focus_tree = {
	id = persian_focus_tree
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = PER
		}
	}
	
	default = no

	continuous_focus_position = { x = 50 y = 1650 }

#	focus = {
#		id = PER_
#		icon = GFX_
#		prerequisite = { focus = }
#		mutually_exclusive = { focus =  }
#		x = -3
#		y = 0
#		relative_position_id = 
#
#		cost = 10
#
#		ai_will_do = {
#			factor = 1
#		}
#
#		available = {
#
#		}
#		
#		bypass = {
#
#		}
#
#		cancel_if_invalid = yes
#		continue_if_invalid = no
#		available_if_capitulated = no
#
#		complete_tooltip = {
#
#		}
#
#		completion_reward = {
#
#		}
#	}



	focus = {
		id = PER_enforce_middle_eastern_sovreingty
		icon = GFX_focus_TUR_treaty_of_saadabad
		#prerequisite = { focus = }
		mutually_exclusive = { focus = PER_open_the_soviet_border }
		x = 0
		y = 0
		#relative_position_id = 
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			neutrality > 0.8
			NOT = {
				has_war_with = IRQ
				has_war_with = AFG
			}
		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			give_guarantee = IRQ
			give_guarantee = AFG
			add_political_power = 100

			add_resistance_target = {
				id = 421
				amount = 30
				occupied = KUR
				occupier = PER
				days = 365
			}

			add_resistance_target = {
				id = 419
				amount = 30
				occupied = KUR
				occupier = PER
				days = 365
			}
		}
	}

	focus = {
		id = PER_reign_of_reza_sash
		icon = GFX_focus_generic_monarchy_1
		prerequisite = { focus = PER_enforce_middle_eastern_sovreingty }
		#mutually_exclusive = { focus =  }
		x = -2
		y = 1
		relative_position_id = PER_enforce_middle_eastern_sovreingty
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			neutrality > 0.8

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_ideas = reza_sash
		}
	}

	focus = {
		id = PER_the_march_on_tehran
		icon = GFX_focus_eng_concessions_to_the_trade_unions
		prerequisite = { focus = PER_enforce_middle_eastern_sovreingty }
		#mutually_exclusive = { focus =  }
		x = -4
		y = 1
		relative_position_id = PER_enforce_middle_eastern_sovreingty
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_timed_idea = {
				idea = rampant_protests
				days = 1080
			}
			add_popularity = {
				ideology = democratic
				popularity = 0.1
			}
		}
	}

	focus = {
		id = PER_diplomat_to_saudi_arabia
		icon = GFX_goal_generic_improve_relations
		prerequisite = { focus = PER_enforce_middle_eastern_sovreingty }
		#mutually_exclusive = { focus =  }
		x = 2
		y = 1
		relative_position_id = PER_enforce_middle_eastern_sovreingty
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
			OR = {
				SAU = { exists = no }
				has_war_with = SAU
			}
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			give_guarantee = SAU
			add_political_power = 100
			SAU = {
				add_opinion_modifier = {
					target = ROOT
					modifier = small_increase
				}
			}
		}
	}

	focus = {
		id = PER_a_united_army
		icon = GFX_focus_generic_little_entente
		prerequisite = { focus = PER_diplomat_to_saudi_arabia }
		prerequisite = {
			focus = PER_reign_of_reza_sash
			focus = PER_the_march_on_tehran
		}
		#mutually_exclusive = { focus =  }
		x = -2
		y = 1
		relative_position_id = PER_diplomat_to_saudi_arabia
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_ideas = persian_united_army
		}
	}

	focus = {
		id = PER_appease_the_kurds
		icon = GFX_focus_generic_befriend_kurdistan
		prerequisite = {
			focus = PER_reign_of_reza_sash
			focus = PER_the_march_on_tehran
		}
		#mutually_exclusive = { focus =  }
		x = 1
		y = 1
		relative_position_id = PER_the_march_on_tehran
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			419 = {
				add_compliance = 20
			}
			421 = {
				add_compliance = 20
			}
			add_stability = 0.05
		}
	}

	focus = {
		id = PER_the_baghdad_meeting
		icon = GFX_goal_generic_intelligence_exchange
		prerequisite = {
			focus = PER_diplomat_to_saudi_arabia
		}
		#mutually_exclusive = { focus =  }
		x = 1
		y = 1
		relative_position_id = PER_diplomat_to_saudi_arabia
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			SAU = {
				add_opinion_modifier = {
					target = ROOT
					modifier = small_increase
				}
			}
			IRQ = {
				add_opinion_modifier = {
					target = ROOT
					modifier = small_increase
				}
			}
			AFG = {
				add_opinion_modifier = {
					target = ROOT
					modifier = small_increase
				}
			}
		}
	}

