add_namespace = nf_dramatae_history
add_namespace = nf_dramatae_visitors
add_namespace = nf_dramatae_troupe
add_namespace = nf_dramatae_act
add_namespace = nf_dramatae_act3
add_namespace = nf_dramatae_key
add_namespace = nf_dramatae_leader
add_namespace = nf_dramatae_rk
add_namespace = nf_dramatae_bos
add_namespace = nf_dramatae_masquerade
add_namespace = nf_dramatae_key2
add_namespace = nf_dramatae_key3
add_namespace = nf_dramatae_key4
add_namespace = nf_dramatae_republic
add_namespace = nf_dramatae_family
add_namespace = nf_dramatae_alone
add_namespace = nf_dramatae_metis
add_namespace = nf_dramatae_rose
add_namespace = nf_dramatae_honor
add_namespace = nf_dramatae_flawed
add_namespace = nf_dramatae_data
add_namespace = nf_dramatae_Lemegeton
add_namespace = nf_dramatae_monsters
add_namespace = nf_dramatae_end
add_namespace = nf_dramatae_war
add_namespace = nf_dramatae_urania
add_namespace = nf_dramatae_message
add_namespace = nf_dramatae_bunker
add_namespace = nf_dramatae_log
add_namespace = nf_dramatae_girl
add_namespace = nf_dramatae_conclusion


#What Was
country_event = {
	id = nf_dramatae_history.1
	title = nf_dramatae_history.1.t
	desc = nf_dramatae_history.1.d
	picture = GFX_event_the_challenge

	is_triggered_only = yes

	option = {
		name = nf_dramatae_history.1.a
	    add_equipment_to_stockpile = {
			type = ballistic_equipment_2
			amount = 200
			producer = USA
		}
		1092 = {
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = arms_factory
				level = 3
			}
		}
	}
	option = {
		name = nf_dramatae_history.1.b
		1092 = {
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = industrial_complex
				level = 2
			}
			add_resource = {
				type = circuitry
				amount = 5
			}
		}
	}
}
#They came wearing masks
country_event = {
	id = nf_dramatae_history.2
	title = nf_dramatae_history.2.t
	desc = nf_dramatae_history.2.d
	picture = GFX_event_mask_history

	is_triggered_only = yes

	option = {
		name = nf_dramatae_history.2.a
		custom_effect_tooltip = visitors_1_tt
		
		country_event = nf_dramatae_visitors.1
	}
	option = {
		name = nf_dramatae_history.2.b
		custom_effect_tooltip = visitors_2_tt
		country_event = nf_dramatae_visitors.2
	}
}
country_event = {
	id = nf_dramatae_visitors.1
	title = nf_dramatae_visitors.1.t
	desc = nf_dramatae_visitors.1.d
	picture = GFX_event_mask_history

	is_triggered_only = yes

	option = {
		name = nf_dramatae_visitors.1.a
		add_stability = 0.10
		add_equipment_to_stockpile = {
			type = heavy_infantry_equipment_1 
			amount = 500
			producer = USA
		}
	}
}
country_event = {
	id = nf_dramatae_visitors.2
	title = nf_dramatae_visitors.2.t
	desc = nf_dramatae_visitors.2.d
	picture = GFX_event_mask_history

	is_triggered_only = yes

	option = {
		name = nf_dramatae_visitors.2.a
		
		add_stability = -0.15
		add_war_support = 0.10
		load_oob = DRA_jesters
	}
}

#The Masquerade
country_event = {
		id = nf_dramatae_history.3
		title = nf_dramatae_history.3.t
		desc = nf_dramatae_history.3.d
		picture = GFX_event_mask_history
	
		is_triggered_only = yes
	
		option = {
			name = nf_dramatae_history.3.a
			
			add_ideas = the_end
		}
}

country_event = {
	id = nf_dramatae_history.4
	title = nf_dramatae_history.4.t
	desc = nf_dramatae_history.4.d
	picture = GFX_event_core_mechanic

	is_triggered_only = yes

	option = {
		name = nf_dramatae_history.4.a
		
		add_political_power = 100
	}
}

#The Troupes
country_event = {
	id = nf_dramatae_troupe.1
	title = nf_dramatae_troupe.1.t
	desc = nf_dramatae_troupe.1.d
	picture = GFX_event_troupe_mechanic

