####################################################### Australia ###########################################################

AST = {

### Light -----------------------------------------------------------------------------------------------------------------

	light_tank_chassis = {
		pool = {
			icons = {
				GFX_AST_advanced_light_tank_medium
				GFX_AST_improved_light_tank_medium
				GFX_AST_basic_light_tank_medium
			}
			models = {
				AST_light_armor_2_entity #Crusader II (Advanced Light Tank)
				AST_light_armor_1_entity #M2 Light (Improved Light Tank)
				AST_light_armor_0_entity #Vickers Mk VI (Basic Light Tank)
				AST_iw_armor_entity #Vickers II (Interwar Light Tank)
			}
		}
	}
	light_tank_chassis_0 = {
		pool = {
			weight = 2
			icons = {
				GFX_AST_gwtank_medium #Great War Tank -> Pick oldest tank
			}
			models = {
				AST_iw_armor_entity #Vickers II (Interwar Light Tank) -> Pick oldest tank
			}
		}
	}
	light_tank_chassis_1 = {
		pool = {
			icons = {
				GFX_AST_basic_light_tank_medium
			}
			models = {
				AST_light_armor_0_entity #Vickers Mk VI (Basic Light Tank)
			}
		}
	}
	light_tank_chassis_2 = {
		pool = {
			icons = {
				GFX_AST_improved_light_tank_medium
			}
			models = {
				AST_light_armor_1_entity #M2 Light (Improved Light Tank)
			}
		}
	}
	light_tank_chassis_3 = {
		pool = {
			icons = {
				GFX_AST_advanced_light_tank_medium
			}
			models = {
				AST_light_armor_2_entity #Crusader II (Advanced Light Tank)
			}
		}
	}

	light_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_light_armor_1_entity #M2 Light (Improved Light Tank) // Fallback option
			}
		}
	}

	light_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_light_armor_1_entity #M2 Light (Improved Light Tank) // Fallback option
			}
		}
	}

	light_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_light_armor_1_entity #M2 Light (Improved Light Tank) // Fallback option
			}
		}
	}

### Medium ----------------------------------------------------------------------------------------------------------------

	medium_tank_chassis = {
		pool = {
			icons = {
				GFX_AST_advanced_medium_tank_medium
				GFX_AST_improved_medium_tank_medium
				GFX_AST_basic_medium_tank_medium
			}
			models = {
				AST_medium_armor_2_entity #Advanced Medium Tank
				AST_medium_armor_entity #Improved Medium Tank (actually AST_medium_armor_1_entity)
				AST_medium_armor_0_entity #M3 Lee (Basic Medium Tank)
			}
		}
	}
	medium_tank_chassis_0 = {
		pool = {
			icons = {
				GFX_AST_basic_medium_tank_medium #-> Pick oldest tank
			}
			models = {
				AST_medium_armor_0_entity #M3 Lee (Basic Medium Tank) -> Pick oldest tank
			}
		}
	}
	medium_tank_chassis_1 = {
		pool = {
			icons = {
				GFX_AST_basic_medium_tank_medium
			}
			models = {
				AST_medium_armor_0_entity #M3 Lee (Basic Medium Tank)
			}
		}
	}
	medium_tank_chassis_2 = {
		pool = {
			icons = {
				GFX_AST_improved_medium_tank_medium
			}
			models = {
				AST_medium_armor_entity #Improved Medium Tank (actually AST_medium_armor_1_entity)
			}
		}
	}
	medium_tank_chassis_3 = {
		pool = {
			icons = {
				GFX_AST_advanced_medium_tank_medium
			}
			models = {
				AST_medium_armor_2_entity #Advanced Medium Tank
			}
		}
	}

	medium_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_medium_armor_entity #Improved Medium Tank (actually AST_medium_armor_1_entity) // Fallback option
			}
		}
	}