	focus = {
		id = PER_formalise_the_treaties
		icon = GFX_goal_generic_dangerous_deal
		prerequisite = {
			focus = PER_the_baghdad_meeting
		}
		prerequisite = {
			focus = PER_the_royal_guard
		}
		#mutually_exclusive = { focus =  }
		x = -1
		y = 2
		relative_position_id = PER_the_baghdad_meeting
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			threat > 0.2
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			set_rule = {
				can_create_factions = yes
			}
			create_faction = "Baghdad Pact"
			if = {
				limit = {
					IRQ = {
						has_opinion = {
							target = ROOT
							value > 30
						}
					}
				}
				add_to_faction = IRQ
			}
			if = {
				limit = {
					SAU = {
						has_opinion = {
							target = ROOT
							value > 30
						}
					}
				}
				add_to_faction = SAU
			}
			if = {
				limit = {
					AFG = {
						has_opinion = {
							target = ROOT
							value > 30
						}
					}
				}
				add_to_faction = AFG
			}
			
		}
	}
	
	focus = {
		id = PER_the_royal_guard
		icon = GFX_focus_SOV_mobilization_plan
		prerequisite = { focus = PER_a_united_army }
		#mutually_exclusive = { focus =  }
		x = -2
		y = 2
		relative_position_id = PER_diplomat_to_saudi_arabia
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			division_template = {
				name = "Royal Guard of Tehran"
				priority = 1
				division_names_group = PER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					cavalry = { x = 0 y = 3 }
		
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
					cavalry = { x = 1 y = 3 }
				}
				support = {
					recon = { x = 0 y = 0 }
				}
				is_locked = yes
			}
			random_owned_controlled_state = {
				prioritize = { 266 }
				limit = { PREV = { has_full_control_of_state = PREV } }
				create_unit = {
					division = "name = \"Reza's Personal Guard Battalion\" division_template = \"Royal Guard of Tehran\" start_experience_factor = 0.9" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Reza's Personal Guard Battalion\" division_template = \"Royal Guard of Tehran\" start_experience_factor = 0.9" 
					owner = PREV
				}
			}
			hidden_effect = {
				421 = { set_demilitarized_zone = yes }
				419 = { set_demilitarized_zone = yes }
			}
		}
	}

	focus = {
		id = PER_a_tactical_alliance
		icon = GFX_goal_generic_major_alliance
		prerequisite = {
			focus = PER_appease_the_kurds
		}
		prerequisite = {
			focus = PER_the_march_on_tehran
		}
		#mutually_exclusive = { focus =  }
		x = -1
		y = 1
		relative_position_id = PER_appease_the_kurds
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			419 = {
				add_compliance = 20
			}
			421 = {
				add_compliance = 20
			}
			add_stability = 0.05
			hidden_effect = {
				add_popularity = {
					ideology = democratic
					popularity = 0.1
				}
				add_popularity = {
					ideology = communism
					popularity = 0.1
				}
				add_popularity = {
					ideology = fascism 
					popularity = 0.05
				}
			}
			
		}
	}

	focus = {
		id = PER_spark_the_flames
		icon = GFX_goal_support_democracy
		prerequisite = {
			focus = PER_a_tactical_alliance
		}
		prerequisite = {
			focus = PER_the_royal_guard
		}
		mutually_exclusive = { focus = PER_long_live_the_ruler }
		x = 1
		y = 1
		relative_position_id = PER_a_tactical_alliance
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			neutrality < 0.6
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {

			remove_ideas = reza_sash
			add_popularity = {
				ideology = neutrality
				popularity = -0.3
			}
			start_civil_war = {
				ruling_party = democratic
				# Original country's ideology changes to communism
				ideology = ROOT
				# Breakaway gets old ideology of ROOT
				size = 0.5
				states = {
					416 410 414 412
				}

				keep_political_leader = yes
				keep_political_party_members = yes
			}
			division_template = {
				name = "People's Militia"
				priority = 1
				division_names_group = PER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
		
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
				}
				support = {
				}
			}
			random_owned_controlled_state = {
				limit = { PREV = { has_full_control_of_state = PREV } }
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
			}
			random_owned_controlled_state = {
				limit = { PREV = { has_full_control_of_state = PREV } }
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
			}
			random_owned_controlled_state = {
				limit = { PREV = { has_full_control_of_state = PREV } }
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
					owner = PREV
				}
			}
			if = {
				limit = {
					KUR = { exists = no }
				}
				release = KUR
				set_autonomy = { target = KUR autonomy_state = autonomy_puppet }
				else = {
					KUR = {
						transfer_state = 421
						transfer_state = 419
					}
				}
			}
			
