# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {
	Crafted_infantry = {
		sprite = ghoul_infantry
		map_icon_category = infantry

		priority = 599
		active = no

		type = {
			infantry
		}

		group = mutant_group

		categories = {
			category_army
			category_front_line
			category_mutants
		}

		combat_width = 2

		#Size Definitions
		max_strength = 50
		max_organisation = 50
		default_morale = 0.4
		manpower = 50 # 1000

		soft_attack = 0.7
		hard_attack = 0.6
		breakthrough = 0.4
		defense = 0.5

		# Misc Abilities
		training_time = 90
		suppression = 2
		weight = 1.1
		supply_consumption = 0.1

		# Stat % nerfs
		air_attack = 0.1

		radiation = {
			attack = 0.2
			defence = 0.2
			movement = 0.2
		}

		transport = crafted_equipment_1

		need = {
			crafted_equipment_1 = 50
		}
	}
	
	ghoul_infantry = {
		sprite = ghoul_infantry
		map_icon_category = infantry

		priority = 599
		active = no

		type = {
			infantry
		}

		group = infantry

		categories = {
			category_army
			category_front_line
			category_infantry
			category_infantry_and_special_forces
			category_standard_infantry
			category_leg_infantry
		}

		combat_width = 2

		#Size Definitions
		max_strength = 25
		max_organisation = 60
		default_morale = 0.3
		manpower = 25 # 1000
		defense = 0.25

		# Misc Abilities
		training_time = 120
		suppression = 1
		weight = 0.5

		# Stat % nerfs
		air_attack = -0.1

		#Ghoooulllls
		supply_consumption = 0.08

		radiation = {
			attack = 0.1
			defence = 0.1
			movement = 0.1
		}

		transport = infantry_equipment

		need = {
			infantry_equipment = 25
		}

	}

	super_mutant_infantry = {
		sprite = super_mutant_infantry
		map_icon_category = infantry

		priority = 599
		active = no

		type = {
			infantry
		}

		group = mutant_group

		categories = {
			category_army
			category_front_line
			category_mutants
			category_super_mutants
			category_super_mutant_infantry
		}

		combat_width = 2

		#Size Definitions
		max_strength = 40
		max_organisation = 35
		default_morale = 0.3
		manpower = 25 # 1000

		soft_attack = 0.5
		hard_attack = 0.5
		breakthrough = 0.5
		defense = 0.5

		# Misc Abilities
		training_time = 120
		suppression = 1
		weight = 1.2
		supply_consumption = 0.12

		# Stat % nerfs
		air_attack = -0.1

		radiation = {
			attack = 0.1
			defence = 0.1
			movement = 0.1
		}

		transport = infantry_equipment

		need = {
			infantry_equipment = 25
		}
	}

	ghoul_paratrooper = {
		sprite = ghoul_infantry
		map_icon_category = infantry
		special_forces = yes

		priority = 599
		active = no

		type = {
			infantry
		}

		group = special_forces_group

		categories = {
			category_army
			category_front_line
			category_special_forces
			category_infantry_and_special_forces
			category_light_Special_forces
		}

		combat_width = 2

		#Size Definitions
		max_strength = 25
		max_organisation = 75
		default_morale = 0.4
		manpower = 25 # 1000
		soft_attack = 0.1
		hard_attack = 0.1
		defense = 0.1
		breakthrough = 0.1

		training_time = 150
		suppression = 1
		weight = 0.4

		can_be_parachuted = yes

		casualty_trickleback = 0.01
		supply_consumption = 0.08

		jungle = {
			attack = 0.05
			defence = 0.05
		}
		marsh = {
			attack = 0.05
			defence = 0.05
		}
		mountain = {
			attack = 0.05
			defence = 0.05
		}
		desert = {
			attack = 0.05
			defence = 0.05
		}

		radiation = {
			attack = 0.1
			defence = 0.1
			movement = 0.1
		}

		transport = spec_ops_equipment

		need = {
			infantry_equipment = 25
			spec_ops_equipment = 25
		}
	}

	super_mutant_nightkin_infantry = {
		sprite = night_mutant_infantry
		map_icon_category = infantry
		special_forces = yes

		priority = 599
		active = no

		type = {
			infantry
		}

		group = special_forces_group

		categories = {
			category_army
			category_front_line
			category_special_forces
			category_mutants
			category_super_mutants
		}

		combat_width = 2

		#Size Definitions
		max_strength = 40
		max_organisation = 45
		default_morale = 0.25
		manpower = 25 # 1000

		soft_attack = 0.4
		hard_attack = 0.4
		breakthrough = 0.25

		# Misc Abilities
		training_time = 150
		suppression = 1
		weight = 1.6
		supply_consumption = 0.14

		radiation = {
			attack = 0.1
			defence = 0.1
			movement = 0.1
		}

		transport = spec_ops_equipment

		need = {
			infantry_equipment = 25
			spec_ops_equipment = 25
		}
	}

	super_mutant_aux_infantry = {
		sprite = super_mutant_infantry
		map_icon_category = infantry
		special_forces = yes

		priority = 599
		active = no

		type = {
			infantry
		}

		group = special_forces_group

		categories = {
			category_army
			category_front_line
			category_mutants
			category_super_mutants
			category_super_mutant_infantry
		}

		combat_width = 2

		#Size Definitions
		max_strength = 40
		max_organisation = 50
		default_morale = 0.35
		manpower = 25 # 1000

		soft_attack = 0.5
		hard_attack = 0.5
		breakthrough = 0.5
		defense = 0.5

		# Misc Abilities
		training_time = 120
		suppression = 1
		weight = 1.2
		supply_consumption = 0.12

		radiation = {
			attack = 0.1
			defence = 0.1
			movement = 0.1
		}

		transport = infantry_equipment

		need = {
			infantry_equipment = 25
		}
	}

	cybernetic_warform = {
		sprite = heavy_armor
		map_icon_category = armored
		priority = 2503
		ai_priority = 2503
		active = no
		training_time = 240

		type = {
			armor
		}

		group = mobile

		categories = {
			category_army
			category_front_line
			category_vehicles
			category_weapon_infantry
			category_fireteams
		}

		combat_width = 4

		soft_attack = 0.25
		hard_attack = 0.25
		defense = 0.25
		breakthrough = 0.2
		hardness = 0.5


		essential = {
			motorized_equipment
			demolitions_equipment
			anti_tank_equipment
			fireteam_equipment
		}
		transport = motorized_equipment
		need = {
			motorized_equipment = 25
			demolitions_equipment = 25
			anti_tank_equipment = 25
			fireteam_equipment = 25
			implant_equipment = 25
		}

		manpower = 25 # 500
		max_organisation = 100
		default_morale = 0.5
		max_strength = 100
		weight = 1.5
		suppression = 8
		supply_consumption = 0.25
	}
}