	medium_tank_artillery_chassis = {
		pool = {
			icons = {
				GFX_AST_advanced_medium_art_medium #Yeramba (Medium SPG)
			}
			models = {
				AST_medium_sp_artillery_brigade_entity #Yeramba (Medium SPG)
			}
		}
	}
	medium_tank_artillery_chassis_0 = {
		pool = {
			icons = {
				GFX_AST_advanced_medium_art_medium #Yeramba (Medium SPG) -> Pick oldest tank
			}
			models = {
				AST_medium_sp_artillery_brigade_entity #Yeramba (Medium SPG) -> Pick oldest tank
			}
		}
	}
	medium_tank_artillery_chassis_1 = {
		pool = {
			icons = {
				GFX_AST_advanced_medium_art_medium #Yeramba (Medium SPG) -> Only SPG icon available
			}
			models = {
				AST_medium_sp_artillery_brigade_entity #Yeramba (Medium SPG)
			}
		}
	}
	medium_tank_artillery_chassis_2 = {
		pool = {
			icons = {
				GFX_AST_advanced_medium_art_medium #Yeramba (Medium SPG)
			}
			models = {
				AST_medium_sp_artillery_brigade_entity #Yeramba (Medium SPG)
			}
		}
	}
	medium_tank_artillery_chassis_3 = {
		pool = {
			icons = {
				GFX_AST_advanced_medium_art_medium #Yeramba (Medium SPG) -> Only SPG icon available
			}
			models = {
				AST_medium_sp_artillery_brigade_entity #Yeramba (Medium SPG)
			}
		}
	}

	medium_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_medium_armor_entity #Improved Medium Tank (actually AST_medium_armor_1_entity) // Fallback option
			}
		}
	}

### Heavy -----------------------------------------------------------------------------------------------------------------

	heavy_tank_chassis = {
		pool = {
			icons = {
				GFX_AST_advanced_heavy_tank_medium
				GFX_AST_improved_heavy_tank_medium
				GFX_AST_basic_heavy_tank_medium
			}
			models = {
				AST_heavy_armor_2_entity #Black Prince (Advanced Heavy Tank)
				AST_heavy_armor_1_entity #Churchill (Improved Heavy Tank)
				AST_heavy_armor_0_entity #Vickers (Basic Heavy Tank)
			}
		}
	}
	heavy_tank_chassis_0 = {
		pool = {
			icons = {
				GFX_AST_basic_heavy_tank_medium #-> Pick oldest tank
			}
			models = {
				AST_heavy_armor_0_entity #Vickers (Basic Heavy Tank) -> Pick oldest tank
			}
		}
	}
	heavy_tank_chassis_1 = {
		pool = {
			icons = {
				GFX_AST_basic_heavy_tank_medium
			}
			models = {
				AST_heavy_armor_0_entity #Vickers (Basic Heavy Tank)
			}
		}
	}
	heavy_tank_chassis_2 = {
		pool = {
			icons = {
				GFX_AST_improved_heavy_tank_medium
			}
			models = {
				AST_heavy_armor_1_entity #Churchill (Improved Heavy Tank)
			}
		}
	}
	heavy_tank_chassis_3 = {
		pool = {
			icons = {
				GFX_AST_advanced_heavy_tank_medium
			}
			models = {
				AST_heavy_armor_2_entity #Black Prince (Advanced Heavy Tank)
			}
		}
	}

	heavy_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_heavy_armor_1_entity #Churchill (Improved Heavy Tank) // Fallback option
			}
		}
	}

	heavy_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_heavy_armor_1_entity #Churchill (Improved Heavy Tank) // Fallback option
			}
		}
	}

	heavy_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_heavy_armor_1_entity #Churchill (Improved Heavy Tank) // Fallback option
			}
		}
	}

