characters = {
	DRA_the_masquerade = {
		name = DRA_THE_MASQUERADE_NAME
		portraits = {
			civilian = {
				large = GFX_Portrait_DRA_leader
			}
			army = {
				large = GFX_Portrait_DRA_leader
			}
		}
		country_leader = {
			desc = DRA_THE_MASQUERADE_DESC
			ideology = unlimited_democracy
			expire = "3000.01.01.01"
			id = -1
		}
	}
	DRA_thaleia = {
		name = DRA_Thaleia_name
		portraits = {
			civilian = {
				large = GFX_portrait_DRA_thaleia_large
			}
			army = {
				large = GFX_portrait_DRA_thaleia_large.dds
			}
		}
		country_leader = {
			desc = DRA_THALEIA_DESC
			traits = {
				face_of_comedy
				masquerade_voice_locked
				face_of_eternity_locked
			}
			ideology = unlimited_democracy
			expire = "3000.01.01.01"
			id = -1
		}
		corps_commander = {
			visible = {
				has_completed_focus = dra_dramatae_2
			}
			traits = {
				agile_trait
				intelligent_trait
			}
			skill = 4
			attack_skill = 3
			defense_skill = 4
			planning_skill = 4
			logistics_skill = 2
			legacy_id = -1
		}
	}
	DRA_cordelia = {
		name = DRA_Cordelia_name
		portraits = {
			army = {
				small = GFX_portrait_advisor_mask_3
			}
		}
		advisor = {
			desc = DRA_CORDELIA_DESC
			slot = cultural_advisor
			idea_token = DRA_cordelia
			traits = {
				Cordelia
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_Calliope = {
		name = DRA_Calliope_name
		portraits = {
			civilian = {
				large = GFX_portrait_DRA_calliope_large
			}
			army = {
				large = GFX_portrait_DRA_calliope_large
			}
		}
		corps_commander = {
			desc = DRA_CALLIOPE_DESC
			traits = {
				agile_trait
				lucky_trait
			}
			skill = 2
			attack_skill = 4
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 3
			legacy_id = -1
		}
	}
	DRA_Melpomene = {
		name = DRA_Melpomene_name
		portraits = {
			civilian = {
				small = GFX_portrait_advisor_mask_1
			}
			army = {
				large = GFX_portrait_DRA_Melpomene_large
			}
		}
		advisor = {
			desc = DRA_MELPOMENE_DESC
			slot = army_chief
			idea_token = DRA_Melpomene
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_a_new_maestro
				}
			}
			traits = {
				face_of_tragedy
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
		field_marshal = {
			desc = DRA_MELPOMENE_DESC
			traits = {
				enduring_trait
				lucky_trait
				strong_trait
			}
			skill = 4
			attack_skill = 6
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 1
			legacy_id = -1
		}
	}
	DRA_Tepischore = {
		name = DRA_Tepischore_name
		portraits = {
			civilian = {
				small = GFX_portrait_DRA_advisor_Tepischore
			}
			army = {
				large = GFX_portrait_DRA_Tepischore_large
			}
		}
		advisor = {
			desc = DRA_TEPISHORE_DESC
			slot = high_command
			idea_token = DRA_Tepischore
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_a_new_maestro
				}
			}
			traits = {
				DRA_Tepischore
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
		corps_commander = {
			desc = DRA_TEPISCHORE_DESC
			traits = {
				agile_trait
				perceptive_trait
				awareness_trait
			}
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 4
			logistics_skill = 4
			legacy_id = -1
		}
	}
	DRA_Desolation = {
		name = DRA_Desolation_name
		portraits = {
			army = {
			small = GFX_idea_LNS_R_Hacius
			}
		}
		advisor = {
			desc = DRA_DESOLATION_DESC
			slot = cultural_advisor
			idea_token = DRA_Desolation

			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_the_virtuosos
				}
			}
			traits = {
				Desolation
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_Kings_fool = {
		name = DRA_the_kings_fool_name
		portraits = {
			army = {
				small = GFX_portrait_oqz_patient_x
			}
		}
		advisor = {
			desc = DRA_KINGS_FOOL_DESC
			slot = economic_advisor
			idea_token = DRA_Kings_fool

			allowed = {
				original_tag = DRA
			}
			traits = {
				The_Kings_fools
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_First_Trickster = {
		name = DRA_the_first_Trickster_name
		portraits = {
			army = {
				small = GFX_portrait_advisor_mask_4
			}
		}
		advisor = {
			desc = DRA_FIRST_TRICKSTER_DESC
			slot = high_command
			idea_token = DRA_First_Trickster

			allowed = {
				original_tag = DRA
			}
			traits = {
				The_First_Trickster
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_the_Father = {
		name = DRA_the_Father_name
		portraits = {
			army = {
				small = GFX_portrait_BDT_odious_king
			}
		}
		advisor = {
			desc = DRA_THE_FATHER_DESC
			slot = economic_advisor
			idea_token = DRA_the_Father