	is_triggered_only = yes

	option = {
		name = nf_dramatae_troupe.1.a
	}
}

#A new Tale
country_event = {
	id = nf_dramatae_act.1
	title = nf_dramatae_act.1.t
	desc = nf_dramatae_act.1.d
	picture = GFX_event_theatre_1
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_act.1.a

		add_timed_idea = {
			idea = new_tale
			days = 240
	    }
	}
}
#The Secrets Below
country_event = {
	id = nf_dramatae_key.1
	title = nf_dramatae_key.1.t
	desc = nf_dramatae_key.1.d
	picture = GFX_event_ach_hood_entrance

	is_triggered_only = yes

	option = {
		name = nf_dramatae_key.1.a

		set_technology = { vehicles_tech_level_tribal = 1 }
		set_technology = { special_forces_tech_level_settler = 1 }
		set_technology = { infantry_tech_level_settler = 1 }
	}
}

#A new Maestro
country_event = {
	id = nf_dramatae_leader.1
	title = nf_dramatae_leader.1.t
	desc = nf_dramatae_leader.1.d
	picture = GFX_event_Fates_eye

	is_triggered_only = yes

	option = {
		name = nf_dramatae_leader.1.a
		country_event = nf_dramatae_masquerade.1
	}
}
#Roach King
country_event = {
	id = nf_dramatae_rk.1
	title = nf_dramatae_rk.1.t
	desc = nf_dramatae_rk.1.d
	picture = GFX_event_sub_generic_wasteland_2

	is_triggered_only = yes

	option = {
		name = nf_dramatae_rk.1.a
		set_country_flag = stand_alone
	}
	option = {
		name = nf_dramatae_rk.1.b
		set_country_flag = CA_friend
		custom_effect_tooltip = trade_tt
	}
}
country_event = {
	id = nf_dramatae_rk.2
	title = nf_dramatae_rk.2.t
	desc = nf_dramatae_rk.2.d
	picture = GFX_event_sub_generic_war_room

	is_triggered_only = yes

	option = {
		name = nf_dramatae_rk.2.a
            every_state = {
			limit = {
				OR = {
					state = 1307
					state = 1308
					state = 1305
					state = 1310
					state = 1309
				}
			}
			transfer_state_to = WPG
		}
	set_temp_variable = { caps_to_add = 300 }
		add_caps = yes
			add_equipment_to_stockpile = {
				type = heavy_infantry_equipment_1 
				amount = 1000
				producer = USA
			}
		1098 = {
			add_resource = {
				type = water
				amount = 12
			}
			add_resource = {
				type = metal
				amount = 20
			}
		}
		1089 ={
			add_resource = {
				type = composites
				amount = 7
			}
		}
		diplomatic_relation = {
			country = WPG
			relation = non_aggression_pact
			active = yes
		}
	}
}
country_event = {
	id = nf_dramatae_rk.3
	title = nf_dramatae_rk.3.t
	desc = nf_dramatae_rk.3.d
	picture = GFX_event_sub_generic_mist

	is_triggered_only = yes

	option = {
		name = nf_dramatae_rk.3.a
		add_timed_idea = { idea = dra_bug_killer days = 365 }
		set_country_flag = dra_no_bug
	}
	option = {
		name = nf_dramatae_rk.3.b
		add_timed_idea = { idea = dra_bug_killer_2  days = 365 }
		set_country_flag = dra_kill_bug
	}
}
country_event = {
	id = nf_dramatae_rk.4
	title = nf_dramatae_rk.4.t
	desc = nf_dramatae_rk.4.d
	picture = GFX_event_BRK_cargo_ship_port

	is_triggered_only = yes

	option = {
		name = nf_dramatae_rk.4.a
		country_event = nf_dramatae_rk.2
	}
}
#BOS scout
country_event = {
	id = nf_dramatae_bos.1
	title = nf_dramatae_bos.1.t
	desc = nf_dramatae_bos.1.d
	picture = GFX_event_BOS_desert_patrol

	is_triggered_only = yes

	option = {
		name = nf_dramatae_bos.1.a
	}
}
country_event = {
		id = nf_dramatae_bos.2
		title = nf_dramatae_bos.2.t
		desc = nf_dramatae_bos.2.d
		picture = GFX_event_BOS_desert_patrol
	
