focus_tree = {

	################ GUERREROS DE HONDURAS ##################
	###### By Supersonic Spaghetti Warrior/Figly Bigly ######

    id = southern_horde_nf

    country = {
        factor = 0
        modifier = {
            add = 200
            tag = HRD
        }
    }

	continuous_focus_position = { x = 100 y = 100 }

	default = no 

	shared_focus = improve_the_hideout
	shared_focus = incorporate_slavers
	shared_focus = doped_soldiers
	shared_focus = starting_the_flow

    focus = {
        id = hrd_continent_of_ruins
        icon = GFX_goal_generic_bunkers_focus
        cost = 7
        x = 11
        y = 0

        completion_reward = {
			country_event = nf_hrd.1 
        }
    }

    focus = {
        id = hrd_the_horde_grows
        icon = GFX_goal_generic_war_focus
        cost = 7
        prerequisite = {
            focus = hrd_continent_of_ruins
        }
        x = 0
        y = 1

        relative_position_id = hrd_continent_of_ruins

        completion_reward = {
			country_event = nf_hrd.2 
        }
    }

    focus = {
        id = hrd_rise_of_the_honourless
        icon = GFX_goal_BDT_bloody_skull
        cost = 7
        prerequisite = {
            focus = hrd_the_horde_grows
        }
        x = 0
        y = 1

        relative_position_id = hrd_the_horde_grows

        completion_reward = {
			country_event = nf_hrd.3 
            hidden_effect = {
                set_country_flag = unlocked_all_available_generic_focus_branches
            }
            add_equipment_to_stockpile = { 
                type = fighter_equipment
                amount = 25
                producer = GRH
            }
        }
    }

    focus = {
        id = hrd_war_with_honduras
        icon = GFX_goal_generic_war_focus
        cost = 30
        available = {
            has_completed_focus = hrd_rise_of_the_honourless
        }
        x = -8
        y = 3

        relative_position_id = hrd_rise_of_the_honourless

        completion_reward = {
			country_event = nf_hrd.4 
        }
    }

    focus = {
        id = hrd_call_up_reinforcements
        icon = GFX_goal_army_mobilize
        cost = 30
        prerequisite = {
            focus = hrd_war_with_honduras
        }
        x = -2
        y = 1

        relative_position_id = hrd_war_with_honduras

        completion_reward = {
			838 = {
                create_unit = {
                    division = "name = \"Barbarians\" division_template = \"Horde Infantry\" start_experience_factor = 0.5 start_equipment_factor = 1.0"
                    owner = HRD
                }
            }
            add_stability = -0.05
        }
    }

    focus = {
        id = hrd_clear_out_supplylines
        icon = GFX_goal_generic_infrastructure2
        cost = 30
        prerequisite = {
            focus = hrd_war_with_honduras
        }
        x = 0
        y = 1

        relative_position_id = hrd_war_with_honduras

        completion_reward = {
			add_offsite_building = { 
                type = arms_factory level = 3 
            }
        }
    }

    focus = {
        id = hrd_enslaved_scientists
        icon = GFX_goal_generic_slave_collars
        cost = 30
        prerequisite = {
            focus = hrd_war_with_honduras
        }
        x = 2
        y = 1

        relative_position_id = hrd_war_with_honduras

        completion_reward = {
			add_tech_bonus = {
			    bonus = 1.5
			    uses = 1
			    category = light_air_tech_category
		    }
            add_tech_bonus = {
				name = land_doc_bonus
				bonus = 1.5
				uses = 1
				category = cat_land_doctrine
			}
            add_tech_bonus = {
			    bonus = 1.5
			    uses = 1
			    category = infantry_weapons_tech_category
		    }
        }
    }

    focus = {
        id = hrd_neverending_death
        icon = GFX_goal_pal_death_and_taxes
        cost = 30
        prerequisite = {
            focus = hrd_clear_out_supplylines
        }
        prerequisite = {
            focus = hrd_call_up_reinforcements
        }
        x = -1
        y = 1

        relative_position_id = hrd_clear_out_supplylines

        completion_reward = {
			add_ideas = hrd_the_endless_attack
        }
    }

    focus = {
        id = hrd_war_materials
        icon = GFX_goal_ancient_wealth
        cost = 30
        prerequisite = {
            focus = hrd_clear_out_supplylines
        }
        prerequisite = {
            focus = hrd_enslaved_scientists
        }
        x = 1
        y = 1

        relative_position_id = hrd_clear_out_supplylines

        completion_reward = {
			add_ideas = hrd_southern_resources
        }
    }

    focus = {
        id = hrd_horde_of_rabble
        icon = GFX_goal_generic_mexican_infantry
        cost = 30
        prerequisite = {
            focus = hrd_neverending_death
        }
        prerequisite = {
            focus = hrd_war_materials
        }
        x = -1
        y = 1

        relative_position_id = hrd_war_materials

        completion_reward = {
			838 = {
                create_unit = {
                    division = "name = \"Rabble\" division_template = \"Horde Rabble\" start_experience_factor = 0.4 start_equipment_factor = 0.8"
                    owner = HRD
                }
            }
            838 = {
                create_unit = {
                    division = "name = \"Rabble\" division_template = \"Horde Rabble\" start_experience_factor = 0.4 start_equipment_factor = 0.8"
                    owner = HRD
                }
            }
            838 = {
                create_unit = {
                    division = "name = \"Rabble\" division_template = \"Horde Rabble\" start_experience_factor = 0.4 start_equipment_factor = 0.8"
                    owner = HRD
                }
            }
        }
    }

    focus = {
        id = hrd_the_horde_moves_forward
        icon = GFX_KHA_focus_backstab
        cost = 30

        available = {
            GRH = {
                exists = no
            }
        }
        prerequisite = {
            focus = hrd_horde_of_rabble
        }

        x = 0
        y = 1

        relative_position_id = hrd_horde_of_rabble

        completion_reward = {
			add_ideas = hrd_the_north_awaits
        }
    }
}