		}
	}

	focus = {
		id = PER_long_live_the_ruler
		icon = GFX_goal_generic_defence
		prerequisite = { focus = PER_the_royal_guard }
		mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_the_royal_guard
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			has_idea = reza_sash
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			if = {
				limit = { has_idea = rampant_protests }
				remove_ideas = rampant_protests
			}
			swap_ideas = {
				remove_idea = reza_sash
				add_idea = reza_sash_2
			}
			hidden_effect = {
				add_state_core = 421
				add_state_core = 419
				421 = { set_demilitarized_zone = no }
				419 = { set_demilitarized_zone = no }
				if = {
					limit = { not  ={ has_completed_focus = PER_appease_the_kurds } }
					if = {
						limit = { KUR = { exists = no } }
						country_event = persia.1
						else = { KUR = {
							transfer_state = 421
							transfer_state = 419
						} }
					}
				}
			}
		}
	}

	focus = {
		id = PER_the_kurdistan_problem
		icon = GFX_focus_generic_attack_kurdistan
		prerequisite = { focus = PER_long_live_the_ruler }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_long_live_the_ruler
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			kur = {
				controls_state = 421
				controls_state = 419
			}
		}
		
		bypass = {
			KUR = { exists = no }
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = KUR
			}
		}
	}

	focus = {
		id = PER_iraqi_protectorate
		icon = GFX_focus_TUR_support_the_golden_square
		prerequisite = { focus = PER_persian_ambitions }
		prerequisite = {
			focus = PER_formalise_the_treaties
		}
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 2
		y = 1
		relative_position_id = PER_persian_ambitions
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			IRQ = { country_event = persia.2 }
		}
	}

	
	focus = {
		id = PER_constitutional_reforms
		icon = GFX_focus_generic_improve_the_administration
		prerequisite = { focus = PER_spark_the_flames }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = -1
		y = 1
		relative_position_id = PER_spark_the_flames
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			has_civil_war = no
			has_government = democratic
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_political_power = 100
			add_stability = 0.1
		}
	}

	focus = {
		id = PER_the_right_to_education
		icon = GFX_goal_generic_scientific_exchange
		prerequisite = { focus = PER_constitutional_reforms }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_constitutional_reforms
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = PER_the_right_to_work
		icon = GFX_goal_generic_construction
		prerequisite = { focus = PER_the_right_to_education }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_the_right_to_education
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_the_great_armory
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = PER_spark_the_flames focus = PER_long_live_the_ruler }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 1
		y = 1
		relative_position_id = PER_spark_the_flames
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			has_civil_war = no
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_enter_the_modern_era
		icon = GFX_goal_generic_construct_military
		prerequisite = { focus = PER_the_great_armory }
		prerequisite = {
			focus = PER_the_right_to_education
		}

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 2
		relative_position_id = PER_the_great_armory
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			add_tech_bonus = {
				name = JAP_armored_divisions
				bonus = 1.0
				uses = 2
				category = armor	
			}
			army_experience = 10
		}
	}

	focus = {
		id = PER_persian_ambitions
		icon = GFX_focus_PER_iran
		prerequisite = { focus = PER_long_live_the_ruler }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 1
		y = 2
		relative_position_id = PER_long_live_the_ruler
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			set_cosmetic_tag = PER_UNIFIED
			add_war_support = 0.1
			every_state = {
				limit = {
					or = {
						is_core_of = IRQ
						is_core_of = AFG
					}
				}
				add_claim_by = PER
			}
		}
	}

	focus = {
		id = PER_liberate_the_kurds
		icon = GFX_focus_generic_befriend_kurdistan
		prerequisite = { focus = PER_the_kurdistan_problem }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = -1
		y = 1
		relative_position_id = PER_the_kurdistan_problem
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			has_completed_focus = PER_appease_the_kurds
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_war_support = 0.1
			add_stability = -0.1
			every_state = {
				limit = {
					or = {
						is_core_of = KUR
					}
				}
				add_core_of = PER
			}
			create_wargoal = {
				type = puppet_wargoal_focus
				target = TUR
			}
		}
	}

	focus = {
		id = PER_iraqi_integration
		icon = GFX_goal_generic_air_doctrine
		prerequisite = { focus = PER_iraqi_protectorate }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_iraqi_protectorate
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			annex_country = {
				target = IRQ
				transfer_troops = yes
			}
			every_state = {
				limit = {
					or = {
						is_core_of = IRQ
					}
				}
				add_core_of = PER
			}
		}
	}

	#### Anti-sovet path

	focus = {
		id = PER_the_true_enemy
		icon = GFX_focus_ger_strike_at_the_source
		prerequisite = { focus = PER_the_baghdad_meeting }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 1
		y = 1
		relative_position_id = PER_the_baghdad_meeting
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			SOV = {
				has_government = communism
			}
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_opinion_modifier = {
				target = SOV
				modifier = small_decrease
			}
			swap_ideas = {
				remove_idea = fear_of_commies
				add_idea = fear_of_commies2
			}
		}
	}

	focus = {
		id = PER_anti_russian_army
		icon = GFX_focus_ger_bulwark_against_bolshevism
		prerequisite = { focus = PER_the_true_enemy }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_the_true_enemy
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			SOV = {
				has_government = communism
			}
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			division_template = {
				name = "Great Anti-Bolshevik Army"
				priority = 1
				division_names_group = PER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					infantry = { x = 0 y = 3 }
					infantry = { x = 0 y = 4 }
		