		is_triggered_only = yes
	
		option = {
			name = nf_dramatae_bos.2.a
		}
}
#Masquerade quit
country_event = {
	id = nf_dramatae_masquerade.1
	title = nf_dramatae_masquerade.1.t
	desc = nf_dramatae_masquerade.1.d
	picture = GFX_event_event_snow_1

	is_triggered_only = yes

	option = {
		name = nf_dramatae_masquerade.1.a
		
		retire_country_leader = yes
		promote_character = DRA_thaelia
	}
}
#second Key
country_event = {
	id = nf_dramatae_key.2
	title = nf_dramatae_key.2.t
	desc = nf_dramatae_key.2.d
	picture = GFX_event_ruins

	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = nf_dramatae_key.2.a
		country_event = nf_dramatae_key2.2
	}
}
country_event = {
	id = nf_dramatae_key2.2
	title = nf_dramatae_key2.2.t
	desc = nf_dramatae_key2.2.d
	picture = GFX_event_ruins

	is_triggered_only = yes
	fire_only_once = yes

	option = {
		name = nf_dramatae_key2.2.a
	}
}
country_event = {
	id = nf_dramatae_key3.2
	title = nf_dramatae_key3.2.t
	desc = nf_dramatae_key3.2.d
	picture = GFX_event_ruins

	is_triggered_only = yes

	option = {
		name = nf_dramatae_key3.2.a
		country_event = nf_dramatae_key4.2
	}
}
country_event = {
	id = nf_dramatae_key4.2
	title = nf_dramatae_key4.2.t
	desc = nf_dramatae_key4.2.d
	picture = GFX_event_ruins

	is_triggered_only = yes

	option = {
		name = nf_dramatae_key4.2.a
		add_research_slot = 1
	}
}
country_event = {
	id = nf_dramatae_act.3
	title = nf_dramatae_act.3.t
	desc = nf_dramatae_act.3.d
	picture = GFX_event_city

	is_triggered_only = yes

	option = {
		name = nf_dramatae_act.3.a
		country_event = nf_dramatae_act3.2
	}
}
country_event = {
	id = nf_dramatae_act3.2
	title = nf_dramatae_act3.2.t
	desc = nf_dramatae_act3.2.d
	picture = GFX_event_city

	is_triggered_only = yes

	option = {
		name = nf_dramatae_act3.2.a
		swap_ideas = {
			remove_idea = dra_act_II
			add_idea = dra_act_III
		}
	}
}
country_event = {
	id = nf_dramatae_republic.1
	title = nf_dramatae_republic.1.t
	desc = nf_dramatae_republic.1.d
	picture = GFX_event_sub_generic_war_room

	is_triggered_only = yes

		option = {
			name = nf_dramatae_republic.1.a
			diplomatic_relation = {
				country = WPG
				relation = guarantee
				active = yes
			}
			WPG = {
				diplomatic_relation = {
				country = DRA
				relation = guarantee
				active = yes
			}
			add_political_power = 75
		}
	}
}
country_event = {
	id = nf_dramatae_alone.1
	title = nf_dramatae_alone.1.t
	desc = nf_dramatae_alone.1.d
	picture = GFX_event_theatre_4

	is_triggered_only = yes

	option = {
		name = nf_dramatae_alone.1.a
		add_ideas = dra_alone
	}
}
country_event = {
	id = nf_dramatae_family.1
	title = nf_dramatae_family.1.t
	desc = nf_dramatae_family.1.d
	picture = GFX_event_event_winston

	is_triggered_only = yes

	option = {
		name = nf_dramatae_family.1.a
		add_ideas = dra_tech_1
	}
}
country_event = {
	id = nf_dramatae_family.2
	title = nf_dramatae_family.2.t
	desc = nf_dramatae_family.2.d
	picture = GFX_event_event_winston

	is_triggered_only = yes

	option = {
		name = nf_dramatae_family.2.a
		swap_ideas = {
			remove_idea = dra_tech_1
			add_idea = dra_tech_2
		}
	}
}
country_event = {
	id = nf_dramatae_family.3
	title = nf_dramatae_family.3.t
	desc = nf_dramatae_family.3.d
	picture = GFX_event_event_winston

