focus_tree = {
	id = dramatae_nf
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = DRA
		}
    }
    default = no
    
	focus = {
		id = dra_the_beginning
		icon = GFX_goal_dra_dramatae_flag
		cost = 7.00
		x = 21
		y = 0
		completion_reward = {
			country_event = nf_dramatae_history.1
		}
	}

	focus = {
		id = dra_the_visitors
		icon = GFX_goal_dra_dramatae_flag
		cost = 7.00
		x = 21
		y = 1
		prerequisite = {
			focus = dra_the_beginning
		}
		completion_reward = {
				country_event = nf_dramatae_history.2
		}
	}

	focus = {
		id = dra_the_masquerade
		icon = GFX_goal_dra_dramatae_flag
		cost = 7.00
		x = 21
		y = 2
		prerequisite = {
			focus = dra_the_visitors
		}
		completion_reward = {
			country_event = nf_dramatae_history.3
		}
	}

	focus = {
		id = dra_a_new_tale
		icon = GFX_religion_flag
		cost = 30.00
		x = 21
		y = 4
		prerequisite = {
			focus = dra_the_masquerade
		}
		completion_reward = {
			country_event = nf_dramatae_act.1
		}
	}

	focus = {
		id = dra_rise_of_the_troupe
		icon = GFX_goal_PLS_Wolf
		cost = 15.00
		x = 20
		y = 3
		prerequisite = {
			focus = dra_the_masquerade
		}
		completion_reward = {
			custom_effect_tooltip = Troupe_mechanic_tt
			hidden_effect = {
				country_event = nf_dramatae_troupe.1
			}
		}
	}

	focus = {
		id = dra_the_dreaming_shadow
		icon = GFX_goal_DRA_troupes
		cost = 15.00
		x = 19
		y = 4
		prerequisite = {
			focus = dra_rise_of_the_troupe
		}
		completion_reward = {
			custom_effect_tooltip = dreaming_shadow_tt
			set_variable = { DRA_send_troupe_num = 1 }
		}
	}

	focus = {
		id = dra_true_visage
		icon = GFX_The_zealots
		cost = 15.00
		x = 22
		y = 3
		prerequisite = {
			focus = dra_the_masquerade
		}
		completion_reward = {
			custom_effect_tooltip = Mask_mechanic_tt
			hidden_effect = {
				country_event = nf_dramatae_history.4
			}
		}
	}

	focus = {
		id = dra_the_cohort
		icon = GFX_wbh_black_paladins
		cost = 15.00
		x = 23
		y = 4
		prerequisite = {
			focus = dra_true_visage
		}
		completion_reward = {
			add_manpower = 600
		    add_tech_bonus = {
			bonus = 0.5
			uses = 1
			category = infantry_weapons_tech_category
			}
	    }
    }

	focus = {
		id = dra_the_first_act
		icon = GFX_goal_first_act
		cost = 10.00
		x = 21
		y = 5
		available = {
			has_completed_focus = dra_a_new_tale
		}

		completion_reward = {
			country_event = nf_dramatae_bos.1
			add_ideas = dra_act_I
	    }
    }

	focus = {
		id = dra_the_premiere
		icon = GFX_goal_cmc_the_pops
		cost = 30.00
		x = 14
		y = 6
		prerequisite = {
			focus = dra_the_first_act
		}
		completion_reward = {
			add_ideas = the_premiere_idea
			}
	}

	focus = {
		id = dra_prepare_the_stage
		icon = GFX_goal_PLS_New_Capital
		cost = 30.00
		x = 15
		y = 7
		prerequisite = {
			focus = dra_the_premiere
		}
		completion_reward = {
			1092 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 3
				}
				add_building_construction = {
					type = arms_factory
					level = 2
					}
		    }
	    }
    }
	
	focus = {
		id = dra_forgotten_paths
		icon = GFX_goal_canyon_road
		cost = 30.00
		x = 13
		y = 7
		prerequisite = {
			focus = dra_the_premiere
		}
		completion_reward = {
			every_state = {
				limit = {
					OR = {
						state = 661
						state = 1095
						state = 1092
						state = 1091
						state = 1090
						state = 1089
						state = 1098
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = dra_the_wisdom_of_peace
		icon = GFX_goal_ncn_peacekeepers
		cost = 30.00
		x = 14
		y = 8
		prerequisite = {
			focus = dra_prepare_the_stage
		}
		prerequisite = {
			focus = dra_forgotten_paths
		}
		completion_reward = {
			add_political_power = 100
		}
	}

	focus = {
		id = dra_the_stage_masters
		icon = GFX_goal_dra_stagemasters
		cost = 30.00
		x = 14
		y = 9
		prerequisite = {
			focus = dra_the_wisdom_of_peace
		}
		completion_reward = {
			custom_effect_tooltip = advisors_unlock_tt
		}
	}

	focus = {
		id = dra_memories_of_the_past
		icon = GFX_goal_arm_the_equation_of_war
		cost = 30.00
		x = 28
		y = 6
		prerequisite = {
			focus = dra_the_first_act
		}
		completion_reward = {
			army_experience = 35
		}
	}

	focus = {
		id = dra_the_worthy_few
		icon = GFX_goal_death_jesters
		cost = 30.00
		x = 29
		y = 7
		prerequisite = {
			focus = dra_memories_of_the_past
		}
		completion_reward = {
			add_ideas = dra_death_jesters
		}
	}

	focus = {
		id = dra_perfect_instruments
		icon = GFX_goal_hea_focus_blessing_of_the_angels
		cost = 30.00
		x = 30
		y = 8
		prerequisite = {
			focus = dra_the_worthy_few
		}
		completion_reward = {
			add_tech_bonus = {
				uses = 2
				bonus = 0.25
				category = spec_force_tech_category
			}
	    }
	}

	focus = {
		id = dra_direful_laugh
		icon = GFX_goal_DRA_jester_laugh
		cost = 30.00
		x = 30
		y = 9
		prerequisite = {
			focus = dra_perfect_instruments
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_death_jesters
				add_idea = dra_death_jesters_2
			}
		}
	}

	focus = {
		id = dra_the_actors
		icon = GFX_goal_cph_evil_1
		cost = 30.00
		x = 27
		y = 7
		prerequisite = {
			focus = dra_memories_of_the_past
		}
		completion_reward = {
            add_ideas = dra_the_actors
		}
	}

	focus = {
		id = dra_peaceful_truth
		icon = GFX_goal_hea_focus_ascension_achieved
		cost = 30.00
		x = 26
		y = 8
		prerequisite = {
			focus = dra_the_actors
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_the_actors
				add_idea = dra_peaceful_truth
			}
		}
	}

	focus = {
		id = dra_harmony_of_fate
		icon = GFX_goal_brk_focus_establish_the_broken_coast_warrior_council
		cost = 20.00
		x = 26
		y = 9
		prerequisite = {
			focus = dra_peaceful_truth
		}
		completion_reward = {
			add_manpower = 1000
			add_equipment_to_stockpile = {
				type = heavy_infantry_equipment_1 
				amount = 500
				producer = USA
			}
		}
	}

	focus = {
		id = dra_the_art_of_war
		icon = GFX_goal_kha_focus_war_path
		cost = 30.00
		x = 28
		y = 8
		prerequisite = {
			focus = dra_the_worthy_few
			focus = dra_the_actors
		}
		completion_reward = {
		add_tech_bonus = {
			bonus = 0.5
			uses = 2
			category = cat_land_doctrine
		    }
			1092 = {
			add_extra_state_shared_building_slots = 3
			add_building_construction = {
				type = arms_factory
				level = 3
			    }
	        }
	    }
	}