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
					infantry = { x = 1 y = 3 }

					artillery_brigade = { x = 2 y = 0  }
					artillery_brigade = { x = 2 y = 1  }
					artillery_brigade = { x = 2 y = 2  }
				}
				support = {
					recon = { x = 0 y = 0 }
				}
				is_locked = no
			}
			random_owned_controlled_state = {
				prioritize = { 419 }
				limit = { PREV = { has_full_control_of_state = PREV } }
				create_unit = {
					division = "name = \"11th Vipers\" division_template = \"Great Anti-Bolshevik Army\" start_experience_factor = 0.6" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"8th Shock Army\" division_template = \"Great Anti-Bolshevik Army\" start_experience_factor = 0.6" 
					owner = PREV
				}
			}
			swap_ideas = {
				remove_idea = fear_of_commies2
				add_idea = fear_of_commies3
			}
		}
	}

	focus = {
		id = PER_fortify_the_western_border
		icon = GFX_goal_generic_defence
		prerequisite = { focus = PER_the_true_enemy focus = PER_the_eastern_alternative }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 2
		y = 1
		relative_position_id = PER_the_true_enemy
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			SOV = {
				has_government = communism
			}
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			if = {
				limit = { controls_state = 419 }
				419 = {
					add_building_construction = {
						type = bunker
						level = 3
						instant_build = yes
						province = 4755
					}
					add_building_construction = {
						type = bunker
						level = 3
						instant_build = yes
						province = 4825
					}
					add_building_construction = {
						type = bunker
						level = 3
						instant_build = yes
						province = 1636
					}
				}
			}
			if = {
				limit = { controls_state = 420 }
				420 = {
					add_building_construction = {
						type = bunker
						level = 3
						instant_build = yes
						province = 10454
					}
					add_building_construction = {
						type = bunker
						level = 3
						instant_build = yes
						province = 4901
					}
				}
			}

		}
	}

	focus = {
		id = PER_reinforce_the_west
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = PER_anti_russian_army focus = PER_fortify_the_western_border }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0 
		y = 1
		relative_position_id = PER_anti_russian_army
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			SOV = {
				has_government = communism
			}
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			build_railway = {
				level = 2
				build_only_on_allied = yes
				controller_priority = {
					base = 1
					modifier = {
						tag = PER
						add = 2
					}
				}
				fallback = yes
				path = { 266 420 419 }
				start_state = 266
				target_state = 419
			}
			
		}
	}

	focus = {
		id = PER_reinforce_the_east
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = PER_anti_russian_army focus = PER_fortify_the_western_border }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 2
		y = 1
		relative_position_id = PER_anti_russian_army
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			SOV = {
				has_government = communism
			}
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			build_railway = {
				level = 2
				build_only_on_allied = yes
				controller_priority = {
					base = 1
					modifier = {
						tag = PER
						add = 2
					}
				}
				fallback = yes
				path = { 266 418 416 }
				start_state = 266
				target_state = 416
			}
			
		}
	}

	focus = {
		id = PER_reinforce_the_centre
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = PER_reinforce_the_west }
		prerequisite = { focus = PER_reinforce_the_east }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 1
		y = 2
		relative_position_id = PER_anti_russian_army
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			SOV = {
				has_government = communism
			}
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			build_railway = {
				level = 2
				build_only_on_allied = yes
				controller_priority = {
					base = 1
					modifier = {
						tag = PER
						add = 2
					}
				}
				fallback = yes
				path = { 266 417 413 }
				start_state = 266
				target_state = 413
			}
			
		}
	}

	########## Communism

	focus = {
		id = PER_open_the_soviet_border
		icon = GFX_focus_ger_great_red_menace
		#prerequisite = { focus = }
		mutually_exclusive = { focus = PER_enforce_middle_eastern_sovreingty }
		x = 12
		y = 0
		#relative_position_id = 
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			SOV = { has_government = communism }
		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_political_power = 100
			swap_ideas = {
				remove_idea = fear_of_commies
				add_idea = fear_of_commies_not
			}
		}
	}

	focus = {
		id = PER_it_happened_here
		icon = GFX_focus_PER_it_happened_here
		prerequisite = { focus = PER_open_the_soviet_border }
		#mutually_exclusive = { focus = PER_enforce_middle_eastern_sovreingty }
		x = 0
		y = 1
		relative_position_id = PER_open_the_soviet_border
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			neutrality < 0.68
		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			
			add_popularity = {
				ideology = communism
				popularity = 0.3
			}
			start_civil_war = {
				ruling_party = communism
				# Original country's ideology changes to communism
				ideology = ROOT
				# Breakaway gets old ideology of ROOT
				size = 0.5
				states = {
					416 410 414 412
				}

				keep_political_leader = yes
				keep_political_party_members = yes
			}
			division_template = {
				name = "People's Militia"
				priority = 1
				division_names_group = PER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
		
