ideas = {
	country = {
		the_premiere_idea = {
			picture = circus_tent
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				monthly_population = 0.1
				non_core_manpower = 0.10
			}
		}
		dra_abolish_want = {
			picture = dramatae
			modifier = {
				consumer_goods_factor = -0.20
			}
			removal_cost = -1
		}
		new_tale = {
			picture = pantheon_lon
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				weekly_manpower = 20
				political_power_factor = 0.10
			}
			removal_cost = -1
		}
		the_end = {
			picture = mask_2
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			modifier = {
				army_speed_factor = 0.10
				org_loss_when_moving = -0.10
			}
			removal_cost = -1
		}
		dra_act_I = {
			picture = first_act
			modifier = {
				production_speed_industrial_complex_factor = 0.1
				production_speed_infrastructure_factor = 0.1
			}
			removal_cost = -1
		}
	
	    dra_the_actors = {
		    picture = aztlan_warfare
		    allowed = {
			always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
			    modifier_army_sub_unit_heavy_infantry_attack_factor = 0.10
			    modifier_army_sub_unit_heavy_infantry_defence_factor = 0.10

		    }
			removal_cost = -1
	    }
	    dra_death_jesters = {
		    picture = death_jesters
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
		    	special_forces_min = 15
				special_forces_attack_factor = 0.10

		    }
			removal_cost = -1
	    }
		dra_death_jesters_2 = {
		    picture = death_jesters
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
		    	special_forces_min = 15
				special_forces_attack_factor = 0.10
		    }
			equipment_bonus = {
				spec_ops_equipment = {
					breakthrough = 0.05
					hard_attack = 0.05
					build_cost_ic = -0.1
					instant = yes
				}
			}
			removal_cost = -1
	    }
		dra_peaceful_truth = {
		    picture = aztlan_warfare
		    allowed = {
			always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
			    modifier_army_sub_unit_heavy_infantry_attack_factor = 0.10
			    modifier_army_sub_unit_heavy_infantry_defence_factor = 0.10
		    }
			equipment_bonus = {
				heavy_infantry = {
					max_organisation = 0.05
					build_cost_ic = -0.1
					instant = yes
				}
		    }
			removal_cost = -1
        }
		dra_act_II = {
		    picture = second_act
		    allowed = {
			always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
			modifier = {
				production_speed_industrial_complex_factor = 0.2
				production_speed_infrastructure_factor = 0.2

			}
			removal_cost = -1
        }
		dra_True_self = {
		    picture = inner_self
		    allowed = {
			always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
			equipment_bonus = {
				heavy_infantry = {
					build_cost_ic = -0.15
					instant = yes
				}
		    }
			removal_cost = -1
        }
		dra_none_left_behind = {
		    picture = Heart
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
		    modifier = {
			    resistance_damage_to_garrison = -0.15
			    resistance_target = -0.1
			    resistance_growth = -0.05
			}
		removal_cost = -1
		}
		dra_first_moon = {
		    picture = white_moon
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
		    modifier = {
				defence = 0.1
				political_power_factor = -0.1
				stability_factor = 0.1
				production_factory_efficiency_gain_factor = 0.1
			}
		removal_cost = -1
		}
		dra_twin_moon = {
		    picture = twin_moons
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
		    modifier = {
				defence = 0.05
				offence = 0.05
				political_power_factor = -0.15
				stability_factor = 0.1
				production_factory_efficiency_gain_factor = 0.1
				training_time_factor = -0.1
			}
		removal_cost = -1
		}
		dra_bug_killer = {
		    picture = generic_catastrophe
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
		        targeted_modifier = {
					tag = RCK
					defense_bonus_against = 0.1	
				}
		removal_cost = -1
		}
		dra_bug_killer_2 = {
		    picture = generic_catastrophe
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
				targeted_modifier = {
					tag = RCK
					attack_bonus_against = 0.1
				}
		removal_cost = -1
		}
		dra_cold_season = {
		    picture = blue_snowflake
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
			modifier = {
				acclimatization_cold_climate_gain_factor = 0.3
				}
		removal_cost = -1
		}
		dra_audience = {
		    picture = generic_catastrophe
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
			modifier = {
				core_creation_cost_factor = -0.3
				}
		removal_cost = -1
		}
		dra_mariner = {
		    picture = eur_specops
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
			modifier = {
				army_morale_factor = 0.05
				special_forces_min = 15
				}
		removal_cost = -1
		}
		dra_rivers_wrath = {
		    picture = eur_specops
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
			modifier = {
				army_morale_factor = 0.05
				special_forces_min = 15
				training_time_factor = -0.08
				max_dig_in = 5.0

