characters = {
	SOL_leader = {
		name = SOL_leader_name
		portraits = {
			civilian = {
				large = GFX_Portrait_Solomon_animated
			}
			army = {
				large = GFX_Portrait_Solomon_animated
			}
		}
		country_leader = {
			desc = SOL_leader_desc
			ideology = warlordship
			expire ="3000.01.01.01"
			id = -1
		}
		corps_commander = {
			visible = {
				has_completed_focus = sol_the_golden_sun
			}
			desc = SOL_LEADER_DESC
			traits = {
				strong_trait
				enduring_trait
				intelligent_trait
			}
			skill = 6
			attack_skill = 7
			defense_skill = 4
			planning_skill = 6
			logistics_skill = 6
			legacy_id = -1
		}
	}
	SOL_Bael = {
		name = SOL_Bael_name
		portraits = {
			civilian = {
				large = GFX_portrait_SOL_Bael_large
			}
			army = {
				large = GFX_portrait_SOL_Bael_large
			}
		}
		corps_commander = {
			traits = {
				strenght_trait
				lucky_trait
			}
			skill = 4
			attack_skill = 6
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 3
			legacy_id = -1
		}
		available = {
			OR = {
				has_completed_focus = sol_the_goldun_sun
			}
		}
	}
	SOL_Bifrons = {
		name = SOL_Bifrons_name
		portraits = {
			civilian = {
				large = GFX_portrait_SOL_Bifrons_large
			}
			army = {
				large = GFX_portrait_SOL_Bifrons_large
			}
		}
		corps_commander = {
			traits = {
				strenght_trait
				lucky_trait
			}
			skill = 3
			attack_skill = 4
			defense_skill = 2
			planning_skill = 6
			logistics_skill = 2
			legacy_id = -1
		}
	}
	SOL_Furfur = {
		name = SOL_Furfur_name
		portraits = {
			civilian = {
				large = GFX_portrait_SOL_Furfur_large
			}
			army = {
				large = GFX_portrait_SOL_Furfur_large
			}
		}
		corps_commander = {
			traits = {
				strenght_trait
				lucky_trait
			}
			skill = 2
			attack_skill = 3
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 3
			legacy_id = -1
		}
	}
	SOL_Marchosias = {
		name = SOL_Marchosias_name
		portraits = {
			civilian = {
				large = GFX_portrait_SOL_Marchosias_large
			}
			army = {
				large = GFX_portrait_SOL_Marchosias_large
			}
		}
		corps_commander = {
			traits = {
				strenght_trait
				lucky_trait
			}
			skill = 2
			attack_skill = 5
			defense_skill = 3
			planning_skill = 1
			logistics_skill = 2
			legacy_id = -1
		}
	}
	SOL_Ose = {
		name = SOL_Ose_name
		portraits = {
			civilian = {
				large = GFX_portrait_SOL_Ose_large
			}
			army = {
				large = GFX_portrait_SOL_Ose_large
			}
		}
		corps_commander = {
			traits = {
				strenght_trait
				lucky_trait
			}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 5
			logistics_skill = 5
			legacy_id = -1
		}
	}
}