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
				}
				support = {
				}
			}
			hidden_effect = {
				random_owned_controlled_state = {
					limit = { PREV = { has_full_control_of_state = PREV } }
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
				}
				random_owned_controlled_state = {
					limit = { PREV = { has_full_control_of_state = PREV } }
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
				}
				random_owned_controlled_state = {
					limit = { PREV = { has_full_control_of_state = PREV } }
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
					create_unit = {
						division = "name = \"Uprising Militia\" division_template = \"People's Militia\" start_experience_factor = 0.3" 
						owner = PREV
					}
				}
			}
			
			
		}
	}

	focus = {
		id = PER_accept_overlordship
		icon = GFX_focus_PER_soviet_subjucation
		prerequisite = { focus = PER_it_happened_here }
		mutually_exclusive = { focus = PER_independance }
		x = 2
		y = 1
		relative_position_id = PER_it_happened_here
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			has_civil_war = no
			SOV = {
				exists = yes
				has_government = communism
			}
		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			SOV = {
				set_autonomy = {
					target = ROOT
					autonomy_state = autonomy_dominion
				}
			}
		}

	}

	focus = {
		id = PER_independance
		icon = GFX_focus_generic_join_comintern
		prerequisite = { focus = PER_it_happened_here }
		mutually_exclusive = { focus = PER_accept_overlordship }
		x = -2
		y = 1
		relative_position_id = PER_it_happened_here
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			has_civil_war = no
		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			swap_ideas = {
				remove_idea = fear_of_commies_not
				add_idea = fear_of_commies_not1
			}
		}

	}

	focus = {
		id = PER_the_eastern_alternative
		icon = GFX_focus_PER_eastern_alternative
		prerequisite = { focus = PER_independance }
		x = -3
		y = 1
		relative_position_id = PER_independance
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			swap_ideas = {
				remove_idea = fear_of_commies_not1
				add_idea = fear_of_commies_not2
			}
		}

	}

	focus = {
		id = PER_hang_the_monarchy
		icon = GFX_goal_tfv_burn_the_royal_portraits
		prerequisite = { focus = PER_independance focus = PER_accept_overlordship }
		x = 2
		y = 1
		relative_position_id = PER_independance
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_stability = -0.05
			add_popularity = {
				ideology = neutrality
				popularity = -0.1
			}
		}

	}

	focus = {
		id = PER_agrarian_reform
		icon = GFX_goal_generic_construction
		prerequisite = { focus = PER_hang_the_monarchy }
		x = 0
		y = 1
		relative_position_id = PER_hang_the_monarchy
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_timed_idea = {
				idea = agrarian_reform_persia
				days = 365
			}
		}

	}

	focus = {
		id = PER_nationalise_oil_indsutry
		icon = GFX_goal_generic_oil_refinery
		prerequisite = { focus = PER_agrarian_reform }
		x = 0
		y = 1
		relative_position_id = PER_agrarian_reform
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			random_owned_controlled_state = {
				prioritize = {
					418 411
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				add_resource = {
					type = oil
					amount = 12
				}
			}
		}

	}

	focus = {
		id = PER_reform_the_militias
		icon = GFX_focus_SOV_mobilization_plan
		prerequisite = { focus = PER_independance }
		x = 0
		y = 1
		relative_position_id = PER_independance
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			army_experience = 30
			custom_effect_tooltip = PER_reform_the_militias_tt
			division_template = {
				name = "Iranian Communist Authority Armed Forces"
				priority = 1
				division_names_group = PER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					infantry = { x = 0 y = 3 }
					infantry = { x = 0 y = 4 }
		
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
					infantry = { x = 1 y = 3 }

					artillery_brigade = { x = 2 y = 0  }
					artillery_brigade = { x = 2 y = 1  }
					artillery_brigade = { x = 2 y = 2  }
				}
				support = {
					recon = { x = 0 y = 0 }
				}
				is_locked = no
			}
		}

	}

	focus = {
		id = PER_reach_out_to_communists
		icon = GFX_focus_PER_reach_out_to_communists
		prerequisite = { focus = PER_the_eastern_alternative }
		prerequisite = {
			focus = PER_reform_the_militias
		}
		x = 1
		y = 1
		relative_position_id = PER_the_eastern_alternative
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			every_other_country = {
				limit = {  
					capital_scope = { is_on_continent = middle_east }
				}
				add_popularity = {
					ideology = communism
					popularity = 0.1
				}
				add_timed_idea = {
					idea = communist_influence
					days = 720
				}
			}
		}