				}
		removal_cost = -1
		}
		dra_death_jesters_3 = {
		    picture = death_jesters
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
		    	special_forces_min = 40
				special_forces_attack_factor = 0.2
		    }
			equipment_bonus = {
				spec_ops_equipment = {
					breakthrough = 0.05
					hard_attack = 0.05
					build_cost_ic = -0.1
					instant = yes
				}
			}
			removal_cost = -1
	    }
		dra_kindness = {
		    picture = death_jesters
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				resistance_growth = -0.1
				resistance_damage_to_garrison = -0.1
	   		}
			removal_cost = -1
		}
		dra_no_surrender = {
		    picture = idea_resist
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				local_resources_factor = 0.15 
	   		}
			removal_cost = -1
		}
		dra_no_surrender_2 = {
		    picture = idea_resist
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				surrender_limit = 0.2
				local_resources_factor = 0.15 
	   		}
			removal_cost = -1
		}
		dra_kingdom = {
		    picture = bel_bellingham_for_battle
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				planning_speed = 0.2
				production_factory_efficiency_gain_factor = 0.1
	   		}
			removal_cost = -1
		}
		dra_alone = {
		    picture = cho_na_losa_chitto
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				conscription = 0.03
				non_core_manpower = 0.1
	   		}
			removal_cost = -1
		}
		dra_tragedy = {
		    picture = TIM_patch_theater
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				mobilization_speed = 0.1
				training_time_factor = -0.1
	   		}
			removal_cost = -1
		}
		dra_blade = {
		    picture = blades_of_kho
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				modifier_army_sub_unit_heavy_infantry_attack_factor = 0.10
				non_core_manpower = 0.03
	   		}
			removal_cost = -1
		}
		dra_tech_1 = {
		    picture = idea_tnk_science_idea
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				research_speed_factor = 0.025
	   		}
			removal_cost = -1
		}
		dra_tech_2 = {
		    picture = idea_tnk_science_idea
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				research_speed_factor = 0.05
	   		}
			removal_cost = -1
		}
		dra_tech_3 = {
		    picture = idea_tnk_science_idea
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				research_speed_factor = 0.075
	   		}
			removal_cost = -1
		}
		dra_tech_4 = {
		    picture = idea_tnk_science_idea
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				research_speed_factor = 0.1
	   		}
			removal_cost = -1
		}
		dra_restless = {
		    picture = KHA_directional_disputes
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				org_loss_when_moving = -0.05
				supply_consumption_factor = -0.075
	   		}
			removal_cost = -1
		}
		dra_act_III = {
		    picture = third_act
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				research_speed_factor = 0.05
				production_speed_arms_factory_factor = 0.1
	   		}
			removal_cost = -1
		}
		dra_act_IV = {
		    picture = fourth_act
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				core_creation_cost_factor = -0.1
	   		}
			removal_cost = -1
		}
		dra_stand_firm = {
		    picture = generic_BOS_idea_t45d_production
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
	   		}
			removal_cost = -1
		}
		dra_war_hearts = {
		    picture = sisterhood_chaos
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				army_org_factor = 0.08
				army_morale_factor = 0.05
	   		}
			removal_cost = -1
		}
		dra_bunker = {
		    picture = generic_BOS_idea_steel_legions
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				production_speed_infrastructure_factor = 0.1
				production_speed_bunker_factor = 0.1
				production_speed_bunker2_factor = 0.1
	   		}
			removal_cost = -1
		}
		dra_blind = {
		    picture = WBH_idea_eradicate_the_mutants
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				recon_factor = 0.2
				encryption_factor = 0.15
				decryption_factor = 0.15
	   		}
			removal_cost = -1
		}
		dra_forward = {
		    picture = two_hellsbells
		    allowed = {
		    	always = no
		    }
		    allowed_civil_war = {
		    	always = yes
		    }
		    modifier = {
				org_loss_when_moving = -0.1
				supply_consumption_factor = -0.125
	   		}
			removal_cost = -1
		}
		dra_wasteland_friend = {
			picture = sisterhood
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				dig_in_speed_factor = 0.075
				max_dig_in_factor = 0.125
			   }
			removal_cost = -1
		}
		dra_wasteland_ruler = {
			picture = generic_raids
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				army_infantry_attack_factor = 0.075
				land_night_attack = 0.25
			}
			removal_cost = -1
		}
		dra_data_lost = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				research_speed_factor = -0.05
			}
			removal_cost = -1
		}
		dra_data_lost_2 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				research_speed_factor = -0.1
			}
			removal_cost = -1
		}
		dra_white_ghosts = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				conscription_factor = -0.05
				monthly_population = -0.05
			}
			removal_cost = -1
		}
		dra_act_V = {
			picture = fifth_act
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				mobilization_speed = 0.1
				non_core_manpower = 0.05
				production_speed_buildings_factor = -0.1
			}
			removal_cost = -1
		}
		dra_orphans = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				stability_weekly_factor = -0.04
				production_speed_Bunker_factor = -0.2
				production_speed_Bunker2_factor = -0.2
