on_actions = {
    on_startup = {
		effect = {
			GRH = {
				country_lock_all_division_template = yes
			}
		}
        effect = {
			HRD = {
				country_lock_all_division_template = yes
			}
		}
	}
    
    
    on_capitulation = {
        effect = {
            if = {
				limit = {
					ROOT = { tag = GRH }
					NOT = {
                        FROM = { tag = HRD }
                    }
				}
				HRD = {
                    set_state_owner = 838
                    set_state_owner = 837
                    country_event = nf_grh.55
                    add_ideas = hrd_unstoppable_now
                    remove_ideas = grh_the_bloodbath2
                    country_lock_all_division_template = no
                    add_offsite_building = { 
                        type = arms_factory 
                        level = 4
                    }
                }
                every_country = {
                    news_event = {
                        id = grh_news.1
                    }
                }
			}
        }
        effect = {
            if = {
				limit = {
					ROOT = { tag = GRH }
                    FROM = { tag = HRD }
				}

				HRD = {
                    add_ideas = hrd_unstoppable_now
                    remove_ideas = grh_the_bloodbath2
                    country_lock_all_division_template = no
                    add_offsite_building = { 
                        type = arms_factory 
                        level = 4
                    }
                }
                every_country = {
                    news_event = {
                        id = grh_news.1
                    }
                }
			}
        }
    }

    

    on_declare_war = {
        effect = {
            if = {
                limit = {
                    ROOT = { tag = GRH }
                    FROM = { tag = ITZ }
                    GRH = {
                        has_country_flag = grh_sabotage_flag
                    }
                }

                ITZ = {
                    every_owned_state = {
                        damage_building = {
                            type = infrastructure
                            damage = 1
                        }
                        damage_building = {
                            type = arms_factory
                            damage = 1
                        }
                    }
                }
            }
        }
    }

    on_weekly_GRH = {
        effect = {
            if = {
                limit = {
                    GRH = {
                        has_completed_focus = grh_eyes_to_the_south
                    }
                }
                grh_updating_south_modifiers = yes
            }
        }
    }
}