ideas = {
	country = {

		hrd_the_mighty_horde = {

			picture = apocalypse_now

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.15
				army_org_factor = -0.15
				conscription = 0.05
				weekly_manpower = 20
			}
		}

		hrd_unstoppable_now = {

			picture = apocalypse_now

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.25
				army_org_factor = 0.15
				conscription = 0.2
				weekly_manpower = 100
			}
		}

		hrd_civil_war = {

			picture = apocalypse_now

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = -0.1
				army_org_factor = -0.3
				weekly_manpower = -50
			}
		}

		hrd_slaver_origins = {

			picture = brk_slave_masters

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.1
				research_speed_factor = 0.05
			}
		}

		hrd_cannibal_hunters = {

			picture = generic_cannibal

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.03
				conscription_factor = 0.2
			}
		}

		hrd_swindler_origins = {

			picture = corruption_10

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				caps_income_modifier = 0.25
				consumer_goods_factor = -0.05
			}
		}

		hrd_never_ending_raid = {

			picture = generic_baddass

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.05
				caps_income_modifier = 0.25
			}
		}

		hrd_going_clean = {

			picture = aztlan_land_distribution

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.05
				caps_income_modifier = 0.25
			}
		}

		hrd_brutal_execution = {

			picture = BDT_realm_of_bone

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			research_bonus = {
				melee_weaponry_tech_category = 0.1
			}

			equipment_bonus = {
				infantry_equipment = {
					soft_attack = 0.05
					defense = 0.05
				}
			}
		}

		hrd_torture = {

			picture = generic_blood

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				resistance_decay_on_our_occupied_states = 0.2
				resistance_target = -0.05
			}
		}

		hrd_rhetoric_and_deception = {

			picture = ow_criminals

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			research_bonus = {
				ballistic_weaponry_tech_category = 0.1
			}

			equipment_bonus = {
				infantry_equipment = {
					soft_attack = 0.05
					defense = 0.05
				}
			}
		}

		hrd_the_endless_attack = {

			picture = apocalypse_now

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_attack_factor = 0.1
				army_org_factor = -0.05
				breakthrough_factor = 0.1
			}
		}

		hrd_southern_resources = {

			picture = generic_mass_infantry

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				country_resource_metal = 10
				country_resource_composites = 3
				country_resource_circuitry = 3
				country_resource_advanced = 5
			}
		}

		hrd_the_north_awaits = {

			picture = generic_blood

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				justify_war_goal_time = -0.5
				war_support_factor = 0.15
				stability_factor = 0.1
			}
		}
	}
}