	focus = {
		id = dra_splendid_appartus
		icon = GFX_goal_helm_marine
		cost = 30.00
		x = 28
		y = 9
		prerequisite = {
			focus = dra_the_art_of_war
		}
		completion_reward = {
			add_tech_bonus = {
				category = infantry_tech_category
				bonus = 0.45
				uses = 2
			}
		}
	}

	focus = {
		id = dra_the_virtuosos
		icon = GFX_goal_virtuosos
		cost = 30.00
		x = 28
		y = 10
		prerequisite = {
			focus = dra_splendid_appartus
		}
		completion_reward = {
			custom_effect_tooltip = advisors_unlock_tt
		}
	}

	focus = {
		id = dra_the_moons_twillight 
		icon = GFX_goal_twin_moons
		cost = 20.00
		x = 21
		y = 7
		bypass = {
			TPL = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = dra_the_first_act
		}
		available = {
			has_completed_focus = dra_the_premiere
			has_completed_focus = dra_memories_of_the_past
		}
		completion_reward = {
			TPL = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	focus = {
		id = dra_the_old_vault
		icon = GFX_goal_GDH_secret_vault
		cost = 20.00
		x = 21
		y = 8
		prerequisite = {
			focus = dra_the_moons_twillight
		}
		bypass = {
			VTS = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		available = {
			TPL = {
				DRA = { sphere_controls_all_core_land_of_prev = yes }
			}
		}
		completion_reward = {
			VTS = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	focus = {
		id = dra_secrets_below
		icon = GFX_goal_ars_goetia
		cost = 20.00
		x = 21
		y = 9
		prerequisite = {
			focus = dra_the_old_vault
		}
		available = {
			VTS = {
				DRA = { sphere_controls_all_core_land_of_prev = yes }
			}
		}
		completion_reward = {
			country_event = nf_dramatae_key.1
		}
	}

	focus = {
		id = dra_act_II
		icon = GFX_goal_second_act
		cost = 10.00
		x = 21
		y = 11
		available = {
			has_completed_focus = dra_secrets_below
		}
		completion_reward = {
			country_event = nf_dramatae_bos.2
			swap_ideas = {
				remove_idea = dra_act_I
				add_idea = dra_act_II
			}
		}
	}

	focus = {
		id = dra_a_new_maestro
		icon = GFX_goal_DRA_Thaleia
		cost = 30.00
		x = 21
		y = 12
		prerequisite = {
			focus = dra_act_II
		}
		completion_reward = {
			country_event = nf_dramatae_leader.1
		}
	}

	focus = {
		id = dra_to_learn_is_to_improve
		icon = GFX_goal_generic_books
		cost = 30.00
		x = 21
		y = 13
		prerequisite = {
			focus = dra_a_new_maestro
		}
		completion_reward = {
			add_political_power = 100
			add_war_support = 0.1
		}
	}

	focus = {
		id = dra_follow_the_tune
		icon = GFX_goal_notes_cc
		cost = 30.00
		x = 21
		y = 14
		prerequisite = {
			focus = dra_to_learn_is_to_improve
		}
		completion_reward = {
			add_war_support = 0.06
			every_unit_leader = {
				add_logistics = 1
			}
		}
	}
	
	focus = {
		id = dra_all_worthy_of_a_face
		icon = GFX_goal_mask_2
		cost = 30.00
		x = 19
		y = 14
		prerequisite = {
			focus = dra_to_learn_is_to_improve
		}
		completion_reward = {
			add_ideas = dra_True_self
		}
	}

	focus = {
		id = dra_weapons_of_the_past
		icon = GFX_goal_SOK_10mm
		cost = 30.00
		x = 23
		y = 14
		prerequisite = {
			focus = dra_to_learn_is_to_improve
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = ballistic_equipment_2
				amount = 300
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = heavy_infantry_equipment_1
				amount = 800
				producer = USA
			}
		}
	}

	focus = {
		id = dra_the_crow's_last_shriek
		icon = GFX_goal_DRA_Crow
		cost = 20.00
		x = 21
		y = 15
		prerequisite = {
			focus = dra_weapons_of_the_past
		}
		prerequisite = {
			focus = dra_all_worthy_of_a_face
		}
		prerequisite = {
			focus = dra_follow_the_tune
		}
		completion_reward = {
			LAP = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	focus = {
		id = dra_wisdom_of_the_lost
		icon = GFX_goal_BDT_odious_king
		cost = 30.00
		x = 20
		y = 16
		available = {
			LAP = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = dra_the_crow's_last_shriek
		}
		completion_reward = {
			army_experience = 50
		}
	}

	focus = {
		id = dra_the_means_to_cleanse
		icon = GFX_goal_what_is_plasma_anyway
		cost = 30.00
		x = 22
		y = 16
		available = {
			LAP = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = dra_the_crow's_last_shriek
		}
		completion_reward = {
			add_tech_bonus = {
				uses = 2
				bonus = 0.25
				category = support_demolitions_tech_category
			}
			594 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
				}
		    }
		}
	}

	focus = {
		id = dra_blood_in_the_water
		icon = GFX_goal_focus_dam
		cost = 20.00
		x = 21
		y = 17
		prerequisite = {
			focus = dra_wisdom_of_the_lost
		}
		prerequisite = {
			focus = dra_the_means_to_cleanse
		}
		completion_reward = {
			DAM = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	focus = {
		id = dra_a_tribune_of_thunder
		icon = GFX_goal_square_vault_generator
		cost = 30.00
		x = 21
		y = 18
		available = {
			DAM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = dra_blood_in_the_water
		}
		completion_reward = {
			169 = {
				add_resource = {
					type = energy
					amount = 20
				}
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = electronics
			}
			add_tech_bonus = {
				bonus = 0.5
				uses = 1
				category = industry
			}
		}
	}

	focus = {
		id = dra_in_the_pine
		icon = GFX_goal_forest
		cost = 20.00
		x = 21
		y = 19
		prerequisite = {
			focus = dra_a_tribune_of_thunder
		}
		completion_reward = {
			SIY = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	focus = {
		id = dra_foundations_long_forgotten
		icon = GFX_goal_road_construction
		cost = 30.00
		x = 23
		y = 18
		prerequisite = {
			focus = dra_blood_in_the_water
		}

		completion_reward = {
			1092 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = industrial_complex
					level = 3
				}
		    }
			28 = {
				add_building_construction = {
					type = bunker2
					level = 1
					province = {
						all_provinces = yes
					}
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = dra_the_grey_lodge
		icon = GFX_goal_forest_house
		cost = 20.00
		x = 21
		y = 20
		prerequisite = {
			focus = dra_in_the_pine
		}
		available = {
			OR = {
				has_completed_focus = dra_a_peaceful_offer
				has_completed_focus = dra_a_home_in_chaos
			}
			1386 = { is_owned_by = DRA }

