focus_tree = {
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = SOL
		}
	}
	default = no
	focus = {
		id = sol_tenebre
		icon = GFX_goal_SOL_1
		cost = 14.00
		x = 11
		y = 0
		completion_reward = {
			add_ideas = sol_tenebre
		}
	}
	focus = {
		id = sol_rosso
		icon = GFX_goal_SOL_1	
		cost = 14.00
		x = 11
		y = 1
		prerequisite = {
			focus = sol_tenebre
		}
		completion_reward = {
			add_ideas = sol_rosso
		}
	}
	focus = {
		id = sol_sangue
		icon = GFX_goal_SOL_1
		cost = 14.00
		x = 11
		y = 2
		prerequisite = {
			focus = sol_rosso
		}
		completion_reward = {
			add_ideas = sol_sangue
		}
	}
	focus = {
		id = sol_awakening
		icon = GFX_goal_enc_cloning
		cost = 60.00
		x = 9
		y = 3
		prerequisite = {
			focus = sol_sangue
		}
		completion_reward = {
			add_manpower = 40000
			add_offsite_building = { 
				type = arms_factory 
				level = 10
			}
		}
	}
	focus = {
		id = sol_horrors
		icon = GFX_goal_generic_holy_shit_its_wendigos
		cost = 60.00
		x = 13
		y = 3
		prerequisite = {
			focus = sol_sangue
		}
		completion_reward = {
			load_oob = SOL_horrors
		}
	}
	focus = {
		id = sol_fleshcrafter
		icon = GFX_goal_ARM_focus_advanced_standardization
		cost = 60.00
		x = 9
		y = 4
		prerequisite = {
			focus = sol_awakening
		}
		completion_reward = {
			add_ideas = sol_fleshcrafter
		}
	}
	focus = {
		id = sol_reckoning
		icon = GFX_calculator_rampage
		cost = 60.00
		x = 13
		y = 4
		prerequisite = {
			focus = sol_horrors
		}
		completion_reward = {
			add_ideas = sol_reckoning
		}
	}
	focus = {
		id = sol_voice_of_a_king
		icon = GFX_goal_CHC_Palace_smol
		cost = 60.00
		x = 10
		y = 5
		prerequisite = {
			focus = sol_fleshcrafter
		}
		completion_reward = {
			add_stability = 0.5
			add_war_support = 0.6
		}
	}
	focus = {
		id = sol_curse_of_the_fold
		icon = GFX_goal_hades_the_guy
		cost = 60.00
		x = 8
		y = 5
		prerequisite = {
			focus = sol_fleshcrafter
		}
		completion_reward = {
			every_unit_leader = {
				add_attack = 2
			}
		}
	}
	focus = {
		id = sol_fatebreaker
		icon = GFX_goal_CES_Mutants_Somnus
		cost = 60.00
		x = 12
		y = 5
		prerequisite = {
			focus = sol_reckoning
		}
		completion_reward = {
			add_timed_idea = {
				idea = sol_fatebreaker
				days = 90
			}
		}
	}
	focus = {
		id = sol_beauty_of_the_flawed
		icon = GFX_goal_ORO_Gehenna
		cost = 60.00
		x = 14
		y = 5
		prerequisite = {
			focus = sol_reckoning
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = crafted_equipment
				amount = 5000
				producer = USA
			}
		}
	}
	focus = {
		id = sol_unstopable
		icon = GFX_goal_wht_burn_salt_lake_city
		cost = 30.00
		x = 8
		y = 6
		prerequisite = {
			focus = sol_curse_of_the_fold
		}
		completion_reward = {
			add_ideas = sol_unstopable
		}
	}
	focus = {
		id = sol_wrath_of_a_god
		icon = GFX_goal_imo_inferno
		cost = 60.00
		x = 14
		y = 6
		prerequisite = {
			focus = sol_beauty_of_the_flawed
		}
		completion_reward = {
			add_ideas = sol_wrath_of_a_god
		}
	}
	focus = {
		id = sol_the_golden_sun
		icon = GFX_goal_PLS_Cruel_Sun
		cost = 60.00
		x = 11
		y = 6
		prerequisite = {
			focus = sol_voice_of_a_king
		}
		prerequisite = {
			focus = sol_fatebreaker
		}
		completion_reward = {
			custom_effect_tooltip = sol_the_golden_sun_tt
		}
	}
	focus = {
		id = sol_in_her_name
		icon = GFX_goal_SOL_Melodie
		cost = 60.00
		x = 11
		y = 7
		prerequisite = {
			focus = sol_unstopable
		}
		prerequisite = {
			focus = sol_the_golden_sun
		}
		prerequisite = {
			focus = sol_wrath_of_a_god
		}
		completion_reward = {
			add_timed_idea = {
				idea = sol_in_her_name
				days = 200
			}
		}
	}

}