	is_triggered_only = yes

	option = {
		name = nf_dramatae_family.3.a
		swap_ideas = {
			remove_idea = dra_tech_2
			add_idea = dra_tech_3
		}
	}
}
country_event = {
	id = nf_dramatae_family.4
	title = nf_dramatae_family.4.t
	desc = nf_dramatae_family.4.d
	picture = GFX_event_event_winston

	is_triggered_only = yes

	option = {
		name = nf_dramatae_family.4.a
		swap_ideas = {
			remove_idea = dra_tech_3
			add_idea = dra_tech_4
		}
	}
}
country_event = {
	id = nf_dramatae_metis.1
	title = nf_dramatae_metis.1.t
	desc = nf_dramatae_metis.1.d
	picture = GFX_event_event_cph_fort_city

	is_triggered_only = yes

	option = {
		name = nf_dramatae_metis.1.a
		diplomatic_relation = {
			country = MTC
			relation = non_aggression_pact
			active = yes
			set_country_flag = Met_friend
		}
	}	
}
country_event = {
	id = nf_dramatae_metis.2
	title = nf_dramatae_metis.2.t
	desc = nf_dramatae_metis.2.d
	picture = GFX_event_event_cph_fort_city

	is_triggered_only = yes

	option = {
		name = nf_dramatae_metis.2.a
		add_ideas = dra_blade
	}	
}
country_event = {
	id = nf_dramatae_rose.1
	title = nf_dramatae_rose.1.t
	desc = nf_dramatae_rose.1.d
	picture = GFX_event_event_cell

	is_triggered_only = yes

	option = {
		name = nf_dramatae_rose.1.a
	}	
}
country_event = {
	id = nf_dramatae_republic.2
	title = nf_dramatae_republic.2.t
	desc = nf_dramatae_republic.2.d
	picture = GFX_event_sub_generic_dock

	is_triggered_only = yes

	option = {
		name = nf_dramatae_republic.2.a
		every_state = {
			limit = {
				OR = {
					state = 1377
					state = 1105
					state = 1106
					state = 1107
					state = 1376
					state = 1374
					state = 1371
					state = 1372
					state = 1379
					state = 1380
					state = 1366
					state = 1365
					state = 1328
					state = 1329
					state = 1367
					state = 1363
					state = 1369
					state = 1347
				}
			}
			transfer_state_to = WPG
		}
		add_stability = 0.15
		add_equipment_to_stockpile = {
			type = heavy_infantry_equipment_1 
			amount = 2000
			producer = USA
		}
		1092 = {
			add_extra_state_shared_building_slots = 8
			add_building_construction = {
				type = industrial_complex
				level = 6
			}
			add_resource = {
				type = metal
				amount = 15
			}
			add_resource = {
				type = water
				amount = 40
			}
			add_building_construction = {
				type = arms_factory
				level = 6
			}
		custom_effect_tooltip = dra_debt_tt
		}	
	}
}
country_event = {
	id = nf_dramatae_key.3
	title = nf_dramatae_key.3.t
	desc = nf_dramatae_key.3.d
	picture = GFX_event_ROT_vault_45

	is_triggered_only = yes

	option = {
		name = nf_dramatae_key.3.a
		set_technology = { support_tech_level_settler = 1 }
	}	
}
country_event = {
	id = nf_dramatae_key.4
	title = nf_dramatae_key.4.t
	desc = nf_dramatae_key.4.d
	picture = GFX_event_brain

	is_triggered_only = yes

	option = {
		name = nf_dramatae_key.4.a
		add_war_support = 0.1
	}	
}
country_event = {
	id = nf_dramatae_honor.1
	title = nf_dramatae_honor.1.t
	desc = nf_dramatae_honor.1.d
	picture = GFX_event_the_challenge
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_honor.1.a
			diplomatic_relation = {
				country = MNC
				relation = guarantee
				active = yes
			}
			