		}	

		completion_reward = {
			country_event = nf_dramatae_key3.2
		}
	}

	focus = {
		id = dra_to_see_throught_the_shroud
		icon = GFX_goal_CHC_warrior
		cost = 20.00
		x = 19
		y = 18
		prerequisite = {
			focus = dra_blood_in_the_water
		}
		completion_reward = {
			custom_effect_tooltip = Troupe_mechanic_2_tt
		}
	}

	focus = {
		id = dra_the_mourning_mist
		icon = GFX_goal_DRA_troupe_2
		cost = 20.00
		x = 19
		y = 19
		prerequisite = {
			focus = dra_to_see_throught_the_shroud
		}
		completion_reward = {
			custom_effect_tooltip = the_mourning_mist_tt
			set_variable = { DRA_send_troupe_num = 2 }
		}
	}

	focus = {
		id = dra_none_left_behind
		icon = GFX_goal_sun_flag
		cost = 30.00
		x = 15
		y = 13
		prerequisite = {
			focus = dra_a_new_maestro
		}
		completion_reward = {
			add_ideas = dra_none_left_behind
		}
	}

	focus = {
		id = dra_united_by_fate
		icon = GFX_goal_psyker_tarot
		cost = 30.00
		x = 13
		y = 13
		prerequisite = {
			focus = dra_a_new_maestro
		}
		completion_reward = {
			add_manpower = 1500
		}
	}

	focus = {
		id = dra_the_white_moon
		icon = GFX_goal_moon_flag
		cost = 30.00
		x = 15
		y = 14
		prerequisite = {
			focus = dra_none_left_behind
		}
		completion_reward = {
			add_ideas = dra_first_moon
		}
	}

	focus = {
		id = dra_the_red_moon
		icon = GFX_goal_red_moon
		cost = 30.00
		x = 15
		y = 15
		prerequisite = {
			focus = dra_the_white_moon
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_first_moon
				add_idea = dra_twin_moon
			}
	    }
	}

	focus = {
		id = dra_thalias_kindness
		icon = GFX_goal_in_control
		cost = 30.00
		x = 13
		y = 14
		prerequisite = {
			focus = dra_none_left_behind
		}
		completion_reward = {
			add_tech_bonus = {
				uses = 2
				bonus = 0.5
				category = support_medical_tech_category
			}
		}
	}

	focus = {
		id = dra_the_dwellers_knowledge
		icon = GFX_goal_generic_advanced_technology_focus
		cost = 30.00
		x = 13
		y = 15
		prerequisite = {
			focus = dra_thalias_kindness
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.75
				uses = 2
				category = electronics
			}
			1092 = {
				add_resource = {
					type = energy
					amount = 10
				}
				add_resource = {
					type = metal
					amount = 10
				}
			}
			1200 = {
				add_resource = {
					type = advanced
					amount = 7
				}
				add_resource = {
					type = circuitry
					amount = 5
				}
			}
			set_technology = { habitation_tech_level_settler = 1 }
			set_technology = { exploitation_tech_level_settler = 1 }
	    }
	}

	focus = {
		id = dra_all_worthy_of_a_voice
		icon = GFX_goal_CHC_Micro
		cost = 30.00
		x = 11
		y = 15
		prerequisite = {
			focus = dra_thalias_kindness
		}
		completion_reward = {
			1250 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 3
				}
		    }
			add_tech_bonus = {
				uses = 2
				bonus = 0.25
				category = electronics
			}
			set_technology = { electronics_tech_level_settler = 1 }
			set_technology = { tools_tech_level_settler = 1 }
		}
	}

	focus = {
		id = dra_the_false_king
		icon = GFX_goal_roach_random_1
		cost = 30.00
		x = 27
		y = 13
		bypass = {
			RCK = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = dra_a_new_maestro
		}
		completion_reward = {
			country_event = nf_dramatae_rk.3
		}
	}

	focus = {
		id = dra_none_shall_pass
		icon = GFX_goal_generic_bunkers_focus
		cost = 30.00
		x = 26
		y = 14
		bypass = {
			RCK = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = dra_the_false_king
		}
		available = {
			Hidden_trigger = { has_country_flag = dra_no_bug } 
		}
		completion_reward = {
			custom_effect_tooltip = defense_bug_tt
			hidden_effect = {
				1201 = {
					add_building_construction = {
						type = bunker
						level = 2
						instant_build = yes
						province = {
							all_provinces = yes
							limit_to_border = yes
						}
					}
				}
				1249 = {
					add_building_construction = {
						type = bunker
						level = 2
						instant_build = yes
						province = {
							all_provinces = yes
							limit_to_border = yes
						}
					}
				}
			    1250 = {
					add_building_construction = {
						type = bunker
						level = 2
						instant_build = yes
						province = {
							all_provinces = yes
							limit_to_border = yes
						}
					}
				}
		    }
		}
    }

	focus = {
		id = dra_eradicate_the_pests
		icon = GFX_goal_generic_flamer_focus
		cost = 30.00
		x = 28
		y = 14
		bypass = {
			RCK = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = dra_the_false_king
		}
	    available = {
			Hidden_trigger = { has_country_flag = dra_kill_bug } 
		}
		completion_reward = {
			RCK = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	focus = {
		id = dra_a_value_to_the_worthless
		icon = GFX_goal_kha_focus_hang
		cost = 30.00
		x = 27
		y = 15
		prerequisite = {
			focus = dra_eradicate_the_pests
			focus = dra_none_shall_pass
		}
		available = {
			RCK = {
				DRA = { sphere_controls_all_core_land_of_prev = yes }
			}
		}
		completion_reward = {
			country_event = nf_dramatae_rk.1
		}
	}

	focus = {
		id = dra_a_peaceful_offer
		icon = GFX_goal_nt_wealth_2
		cost = 30.00
		x = 26
		y = 16
		prerequisite = {
			focus = dra_a_value_to_the_worthless
		}
		available = {
			Hidden_trigger = { has_country_flag = CA_friend } 
		}
		completion_reward = {
			Hidden_effect = {
				country_event = nf_dramatae_rk.4
		    }
			custom_effect_tooltip = trade_north_tt
		}
	}

	focus = {
		id = dra_a_home_in_chaos
		icon = GFX_goal_chc_scour_corroded_fields
		cost = 30.00
		x = 28
		y = 16
		prerequisite = {
			focus = dra_a_value_to_the_worthless
		}
		available = {
			Hidden_trigger = { has_country_flag = stand_alone } 
		}
		completion_reward = {
			custom_effect_tooltip = core_1_tt
			hidden_effect = {
				every_state = {
					limit = {
						is_core_of = RCK
					}
					set_variable = {
						coring_cost_targeted_state_factor@ROOT = -0.5
					}
				}
			}
		}
	}
	
	focus = {
		id = dra_act_III
		icon = GFX_goal_third_act
		cost = 7.00
		x = 21
		y = 22
		available = {
			has_completed_focus = dra_the_grey_lodge
		}
		completion_reward = {
				country_event = nf_dramatae_act.3
			}
	}

	focus = {
		id = dra_a_captive_audience
		icon = GFX_goal_DRA_captive_audience
		cost = 30.00
		x = 21
		y = 23
		prerequisite = {
            focus = dra_act_III
		}
		completion_reward = {
			add_ideas = dra_audience
			swap_ruler_traits = {
				remove = masquerade_voice_locked
				add = masquerade_voice
			}
		}
	}

	focus = {
		id = dra_failure_of_faith
		icon = GFX_goal_NEW_rebuild_cult
		cost = 30.00
		x = 21
		y = 24
		prerequisite = {
            focus = dra_a_captive_audience
		}
		completion_reward = {
			ATM = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}

	focus = {
		id = dra_the_roots_of_a_cause
		icon = GFX_goal_from_the_ashes_something_lived
		cost = 30.00
		x = 19
		y = 24
		prerequisite = {
            focus = dra_a_captive_audience
		}
		completion_reward = {
			1092 = {
				add_extra_state_shared_building_slots = 5
		    }
			1091 = {
				add_extra_state_shared_building_slots = 5
		    }
			661 = {
				add_extra_state_shared_building_slots = 5
		    }
			1089 = {
				add_extra_state_shared_building_slots = 5
		    }
			1090 = {
				add_extra_state_shared_building_slots = 5
		    }
		}
	}

	focus = {
		id = dra_the_eternal_season
		icon = GFX_goal_brk_focus_great_blizzard
		cost = 30.00
		x = 23
		y = 24
		prerequisite = {
            focus = dra_a_captive_audience
		}
		completion_reward = {
			add_ideas = dra_cold_season
		}
	}

