dra_troupe_decisions_category = {
	dra_troupe_decisions_1 = {
		fire_only_once = no
		days_remove = 40

		custom_cost_trigger = {
			check_variable = {
			    var = DRA_send_troupe_num
			    value = 1
			    compare = greater_than_or_equals
		    }
			has_political_power > 29
	    }
		custom_cost_text =  troupe_decisions_cost

		complete_effect = {
			set_temp_variable = { caps_to_add = 20 }
			add_caps = yes
			add_to_variable = {DRA_send_troupe_num = -1}
			add_political_power = -30
		}
		remove_effect = {
			add_to_variable = {DRA_send_troupe_num = 1}	
		}
	}
	dra_troupe_decisions_3 = {
		fire_only_once = no
		days_remove = 40

		custom_cost_trigger = {
			check_variable = {
			    var = DRA_send_troupe_num
			    value = 1
			    compare = greater_than_or_equals
		    }
			has_political_power > 29
	    }
		custom_cost_text =  troupe_decisions_cost

		complete_effect = {
			add_equipment_to_stockpile = {
				type = heavy_infantry_equipment_1 
				amount = 150
				producer = USA
			}
			add_to_variable = {DRA_send_troupe_num = -1}
			add_political_power = -30
		}
		remove_effect = {
			add_to_variable = {DRA_send_troupe_num = 1}	
		}
	}
	dra_troupe_decisions_2 = {
		fire_only_once = no
		days_remove = 90
		cost = 60

		custom_cost_trigger = {
			check_variable = {
			    var = DRA_send_troupe_num
			    value = 1
			    compare = greater_than_or_equals
		    }
			has_political_power > 29
	    }
		visible = {
			has_completed_focus = dra_to_see_throught_the_shroud
		}
		custom_cost_text =  troupe_decisions_cost

		modifier = {
			terrain_penalty_reduction = 0.15
		}

		complete_effect = {
			add_to_variable = {DRA_send_troupe_num = -1}
			add_political_power = -40
		}
		remove_effect = {
			add_to_variable = {DRA_send_troupe_num = 1}	
		}
	}
	dra_troupe_decisions_4 = {
		fire_only_once = no
		days_remove = 120
		cost = 60

		custom_cost_trigger = {
			check_variable = {
			    var = DRA_send_troupe_num
			    value = 2
			    compare = greater_than_or_equals
		    }
			has_political_power > 99
	    }
		visible = {
			has_completed_focus = dra_a_mist_of_doubt
		}
		custom_cost_text =  troupe_decisions_cost

		modifier = {
			research_speed_factor = 0.15
		}

		complete_effect = {
			add_to_variable = {DRA_send_troupe_num = -2}
			add_political_power = -100
		}
		remove_effect = {
			add_to_variable = {DRA_send_troupe_num = 2}	
		}
	}
	dra_troupe_decisions_5 = {
		fire_only_once = no
		days_remove = 12
		cost = 60

		custom_cost_trigger = {
			check_variable = {
			    var = DRA_send_troupe_num
			    value = 1
			    compare = greater_than_or_equals
		    }
	    }
		visible = {
			has_completed_focus = dra_dramatae_5
		}
		custom_cost_text =  troupe_decisions_cost

		complete_effect = {
			add_to_variable = {DRA_send_troupe_num = -1}

		}
		remove_effect = {
			custom_effect_tooltip = dra_troupe_deploy_tt
			hidden_effect = {
				load_oob = DRA_troupe
			}
		}
	}
}
dra_data_decisions_category = {	
	dra_data_decisions_1 = {
		fire_only_once = no
		days_remove = 30
		cost = 50

		complete_effect = {
			add_ideas = dra_data_lost
		}
		remove_effect = {
			remove_ideas = dra_data_lost
			army_experience = 30
		}
	}
	dra_data_decisions_2 = {
		fire_only_once = yes
		days_remove = 90
		cost = 250