### Super Heavy -----------------------------------------------------------------------------------------------------------

	super_heavy_tank_chassis = {
		pool = {
			icons = {
				GFX_AST_super_heavy_tank_medium
			}
			models = {
				AST_super_heavy_armor_entity #Tortoise (Super Heavy Tank)
			}
		}
		pool = {
			weight = 0.5
			models = {
				AST_heavy_armor_0_entity #Vickers (Basic Heavy Tank)
				AST_heavy_armor_1_entity #Churchill (Improved Heavy Tank)
				AST_heavy_armor_2_entity #Black Prince (Advanced Heavy Tank)
			}
		}
	}

	super_heavy_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_heavy_armor_0_entity #Vickers (Basic Heavy Tank)
				AST_heavy_armor_1_entity #Churchill (Improved Heavy Tank)
				AST_heavy_armor_2_entity #Black Prince (Advanced Heavy Tank)
				AST_super_heavy_armor_entity #Tortoise (Super Heavy Tank) // Fallback option
			}
		}
	}

	super_heavy_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_heavy_armor_0_entity #Vickers (Basic Heavy Tank)
				AST_heavy_armor_1_entity #Churchill (Improved Heavy Tank)
				AST_heavy_armor_2_entity #Black Prince (Advanced Heavy Tank)
				AST_super_heavy_armor_entity #Tortoise (Super Heavy Tank) // Fallback option
			}
		}
	}

	super_heavy_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_heavy_armor_0_entity #Vickers (Basic Heavy Tank)
				AST_heavy_armor_1_entity #Churchill (Improved Heavy Tank)
				AST_heavy_armor_2_entity #Black Prince (Advanced Heavy Tank)
				AST_super_heavy_armor_entity #Tortoise (Super Heavy Tank) // Fallback option
			}
		}
	}

### Modern ----------------------------------------------------------------------------------------------------------------

	modern_tank_chassis = {
		pool = {
			weight = 1945
			icons = {
				GFX_AST_main_battle_tank_medium
			}
			models = {
				AST_modern_armor_entity #Centurion (Modern Tank)
			}
		}
	}

	modern_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_modern_armor_entity #Centurion (Modern Tank) // Fallback option
			}
		}
	}

	modern_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_modern_armor_entity #Centurion (Modern Tank) // Fallback option
			}
		}
	}

	modern_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				AST_modern_armor_entity #Centurion (Modern Tank) // Fallback option
			}
		}
	}

	land_cruiser_chassis_1 = {
		pool = {
			weight = 5502
			icons = {
				GFX_AST_land_cruiser_chassis_medium
			}
		}
	}
}

####################################################### Indonesia ###########################################################

INS = {

### Light -----------------------------------------------------------------------------------------------------------------

	light_tank_chassis = {
		pool = {
			icons = {
				GFX_INS_improved_light_tank_medium #Only light icon available
			}
			models = {
				INS_light_armor_entity #Light Tank
			}
		}
	}
	light_tank_chassis_0 = {
		pool = {
			icons = {
				GFX_INS_improved_light_tank_medium #-> Pick oldest tank (only light icon available)
			}
			models = {
				INS_light_armor_entity #Light Tank -> Pick oldest tank
			}
		}
	}
	light_tank_chassis_1 = {
		pool = {
			icons = {
				GFX_INS_improved_light_tank_medium #-> Only light icon available
			}
			models = {
				INS_light_armor_entity #Light Tank -> Only light model available
			}
		}
	}
	light_tank_chassis_2 = {
		pool = {
			icons = {
				GFX_INS_improved_light_tank_medium
			}
			models = {
				INS_light_armor_entity #Light Tank -> Only light model available
			}
		}
	}
	light_tank_chassis_3 = {
		pool = {
			icons = {
				GFX_INS_improved_light_tank_medium #-> Only light icon available
			}
			models = {
				INS_light_armor_entity #Light Tank -> Only light model available
			}
		}
	}

	light_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_light_armor_entity #Light Tank // Fallback option
			}
		}
	}

	light_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_light_armor_entity #Light Tank // Fallback option
			}
		}
	}

	light_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_light_armor_entity #Light Tank // Fallback option
			}
		}
	}

