#	Example:
# 
#	example_dynamic_modifier = {
#		icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified
#		enable = { always = yes } #optional, the modifier won't apply if not enabled
#		remove_trigger = { always = no } #optional, will remove the modifier if true
#       attacker_modifier = no  # if yes this modifier will also be read in combat for 
#                               # people engaging in the combat even if not in the state
#
#		# list of modifiers
#		fuel_cost = 321
#		max_fuel = var_max_fuel # will be taken from a variable
#	}
#
#
#	In a script file:
#
#	effect = {
#		add_dynamic_modifier = {
#			modifier = example_dynamic_modifier
#			scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope)
#			days = 14 # optional, will be removed after this many days passes
#		}
#	}
#
#	can be added to countries, states or unit leaders
#	will only updated daily, unless forced by force_update_dynamic_modifier effect


military_spending_dynamic_modifier = {

	icon = "GFX_idea_GEN_military_spending"
	enable = { always = yes }
	
	industrial_capacity_factory = army_bonus1
	training_time_army_factor = army_bonus2
	recruitable_population_factor = army_bonus3


}

healthcare_spending_dynamic_modifier = {

	icon = "GFX_idea_GEN_healthcare_spending"
	enable = { always = yes }
	
	political_power_gain = healthcare_bonus1
	monthly_population = healthcare_bonus2
	consumer_goods_factor = healthcare_bonus3


}
economy_spending_dynamic_modifier = {

	icon = "GFX_idea_GEN_economy_spending"
	enable = { always = yes }
	
	production_speed_buildings_factor = economy_bonus1
	global_building_slots_factor = economy_bonus2
	consumer_goods_factor = economy_bonus3


}
foreign_spending_dynamic_modifier = {

	icon = "GFX_idea_GEN_foreign_spending"
	enable = { always = yes }
	
	opinion_gain_monthly_factor = foreign_bonus1
	trade_opinion_factor = foreign_bonus2
	boost_ideology_mission_factor = foreign_bonus3


}

work_spending_dynamic_modifier = {

	icon = "GFX_idea_GEN_work_spending"
	enable = { always = yes }
	
	local_resources_factor = work_bonus1
	political_power_factor = work_bonus2
	production_factory_max_efficiency_factor = work_bonus3


}

poor_taxes_dynamic_modifier = {

	icon = "GFX_idea_GEN_poor_taxes"
	enable = { always = yes }
	
	local_resources_factor = poor_taxes_bonus1
	political_power_factor = poor_taxes_bonus2
	consumer_goods_factor = poor_taxes_bonus3


}
middle_taxes_dynamic_modifier = {

	icon = "GFX_idea_GEN_middle_taxes"
	enable = { always = yes }
	
	industrial_capacity_factory = middle_taxes_bonus1
	consumer_goods_factor = middle_taxes_bonus2
	stability_weekly = middle_taxes_bonus3


}
rich_taxes_dynamic_modifier = {

	icon = "GFX_idea_GEN_rich_taxes"
	enable = { always = yes }
	
	political_power_factor = rich_taxes_bonus1
	trade_opinion_factor = rich_taxes_bonus2
	party_popularity_stability_factor  = rich_taxes_bonus3
}

private_sector_expansion_dynamic_modifier = {

	icon = "GFX_idea_private_sector_investment"
	enable = { always = yes }
	
	consumer_goods_factor = eoc_investment_private
}

public_sector_taxes_dynamic_modifier = {

	icon = "GFX_idea_country_taxes" 
	enable = { always = yes }
	
	industrial_capacity_dockyard = public_taxes_navy
	industrial_capacity_factory = public_taxes_army
	consumer_goods_factor = public_taxes_civilian
	research_speed_factor = public_taxes_private
}

mic_level_dynamic_modifier = {

	icon = "GFX_generic"
	enable = { always = yes }
	
	production_factory_max_efficiency_factor = bonus1_mic_eoc
	production_lack_of_resource_penalty_factor = bonus2_mic_eoc
	industrial_capacity_factory = bonus3_mic_eoc
	research_speed_factor = bonus4_mic_eoc
}

trade_tariffs_dynamic_modifier = {

	icon = "GFX_generic"
	enable = { always = yes }
	
	trade_opinion_factor = tariffs_bonus_exports
	opinion_gain_monthly_factor = tariffs_bonus_imports
}

mic_dependence_dynamic_modifier = {
	enable = { always = yes }
	remove_trigger = {
		check_variable = { eoc_mic_dependence = 0}
	}
	industrial_capacity_factory = mic_dependence_malus_1
	production_factory_max_efficiency_factor = mic_dependence_malus_2
}