	focus = {
		id = dra_a_king_a_ghoul_a_fool
		icon = GFX_focus_bra_god_save_the_king
		cost = 7.00
		x = 21
		y = 25
		prerequisite = {
            focus = dra_failure_of_faith
		}
		completion_reward = {
			add_political_power = 100
			custom_effect_tooltip = republic_1_tt
			hidden_effect = {
				country_event = nf_dramatae_allies
			}
		}
	}

	focus = {
		id = dra_a_mist_of_doubt
		icon = GFX_goal_DRA_mist
		cost = 30.00
		x = 21
		y = 26
		prerequisite = {
            focus = dra_a_king_a_ghoul_a_fool
		}
		completion_reward = {
			custom_effect_tooltip = Troupe_mechanic_2_tt
			set_variable = { DRA_send_troupe_num = 3 }
		}
	}

	focus = {
		id = dra_a_worthy_friend
		icon = GFX_focus_wpg_queen_of_two_rivers
		cost = 30.00
		x = 14
		y = 26
		mutually_exclusive = { 
			focus = dra_alone_together 
		}
		available = {
		has_completed_focus = dra_a_peaceful_offer
		WPG = {
			exists = yes
		}
		}
		prerequisite = {
            focus = dra_a_king_a_ghoul_a_fool
		}
		completion_reward = {
			country_event = nf_dramatae_republic.1
		}
	}

	focus = {
		id = dra_alone_together
		icon = GFX_goal_mask_3
		cost = 30.00
		x = 18
		y = 26
		mutually_exclusive = { 
			focus = dra_a_worthy_friend 
		}
		prerequisite = {
            focus = dra_a_king_a_ghoul_a_fool
		}
		completion_reward = {
			country_event = nf_dramatae_alone.1
		}
	}

	focus = {
		id = dra_a_cold_cold_world
		icon = GFX_goal_focus_nun_out_from_the_great_white_wall
		cost = 30.00
		x = 14
		y = 27
		prerequisite = {
            focus = dra_a_worthy_friend
		}
		completion_reward = {
			custom_effect_tooltip = cold_world_tt
			hidden_effect = {
				1313 = {
					add_extra_state_shared_building_slots = 5
		   	 	}
				1312 = {
					add_extra_state_shared_building_slots = 5
		    	}
				1304 = {
					add_extra_state_shared_building_slots = 5
		    	}
				1303 = {
					add_extra_state_shared_building_slots = 5
		    	}
				1186 = {
					add_extra_state_shared_building_slots = 5
				}
			}
		}
	}

	focus = {
		id = dra_to_kingdom_come
		icon = GFX_focus_wpg_steel_economics
		cost = 30.00
		x = 14
		y = 28
		prerequisite = {
            focus = dra_a_cold_cold_world
		}
		completion_reward = {
			army_experience = 50
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = support_tech_category
				}
		}
	}

	focus = {
		id = dra_mariners_revenge
		icon = GFX_focus_canada_soldier
		cost = 30.00
		x = 12
		y = 27
		prerequisite = {
            focus = dra_a_worthy_friend
		}
		completion_reward = {
			add_ideas = dra_mariner
		}
	}

	focus = {
		id = dra_the_rivers_wrath
		icon = GFX_focus_wpg_vigilance_through_hardship
		cost = 30.00
		x = 12
		y = 28
		prerequisite = {
            focus = dra_mariners_revenge
		}
		completion_reward = {
		    swap_ideas = {
			    remove_idea = dra_mariner
			    add_idea = dra_rivers_wrath
		    }
	    }
	}

	focus = {
		id = dra_our_burden
		icon = GFX_goal_HEA_focus_embracing_violence
		cost = 30.00
		x = 18
		y = 27
		prerequisite = {
            focus = dra_alone_together
		}
		completion_reward = {
			add_political_power = 150
			add_war_support = 0.2
		}
	}

	focus = {
		id = dra_our_kind
		icon = GFX_goal_HEA_focus_declaration_of_crusade
		cost = 30.00
		x = 18
		y = 28
		prerequisite = {
            focus = dra_our_burden
		}
		completion_reward = {
			add_manpower = 3000
			add_equipment_to_stockpile = {
				type = heavy_infantry_equipment_1 
				amount = 800
				producer = USA
			}
		}
	}

	focus = {
		id = dra_perfection_of_action
		icon = GFX_goal_EDN_defending
		cost = 30.00
		x = 20
		y = 27
		prerequisite = {
            focus = dra_alone_together
		}
		completion_reward = {
			swap_ideas = {
			    remove_idea = dra_death_jesters_2
			    add_idea = dra_death_jesters_3
		    }
		}
	}

	focus = {
		id = dra_the_greatest_tales
		icon = GFX_goal_CHC_preserved_knowledge
		cost = 30.00
		x = 20
		y = 28
		prerequisite = {
            focus = dra_perfection_of_action
		}
		completion_reward = {
			army_experience = 80
			add_tech_bonus = {
			bonus = 0.75
			uses = 2
			category = cat_land_doctrine
			}
		}
	}

	focus = {
		id = dra_the_nuclear_family
		icon = GFX_goal_generic_welcome_home
		cost = 20.00
		x = 16
		y = 27
		prerequisite = {
            focus = dra_a_worthy_friend
			focus = dra_alone_together
		}
		completion_reward = {
			country_event = nf_dramatae_family.1
		}
	}

	focus = {
		id = dra_the_meaning_of_duty
		icon = GFX_goal_usa_reform_general_staff
		cost = 20.00
		x = 16
		y = 28
		prerequisite = {
            focus = dra_the_nuclear_family

		}
		completion_reward = {
			country_event = nf_dramatae_family.2
		}
	}

	focus = {
		id = dra_stuck_in_the_blue
		icon = GFX_goal_WPG_after_the_end
		cost = 30.00
		x = 16
		y = 29
		prerequisite = {
            focus = dra_to_kingdom_come
            focus = dra_our_kind

		}
		completion_reward = {
			add_timed_idea = {
				idea = dra_kingdom
				days = 120
			}
		}
	}

	focus = {
		id = dra_the_first_now_the_last
		icon = GFX_goal_mtc_book
		cost = 30.00
		x = 24
		y = 26
		mutually_exclusive = { 
			focus = dra_with_flesh_and_blade
		}
		available = {
			MTC = {
				exists = yes
					has_government = people
			}
		}
		prerequisite = {
            focus = dra_a_king_a_ghoul_a_fool
		}
		completion_reward = {
			country_event = nf_dramatae_metis.1
		}
	}

	focus = {
		id = dra_with_flesh_and_blade
		icon = GFX_goal_generic_swords
		cost = 30.00
		x = 28
		y = 26
		mutually_exclusive = { 
			focus = dra_the_first_now_the_last
		}
		prerequisite = {
            focus = dra_a_king_a_ghoul_a_fool
		}
		completion_reward = {
			country_event = nf_dramatae_metis.2
		}
	}

	focus = {
		id = dra_survival_at_all_cost
		icon = GFX_KHA_focus_blood_god
		cost = 30.00
		x = 24
		y = 27
		prerequisite = {
            focus = dra_the_first_now_the_last
		}
		completion_reward = {
			add_ideas = dra_no_surrender
		}
	}

	focus = {
		id = dra_a_world_worth_fighting_for
		icon = GFX_goal_mtc_rev
		cost = 30.00
		x = 24
		y = 28
		prerequisite = {
            focus = dra_survival_at_all_cost
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_no_surrender
				add_idea = dra_no_surrender_2
			}
		}
	}

