ideas = {
	country = {

		grh_the_bloodbath = {

			picture = generic_raider_2

			allowed = {
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				custom_modifier_tooltip = grh_cant_train_tt
			}
		}

		grh_the_bloodbath2 = {

			picture = generic_raider_2

			allowed = {
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				custom_modifier_tooltip = hrd_cant_train_tt
			}
		}
		
		grh_bloody_war = {

			picture = apocalypse_now

			allowed = {
				has_war_with = HRD
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = -0.7
				army_org_factor = -0.4
				army_morale_factor = -0.5
				army_infantry_attack_factor = 0.3
				terrain_penalty_reduction = 0.5
				surrender_limit = 0.5
				weekly_manpower = -50
			}
		}

		grh_bloody_war2 = {

			picture = apocalypse_now

			allowed = {
				has_war_with = HRD
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_morale_factor = -0.1
				army_infantry_attack_factor = 0.3
				terrain_penalty_reduction = 0.5
				surrender_limit = 0.5
				weekly_manpower = -50
			}
		}
		
		grh_the_army_of_honduras = {

			picture = caf_honduras_soldiers

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.05
				army_infantry_attack_factor = 0.05
				army_org_factor = -0.1
				conscription_factor = 0.05
				surrender_limit = 0.3
			}
		}

		grh_the_might_of_honduras = {

			picture = generic_ranger_helm

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				recon_factor = 0.2
				special_forces_cap = 0.6
				no_supply_grace = 120
				surrender_limit = 0.3
			}
		}

		grh_adventurers = {

			picture = generic_badass

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				weekly_manpower = 5
				experience_gain_army = 0.05
				caps_flat_income_modifier = 20
				caps_expense_modifier = -0.35
			}
		}

		grh_conscription = {

			picture = generic_military_draft

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				conscription_factor = 0.1
				stability_factor = -0.05
			}
		}

		grh_digging_in = {

			picture = generic_shovel

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				dig_in_speed_factor = 0.15
				max_dig_in_factor = 0.15
				army_core_defence_factor = 0.05
			}
		}

		grh_savage_lesson = {

			picture = apocalypse_now

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				training_time_factor = -0.1
				army_leader_start_level = 1
				max_planning_factor = 0.1
			}
		}

		grh_sending_aid = {

			picture = generic_naval_trade

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					GRH = {
						has_war_with = HRD
					}
				}
			}

			removal_cost = -1

			modifier = {
				weekly_manpower = -50
				production_factory_max_efficiency_factor = -0.1
			}
		}

		grh_receiving_aid = {

			picture = generic_naval_trade

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					has_war_with = HRD
				}
			}

			removal_cost = -1

			modifier = {
				weekly_manpower = 50
				production_factory_max_efficiency_factor = 0.1
			}
		}

		grh_hold_the_line = {

			picture = warband_without_a_home

			allowed = {
				has_war_with = HRD
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					has_war_with = HRD
				}
			}

			removal_cost = -1

			modifier = {
				dig_in_speed_factor = 0.15
				max_dig_in_factor = 0.1
				army_core_defence_factor = 0.08
			}
		}

		grh_restored_trust = {

			picture = generic_mexican_soldier

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				monthly_population = 0.2
				cultural_advisor_cost_factor = -0.25
				compliance_growth_on_our_occupied_states = -0.2
			}
		}

		grh_itzan_threat = {

			picture = itz_idea_eagle

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				conscription_factor = 0.05
			}

			targeted_modifier = {
				tag = ITZ
				defense_bonus_against = 0.15
				attack_bonus_against = 0.08
			}
		}

		grh_blissful_isolation_idea = {

			picture = trade_economic_autarky

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				stability_factor = 0.05
				consumer_goods_factor = -0.1
			}
		}

		grh_peoples_army_idea = {

			picture = generic_military_draft

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				conscription_factor = 0.1
				army_org_factor = 0.1
				army_core_defence_factor = 0.05
			}
		}

		grh_southern_meatgrinder = {
		
			picture = apocalypse_now

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				monthly_population = -0.2
				weekly_manpower = -15
				experience_gain_army = 0.2
				war_support_factor = -0.1
			}
		}

		grh_lights_in_the_south = {
		
			picture = pre-war_industry

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				weekly_manpower = -2
				experience_gain_army = 0.25
				war_support_factor = 0.05
				stability_factor = 0.05
			}
		}

		grh_guerilla_attacks = {

			picture = apocalypse_now

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				monthly_population = -0.1
				weekly_manpower = -15
				experience_gain_army = 0.05
			}
		}

		grh_military_instructors = {

			picture = generic_mass_infantry

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.05
				army_infantry_attack_factor = 0.05
				special_forces_cap = 0.2
				no_supply_grace = 60
			}

			targeted_modifier = {
				tag = GRH
				extra_trade_to_target_factor = 0.2
			}
		}

		grh_army_of_honduras_idea = {

			picture = aztlan_warfare

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				consumer_goods_factor = -0.05
				local_resources_factor = 0.1
				stability_factor = 0.1
			}
		}

		grh_for_the_people = {

			picture = ver_army_of_the_willing

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				monthly_population = 0.1
				stability_factor = 0.1
				political_power_gain = 0.2
			}
		}

		grh_pirate_raids = {

			picture = apocalypse_now

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				stability_factor = -0.2
				monthly_population = -0.05
				caps_expense_modifier = 0.25
			}
		}

		grh_the_war_machine = {

			picture = itz_idea_ejercito_factories

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				conscription_factor = 0.02
				war_support_factor = 0.15
			}
		}

		grh_southern_scrappers = {

			picture = generic_mass_infantry

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				country_resource_metal = 10
				country_resource_composites = 2
				country_resource_circuitry = 2
				country_resource_advanced = 4
			}
		}

		grh_southern_expertise = {

			picture = generic_scavenger

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.1
				local_resources_factor = 0.2
			}
		}

		grh_bananarama = {

			picture = gov_idea_bottle_cap

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				consumer_goods_factor = -0.05
			}
		}

		grh_religious_fervour = {

			picture = hea_idea_general_staff

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				stability_factor = 0.05
				political_power_gain = 0.2
				army_org_factor = 0.05
			}
		}

		grh_university_knowledge = {

			picture = generic_research_bonus

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				research_speed_factor = 0.03
				monthly_population = 0.1
			}
			research_bonus = {
				support_medical_tech_category = 0.1
			}
		}

		grh_armoured_soldiers = {

			picture = generic_helm_army

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_infantry_defence_factor = 0.05
				max_dig_in_factor = 0.25
				experience_loss_factor = -0.05
			}
		}

		grh_tomb_raiding = {

			picture = generic_crowbar

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				political_power_gain = 0.2
				stability_factor = 0.05
			}
		}

		grh_panamanian_resource_drain = {

			picture = generic_food_bad

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				local_resources_factor = -0.1
			}
		}

		grh_panamanian_labour = {

			picture = generic_production_bonus

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				research_speed_factor = -0.03
			}
		}

		grh_clearing_the_ruins_idea = {

			picture = salvaged_military_industry

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				consumer_goods_factor = 0.15
			}
		}

		grh_the_shining_canal = {

			picture = generic_gold_bars

			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				consumer_goods_factor = -0.10
				country_resource_metal = 10
				country_resource_composites = 3
				country_resource_circuitry = 3
				country_resource_advanced = 5
				country_resource_water = 5
				caps_flat_income_modifier = 25
			}
		}
	}
}
