equipments = {
	crafted_equipment = {
		is_archetype = yes
		type = infantry
		group_by = archetype
		priority = 10
		visual_level = 0

		interface_category = interface_category_land


		# Misc Abilities
		reliability = 0.8

		# Defensive Abilities
		defense = 7
		breakthrough = 10
	}
	#------------------------
	# Horses
	#------------------------
	monster_equipment = {
		is_archetype = yes
		is_buildable = no
		type = infantry
		group_by = archetype

		interface_category = interface_category_land

		upgrades = {

		}

		# Misc Abilities
		reliability = 1

		# Defensive Abilities
		breakthrough = 4
		ap_attack = 15

		build_cost_ic = 6

		resources = {
		}
	}

	# gehenna_molech_gear
	gehenna_molech_equipment = {
		archetype = monster_equipment
		priority = 10
		visual_level = 0

		maximum_speed = 4


		soft_attack = 12
		hard_attack = 8
		ap_attack = 10
		defense = 5
		breakthrough = 8


		reliability = 1

		build_cost_ic = 5

		resources = {
			metal = 2
			water = 1
			energy = 1
		}
	}
}