### Medium ----------------------------------------------------------------------------------------------------------------

	medium_tank_chassis = {
		pool = {
			icons = {
				GFX_INS_basic_medium_tank_medium #Only medium icon available
			}
			models = {
				INS_medium_armor_entity #Medium Tank
			}
		}
	}
	medium_tank_chassis_0 = {
		pool = {
			icons = {
				GFX_INS_basic_medium_tank_medium #-> Pick oldest tank (only medium icon available)
			}
			models = {
				INS_medium_armor_entity #Medium Tank -> Pick oldest tank
			}
		}
	}
	medium_tank_chassis_1 = {
		pool = {
			icons = {
				GFX_INS_basic_medium_tank_medium
			}
			models = {
				INS_medium_armor_entity #Medium Tank -> Only medium model available
			}
		}
	}
	medium_tank_chassis_2 = {
		pool = {
			icons = {
				GFX_INS_basic_medium_tank_medium #-> Only medium icon available
			}
			models = {
				INS_medium_armor_entity #Medium Tank -> Only medium model available
			}
		}
	}
	medium_tank_chassis_3 = {
		pool = {
			icons = {
				GFX_INS_basic_medium_tank_medium #-> Only medium icon available
			}
			models = {
				INS_medium_armor_entity #Medium Tank -> Only medium model available
			}
		}
	}

	medium_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}

	medium_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}

	medium_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}

### Heavy -----------------------------------------------------------------------------------------------------------------

	heavy_tank_chassis = {
		pool = {
			icons = {
				GFX_INS_improved_heavy_tank_medium
				GFX_INS_basic_heavy_tank_medium
			}
			models = {
				INS_heavy_armor_entity #Heavy Tank
			}
		}
	}
	heavy_tank_chassis_0 = {
		pool = {
			icons = {
				GFX_INS_basic_heavy_tank_medium #-> Pick oldest tank
			}
			models = {
				INS_heavy_armor_entity #Heavy Tank -> Pick oldest tank
			}
		}
	}
	heavy_tank_chassis_1 = {
		pool = {
			icons = {
				GFX_INS_basic_heavy_tank_medium
			}
			models = {
				INS_heavy_armor_entity #Heavy Tank -> Only heavy model available
			}
		}
	}
	heavy_tank_chassis_2 = {
		pool = {
			icons = {
				GFX_INS_improved_heavy_tank_medium
			}
			models = {
				INS_heavy_armor_entity #Heavy Tank -> Only heavy model available
			}
		}
	}
	heavy_tank_chassis_3 = {
		pool = {
			icons = {
				GFX_INS_improved_heavy_tank_medium #-> No advanced icon, using improved
			}
			models = {
				INS_heavy_armor_entity #Heavy Tank -> Only heavy model available
			}
		}
	}

	heavy_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_heavy_armor_entity #Heavy Tank // Fallback option
			}
		}
	}

	heavy_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_heavy_armor_entity #Heavy Tank // Fallback option
			}
		}
	}

	heavy_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_heavy_armor_entity #Heavy Tank // Fallback option
			}
		}
	}

### Super Heavy -----------------------------------------------------------------------------------------------------------

	super_heavy_tank_chassis = {
		pool = {
			weight = 0.5
			models = {
				INS_heavy_armor_entity #Heavy Tank // Only heavy model available
			}
		}
	}

	super_heavy_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_heavy_armor_entity #Heavy Tank // Fallback option
			}
		}
	}

	super_heavy_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_heavy_armor_entity #Heavy Tank // Fallback option
			}
		}
	}

	super_heavy_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_heavy_armor_entity #Heavy Tank // Fallback option
			}
		}
	}

### Modern ----------------------------------------------------------------------------------------------------------------

	modern_tank_chassis = {
		pool = {
			weight = 1945
			icons = {
			}
			models = {
				INS_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}

	modern_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}

	modern_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}

	modern_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				INS_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}
}

####################################################### Siam ###########################################################

