﻿## Unit Templates #####
division_template = {
	name = "Fuerza Milicia"
	regiments = {
		militia = { x = 0 y = 0 }
		militia = { x = 0 y = 1 }
		militia = { x = 1 y = 0 }
		militia = { x = 1 y = 1 }
	}
}

division_template = { # Standard Army Units
	name = "División del Ejército"
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
	}
	support = {
		recon_company = { x = 0 y = 0 }
	}
}

division_template = { # Standard Army Units
	name = "Aventureros"
	is_locked = yes

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
	}
	support = {
		recon_company = { x = 0 y = 0 }
		fireteam_support = { x = 1 y = 0 }
	}
}

##### Starting Units #####
# 0.1: Trained
# 0.3: Regular
# 0.75: Seasoned
# 0.9: Vetrans
units = {
	# Ejército
	division = {
		name = "1er Ejército del Sur"
		location = 9772
		division_template = "División del Ejército"
		start_experience_factor = 0.75
		start_equipment_factor = 1.0
	}

	division = {
		name = "1er Ejército del Norte"
		location = 9788
		division_template = "División del Ejército"
		start_experience_factor = 0.4
		start_equipment_factor = 0.6
	}

	division = {
		name = "1er Ejército del Casa"
		location = 9820
		division_template = "División del Ejército"
		start_experience_factor = 0.4
		start_equipment_factor = 0.5
	}

	# Milicia

	division = {
		name = "Huehuetenango Milicia"
		location = 9762
		division_template = "Fuerza Milicia"
		start_experience_factor = 0.15
		start_equipment_factor = 0.4
	}

	division = {
		name = "San Pedro Sula Milicia"
		location = 9820
		division_template = "Fuerza Milicia"
		start_experience_factor = 0.15
		start_equipment_factor = 0.4
	}
}

##### Starting Navy #####
#units = {
	#navy = {
	#	name = "Flota del Golfo" # Gulf Fleet
	#	base = 9515
	#	location = 9515
	#	# 7 Canoes
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	# 4 Sailing Ships
	#	ship = { definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#	# 3 Barges
	#	ship = { name = "White Death" definition = heavy_cruiser equipment = { heavy_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { name = "Judge and Jury" definition = heavy_cruiser equipment = { heavy_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { name = "Goliath" definition = heavy_cruiser equipment = { heavy_cruiser_equipment_1 = { amount = 1 } } }
	#
	#}
	#navy = {
	#	name = "Raiders del Soto la Marina" # Raiders of the Santa la Marina
	#	base = 9515
	#	location = 10670
	#	# 4 Canoes
	#	ship = { name = "The Scourge" definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { name = "Rapid" definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { name = "Lightning Death" definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = {  definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
		# 2 Sailing Ships
	#	ship = { name = "Black Sail" definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { name = "Blue Sail" definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#}
	#navy = {
	#	name = "Flota Caribeña" # Carribean Fleet
	#	base = 9340
	#	location = 9340
	#	# 9 Canoes
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
	#	ship = { definition = destroyer equipment = { destroyer_equipment_2 = { amount = 1 } } }
		# 5 Sailing Ships
	#	ship = { name = "Aphrodite" definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { name = "Orion" definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { name = "Flash" definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { name = "Rio Summer" definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { name = "Hit and RUN" definition = light_cruiser equipment = { light_cruiser_equipment_1 = { amount = 1 } } }
		# 2 Barges
	#	ship = { name = "Riff Raff" definition = heavy_cruiser equipment = { heavy_cruiser_equipment_1 = { amount = 1 } } }
	#	ship = { name = "Seas the Day" definition = heavy_cruiser equipment = { heavy_cruiser_equipment_1 = { amount = 1 } } }
		# 1 Super-heavy
	#	ship = { name = "Flagship Itza" definition = battleship equipment = { battleship_equipment_1 = { amount = 1 } } }
	#}
#}

##### Starting Production #####
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "GRH"
		}
		requested_factories = 4
		progress = 0.75
		efficiency = 80
	}

	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "GRH"
		}
		requested_factories = 1
		progress = 0.6
		efficiency = 80
	}

	add_equipment_production = {
		equipment = {
			type = demolitions_equipment_1
			creator = "GRH"
		}
		requested_factories = 1
		progress = 0.6
		efficiency = 80
	}

	add_equipment_production = {
		equipment = {
			type = bike_equipment_1
			creator = "GRH"
		}
		requested_factories = 1
		progress = 0.6
		efficiency = 80
	}
}