			allowed = {
				original_tag = DRA
			}
			traits = {
				The_Father
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_Polonius = {
		name = DRA_Polonius_name
		portraits = {
			army = {
				small = GFX_portrait_BDT_odious_king
			}
		}
		advisor = {
			desc = DRA_POLONIUS_DESC
			slot = cultural_advisor
			idea_token = DRA_Polonius
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_the_stage_masters
				}
			}
			traits = {
				Polonius
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_the_seventh_seer = {
		name = DRA_Seventh_Seer_name
		portraits = {
			army = {
				small = GFX_portrait_brigid_advisor
			}
		}
		advisor = {
			desc = DRA_SEVENTH_SEER_DESC
			slot = high_command
			idea_token = DRA_the_seventh_seer
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_the_virtuosos
				}
			}
			traits = {
				the_seventh_seer 
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_The_Harlequin = {
		name = DRA_The_Harlequin_name
		portraits = {
			army = {
				small = GFX_portrait_advisor_harlequin
			}
		}
		advisor = {
			desc = DRA_HARLEQUIN_DESC
			slot = high_command
			idea_token = DRA_The_Harlequin
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_the_virtuosos
				}
			}
			traits = {
				DRA_The_Harlequin
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_The_Maker = {
		name = DRA_The_Maker_name
		portraits = {
			army = {
				small = GFX_portrait_advisor_warden_2
			}
		}
		advisor = {
			desc = DRA_MAKER_DESC
			slot = economic_advisor
			idea_token = DRA_The_Maker
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_the_stage_masters
				}
			}
			traits = {
				DRA_The_Maker
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_Clio = {
		name = DRA_Clio_name
		portraits = {
			army = {
				small = GFX_portrait_DRA_advisor_Clio
			}
		}
		advisor = {
			desc = DRA_CLIO_DESC
			slot = theorist
			idea_token = DRA_Clio
			ledger = army
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_a_new_maestro
				}
			}
			traits = {
				DRA_Clio
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_Erato = {
		name = DRA_Erato_name
		portraits = {
			army = {
				small = GFX_portrait_DRA_Advisor_Erato
			}
		}
		advisor = {
			desc = DRA_ERATO_DESC
			slot = theorist
			idea_token = DRA_Erato
			ledger = army
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_a_new_maestro
				}
			}
			traits = {
				DRA_Erato
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_Urania = {
		name = DRA_Urania_name
		portraits = {
			army = {
				small = GFX_portrait_DRA_advisor_Urania
			}
		}
		advisor = {
			desc = DRA_URANIA_DESC
			slot = cultural_advisor
			idea_token = DRA_Urania
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_a_new_maestro
				}
			}
			traits = {
				DRA_Urania
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_Polyhymnia = {
		name = DRA_Polyhymnia_name
		portraits = {
			army = {
				small = GFX_portrait_DRA_Advisor_Polyhymnia
			}
		}
		advisor = {
			desc = DRA_POLYHYMNIA_DESC
			slot = cultural_advisor
			idea_token = DRA_Polyhymnia
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_a_new_maestro
				}
			}
			traits = {
				DRA_Polyhymnia
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_Euterpe = {
		name = DRA_Euterpe_name
		portraits = {
			army = {
				small = GFX_portrait_DRA_Advisor_Euterpe
			}
		}
		advisor = {
			desc = DRA_EUTERPE_DESC
			slot = economic_advisor
			idea_token = DRA_Euterpe
			allowed = {
				original_tag = DRA
			}
			available = {
				OR = {
					has_completed_focus = dra_a_new_maestro
				}
			}
			traits = {
				DRA_Euterpe
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	DRA_Blood_Rose = {
		name = DRA_Rose_name
		portraits = {
			civilian = {
				large = GFX_portrait_DRA_Blood_Rose_large
			}
			army = {
				large = GFX_portrait_DRA_Blood_Rose_large
			}
		}
		corps_commander = {
			visible = {
				has_completed_focus = dra_rose
			}
			desc = DRA_ROSE_DESC
			traits = {
				agile_trait
				intelligent_trait
			}
			skill = 5
			attack_skill = 6
			defense_skill = 1
			planning_skill = 4
			logistics_skill = 3
			legacy_id = -1
		}
	}
	DRA_Paladin_Iskandar = {
		name = DRA_Iskandar_name
		portraits = {
			civilian = {
				large = GFX_Portrait_Brotherhood_Midwest_Generic_6
			}
			army = {
				large = GFX_Portrait_Brotherhood_Midwest_Generic_6
			}
		}
		corps_commander = {
			visible = {
				has_completed_focus = dra_friend_1
			}
		
			traits = {
				strong_trait
				enduring_trait
				bunker_kid_trait
			}
			skill = 4
			attack_skill = 4
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 4
			legacy_id = -1
		}
	}
	DRA_com_Zankiel = {
		name = DRA_com_Zankiel_name
		portraits = {
			civilian = {
				large = GFX_portrait_DRA_river_com
			}
			army = {
				large = GFX_portrait_DRA_river_com
			}
		}
		corps_commander = {
			visible = {
				has_completed_focus = dra_friend_2
			}
		
			traits = {
				lucky_trait
				intelligent_trait
				agile_trait
			}
			skill = 3
			attack_skill = 4
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
			legacy_id = -1
		}
	}
}
