ability = {
	empty_ability = {
		name = ""
		desc = ""
		icon = GFX_empty_ability
		
		type = army_leader
		
		allowed = {
		}
		
		ai_will_do = {
			factor = 0
		}
	}
	dismissal_leader = {
		name = dismissal_leader
		desc = dismissal_leader_desc
		icon = GFX_ability_dismissal_leader
		
		type = army_leader
	
		allowed = {
		}
		one_time_effect = {
			if = {
				limit = {
					OWNER = { has_political_power > 25.00 }
				}
				ROOT = {
					retire = yes
				}
				custom_effect_tooltip = n4_tt
				OWNER = {
					add_political_power = -25
					if = {
						limit = { ROOT = { is_field_marshal = yes } }
						add_stability = -0.05
						add_to_variable = { dismissal_field_marshal = 1 }
						else = {
							add_stability = -0.01
							add_to_variable = { dismissal_corp_leader = 1 }
						}
					}
					custom_effect_tooltip = dismissal_leader_tt
				}
			}
			else = {
				custom_effect_tooltip = dismissal_leader_tt2
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
}