SIA = {

### Light -----------------------------------------------------------------------------------------------------------------

	light_tank_chassis = {
		pool = {
			icons = {
				GFX_SIA_advanced_light_tank_medium
				GFX_SIA_improved_light_tank_medium
				GFX_SIA_basic_light_tank_medium
			}
			models = {
				SIA_light_armor_2_entity #Light Tank II (Advanced Light Tank)
				SIA_light_armor_entity #Light Tank (Basic Light Tank)
			}
		}
	}
	light_tank_chassis_0 = {
		pool = {
			weight = 2
			icons = {
				GFX_SIA_gw_tank_medium #Great War Tank -> Pick oldest tank
			}
			models = {
				SIA_light_armor_entity #Light Tank -> Pick oldest tank
			}
		}
	}
	light_tank_chassis_1 = {
		pool = {
			icons = {
				GFX_SIA_basic_light_tank_medium
			}
			models = {
				SIA_light_armor_entity #Light Tank (Basic Light Tank)
			}
		}
	}
	light_tank_chassis_2 = {
		pool = {
			icons = {
				GFX_SIA_improved_light_tank_medium
			}
			models = {
				SIA_light_armor_entity #Light Tank (Basic Light Tank) -> No improved model, using basic
			}
		}
	}
	light_tank_chassis_3 = {
		pool = {
			icons = {
				GFX_SIA_advanced_light_tank_medium
			}
			models = {
				SIA_light_armor_2_entity #Light Tank II (Advanced Light Tank)
			}
		}
	}

	light_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_light_armor_entity #Light Tank // Fallback option
			}
		}
	}

	light_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_light_armor_entity #Light Tank // Fallback option
			}
		}
	}

	light_tank_aa_chassis = {
		pool = {
			icons = {
				GFX_SIA_basic_light_spaa_tank_medium #Light SPAA
			}
			models = {
				SIA_light_armor_entity #Light Tank // Fallback option
			}
		}
	}

### Medium ----------------------------------------------------------------------------------------------------------------

	medium_tank_chassis = {
		pool = {
			icons = {
				GFX_SIA_advanced_medium_tank_medium
				GFX_SIA_improved_medium_tank_medium
				GFX_SIA_basic_medium_tank_medium
			}
			models = {
				SIA_medium_armor_2_entity #Medium Tank II (Advanced Medium Tank)
				SIA_medium_armor_entity #Medium Tank (Basic/Improved Medium Tank)
			}
		}
	}
	medium_tank_chassis_0 = {
		pool = {
			icons = {
				GFX_SIA_basic_medium_tank_medium #-> Pick oldest tank
			}
			models = {
				SIA_medium_armor_entity #Medium Tank -> Pick oldest tank
			}
		}
	}
	medium_tank_chassis_1 = {
		pool = {
			icons = {
				GFX_SIA_basic_medium_tank_medium
			}
			models = {
				SIA_medium_armor_entity #Medium Tank (Basic Medium Tank)
			}
		}
	}
	medium_tank_chassis_2 = {
		pool = {
			icons = {
				GFX_SIA_improved_medium_tank_medium
			}
			models = {
				SIA_medium_armor_entity #Medium Tank (Improved Medium Tank)
			}
		}
	}
	medium_tank_chassis_3 = {
		pool = {
			icons = {
				GFX_SIA_advanced_medium_tank_medium
			}
			models = {
				SIA_medium_armor_2_entity #Medium Tank II (Advanced Medium Tank)
			}
		}
	}

	medium_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}

	medium_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}

	medium_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_medium_armor_entity #Medium Tank // Fallback option
			}
		}
	}