			MNC = {
				diplomatic_relation = {
				country = DRA
				relation = guarantee
				active = yes
			}
		}	
	}
}
country_event = {
	id = nf_dramatae_flawed.1
	title = nf_dramatae_flawed.1.t
	desc = nf_dramatae_flawed.1.d
	picture = GFX_event_mnc_fields_2
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_flawed.1.a
		MNC = {
			ROOT = {
				grant_wargoals_on_core_states_of_prev = yes
			}
		}
	}	
}
country_event = {
	id = nf_dramatae_data.1
	title = nf_dramatae_data.1.t
	desc = nf_dramatae_data.1.d
	picture = GFX_event_sub_generic_computer_scav
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_data.1.a
		add_tech_bonus = {
			bonus = 0.5
			uses = 1
			category = support_medical_tech_category
		    }
	}
}
country_event = {
	id = nf_dramatae_data.2
	title = nf_dramatae_data.2.t
	desc = nf_dramatae_data.2.d
	picture = GFX_event_sub_generic_computer_scav
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_data.2.a
		add_stability = 0.1
	}
}
country_event = {
	id = nf_dramatae_Lemegeton.1
	title = nf_dramatae_Lemegeton.1.t
	desc = nf_dramatae_Lemegeton.1.d
	picture = GFX_event_Solomon
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_Lemegeton.1.a
		country_event = nf_dramatae_Lemegeton.2
	}
}
country_event = {
	id = nf_dramatae_Lemegeton.2
	title = nf_dramatae_Lemegeton.2.t
	desc = nf_dramatae_Lemegeton.2.d
	picture = GFX_event_Solomon
	is_triggered_only = yes
	immediate = {
		hidden_effect = {
			1061 = {
				remove_building = { type = arms_factory level = 2 }
				remove_building = { type = industrial_complex level = 1 }
				set_temp_variable = {
					pop_add = -1500
				}
				add_state_population = yes
			}
			1387 = {
				add_core_of = SOL
				set_state_flag = do_not_exodus
				if = {
					limit = {
						is_valid_state_for_arms_factory = yes
					}
					add_extra_state_shared_building_slots = 7
					add_building_construction = {
						type = arms_factory
						level = 7
						instant_build = yes
					}
				}
				if = {
					limit = {
						is_valid_state_for_civilian_factory = yes
					}
					add_extra_state_shared_building_slots = 7
					add_building_construction = {
						type = industrial_complex
						level = 7
						instant_build = yes
					}
				}
			}
			1387 = {
				add_core_of = SOL
				set_state_flag = do_not_exodus
				add_extra_state_shared_building_slots = 2
			}
			1386 = {
				add_core_of = SOL
				set_state_flag = do_not_exodus
				add_extra_state_shared_building_slots = 2
			}
			514 = {
				add_core_of = SOL
				set_state_flag = do_not_exodus
				add_extra_state_shared_building_slots = 2
			}
			1387 = {
				add_core_of = SOL
				set_state_flag = do_not_exodus
				add_extra_state_shared_building_slots = 2
			}
			1247 = {
				add_core_of = SOL
				set_state_flag = do_not_exodus
				add_extra_state_shared_building_slots = 2
			}
			every_state = {
				limit = {
					OR = {
						state = 1061
						state = 1387
						state = 1302
						state = 514
						state = 1386
						state = 1247
					}
				}
			transfer_state_to = SOL
			}
			set_province_name = {
				id = 1387
				name = "The End"
			}
			set_province_name = {
				id = 1061
				name = "Site A"
			}
			set_province_name = {
				id = 514
				name = "Site E"
			}
			set_province_name = {
				id = 1386
				name = "Complex FOR"
			}
			set_province_name = {
				id = 1247
				name = "Callisto Bunker"
			}