	}

	focus = {
		id = PER_open_universites
		icon = GFX_goal_generic_scientific_exchange
		prerequisite = { focus = PER_nationalise_oil_indsutry }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_nationalise_oil_indsutry
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = PER_persian_socialist_empire
		icon = GFX_focus_PER_iran
		prerequisite = { focus = PER_reach_out_to_communists }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_reach_out_to_communists
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			any_other_country = {  
				capital_scope = { is_on_continent = middle_east }
				not = { has_government = communism }
				communism > 0.4
			}	
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			every_other_country = {
				limit = {  
					capital_scope = { is_on_continent = middle_east }
					not = { has_government = communism }
					communism > 0.4
				}
				PER = {
					set_autonomy = {
						target = PREV
						autonomy_state = autonomy_dominion
					}
				}
			}
		}
	}

	focus = {
		id = PER_liberate_egypt
		icon = GFX_focus_eng_decolonization
		prerequisite = { focus = PER_persian_socialist_empire }
		prerequisite = { focus = PER_mobilise_west }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 1
		y = 1
		relative_position_id = PER_persian_socialist_empire
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			any_state = { 
				limit = { is_core_of = EGY }
				NOT = { owner = EGY }
			}
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			every_other_country = {
				limit = {  
					NOT = { original_tag = EGY } 
					any_owned_state = { is_core_of = EGY }
				}
				PER = {
					create_wargoal = {
						type = puppet_wargoal_focus
						target = PREV
					}
				}
			}
			every_state = { 
				limit = {
					is_core_of = EGY
				}
				add_core_of = ROOT 
			}
		}
	}

	focus = {
		id = PER_the_middle_eastern_commune
		icon = GFX_focus_PER_the_middle_eastern_commune
		prerequisite = { focus = PER_liberate_egypt focus = PER_independant_ssr }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_open_universites
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			controls_state = 907
			controls_state = 49
			controls_state = 454
			controls_state = 267
			controls_state = 291
			controls_state = 266
			controls_state = 856
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			set_cosmetic_tag = PER_unified
			every_state = { 
				limit = {
					is_on_continent = middle_east
				}
				add_core_of = ROOT 
			}
		}
	}

	focus = {
		id = PER_prioritise_weapons_production
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = PER_reform_the_militias }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_reform_the_militias
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_mobilise_west
		icon = GFX_focus_generic_attack_turkey
		prerequisite = { focus = PER_prioritise_weapons_production }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_prioritise_weapons_production
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			every_other_country = {
				limit = {  
					NOT = { 
						original_tag = KUR 
						is_puppet_of = ROOT
					} 
					any_owned_state = { is_core_of = KUR }
				}
				PER = {
					create_wargoal = {
						type = puppet_wargoal_focus
						target = PREV
					}
				}
			}
		}
	}

	focus = {
		id = PER_soviet_investments
		icon = GFX_focus_SOV_organize_wreckers
		prerequisite = { focus = PER_accept_overlordship }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 2
		y = 1
		relative_position_id = PER_accept_overlordship
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 266 }
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				prioritize = { 266 }
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_soviet_armies
		icon = GFX_focus_SOV_mobilization_plan
		prerequisite = { focus = PER_accept_overlordship }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_accept_overlordship
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			army_experience = 15
			custom_effect_tooltip = PER_reform_the_militias_tt
			division_template = {
				name = "Soviet Divisions"
				priority = 1
				division_names_group = PER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
					infantry = { x = 0 y = 3 }
					infantry = { x = 0 y = 4 }
		
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
					infantry = { x = 1 y = 3 }

					artillery_brigade = { x = 2 y = 0  }
					artillery_brigade = { x = 2 y = 1  }
					artillery_brigade = { x = 2 y = 2  }
				}
				support = {
					recon = { x = 0 y = 0 }
				}
				is_locked = no
			}
			random_owned_controlled_state = {
				prioritize = { 420 }
				limit = { PREV = { has_full_control_of_state = PREV } }
				create_unit = {
					division = "name = \"1st Caucasus Infantry Division\" division_template = \"Soviet Divisions\" start_experience_factor = 0.3" 
					owner = PREV
				}
				create_unit = {
					division = "name = \"Azerbaijan Infantry Division\" division_template = \"Soviet Divisions\" start_experience_factor = 0.3" 
					owner = PREV
				}
			}
		}
	}


	focus = {
		id = PER_georgian_rail_line
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = PER_soviet_investments }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_soviet_investments
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			OR = {
				is_puppet_of = SOV
				is_in_faction_with = SOV
			}
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			build_railway = {
				level = 2
				build_only_on_allied = yes
				controller_priority = {
					base = 1
					modifier = {
						tag = PER
						add = 2
					}
				}
				fallback = yes
				path = { 266 420 229 231 826 }
				start_state = 266
				target_state = 826
			}
		}
	}

	focus = {
		id = PER_armoured_technology
		icon = GFX_focus_SOV_the_glory_of_the_red_army_communism
		prerequisite = { focus = PER_soviet_armies }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_soviet_armies
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.0
				uses = 2
				category = armor
			}
		}
	}

	focus = {
		id = PER_pressure_for_kurdistan
		icon = GFX_focus_generic_befriend_kurdistan
		prerequisite = { focus = PER_armoured_technology }
		prerequisite = { focus = PER_georgian_rail_line }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 1
		y = 1
		relative_position_id = PER_armoured_technology
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			every_other_country = {
				limit = {  
					NOT = { original_tag = KUR } 
					NOT = { is_in_faction_with = PER }
					any_owned_state = { is_core_of = KUR }
				}
				PER = {
					create_wargoal = {
						type = puppet_wargoal_focus
						target = PREV
					}
				}
			}
			every_state = { 
				limit = {
					is_core_of = KUR
				}
				add_claim_by = ROOT 
			}
		}
	}