	focus = {
		id = dra_the_freedom_to_forgive
		icon = GFX_goal_DRA_forgiveness
		cost = 30.00
		x = 22
		y = 27
		prerequisite = {
            focus = dra_the_first_now_the_last
		}
		completion_reward = {
			add_stability = 0.15
			add_ideas = dra_kindness
		}
	}

	focus = {
		id = dra_behind_a_smile
		icon = GFX_goal_DRA_corrupted
		cost = 20.00
		x = 26
		y = 27
		available = {
			has_completed_focus = dra_the_meaning_of_duty
		}
		prerequisite = {
            focus = dra_the_first_now_the_last
			focus = dra_with_flesh_and_blade
		}

		completion_reward = {
			country_event = nf_dramatae_family.3
		}
	}

	focus = {
		id = dra_nothing_but_hope
		icon = GFX_goal_cartel_rose
		cost = 20.00
		x = 26
		y = 28
		prerequisite = {
			focus = dra_behind_a_smile
		}
		completion_reward = {
			country_event = nf_dramatae_family.4
		}
	}

	focus = {
		id = dra_mercys_death
		icon = GFX_goal_HEA_focus_mercy_for_the_wicked
		cost = 30.00
		x = 28
		y = 27
		prerequisite = {
			focus = dra_with_flesh_and_blade
		}
		completion_reward = {
			28 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 2
				}
		    }
			add_tech_bonus = {
				bonus = 0.75
				uses = 1
				category = infantry_weapons_tech_category
			}
		}
	}

	focus = {
		id = dra_ours_is_the_way
		icon = GFX_goal_DRA_troupes_2
		cost = 30.00
		x = 28
		y = 28
		prerequisite = {
			focus = dra_mercys_death
		}
		completion_reward = {
			add_war_support = 0.1
			add_command_power = 45
		}
	}

	focus = {
		id = dra_a_heart_without_colors
		icon = GFX_goal_DRA_Heart
		cost = 30.00
		x = 30
		y = 27
		prerequisite = {
			focus = dra_with_flesh_and_blade
		}
		completion_reward = {
			custom_effect_tooltip = units_desc_tt
			hidden_effect = {
				load_oob = DRA_Greys
			}
		}
	}

	focus = {
		id = dra_to_end_a_tragedy
		icon = GFX_goal_EDN_bullet_2
		cost = 30.00
		x = 26
		y = 29
		prerequisite = {
			focus = dra_a_world_worth_fighting_for
			focus = dra_ours_is_the_way
		}
		completion_reward = {
			add_timed_idea = {
				idea = dra_tragedy
				days = 120
			}
		}
	}

	focus = {
		id = dra_broken_crown
		icon = GFX_goal_DRA_broken_crown
		cost = 30.00
		x = 21
		y = 30
		prerequisite = {
            focus = dra_to_end_a_tragedy
		}
		prerequisite = {
			focus = dra_stuck_in_the_blue
		}
		completion_reward = {
			declare_war_on = {
				target = BRA
				type = annex_everything
			}
			declare_war_on = {
				target = DLN
				type = annex_everything
			}
			if = {
				limit = {
					is_guaranteed_by = WPG
				} 
				WPG = {
					declare_war_on = {
						target = BRA
						type = annex_everything
					}
				}
			}
			if = {
				limit = {
					is_guaranteed_by = WPG
				} 
				WPG = {
					declare_war_on = {
						target = DLN
						type = annex_everything
					}
				}
			}
			if = {
				limit = {
					has_non_aggression_pact_with = MTC
				} 
				MTC = {
					declare_war_on = {
						target = DLN
						type = annex_everything
					}
				}
			}
			if = {
				limit = {
					has_non_aggression_pact_with = MTC
				} 
				MTC = {
					declare_war_on = {
						target = BRA
						type = annex_everything
					}
				}
			}
		}
	}

	focus = {
		id = dra_rose
		icon = GFX_goal_focus_ver_martyrs_of_our_movement
		cost = 30.00
		x = 24
		y = 31
		available = {
			BRA = {
				exists = no
			}
			DLN = {
				exists = no
			}
			OR = {
			has_completed_focus = dra_a_worthy_friend
			has_completed_focus = dra_the_first_now_the_last
			}
		}
		prerequisite = {
            focus = dra_broken_crown
		}
		completion_reward = {
			country_event = nf_dramatae_rose.1
		}
	}

	focus = {
		id = dra_victory
		icon = GFX_goal_TLA_LQ_mask_smol
		cost = 30.00
		x = 22
		y = 31
		available = {
			BRA = {
				exists = no
			}
			has_completed_focus = dra_a_worthy_friend
		}
		prerequisite = {
            focus = dra_broken_crown
		}
		completion_reward = {
			country_event = nf_dramatae_republic.2
		}
	}

	focus = {
		id = dra_restless_march
		icon = GFX_goal_clk_road
		cost = 30.00
		x = 20
		y = 31
		available = {
			BRA = {
				exists = no
			}
			has_completed_focus = dra_alone_together
		}
		prerequisite = {
            focus = dra_broken_crown
		}
		completion_reward = {
			add_ideas = dra_restless
		}
	}
	
	focus = {
		id = dra_ars_paulina
		icon = GFX_goal_Ars_Paulina
		cost = 30.00
		x = 21
		y = 32
		available = {

		}
		prerequisite = {
            focus = dra_restless_march
			focus = dra_gunns_blade
			focus = dra_victory
            focus = dra_rose

		}
		completion_reward = {
			country_event = nf_dramatae_key.3
		}
	}
	focus = {
		id = dra_gunns_blade
		icon = GFX_goal_focus_ver_per_aspera_ad_vindictam
		cost = 30.00
		x = 18
		y = 31
		available = {
			BRA = {
				exists = no
			}
			has_completed_focus = dra_with_flesh_and_blade
		}
		prerequisite = {
            focus = dra_broken_crown
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = ballistic_equipment_4
				amount = 800
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = heavy_infantry_equipment_1 
				amount = 3000
				producer = USA
			}
		}
	}
	focus = {
		id = dra_act_IV
		icon = GFX_goal_fourth_act
		cost = 7.00
		x = 21
		y = 34
		available = {
			has_completed_focus = dra_ars_paulina
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_act_III
				add_idea = dra_act_IV
			}
			hidden_effect = {
				country_event = nf_dramatae_monsters.1
			}	
		}
	}
	focus = {
		id = dra_avalanche
		icon = GFX_goal_generic_pet_rock
		cost = 20.00
		x = 21
		y = 35
		prerequisite = {
			focus = dra_act_IV
		}

		completion_reward = {
			STR = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}
	focus = {
		id = dra_honor
		icon = GFX_goal_mnc_tarot_sister
		cost = 30.00
		x = 19
		y = 36
		prerequisite = {
            focus = dra_avalanche
		}
		available = {
			OR = {
				MNC = {
					exists = yes
					has_government = elites
				}
				MNC = {
				exists = yes
				has_completed_focus = mnc_reconcile_with_sisters
				}
			}
		}

		mutually_exclusive = { 
			focus = dra_flawed
		}
		
		completion_reward = {
			country_event = nf_dramatae_honor.1
		}
	}
	focus = {
		id = dra_flawed
		icon = GFX_goal_mnc_tarot_patty
		cost = 30.00
		x = 23
		y = 36
		prerequisite = {
			focus = dra_avalanche
		}
		mutually_exclusive = { 
			focus = dra_honor
		}
		
		completion_reward = {
			country_event = nf_dramatae_flawed.1
		}
	}
	focus = {
		id = dra_shield
		icon = GFX_goal_ACH_startup
		cost = 30.00
		x = 19
		y = 37
		prerequisite = {
			focus = dra_honor
		}
		