		visible = {
			has_completed_focus = dra_bos_doc_1
		}

		complete_effect = {
			add_ideas = dra_data_lost_2
		}
		remove_effect = {
			remove_ideas = dra_data_lost_2
			set_technology = { infantry_tech_level_scientific = 1 }
		}
	}
	dra_data_decisions_4 = {
		fire_only_once = yes
		days_remove = 90
		cost = 150
		
		visible = {
			has_completed_focus = dra_bos_doc_1
		}

		complete_effect = {
			add_ideas = dra_data_lost_2
		}
		remove_effect = {
			remove_ideas = dra_data_lost_2
			set_technology = { power_armour_tech_level_tribal = 1 }
		}
	}
	dra_data_decisions_5 = {
		fire_only_once = yes
		days_remove = 90
		cost = 200

		visible = {
			has_completed_focus = dra_bos_doc_3
		}

		complete_effect = {
			add_ideas = dra_data_lost_2
		}
		remove_effect = {
			remove_ideas = dra_data_lost_2
			set_technology = { electronics_tech_level_scientific = 1 }
		}
	}
	dra_data_decisions_6 = {
		fire_only_once = yes
		days_remove = 90
		cost = 250

		visible = {
			has_completed_focus = dra_bos_doc_3
		}

		complete_effect = {
			add_ideas = dra_data_lost_2

		}
		remove_effect = {
			remove_ideas = dra_data_lost_2
			set_technology = { support_tech_level_scientific = 1 }
		}
	}
	dra_data_decisions_7 = {
		fire_only_once = yes
		days_remove = 90
		cost = 300

		visible = {
			has_completed_focus = dra_bos_doc_1
			has_tech = infantry_tech_level_scientific
		}
		complete_effect = {
			add_ideas = dra_data_lost_2
		}
		remove_effect = {
			remove_ideas = dra_data_lost_2
			set_technology = { gauss_unlock_tech = 1 }
		}
	}
	dra_data_decisions_8 = {
		fire_only_once = yes
		days_remove = 25
		cost = 150

		visible = {
			has_completed_focus = dra_bos_doc_2
		}

		complete_effect = {
			add_ideas = dra_data_lost_1
		}
		remove_effect = {
			remove_ideas = dra_data_lost_1
			country_event = nf_dramatae_data.1
		}
	}
	dra_data_decisions_9 = {
		fire_only_once = yes
		days_remove = 25
		cost = 150

		visible = {
			has_completed_focus = dra_bos_doc_2
		}

		complete_effect = {
			add_ideas = dra_data_lost_1
		}
		remove_effect = {
			remove_ideas = dra_data_lost_1
			country_event = nf_dramatae_data.2
		}
	}
}
dra_quest_decisions_category = {
	dra_quest_decision_1 = {
		fire_only_once = yes
		days_remove = 15
		cost = 50

		visible = {
			has_completed_focus = dra_sister_6
		}

		remove_effect = {
			country_event = nf_dramatae_bunker.1
		}
	}
	dra_quest_decision_2 = {
		fire_only_once = yes
		days_remove = 15
		cost = 50

		visible = {
			has_country_flag = dra_log_1
		}

		remove_effect = {
			country_event = nf_dramatae_bunker.2
		}
	}
	dra_quest_decision_3= {
		fire_only_once = yes
		days_remove = 15
		cost = 50

		visible = {
			has_country_flag = dra_log_2
		}

		remove_effect = {
			country_event = nf_dramatae_bunker.3
		}
	}
	dra_quest_decision_4= {
		fire_only_once = yes
		days_remove = 15
		cost = 50

		visible = {
			has_country_flag = dra_log_3
		}

		remove_effect = {
			country_event = nf_dramatae_bunker.4
		}
	}
	dra_quest_decision_5= {
		fire_only_once = yes
		days_remove = 15
		cost = 50

		visible = {
			has_country_flag = dra_log_4
		}

		remove_effect = {
			country_event = nf_dramatae_bunker.5
		}
	}
}
	