### Heavy -----------------------------------------------------------------------------------------------------------------

	heavy_tank_chassis = {
		pool = {
			icons = {
				GFX_SIA_advanced_heavy_tank_medium
				GFX_SIA_improved_heavy_tank_medium
				GFX_SIA_basic_heavy_tank_medium
			}
			models = {
				SIA_heavy_armor_2_entity #Heavy Tank II (Advanced Heavy Tank)
				SIA_heavy_armor_1_entity #Heavy Tank I (Improved Heavy Tank)
				SIA_heavy_armor_entity #Heavy Tank (Basic Heavy Tank)
			}
		}
	}
	heavy_tank_chassis_0 = {
		pool = {
			icons = {
				GFX_SIA_basic_heavy_tank_medium #-> Pick oldest tank
			}
			models = {
				SIA_heavy_armor_entity #Heavy Tank -> Pick oldest tank
			}
		}
	}
	heavy_tank_chassis_1 = {
		pool = {
			icons = {
				GFX_SIA_basic_heavy_tank_medium
			}
			models = {
				SIA_heavy_armor_entity #Heavy Tank (Basic Heavy Tank)
			}
		}
	}
	heavy_tank_chassis_2 = {
		pool = {
			icons = {
				GFX_SIA_improved_heavy_tank_medium
			}
			models = {
				SIA_heavy_armor_1_entity #Heavy Tank I (Improved Heavy Tank)
			}
		}
	}
	heavy_tank_chassis_3 = {
		pool = {
			icons = {
				GFX_SIA_advanced_heavy_tank_medium
			}
			models = {
				SIA_heavy_armor_2_entity #Heavy Tank II (Advanced Heavy Tank)
			}
		}
	}

	heavy_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_heavy_armor_1_entity #Heavy Tank I (Improved Heavy Tank) // Fallback option
			}
		}
	}

	heavy_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_heavy_armor_1_entity #Heavy Tank I (Improved Heavy Tank) // Fallback option
			}
		}
	}

	heavy_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_heavy_armor_1_entity #Heavy Tank I (Improved Heavy Tank) // Fallback option
			}
		}
	}

### Super Heavy -----------------------------------------------------------------------------------------------------------

	super_heavy_tank_chassis = {
		pool = {
			icons = {
				GFX_SIA_super_heavy_tank_medium
			}
		}
		pool = {
			weight = 0.5
			models = {
				SIA_heavy_armor_entity #Heavy Tank (Basic Heavy Tank)
				SIA_heavy_armor_1_entity #Heavy Tank I (Improved Heavy Tank)
				SIA_heavy_armor_2_entity #Heavy Tank II (Advanced Heavy Tank)
			}
		}
	}

	super_heavy_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_heavy_armor_entity #Heavy Tank (Basic Heavy Tank)
				SIA_heavy_armor_1_entity #Heavy Tank I (Improved Heavy Tank)
				SIA_heavy_armor_2_entity #Heavy Tank II (Advanced Heavy Tank)
			}
		}
	}

	super_heavy_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_heavy_armor_entity #Heavy Tank (Basic Heavy Tank)
				SIA_heavy_armor_1_entity #Heavy Tank I (Improved Heavy Tank)
				SIA_heavy_armor_2_entity #Heavy Tank II (Advanced Heavy Tank)
			}
		}
	}

	super_heavy_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_heavy_armor_entity #Heavy Tank (Basic Heavy Tank)
				SIA_heavy_armor_1_entity #Heavy Tank I (Improved Heavy Tank)
				SIA_heavy_armor_2_entity #Heavy Tank II (Advanced Heavy Tank)
			}
		}
	}

### Modern ----------------------------------------------------------------------------------------------------------------

	modern_tank_chassis = {
		pool = {
			weight = 1945
			icons = {
				GFX_SIA_main_battle_tank_medium
			}
			models = {
				SIA_medium_armor_2_entity #Medium Tank II (Advanced Medium Tank) // Fallback option
			}
		}
	}

	modern_tank_destroyer_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_medium_armor_2_entity #Medium Tank II (Advanced Medium Tank) // Fallback option
			}
		}
	}

	modern_tank_artillery_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_medium_armor_2_entity #Medium Tank II (Advanced Medium Tank) // Fallback option
			}
		}
	}

	modern_tank_aa_chassis = {
		pool = {
			weight = 0.2
			models = {
				SIA_medium_armor_2_entity #Medium Tank II (Advanced Medium Tank) // Fallback option
			}
		}
	}
}