	focus = {
		id = PER_independant_ssr
		icon = GFX_focus_SOV_the_supreme_soviet
		prerequisite = { focus = PER_pressure_for_kurdistan }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_pressure_for_kurdistan
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			SOV = {
				set_autonomy = {
					target = ROOT
					autonomy_state = autonomy_free
				}
			}
			add_ideas = PER_the_independant_ssr
		}
	}

	focus = {
		id = PER_pax_britannica_no_more
		icon = GFX_focus_eng_move_to_secure_the_dominions
		prerequisite = { focus = PER_soviet_investments }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 2
		y = 1
		relative_position_id = PER_soviet_investments
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			ENG = {
				exists = yes
				not = { has_government = communism }
			}
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_opinion_modifier = {
				target = ENG
				modifier = small_decrease
			}
			add_ideas = anti_imperialism
		}
	}

	########## Industry

	focus = {
		id = PER_start_the_industrialisation
		icon = GFX_focus_generic_industry_1
		#prerequisite = { focus = }
		#mutually_exclusive = { focus =  }
		x = 22
		y = 0
		#relative_position_id = 
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_resource = {
				type = steel
				amount = 4
				state = 266
			}
			add_resource = {
				type = chromium
				amount = 7
				state = 266
			}
			add_resource = {
				type = aluminium
				amount = 2
				state = 266
			}

			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_replace_the_horses
		icon = GFX_goal_generic_army_motorized
		prerequisite = { focus = PER_start_the_industrialisation }
		#mutually_exclusive = { focus =  }
		x = -1
		y = 1
		relative_position_id = PER_start_the_industrialisation
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.2
				uses = 1
				category = motorized_equipment
			}
			army_experience = 20
		}
	}

	focus = {
		id = PER_start_the_war_industry
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = PER_start_the_industrialisation }
		#mutually_exclusive = { focus =  }
		x = 1
		y = 1
		relative_position_id = PER_start_the_industrialisation
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_adapt_the_engine
		icon = GFX_goal_generic_army_tanks
		prerequisite = { focus = PER_replace_the_horses }
		#mutually_exclusive = { focus =  }
		x = -1
		y = 1
		relative_position_id = PER_replace_the_horses
	
		cost = 5
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.2
				uses = 1
				category = armor
			}
			army_experience = 10
		}
	}

	focus = {
		id = PER_nationalise_the_arms_industry
		icon = GFX_goal_generic_production2
		prerequisite = { focus = PER_start_the_war_industry }
		#mutually_exclusive = { focus =  }
		x = 1
		y = 1
		relative_position_id = PER_start_the_war_industry
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			add_resource = {
				type = steel
				amount = 8
				state = 266
			}
			add_popularity = {
				ideology = communism
				popularity = 0.05
			}
		}
	}

	focus = {
		id = PER_university_of_tehran
		icon = GFX_focus_research
		prerequisite = { focus = PER_start_the_war_industry focus = PER_replace_the_horses }
		#mutually_exclusive = { focus =  }
		x = -1
		y = 1
		relative_position_id = PER_start_the_war_industry
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_research_slot = 1
		}
	}

	focus = {
		id = PER_phase_2
		icon = GFX_focus_generic_industry_2
		prerequisite = { focus = PER_university_of_tehran }
		#mutually_exclusive = { focus =  }
		x = 0
		y = 1
		relative_position_id = PER_university_of_tehran
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_resource = {
				type = oil
				amount = 9
				state = 411
			}
			add_resource = {
				type = rubber
				amount = 3
				state = 411
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_railway_1
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = PER_phase_2 }
		#mutually_exclusive = { focus =  }
		x = 0
		y = 1
		relative_position_id = PER_phase_2
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			build_railway = {
				level = 2
				build_only_on_allied = yes
				controller_priority = {
					base = 1
					modifier = {
						tag = PER
						add = 2
					}
				}
				fallback = yes
				path = { 266 418 414 410 }
				start_state = 266
				target_state = 410
			}
		}
	}

	focus = {
		id = PER_railway_2
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = PER_phase_2 }
		#mutually_exclusive = { focus =  }
		x = -2
		y = 1
		relative_position_id = PER_phase_2
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			build_railway = {
				level = 2
				build_only_on_allied = yes
				controller_priority = {
					base = 1
					modifier = {
						tag = PER
						add = 2
					}
				}
				fallback = yes
				path = { 266 420 417 421 413  }
				start_state = 266
				target_state = 413
			}
		}
	}

	focus = {
		id = PER_phase_3
		icon = GFX_focus_generic_industry_3
		prerequisite = { focus = PER_railway_2 }
		prerequisite = { focus = PER_railway_1 }
		#mutually_exclusive = { focus =  }
		x = 2
		y = 1
		relative_position_id = PER_railway_2
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_resource = {
				type = tungsten
				amount = 12
				state = 410
			}
			add_resource = {
				type = rubber
				amount = 10
				state = 411
			}
			build_railway = {
				level = 2
				build_only_on_allied = yes
				controller_priority = {
					base = 1
					modifier = {
						tag = PER
						add = 2
					}
				}
				fallback = yes
				path = { 413 412 410  }
				start_state = 413
				target_state = 410
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_naval_armament
		icon = GFX_goal_generic_construct_naval_dockyard
		prerequisite = { focus = PER_phase_2 }

