﻿ebby_gen_missile_mio = {
	allowed = { NOT = { OR = { original_tag = USA original_tag = ENG original_tag = JAP original_tag = RAJ original_tag = PER original_tag = SOV original_tag = FRA original_tag = ITA original_tag = ISR } } }
	icon = GFX_ebby_mio_missile_generic
	name = ebby_gen_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_gen_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = gen_root_trait
		name = ebby_gen_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_strike1_trait
		name = ebby_gen_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = gen_root_trait
		position = { x = -2 y = 1 }
		all_parents = { gen_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_strike2_trait
		name = ebby_gen_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = gen_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_strike3_trait
		name = ebby_gen_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = gen_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_strike4_trait
		name = ebby_gen_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = gen_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_strike5_trait
		name = ebby_gen_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = gen_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_guidance1_trait
		name = ebby_gen_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = gen_root_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_guidance2_trait
		name = ebby_gen_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = gen_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_guidance3_trait
		name = ebby_gen_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = gen_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_guidance4_trait
		name = ebby_gen_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = gen_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_guidance5_trait
		name = ebby_gen_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = gen_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_integration1_trait
		name = ebby_gen_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = gen_root_trait
		position = { x = 2 y = 1 }
		all_parents = { gen_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_integration2_trait
		name = ebby_gen_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = gen_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_integration3_trait
		name = ebby_gen_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = gen_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_integration4_trait
		name = ebby_gen_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = gen_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = gen_integration5_trait
		name = ebby_gen_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = gen_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { gen_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

ebby_usa_missile_mio = {
	allowed = { original_tag = USA }
	icon = GFX_idea_Lockheed_Martin
	name = ebby_usa_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_usa_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = usa_root_trait
		name = ebby_usa_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_strike1_trait
		name = ebby_usa_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = usa_root_trait
		position = { x = -2 y = 1 }
		all_parents = { usa_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_strike2_trait
		name = ebby_usa_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = usa_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_strike3_trait
		name = ebby_usa_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = usa_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_strike4_trait
		name = ebby_usa_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = usa_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_strike5_trait
		name = ebby_usa_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = usa_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_guidance1_trait
		name = ebby_usa_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = usa_root_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_guidance2_trait
		name = ebby_usa_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = usa_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_guidance3_trait
		name = ebby_usa_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = usa_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_guidance4_trait
		name = ebby_usa_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = usa_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_guidance5_trait
		name = ebby_usa_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = usa_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_integration1_trait
		name = ebby_usa_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = usa_root_trait
		position = { x = 2 y = 1 }
		all_parents = { usa_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_integration2_trait
		name = ebby_usa_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = usa_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_integration3_trait
		name = ebby_usa_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = usa_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_integration4_trait
		name = ebby_usa_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = usa_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = usa_integration5_trait
		name = ebby_usa_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = usa_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { usa_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

ebby_eng_missile_mio = {
	allowed = { original_tag = ENG }
	icon = GFX_ebby_mio_missile_eng
	name = ebby_eng_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_eng_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = eng_root_trait
		name = ebby_eng_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_strike1_trait
		name = ebby_eng_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = eng_root_trait
		position = { x = -2 y = 1 }
		all_parents = { eng_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_strike2_trait
		name = ebby_eng_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = eng_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_strike3_trait
		name = ebby_eng_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = eng_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_strike4_trait
		name = ebby_eng_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = eng_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_strike5_trait
		name = ebby_eng_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = eng_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_guidance1_trait
		name = ebby_eng_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = eng_root_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_guidance2_trait
		name = ebby_eng_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = eng_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_guidance3_trait
		name = ebby_eng_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = eng_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_guidance4_trait
		name = ebby_eng_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = eng_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_guidance5_trait
		name = ebby_eng_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = eng_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_integration1_trait
		name = ebby_eng_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = eng_root_trait
		position = { x = 2 y = 1 }
		all_parents = { eng_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_integration2_trait
		name = ebby_eng_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = eng_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_integration3_trait
		name = ebby_eng_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = eng_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_integration4_trait
		name = ebby_eng_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = eng_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = eng_integration5_trait
		name = ebby_eng_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = eng_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { eng_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