			SOL = {
				declare_war_on = {
					target = DRA
					type = annex_everything
				}
				every_owned_state = {
					clr_state_flag = do_not_exodus
				}
				load_oob = SOL_first_wave
				create_new_owb_country = yes
			}
			set_global_flag = dra_king_release
		}
	}
	option = {
		name = nf_dramatae_Lemegeton.2.a
	}
}
country_event = {
	id = nf_dramatae_monsters.1
	title = nf_dramatae_monsters.1.t
	desc = nf_dramatae_monsters.1.d
	picture = GFX_event_Crafted
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_monsters.1.a
		add_ideas = dra_white_ghosts
	}
}
country_event = {
	id = nf_dramatae_end.1
	title = nf_dramatae_end.1.t
	desc = nf_dramatae_end.1.d
	picture = GFX_event_generic_zax
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_end.1.a
		country_event = nf_dramatae_end.2
	}
}
country_event = {
	id = nf_dramatae_end.2
	title = nf_dramatae_end.2.t
	desc = nf_dramatae_end.2.d
	picture = GFX_event_generic_zax
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_end.2.a
		set_country_flag = dra_ending
		mark_focus_tree_layout_dirty = yes
	}
}
country_event = {
	id = nf_dramatae_war.1
	title = nf_dramatae_war.1.t
	desc = nf_dramatae_war.1.d
	picture = GFX_event_Crafted_2
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_war.1.a
		add_ideas = dra_orphans
		add_ideas = dra_orphans_2
	}
}
country_event = {
	id = nf_dramatae_urania.1
	title = nf_dramatae_urania.1.t
	desc = nf_dramatae_urania.1.d
	picture = GFX_event_scene
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_urania.1.a
		country_event = nf_dramatae_message.1
	}
}
country_event = {
	id = nf_dramatae_message.1
	title = nf_dramatae_message.1.t
	desc = nf_dramatae_message.1.d
	picture = GFX_event_father
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_message.1.a
	}
}
country_event = {
	id = nf_dramatae_bunker.1
	title = nf_dramatae_bunker.1.t
	desc = nf_dramatae_bunker.1.d
	picture = GFX_event_ach_fort_hood_entrance
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_bunker.1.a
		country_event = nf_dramatae_log.1
		set_country_flag = dra_log_1
	}
	option = {
		name = nf_dramatae_bunker.1.b
		set_country_flag = dra_log_1
	}
}
country_event = {
	id = nf_dramatae_log.1
	title = nf_dramatae_log.1.t
	desc = nf_dramatae_log.1.d
	picture = GFX_event_brain
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_log.1.a
	}
}
country_event = {
	id = nf_dramatae_bunker.2
	title = nf_dramatae_bunker.2.t
	desc = nf_dramatae_bunker.2.d
	picture = GFX_event_ach_fort_hood_entrance
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_bunker.1.a
		country_event = nf_dramatae_log.2
		set_country_flag = dra_log_2
	}
	option = {
		name = nf_dramatae_bunker.1.b
		set_country_flag = dra_log_2
	}
}
country_event = {
	id = nf_dramatae_log.2
	title = nf_dramatae_log.2.t
	desc = nf_dramatae_log.2.d
	picture = GFX_event_brain
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_log.1.a
	}
}
country_event = {
	id = nf_dramatae_bunker.3
	title = nf_dramatae_bunker.3.t
	desc = nf_dramatae_bunker.3.d
	picture = GFX_event_ach_fort_hood_entrance
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_bunker.1.a
		country_event = nf_dramatae_log.3
		set_country_flag = dra_log_3
	}
	option = {
		name = nf_dramatae_bunker.1.b
		set_country_flag = dra_log_3
	}
}
country_event = {
	id = nf_dramatae_log.3
	title = nf_dramatae_log.3.t
	desc = nf_dramatae_log.3.d
	picture = GFX_event_brain
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_log.1.a
	}
}
country_event = {
	id = nf_dramatae_bunker.4
	title = nf_dramatae_bunker.4.t
	desc = nf_dramatae_bunker.4.d
	picture = GFX_event_enclave_lab
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_bunker.1.a
		country_event = nf_dramatae_log.4
		set_country_flag = dra_log_4
	}
	option = {
		name = nf_dramatae_bunker.1.b
		set_country_flag = dra_log_4
	}
}
country_event = {
	id = nf_dramatae_log.4
	title = nf_dramatae_log.4.t
	desc = nf_dramatae_log.4.d
	picture = GFX_event_brain
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_log.1.a
	}
}
country_event = {
	id = nf_dramatae_bunker.5
	title = nf_dramatae_bunker.5.t
	desc = nf_dramatae_bunker.5.d
	picture = GFX_event_ach_fort_hood_entrance
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_bunker.5.a
		add_stability = 0.25
		add_war_support = 0.25
	}
}
country_event = {
	id = nf_dramatae_girl.1
	title = nf_dramatae_girl.1.t
	desc = nf_dramatae_girl.1.d
	picture = GFX_event_rose
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_girl.1.a
		add_timed_idea = {
			idea = dra_in_her_name
			days = 180
		}
	}
}
country_event = {
	id = nf_dramatae_conclusion.1
	title = nf_dramatae_conclusion.1.t
	desc = nf_dramatae_conclusion.1.d
	picture = GFX_event_rose
	
	is_triggered_only = yes

	option = {
		name = nf_dramatae_conclusion.1.a
	}
}
