ideas = {
	country = {

		BEL_war_fatigue = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = chi_army_corruption

			modifier = { 
				war_support_factor = -0.1
				conscription_factor = -0.15
			}
		}

		BEL_war_damage = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = FRA_factory_strikes

			modifier = { 
				industrial_capacity_dockyard = -0.15
				industrial_capacity_factory = -0.15
				production_speed_buildings_factor = -0.15
			}
		}


		BEL_peaceful_neutrality_idea = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_manpower_bonus

			modifier = { 
				ai_focus_defense_factor = 0.5
				ai_focus_peaceful_factor = 1
				production_speed_buildings_factor = 0.2
				consumer_goods_factor = -0.1
			}
		}

		benelux_defensive_pact = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_manpower_bonus

			modifier = { 
				army_defence_factor = 0.1
			}
		}

		benelux_trade_agreement = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_manpower_bonus

			modifier = { 
				consumer_goods_factor = -0.25
			}
		}

		BEL_united_armies_idea = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_manpower_bonus

			modifier = { 
				army_defence_factor = 0.1
				army_attack_factor = 0.1
			}
		}

		belgian_nationalism = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_manpower_bonus

			modifier = { 
				war_support_factor = 0.1
				army_morale_factor = 0.1
				army_org_factor = 0.1
			}
		}

		BEL_war_damage2 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = FRA_factory_strikes

			modifier = { 
				industrial_capacity_dockyard = -0.1
				industrial_capacity_factory = -0.1
				production_speed_buildings_factor = -0.1
			}
		}

		vanbreda_international = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_build_infrastructure

			modifier = { 
				attrition = -0.08
			}
		}

		BEL_war_damage3 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = FRA_factory_strikes

			modifier = { 
				industrial_capacity_dockyard = -0.05
				industrial_capacity_factory = -0.05
				production_speed_buildings_factor = -0.05
			}
		}

		BEL_war_economy = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_good_reds_bonus

			modifier = { 
				industrial_capacity_factory = 0.1
				production_speed_arms_factory_factor  = 0.2
			}
		}

		BEL_fort_prep = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = { 
				production_speed_bunker_factor = 0.45
			}
		}

		anti_fascist_army_belgium = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = { 
				fascism_drift = -0.01
				army_morale_factor = 0.3
				army_org_factor = 0.3
			}
		}

		war_planning_belgium = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = { 
				max_planning_factor = 0.5
				max_dig_in_factor = 0.2
			}
		}

		belgium_kill_it_all = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = { 
				army_core_attack_factor = 0.4
				army_core_defence_factor = 0.4
			}
		}

		belgium_change = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = { 
				democratic_drift = -0.05
			}
		}

		belgium_change2 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = { 
				democratic_drift = -0.05
				communism_drift = -0.03
			}
		}

		belgium_change3 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = { 
				fascism_drift = 0.05
				stability_weekly = 0.01
				war_support_factor = 0.05
			}
		}

		fear_mongering = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = { 
				stability_factor = -0.05
				war_support_factor = 0.05
			}
		}

		belgian_unity = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus

			modifier = { 
				stability_factor = 0.05
				war_support_factor = -0.05
				industrial_capacity_factory = 0.2
			}
		}

	}
	# MILITARY

	tank_manufacturer = { 
		
		designer = yes
		
		renault_bel = {
			picture = renault

			
			allowed = {
				original_tag = BEL
			}
			
			research_bonus = {
				armor = 0.15
			}
			
			traits = { fast_tank_manufacturer }
			
			modifier = {
				# Renault FT
			}
		}

		vickers_armstrong_bel = {
			picture = generic_tank_manufacturer_2
		
			
			allowed = {
				original_tag = BEL
			}
			
			research_bonus = {
				armor = 0.15
			}
			
			traits = { medium_tank_manufacturer }
			
			modifier = {
				
			}
		}
	}

	aircraft_manufacturer = {
	
		designer = yes
		
		avions_fairey = {
			picture = generic_air_manufacturer_2

			
			allowed = {
				original_tag = BEL
			}
			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { light_aircraft_manufacturer }
			
			equipment_bonus = {
				# Tipsy B, firefly, fairey fox
			}
			
			ai_will_do = {
				factor = 1
			}
		}

		renard = {
			picture = generic_air_manufacturer_2

			
			allowed = {
				original_tag = BEL
			}
			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { medium_aircraft_manufacturer }
			
			equipment_bonus = {
				# Tipsy B, firefly, fairey fox
			}
			
			ai_will_do = {
				factor = 1
			}
		}
	}
	
	naval_manufacturer = { 
		
		designer = yes
		
		cockerill = { 
			picture = generic_naval_manufacturer_1

			
			allowed = {
				original_tag = BEL
			}
			
			research_bonus = {
				naval_equipment = 0.15
			}
						
			traits = { naval_manufacturer }
		}
	}

	materiel_manufacturer = {
		
		designer = yes
		
		fn_herstol = {
			
			picture = generic_infantry_equipment_manufacturer_2

			
			allowed = {
				original_tag = BEL
			}
			
			research_bonus = {
				infantry_weapons = 0.15
			}
			
			
			traits = { infantry_equipment_manufacturer }
		}
	}
}