		completion_reward = {
			add_ideas = dra_stand_firm
		}
	}
	focus = {
		id = dra_sisters
		icon = GFX_goal_mnc_sisters_knight
		cost = 30.00
		x = 17
		y = 37
		prerequisite = {
			focus = dra_honor
		}
		
		completion_reward = {
			add_war_support = 0.1
			army_experience = 50
			add_equipment_to_stockpile = {
				type = melee_equipment_4
				amount = 800
				producer = USA
			}
		}
	}
	focus = {
		id = dra_lovers_of_the_arts
		icon = GFX_goal_mnc_montana_theatre
		cost = 30.00
		x = 15
		y = 37
		prerequisite = {
			focus = dra_honor
		}
		
		completion_reward = {
			add_stability = 0.1
			add_manpower = 3000
		}
	}
	focus = {
		id = dra_war_of_hearts
		icon = GFX_goal_mnc_montana_beastlords
		cost = 30.00
		x = 18
		y = 38
		prerequisite = {
			focus = dra_sisters
		}
		
		completion_reward = {
			add_ideas = dra_war_hearts
		}
	}
	focus = {
		id = dra_bunker_blues
		icon = GFX_goal_max_maxson_bunker_fortification
		cost = 30.00
		x = 16
		y = 38
		prerequisite = {
			focus = dra_sisters
		}
		prerequisite = {
			focus = dra_lovers_of_the_arts
		}
		
		completion_reward = {
			add_ideas = dra_bunker
		}
	}
	focus = {
		id = dra_repetition
		icon = GFX_goal_NCN_Mormon_Book
		cost = 30.00
		x = 17
		y = 39
		prerequisite = {
			focus = dra_bunker_blues
			focus = dra_war_of_hearts
		}
		
		completion_reward = {

			1071 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 4
				}
		    }
		}
	}
	focus = {
		id = dra_friends_gift
		icon = GFX_goal_CPH_jester_smile
		cost = 30.00
		x = 20
		y = 38
		prerequisite = {
			focus = dra_shield
		}
		
		completion_reward = {
			add_political_power = 100
			custom_effect_tooltip = dra_bos_friend_tt
		}
	}
	focus = {
		id = dra_Almadel
		icon = GFX_goal_ars_Almadel
		cost = 30.00
		x = 21
		y = 39
		prerequisite = {
			focus = dra_friends_gift
			focus = dra_records_kept
		}
		
		completion_reward = {
			country_event = nf_dramatae_key.4
		}
	}
	focus = {
		id = dra_bos_doc_1
		icon = GFX_goal_max_research_focus
		cost = 30.00
		x = 19
		y = 40
		prerequisite = {
			focus = dra_Almadel
		}
		
		completion_reward = {
			custom_effect_tooltip = dra_bos_1_tt
		}
	}
	focus = {
		id = dra_bos_doc_2
		icon = GFX_goal_BOS_generic_research
		cost = 30.00
		x = 21
		y = 40
		prerequisite = {
			focus = dra_Almadel
		}
		
		completion_reward = {
			custom_effect_tooltip = dra_bos_1_tt
		}
	}
	focus = {
		id = dra_bos_doc_3
		icon = GFX_goal_generic_pip_2000_vi_1
		cost = 30.00
		x = 23
		y = 40
		prerequisite = {
			focus = dra_Almadel
		}
		
		completion_reward = {
			custom_effect_tooltip = dra_bos_1_tt
		}
	}
	focus = {
		id = dra_broken_chain
		icon = GFX_goal_enc_war_with_bos_reform
		cost = 30.00
		x = 23
		y = 37
		prerequisite = {
			focus = dra_flawed
		}
		
		completion_reward = {
			hidden_effect = {
			every_state = {
					limit = {
						is_core_of = MNC
					}
					set_variable = {
						resistance_decay_targeted_state_factor@ROOT = 0.1
					}
				}
			}
			custom_effect_tooltip = dra_chain_tt
		}
	}
	focus = {
		id = dra_records_kept
		icon = GFX_goal_generic_terminal_2
		cost = 30.00
		x = 22
		y = 38
		prerequisite = {
			focus = dra_broken_chain
		}
		
		completion_reward = {
			add_command_power = 25
			custom_effect_tooltip = dra_bos_kill_tt
		}
	}
	focus = {
		id = dra_reap_what_you_sow
		icon = GFX_goal_pal_death_and_taxes
		cost = 30.00
		x = 25
		y = 37
		prerequisite = {
			focus = dra_flawed
		}
		
		completion_reward = {
			every_state = {
				limit = {
					is_core_of = MNC
				}
				set_variable = {
					monthly_population = -0.05
					compliance_growth_targeted_state_factor@ROOT = 0.1
				}
				add_building_construction = {
					type = arms_factory
					level = 2
				}
			}
			custom_effect_tooltip = dra_reap_tt
		}
	}
	focus = {
		id = dra_knightfall
		icon = GFX_goal_generic_dagger
		cost = 30.00
		x = 27
		y = 37
		prerequisite = {
			focus = dra_flawed
		}
		
		completion_reward = {
			1023 = {
				add_manpower = -1000
				add_building_construction = {
					type = arms_factory
					level = 2
				}
		    }
			add_equipment_to_stockpile = {
				type = power_armor_equipment_3
				amount = 250
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = gauss_equipment_2
				amount = 100
				producer = USA
			}
		}
	}
	focus = {
		id = dra_rotted_metal
		icon = GFX_goal_generic_the_dipping
		cost = 30.00
		x = 24
		y = 38
		prerequisite = {
			focus = dra_reap_what_you_sow
			focus = dra_broken_chain
		}
		
		completion_reward = {
			hidden_effect = {
				set_technology = { ncr_rangercanopeners_tech = 1 }
			}
			custom_effect_tooltip = dra_can_opener_tt
		}
	}
	focus = {
		id = dra_blind_leading_the_blind
		icon = GFX_goal_HEA_focus_an_eye_for_an_eye
		cost = 30.00
		x = 26
		y = 38
		prerequisite = {
			focus = dra_knightfall
			focus = dra_reap_what_you_sow
		}
		
		completion_reward = {
			add_ideas = dra_blind
		}
	}
	focus = {
		id = dra_no_different
		icon = GFX_goal_flag_burn_BOS
		cost = 30.00
		x = 25
		y = 39
		prerequisite = {
			focus = dra_blind_leading_the_blind
			focus = dra_rotted_metal
		}
		
		completion_reward = {
			add_ideas = dra_wasteland_ruler

		}
	}
	focus = {
		id = dra_different_path
		icon = GFX_goal_generic_BoS_diplomatic_focus
		cost = 30.00
		x = 17
		y = 40
		prerequisite = {
			focus = dra_repetition
		}
		completion_reward = {
			add_ideas = dra_wasteland_friend
		}
	}
	focus = {
		id = dra_always_forward
		icon = GFX_KHA_focus_propose_plan
		cost = 30.00
		x = 25
		y = 40
		prerequisite = {
			focus = dra_no_different
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_restless
				add_idea = dra_forward
			}
		}
	}
	focus = {
		id = dra_the_dark_ones
		icon = GFX_goal_enclave_apa_cool
		cost = 20.00
		x = 4
		y = 2

		relative_position_id = dra_repetition
		available = { has_completed_focus = dra_Almadel }

		bypass = {
			MCA = {
				exists = no
			}
		}

		prerequisite = {
			focus = dra_different_path
			focus = dra_always_forward
		}
		
		completion_reward = {
			declare_war_on = {
				target = MCA
				type = annex_everything
			}
			if = {
				limit = {
					is_guaranteed_by = MNC
				} 
				MNC = {
					declare_war_on = {
						target = MCA
						type = annex_everything
					}
				}
			}
		}
	}
	focus = {
		id = dra_Destiny
		icon = GFX_goal_tick_2
		cost = 30.00
		x = 3
		y = 3
		relative_position_id = dra_repetition
		mutually_exclusive = { 
			focus = dra_weapon
		}
		available = {
			has_completed_focus = dra_honor
		}
		prerequisite = {
			focus = dra_the_dark_ones
		}
		