ebby_jap_missile_mio = {
	allowed = { original_tag = JAP }
	icon = GFX_idea_Mitsubishi_aerospace
	name = ebby_jap_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_jap_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = jap_root_trait
		name = ebby_jap_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_strike1_trait
		name = ebby_jap_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = jap_root_trait
		position = { x = -2 y = 1 }
		all_parents = { jap_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_strike2_trait
		name = ebby_jap_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = jap_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_strike3_trait
		name = ebby_jap_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = jap_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_strike4_trait
		name = ebby_jap_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = jap_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_strike5_trait
		name = ebby_jap_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = jap_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_guidance1_trait
		name = ebby_jap_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = jap_root_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_guidance2_trait
		name = ebby_jap_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = jap_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_guidance3_trait
		name = ebby_jap_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = jap_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_guidance4_trait
		name = ebby_jap_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = jap_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_guidance5_trait
		name = ebby_jap_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = jap_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_integration1_trait
		name = ebby_jap_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = jap_root_trait
		position = { x = 2 y = 1 }
		all_parents = { jap_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_integration2_trait
		name = ebby_jap_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = jap_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_integration3_trait
		name = ebby_jap_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = jap_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_integration4_trait
		name = ebby_jap_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = jap_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = jap_integration5_trait
		name = ebby_jap_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = jap_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { jap_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

ebby_raj_missile_mio = {
	allowed = { original_tag = RAJ }
	icon = GFX_ebby_mio_missile_raj
	name = ebby_raj_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_raj_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = raj_root_trait
		name = ebby_raj_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_strike1_trait
		name = ebby_raj_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = raj_root_trait
		position = { x = -2 y = 1 }
		all_parents = { raj_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_strike2_trait
		name = ebby_raj_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = raj_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_strike3_trait
		name = ebby_raj_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = raj_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_strike4_trait
		name = ebby_raj_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = raj_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_strike5_trait
		name = ebby_raj_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = raj_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_guidance1_trait
		name = ebby_raj_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = raj_root_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_guidance2_trait
		name = ebby_raj_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = raj_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_guidance3_trait
		name = ebby_raj_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = raj_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_guidance4_trait
		name = ebby_raj_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = raj_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_guidance5_trait
		name = ebby_raj_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = raj_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_integration1_trait
		name = ebby_raj_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = raj_root_trait
		position = { x = 2 y = 1 }
		all_parents = { raj_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_integration2_trait
		name = ebby_raj_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = raj_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_integration3_trait
		name = ebby_raj_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = raj_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_integration4_trait
		name = ebby_raj_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = raj_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = raj_integration5_trait
		name = ebby_raj_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = raj_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { raj_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

ebby_per_missile_mio = {
	allowed = { original_tag = PER }
	icon = GFX_ebby_mio_missile_per
	name = ebby_per_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_per_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = per_root_trait
		name = ebby_per_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_strike1_trait
		name = ebby_per_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = per_root_trait
		position = { x = -2 y = 1 }
		all_parents = { per_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_strike2_trait
		name = ebby_per_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = per_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { per_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_strike3_trait
		name = ebby_per_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = per_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { per_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_strike4_trait
		name = ebby_per_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = per_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { per_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_strike5_trait
		name = ebby_per_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = per_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { per_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_guidance1_trait
		name = ebby_per_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = per_root_trait
		position = { x = 0 y = 1 }
		all_parents = { per_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_guidance2_trait
		name = ebby_per_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = per_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { per_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_guidance3_trait
		name = ebby_per_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = per_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { per_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_guidance4_trait
		name = ebby_per_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = per_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { per_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_guidance5_trait
		name = ebby_per_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = per_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { per_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_integration1_trait
		name = ebby_per_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = per_root_trait
		position = { x = 2 y = 1 }
		all_parents = { per_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_integration2_trait
		name = ebby_per_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = per_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { per_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_integration3_trait
		name = ebby_per_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = per_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { per_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_integration4_trait
		name = ebby_per_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = per_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { per_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = per_integration5_trait
		name = ebby_per_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = per_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { per_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

ebby_sov_missile_mio = {
	allowed = { original_tag = SOV }
	icon = GFX_ebby_mio_missile_sov
	name = ebby_sov_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_sov_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = sov_root_trait
		name = ebby_sov_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_strike1_trait
		name = ebby_sov_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = sov_root_trait
		position = { x = -2 y = 1 }
		all_parents = { sov_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_strike2_trait
		name = ebby_sov_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = sov_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_strike3_trait
		name = ebby_sov_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = sov_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_strike4_trait
		name = ebby_sov_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = sov_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_strike5_trait
		name = ebby_sov_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = sov_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_guidance1_trait
		name = ebby_sov_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = sov_root_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_guidance2_trait
		name = ebby_sov_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = sov_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_guidance3_trait
		name = ebby_sov_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = sov_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_guidance4_trait
		name = ebby_sov_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = sov_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_guidance5_trait
		name = ebby_sov_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = sov_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_integration1_trait
		name = ebby_sov_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = sov_root_trait
		position = { x = 2 y = 1 }
		all_parents = { sov_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_integration2_trait
		name = ebby_sov_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = sov_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_integration3_trait
		name = ebby_sov_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = sov_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_integration4_trait
		name = ebby_sov_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = sov_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = sov_integration5_trait
		name = ebby_sov_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = sov_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { sov_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