				industry_free_repair_factor = -0.25
				industrial_capacity_factory = -0.25
			}
			removal_cost = -1
		}
		dra_orphans11 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				stability_weekly_factor = -0.03
				production_speed_Bunker_factor = -0.15
				production_speed_Bunker2_factor = -0.15
				industry_free_repair_factor = -0.20
				industrial_capacity_factory = -0.20
			}
			removal_cost = -1
		}
		dra_orphans12 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				stability_weekly_factor = -0.02
				production_speed_Bunker_factor = -0.1
				production_speed_Bunker2_factor = -0.1
				industry_free_repair_factor = -0.15
				industrial_capacity_factory = -0.15
			}
			removal_cost = -1
		}
		dra_orphans13 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				stability_weekly_factor = -0.01
				production_speed_Bunker_factor = -0.05
				production_speed_Bunker2_factor = -0.05
				industry_free_repair_factor = -0.1
				industrial_capacity_factory = -0.1
			}
			removal_cost = -1
		}
		dra_orphans14 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				production_speed_Bunker_factor = 0.05
				production_speed_Bunker2_factor = 0.05
				industry_free_repair_factor = 0.05
				industrial_capacity_factory = 0.05
			}
			removal_cost = -1
		}
		dra_orphans15 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				production_speed_Bunker_factor = 0.05
				production_speed_Bunker2_factor = 0.05
				industry_free_repair_factor = 0.05
				industrial_capacity_factory = 0.05
				dig_in_speed_factor = 0.1
				max_dig_in_factor = 0.1
			}
			removal_cost = -1
		}
		dra_orphans_2 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				war_support_weekly_factor = -0.02
				army_infantry_attack_factor = -0.2
				army_defence_factor = -0.2
				army_org_factor = -0.2
			}
			removal_cost = -1
		}
		dra_orphans_21 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				war_support_weekly_factor = -0.015
				army_infantry_attack_factor = -0.15
				army_defence_factor = -0.15
				army_org_factor = -0.15
			}
			removal_cost = -1
		}
		dra_orphans_22 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				war_support_weekly_factor = -0.01
				army_infantry_attack_factor = -0.1
				army_defence_factor = -0.1
				army_org_factor = -0.1
			}
			removal_cost = -1
		}
		dra_orphans_23 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				war_support_weekly_factor = -0.005
				army_infantry_attack_factor = -0.05
				army_defence_factor = -0.05
				army_org_factor = -0.05
			}
			removal_cost = -1
			set_global_flag = dra_orphan2_no_more
		}
		dra_orphans_24 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				army_infantry_attack_factor = 0.05
				army_speed_factor = 0.05
			}
			removal_cost = -1
		}
		dra_orphans_25 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				army_infantry_attack_factor = 0.05
				army_speed_factor = 0.05
				special_forces_cap = 0.1
				army_morale_factor = 0.05
			}
			removal_cost = -1
		}
		dra_whisper = {
			picture = black_sea_of_nothingness
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				special_forces_attack_factor = 0.08
				supply_consumption_factor = -0.05
			}
			removal_cost = -1
		}
		dra_bullwark = {
			picture = bos_flag
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				max_dig_in_factor = 0.1
				army_core_defence_factor = 0.05
			}
			removal_cost = -1
		}
		dra_audeamus = {
			picture = bel_bellingham_for_battle
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				special_forces_attack_factor = 0.1
				army_morale_factor = 0.04
			}
			removal_cost = -1
		}
		dra_sisters_all = {
			picture = ttm_the_nursery
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				conscription = 0.02
				training_time_factor = -0.1
			}
			removal_cost = -1
		}
		dra_forgiving_fate = {
			picture = aztlan_warfare
			allowed = {
			always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				modifier_army_sub_unit_heavy_infantry_attack_factor = 0.10
				modifier_army_sub_unit_heavy_infantry_defence_factor = 0.10
			}
			equipment_bonus = {
				heavy_infantry = {
				max_organisation = 0.1
				build_cost_ic = -0.2
				instant = yes
				}
			}
			removal_cost = -1
		}
		dra_grandiose_display = {
		    picture = generic_catastrophe
		    allowed = {
		    always = no
		    }
		    allowed_civil_war = {
			    always = yes
		    }
			modifier = {
				core_creation_cost_factor = -0.5
				}
			removal_cost = -1
		}
		dra_blooming_spring = {
			picture = red_snowflake
			allowed = {
			always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				acclimatization_cold_climate_gain_factor = 0.3
				terrain_penalty_reduction = 0.3
			}
		}
		dra_in_her_name = {
			picture = kha_bloody_botany
			allowed = {
			always = no
			}
			allowed_civil_war = {
				always = yes
			}
			targeted_modifier = {
				tag = SOL
				defense_bonus_against = 0.2	
				attack_bonus_against = 0.2
			}
		}
		dra_orphans_3 = {
			picture = a_superior_way
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			modifier = {
				army_infantry_attack_factor = 0.05
				army_speed_factor = 0.05
				special_forces_cap = 0.1
				army_morale_factor = 0.05
				production_speed_Bunker_factor = 0.05
				production_speed_Bunker2_factor = 0.05
				industry_free_repair_factor = 0.05
				industrial_capacity_factory = 0.05
				dig_in_speed_factor = 0.1
				max_dig_in_factor = 0.1
				conscription = 0.05
				training_time_factor = -0.2
			}
			removal_cost = -1
		}
	}
}