		#mutually_exclusive = { focus =  }
		x = 2
		y = 1
		relative_position_id = PER_phase_2
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
			custom_trigger_tooltip =  {
				tooltip = naval_effort_tt
				NOT = {
					any_owned_state = {
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
				}
			}
		}

		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = ENG_naval_rearmament_focus_1dockyard }
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}

		completion_reward = {
			navy_experience = 50
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}

			}
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}

			}
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = PER_finalize_the_plan
		icon = GFX_focus_SOV_organize_wreckers
		prerequisite = { focus = PER_phase_3 }
		#mutually_exclusive = { focus =  }
		x = 0
		y = 1
		relative_position_id = PER_phase_3
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {
	
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	############   PATCH STUFF

	focus = {
		id = PER_oil_defense
		icon = GFX_goal_generic_oil_refinery
		prerequisite = { focus = PER_persian_ambitions }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_persian_ambitions
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			add_resource = {
				type = oil
				amount = 13
				state = 411
			}
			add_opinion_modifier = {
				target = ENG
				modifier = small_decrease
			}
			add_ideas = anti_imperialism
		}
	}

	focus = {
		id = PER_secure_the_east
		icon = GFX_focus_generic_military_dictatorship
		prerequisite = { focus = PER_oil_defense }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = -2
		y = 1
		relative_position_id = PER_oil_defense
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			AFG = exists
			NOT = { is_in_faction_with = AFG }
		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = AFG
			}
		}
	}

	focus = {
		id = PER_closer_ties_to_germany
		icon = GFX_focus_chi_mission_to_germany
		prerequisite = { focus = PER_oil_defense }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_oil_defense
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			NOT = { has_war_with = GER }
			is_subject = no
			is_in_faction = no
			NOT = {
				any_other_country = {
					is_in_faction_with = GER
					has_war_with = HUN	
				}
			}
			GER = {
				is_faction_leader = yes
				has_government = fascism
				is_subject = no
			}
		}
		
		bypass = {
			AND = { 
				is_in_faction_with = GER
				GER = {
					is_faction_leader = yes
					OR = { 
						has_government = fascism
						has_government = neutrality
					}
				}
			} 
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			if = {
				limit = {
					GER = {
						exists = yes
						has_capitulated = no
						OR = {
							has_government = fascism
							has_government = neutrality
						}
						is_faction_leader = yes
					}
				}
				GER = { country_event = generic.2 }
			}
			else = {
				get_best_alliance_match_fascism_effect = yes
				var:best_leader = {
					country_event = generic.2
				}
			}
		}
	}

	focus = {
		id = PER_afghan_integration
		icon = GFX_goal_generic_air_doctrine
		prerequisite = { focus = PER_secure_the_east }
		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = 0
		y = 1
		relative_position_id = PER_secure_the_east
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {

		}
		
		bypass = {

		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			every_state = {
				limit = {
					or = {
						is_core_of = AFG
					}
				}
				add_core_of = PER
			}
		}
	}

	focus = {
		id = PER_appeal_to_britain
		icon = GFX_focus_chi_british_cooperation
		prerequisite = { focus = PER_constitutional_reforms }

		#mutually_exclusive = { focus = PER_spark_the_flames }
		x = -2
		y = 1
		relative_position_id = PER_constitutional_reforms
	
		cost = 10
	
		ai_will_do = {
			factor = 1
		}
	
		available = {
			any_other_country = {
				NOT = { has_war_with = ROOT }
				is_faction_leader = yes
				is_major = yes
				has_government = democratic
			}
			
			NOT = {
				any_other_country = {
					is_in_faction_with = ENG
					has_war_with = ROOT
				}
			}
			is_in_faction = no
		}
		
		bypass = {
			OR = {
				is_in_faction_with = ENG
				AND = {
					is_in_faction = yes
					any_other_country = {
						is_faction_leader = yes
						is_in_faction_with = ROOT
						has_government = democratic
					}
				}
			}
		}
	
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
	
		complete_tooltip = {
	
		}
	
		completion_reward = {
			if = {
				limit = { 
					ENG = {
						is_faction_leader = yes
						has_government = democratic
						not = { has_war_with = ROOT }
					}
				}
				ENG = { country_event = generic.2 }
			}
			else = {
				get_best_alliance_match_democratic_effect = yes
				var:best_leader = {
					country_event = generic.2
				}
			}
		}
	}

}