		completion_reward = {
			custom_effect_tooltip = devil_dead_tt
			hidden_effect = {
				every_state = {
					limit = {
						OR = {
							state = 966
							state = 656
							state = 652
							state = 970
							state = 280
							state = 967
							state = 968
							state = 955
							state = 466
							state = 970
							state = 659
							state = 281
							state = 965
							state = 1387
							state = 1388
						}
					}
					transfer_state_to = MNC
				}
				add_political_power = 250
			}
		}
	}
	focus = {
		id = dra_weapon
		icon = GFX_goal_empty_frame_mix_red
		cost = 30.00
		x = 5
		y = 3
		relative_position_id = dra_repetition
		mutually_exclusive = { 
			focus = dra_Destiny
		}
		available = {
			has_completed_focus = dra_flawed
			MNC = {
				exists = no
			}
			MCA = {
				exists = no
			}
		}
		prerequisite = {
			focus = dra_the_dark_ones
		}
		
		completion_reward = {
			add_equipment_to_stockpile = {
				type = power_armor_equipment_3
				amount = 500
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = heavy_infantry_equipment_1
				amount = 2000
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = ballistic_equipment_4
				amount = 800
				producer = USA
			}
		}
	}
	focus = {
		id = dra_Ars_Notoria
		icon = GFX_goal_oregon_thelema
		cost = 30.00
		x = 4
		y = 4
		relative_position_id = dra_repetition
		prerequisite = {
			focus = dra_Destiny
			focus = dra_weapon
		}
		
		completion_reward = {
			country_event = nf_dramatae_Lemegeton.1
		}
	}
	focus = {
		id = dra_act_V
		icon = GFX_goal_fifth_act
		cost = 30.00
		x = 4
		y = 6
		relative_position_id = dra_repetition

		available = {
			has_completed_focus = dra_Ars_Notoria
		}

		completion_reward = {
			hidden_effect = {
				country_event = nf_dramatae_war.1
				remove_ideas = dra_white_ghosts
			}
			swap_ideas = {
				remove_idea = dra_act_IV
				add_idea = dra_act_V
			}
		}
	}
	focus = {
		id = dra_curtain_call
		icon = GFX_Light_Shining_In_The_Darkness
		cost = 30.00
		x = 0
		y = 1
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_act_V
		}
		completion_reward = {
			add_stability = 0.1
			add_political_power = 50
		}
	}
	focus = {
		id = dra_sister_1
		icon = GFX_goal_DRA_Clio
		cost = 30.00
		x = -8
		y = 2
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_curtain_call
		}
		completion_reward = {
			IF = {
				limit = { has_idea = dra_orphans12 }
				swap_ideas = {
				remove_idea = dra_orphans12
				add_idea = dra_orphans13
				}
				set_country_flag = dra_orphan_no_more
			}
			IF = {
				limit = { has_idea = dra_orphans11 }
				swap_ideas = {
				remove_idea = dra_orphans11
				add_idea = dra_orphans12
				}
			}
			IF = {
				limit = { has_idea = dra_orphans }
				swap_ideas = {
				remove_idea = dra_orphans
				add_idea = dra_orphans11
				}
			}
		}
	}
	focus = {
		id = dra_sister_2
		icon = GFX_goal_DRA_Erato
		cost = 30.00
		x = -6
		y = 2
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_curtain_call
		}
		completion_reward = {
			IF = {
				limit = { has_idea = dra_orphans12 }
				swap_ideas = {
				remove_idea = dra_orphans12
				add_idea = dra_orphans13
				}
				set_country_flag = dra_orphan_no_more
			}
			IF = {
				limit = { has_idea = dra_orphans11 }
				swap_ideas = {
				remove_idea = dra_orphans11
				add_idea = dra_orphans12
				}
			}
			IF = {
				limit = { has_idea = dra_orphans }
				swap_ideas = {
				remove_idea = dra_orphans
				add_idea = dra_orphans11
				}
			}
		}
	}
	focus = {
		id = dra_sister_3
		icon = GFX_goal_DRA_polhy
		cost = 30.00
		x = -4
		y = 2
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_curtain_call
		}
		completion_reward = {
			IF = {
				limit = { has_idea = dra_orphans12 }
				swap_ideas = {
				remove_idea = dra_orphans12
				add_idea = dra_orphans13
				}
				set_country_flag = dra_orphan_no_more
			}
			IF = {
				limit = { has_idea = dra_orphans11 }
				swap_ideas = {
				remove_idea = dra_orphans11
				add_idea = dra_orphans12
				}
			}
			IF = {
				limit = { has_idea = dra_orphans }
				swap_ideas = {
				remove_idea = dra_orphans
				add_idea = dra_orphans11
				}
			}
		}
	}
	focus = {
		id = dra_sister_4
		icon = GFX_goal_DRA_Terpi
		cost = 30.00
		x = -2
		y = 2
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_curtain_call
		}
		completion_reward = {
			add_ideas = dra_whisper
		}
	}
	focus = {
		id = dra_sister_5
		icon = GFX_goal_DRA_Thaleia_V_3
		cost = 30.00
		x = 0
		y = 2
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_curtain_call
		}
		completion_reward = {
			add_political_power = 100
			swap_ruler_traits = {
				remove = face_of_eternity_locked
				add = face_of_eternity
			}
		}
	}
	focus = {
		id = dra_sister_6
		icon = GFX_goal_DRA_Urania
		cost = 30.00
		x = 2
		y = 2
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_curtain_call
		}
		completion_reward = {
			add_political_power = 100
			country_event = nf_dramatae_urania.1
		}
	}
	focus = {
		id = dra_sister_7
		icon = GFX_goal_DRA_Cali
		cost = 30.00
		x = 4
		y = 2
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_curtain_call
		}
		completion_reward = {
			IF = {
				limit = { has_idea = dra_orphans_22 }
				swap_ideas = {
				remove_idea = dra_orphans_22
				add_idea = dra_orphans_23
				}
				set_country_flag = dra_orphan2_no_more
			}
			IF = {
				limit = { has_idea = dra_orphans_21 }
				swap_ideas = {
				remove_idea = dra_orphans_21
				add_idea = dra_orphans_22
				}
			}
			IF = {
				limit = { has_idea = dra_orphans_2 }
				swap_ideas = {
				remove_idea = dra_orphans_2
				add_idea = dra_orphans_21
				}
			}
		}
	}
	focus = {
		id = dra_sister_8
		icon = GFX_goal_DRA_Euterpe
		cost = 30.00
		x = 6
		y = 2
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_curtain_call
		}
		completion_reward = {
			IF = {
				limit = { has_idea = dra_orphans_22 }
				swap_ideas = {
				remove_idea = dra_orphans_22
				add_idea = dra_orphans_23
				}
				set_country_flag = dra_orphan2_no_more
			}
			IF = {
				limit = { has_idea = dra_orphans_21 }
				swap_ideas = {
				remove_idea = dra_orphans_21
				add_idea = dra_orphans_22
				}
			}
			IF = {
				limit = { has_idea = dra_orphans_2 }
				swap_ideas = {
				remove_idea = dra_orphans_2
				add_idea = dra_orphans_21
				}
			}
		}
	}
	focus = {
		id = dra_sister_9
		icon = GFX_goal_virtuosos
		cost = 30.00
		x = 8
		y = 2
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_curtain_call
		}
		completion_reward = {
			IF = {
				limit = { has_idea = dra_orphans_22 }
				swap_ideas = {
				remove_idea = dra_orphans_22
				add_idea = dra_orphans_23
				}
				set_country_flag = dra_orphan2_no_more
			}
			IF = {
				limit = { has_idea = dra_orphans_21 }
				swap_ideas = {
				remove_idea = dra_orphans_21
				add_idea = dra_orphans_22
				}
			}
			IF = {
				limit = { has_idea = dra_orphans_2 }
				swap_ideas = {
				remove_idea = dra_orphans_2
				add_idea = dra_orphans_21
				}
			}
		}
	}
	focus = {
		id = dra_friend_1
		icon = GFX_goal_bos_generic_ata
		cost = 30.00
		x = -8
		y = 3
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_sister_1
		}
		prerequisite = {
			focus = dra_sister_2
		}
		available = {
			MNC = {
				exists = yes
				has_government = elites
			}
			has_completed_focus = dra_honor
		}

