country_flag = SAU_invading_somewhere
			}
			NOT = { owns_state = 699 }
			NOT = {
				699 = {
					controller = {
						has_war_with = SAU
						is_in_faction_with = ROOT
					}
				}
			}
		}

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.1
				strength_ratio = { tag = ENG ratio > 5 }
			}
			modifier = {
				factor = 0
				strength_ratio = { tag = ENG ratio > 10 }
			}
		}

		complete_effect = {
			custom_effect_tooltip = SAU_state_occupied_ends_war
			699 = {
				controller = {
					ROOT = {
						declare_war_on = {
							target = PREV
							type = take_state_focus
							generator = { 699 }
						}
					}
				}
			}
			set_country_flag = SAU_invading_rio_de_oro
			set_country_flag = SAU_invading_somewhere
		}
	}

	invading_rio_de_oro = {
	
		icon = GFX_decision_icon_default
		days_mission_timeout = 60
		is_good = no 
	
		allowed = { tag = SAU }
	
		activation = {
			has_country_flag = SAU_invading_rio_de_oro
		}
	
		available = {
			controls_state = 699
		}

		cancel_trigger = {
			699 = {
				OR = {
					owner = {
						NOT = {
							has_war_with = ROOT
						}
					}
					controller = {
						NOT = {
							has_war_with = ROOT
						}
					}
				}
				NOT = {
					is_controlled_by = ROOT
					is_owned_by = ROOT
				}
			}
		}

		cancel_effect = {
			clr_country_flag = SAU_invading_rio_de_oro
			clr_country_flag = SAU_invading_somewhere
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		}
	
		fire_only_once = no 
	
		visible = {
			has_country_flag = SAU_invading_abu_dhabi
		}
	
		timeout_effect = {
			every_country = {
				limit = {				
					has_war_with = SAU
				}
				white_peace = SAU
			}
		add_manpower = -2000
		add_political_power = -200
		clr_country_flag = SAU_invading_rio_de_oro
		clr_country_flag = SAU_invading_somewhere
		if = {
			limit = { 
				is_ai = yes 
			}
			set_country_flag = ai_failed_invasion
		}
		}
	
	complete_effect = {
		every_country = {
			limit = {
				has_war_with = SAU
			}
			white_peace = SAU
		}
		transfer_state = 699
		699 = { add_core_of = SAU }
		clr_country_flag = SAU_invading_rio_de_oro
		clr_country_flag = SAU_invading_somewhere
		set_country_flag = SAU_invading_rio_de_oro_success
		}
	}

	buy_land_in_chile = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			CHL = {
				any_owned_state = {
					OR = {
						is_coastal = yes
						any_neighbor_state = {
							owner = {
								original_tag = SAU
							}
						}
					}
				}
			}
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_investors_empire
			country_exists = CHL
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			CHL = {
				country_event = {
					id = saudi.108 hours = 6
				}
			}
		}
	}

	buy_land_in_argentina = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			ARG = {
				any_owned_state = {
					OR = {
						is_coastal = yes
						any_neighbor_state = {
							owner = {
								original_tag = SAU
							}
						}
					}
				}
			}
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_investors_empire
			country_exists = ARG
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			ARG = {
				country_event = {
					id = saudi.108 hours = 6
				}
			}
		}
	}

	buy_land_in_uruguay = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			URG = {
				any_owned_state = {
					OR = {
						is_coastal = yes
						any_neighbor_state = {
							owner = {
								original_tag = SAU
							}
						}
					}
				}
			}
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_investors_empire
			country_exists = URG
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			URG = {
				country_event = {
					id = saudi.108 hours = 6
				}
			}
		}
	}

	buy_land_in_brazil = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			BRA = {
				any_owned_state = {
					OR = {
						is_coastal = yes
						any_neighbor_state = {
							owner = {
								original_tag = SAU
							}
						}
					}
				}
			}
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_investors_empire
			country_exists = BRA
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			BRA = {
				country_event = {
					id = saudi.108 hours = 6
				}
			}
		}
	}

	buy_land_in_paraguay = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			PAR = {
				any_owned_state = {
					OR = {
						is_coastal = yes
						any_neighbor_state = {
							owner = {
								original_tag = SAU
							}
						}
					}
				}
			}
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_investors_empire
			country_exists = PAR
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			PAR = {
				country_event = {
					id = saudi.108 hours = 6
				}
			}
		}
	}

	buy_land_in_bolivia = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			BOL = {
				any_owned_state = {
					OR = {
						is_coastal = yes
						any_neighbor_state = {
							owner = {
								original_tag = SAU
							}
						}
					}
				}
			}
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_investors_empire
			country_exists = BOL
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			BOL = {
				country_event = {
					id = saudi.108 hours = 6
				}
			}
		}
	}

	buy_land_in_peru = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			PRU = {
				any_owned_state = {
					OR = {
						is_coastal = yes
						any_neighbor_state = {
							owner = {
								original_tag = SAU
							}
						}
					}
				}
			}
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_investors_empire
			country_exists = PRU
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			PRU = {
				country_event = {
					id = saudi.108 hours = 6
				}
			}
		}
	}

	buy_land_in_ecuador = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			ECU = {
				any_owned_state = {
					OR = {
						is_coastal = yes
						any_neighbor_state = {
							owner = {
								original_tag = SAU
							}
						}
					}
				}
			}
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_investors_empire
			country_exists = ECU
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			ECU = {
				country_event = {
					id = saudi.108 hours = 6
				}
			}
		}
	}

	buy_land_in_colombia = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			COL = {
				any_owned_state = {
					OR = {
						is_coastal = yes
						any_neighbor_state = {
							owner = {
								original_tag = SAU
							}
						}
					}
				}
			}
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_investors_empire
			country_exists = COL
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			COL = {
				country_event = {
					id = saudi.108 hours = 6
				}
			}
		}
	}

	buy_nigeria = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
		}
		
		fire_only_once = no

		visible = {
			original_tag = SAU
			has_completed_focus = secret_expand_to_africa
			NOT = {
				owns_state = 558
				owns_state = 900
				owns_state = 901
				owns_state = 902
			}
		}

		cost = 15

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			every_country = {
				limit = {
					OR = {
						owns_state = 558
						owns_state = 900
						owns_state = 901
						owns_state = 902
					}
				}
				country_event = {
					id = saudi.114
				}
			}
		}
	}

	increase_influence_in_iraq = {
		
		icon = GFX_decision_generic_prepare_civil_war
		
		available = {
			country_exists = IRQ
		}
		
		fire_only_once = no

		days_re_enable = 70

		visible = {
			original_tag = SAU
			has_completed_focus = secret_influence_neighbors
		}

		cost = 50

		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			add_to_variable = {
				var = secret_influence_var_IRQ
				value = 10
				tooltip = add_10_to_secret_influence_var_IRQ_tt
			}
			IRQ = {
				country_event = {
					id = saudi.119 hours = 6
				}
			}
		}
	}
}