		completion_reward = {
			custom_effect_tooltip = bos_backup_tt
			hidden_effect = {
				load_oob = DRA_bos_backup
				add_equipment_to_stockpile = {
					type = power_armor_equipment_midwest
					amount = 600
					producer = USA
				}
				add_equipment_to_stockpile = {
					type = energy_equipment_2
					amount = 1200
					producer = USA
				}
			}
		}
	}
	focus = {
		id = dra_friend_2
		icon = GFX_focus_wpg_queen_of_two_rivers
		cost = 30.00
		x = -6
		y = 3
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_sister_1
		}
		prerequisite = {
			focus = dra_sister_2
		}
		available = {
			WPG = {
				exists = yes
				has_government = people
			}
			has_completed_focus = dra_a_worthy_friend
		}
		completion_reward = {
			custom_effect_tooltip = river_backup_tt
			hidden_effect = {
				load_oob = DRA_river_backup
				add_equipment_to_stockpile = {
					type = ballistic_equipment_4
				amount = 1400
					producer = USA
				}
			}
		}
	}
	focus = {
		id = dra_friend_3
		icon = GFX_goal_SHI_norton_bos
		cost = 30.00
		x = -8
		y = 4
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_friend_1
		}
		completion_reward = {
			add_ideas = dra_bullwark
			add_equipment_to_stockpile = {
				type = energy_equipment_2
				amount = 500
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = power_armor_equipment_midwest
				amount = 300
				producer = USA
			}
		}
	}
	focus = {
		id = dra_friend_4
		icon = GFX_focus_canada_revolutionary
		cost = 30.00
		x = -6
		y = 4
		relative_position_id = dra_act_V

		
		prerequisite = {
			focus = dra_friend_2
		}
		completion_reward = {
			add_ideas = dra_audeamus
			add_equipment_to_stockpile = {
				type = ballistic_equipment_4
				amount = 600
				producer = USA
			}
		}
	}
	focus = {
		id = dra_friend_5
		icon = GFX_goal_TTM_Nursery
		cost = 30.00
		x = -7
		y = 5
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_friend_4
			focus = dra_friend_3
		}
		completion_reward = {
			add_ideas = dra_sisters_all
		}
	}
	focus = {
		id = dra_ennemy_2
		icon = GFX_focus_icon_shield
		cost = 30.00
		x = 8
		y = 3
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_sister_9
		}
		prerequisite = {
			focus = dra_sister_8
		}
		available = {
			has_completed_focus = dra_alone_together
			Hidden_trigger = {
				has_country_flag = dra_orphan_no_more
			}
		}
		completion_reward = {
			custom_effect_tooltip = orphan_2_tt
			hidden_effect = {
				swap_ideas = {
					remove_idea = dra_orphans13
					add_idea = dra_orphans14
				}
			}
		}
	}
	focus = {
		id = dra_ennemy_1
		icon = GFX_goal_generic_plasma_cutter
		cost = 30.00
		x = 6
		y = 3
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_sister_9
		}
		prerequisite = {
			focus = dra_sister_8
		}
		available = {
			has_completed_focus = dra_flawed
			Hidden_trigger = {
				has_country_flag = dra_orphan2_no_more
			}
		}
		completion_reward = {
			custom_effect_tooltip = orphan_1_tt
			hidden_effect = {
				swap_ideas = {
					remove_idea = dra_orphans_23
					add_idea = dra_orphans_24
				}
			}
		}
	}
	focus = {
		id = dra_ennemy_3
		icon = GFX_goal_cmc_bird_in_a_cage
		cost = 30.00
		x = 6
		y = 4
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_ennemy_1
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_orphans_24
				add_idea = dra_orphans_25
			}
		}
	}
	focus = {
		id = dra_ennemy_4
		icon = GFX_goal_WBH_decimate_and_despoil
		cost = 30.00
		x = 8	
		y = 4
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_ennemy_2
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_orphans14
				add_idea = dra_orphans15
			}
		}
	}
	focus = {
		id = dra_ennemy_5
		icon = GFX_goal_imo_inferno
		cost = 30.00
		x = 7	
		y = 5
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_ennemy_3
		}
		prerequisite = {
			focus = dra_ennemy_4
		}
		completion_reward = {
			custom_effect_tooltip = dra_enemy_tt
			hidden_effect = {
				remove_ideas  = {
					dra_orphans15
					dra_orphans_25
				}			
			add_ideas = dra_orphans_3
			}
		}
	}
	focus = {
		id = dra_dramatae_1
		icon = GFX_goal_uoa_mask
		cost = 30.00
		x = -3
		y = 3
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_sister_3
		}
		prerequisite = {
			focus = dra_sister_4 
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_peaceful_truth
				add_idea = dra_forgiving_fate
			}
		}
	}
	focus = {
		id = dra_dramatae_2
		icon = GFX_DRL_Lick_Our_Wounds
		cost = 30.00
		x = -3
		y = 4
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_dramatae_1
		}
		completion_reward = {
			custom_effect_tooltip = thaleia_commander_tt
			hidden_effect = {
				load_oob = DRA_jesters_comedy
			}
		}
	}
	focus = {
		id = dra_dramatae_3
		icon = GFX_goal_pal_exploit_countryside
		cost = 30.00
		x = 3
		y = 3
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_sister_6
		}
		prerequisite = {
			focus = dra_sister_7 
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_audience
				add_idea = dra_grandiose_display
			}
		}
	}
	focus = {
		id = dra_dramatae_4
		icon = GFX_TNO_generic_siberia_wastes
		cost = 30.00
		x = 3
		y = 4
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_dramatae_3
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = dra_cold_season
				add_idea = dra_blooming_spring
			}
		}
	}
	focus = {
		id = dra_dramatae_5
		icon = GFX_blackest_of_ops
		cost = 30.00
		x = 0
		y = 4
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_sister_5
		}
		completion_reward = {
			custom_effect_tooltip = dra_deploy_troupe_tt
		}
	}
	focus = {
		id = dra_dramatae_6
		icon = GFX_goal_SOL_Melodie
		cost = 30.00
		x = 0
		y = 5
		relative_position_id = dra_act_V

		prerequisite = {
			focus = dra_dramatae_2
		}
		prerequisite = {
			focus = dra_dramatae_4
		}
		prerequisite = {
			focus = dra_dramatae_5
		}
		completion_reward = {
			country_event = nf_dramatae_girl.1
		}
	}
	focus = {
		id = dra_the_end
		icon = GFX_goal_dra_dramatae_flag
		allow_branch = {
			has_country_flag = dra_ending
	
		}
		cost = 7.00
		x = 0
		y = 6
		relative_position_id = dra_act_V
		completion_reward = {
			country_event = nf_dramatae_conclusion.1
		}
	}
}