ebby_fra_missile_mio = {
	allowed = { original_tag = FRA }
	icon = GFX_ebby_mio_missile_fra
	name = ebby_fra_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_fra_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = fra_root_trait
		name = ebby_fra_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_strike1_trait
		name = ebby_fra_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = fra_root_trait
		position = { x = -2 y = 1 }
		all_parents = { fra_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_strike2_trait
		name = ebby_fra_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = fra_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_strike3_trait
		name = ebby_fra_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = fra_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_strike4_trait
		name = ebby_fra_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = fra_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_strike5_trait
		name = ebby_fra_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = fra_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_guidance1_trait
		name = ebby_fra_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = fra_root_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_guidance2_trait
		name = ebby_fra_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = fra_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_guidance3_trait
		name = ebby_fra_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = fra_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_guidance4_trait
		name = ebby_fra_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = fra_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_guidance5_trait
		name = ebby_fra_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = fra_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_integration1_trait
		name = ebby_fra_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = fra_root_trait
		position = { x = 2 y = 1 }
		all_parents = { fra_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_integration2_trait
		name = ebby_fra_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = fra_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_integration3_trait
		name = ebby_fra_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = fra_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_integration4_trait
		name = ebby_fra_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = fra_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = fra_integration5_trait
		name = ebby_fra_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = fra_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { fra_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

ebby_ita_missile_mio = {
	allowed = { original_tag = ITA }
	icon = GFX_ebby_mio_missile_ita
	name = ebby_ita_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_ita_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = ita_root_trait
		name = ebby_ita_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_strike1_trait
		name = ebby_ita_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = ita_root_trait
		position = { x = -2 y = 1 }
		all_parents = { ita_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_strike2_trait
		name = ebby_ita_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = ita_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_strike3_trait
		name = ebby_ita_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = ita_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_strike4_trait
		name = ebby_ita_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = ita_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_strike5_trait
		name = ebby_ita_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = ita_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_guidance1_trait
		name = ebby_ita_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = ita_root_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_guidance2_trait
		name = ebby_ita_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = ita_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_guidance3_trait
		name = ebby_ita_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = ita_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_guidance4_trait
		name = ebby_ita_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = ita_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_guidance5_trait
		name = ebby_ita_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = ita_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_integration1_trait
		name = ebby_ita_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = ita_root_trait
		position = { x = 2 y = 1 }
		all_parents = { ita_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_integration2_trait
		name = ebby_ita_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = ita_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_integration3_trait
		name = ebby_ita_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = ita_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_integration4_trait
		name = ebby_ita_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = ita_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = ita_integration5_trait
		name = ebby_ita_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = ita_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { ita_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

ebby_isr_missile_mio = {
	allowed = { original_tag = ISR }
	icon = GFX_ebby_mio_missile_isr
	name = ebby_isr_missile_mio
	visible = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}
	available = {
		OR = {
			FROM = { has_tech = cruise_missile }
			FROM = { has_tech = ballistic_missile }
			FROM = { has_tech = air_defense }
			FROM = { has_tech = SAM }
		}
	}

	task_capacity = 8

	equipment_type = {
		guided_missile_equipment
		sam_missile_equipment
		ballistic_missile_equipment
	}

	research_categories = {
		CAT_missile
		CAT_sam
		CAT_irbm
	}

	tree_header_text = {
		text = ebby_missile_header_strike
		x = 1
	}
	tree_header_text = {
		text = ebby_missile_header_guidance
		x = 3
	}
	tree_header_text = {
		text = ebby_missile_header_integration
		x = 5
	}

	initial_trait = {
		name = ebby_isr_missile_mio_initial_trait
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
	}

	trait = {
		token = isr_root_trait
		name = ebby_isr_missile_mio_root
		icon = GFX_generic_mio_trait_icon_guided_missile_reliability
		position = { x = 3 y = 0 }
		equipment_bonus = {
			reliability = 0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_strike1_trait
		name = ebby_isr_missile_mio_strike1
		icon = GFX_generic_mio_trait_icon_guided_missile_strategic_attack
		relative_position_id = isr_root_trait
		position = { x = -2 y = 1 }
		all_parents = { isr_root_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			strategic_attack = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_strike2_trait
		name = ebby_isr_missile_mio_strike2
		icon = GFX_generic_mio_trait_icon_guided_missile_range
		relative_position_id = isr_strike1_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_strike1_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.06
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_strike3_trait
		name = ebby_isr_missile_mio_strike3
		icon = GFX_generic_mio_trait_icon_guided_missile_speed
		relative_position_id = isr_strike2_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_strike2_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			maximum_speed = 0.05
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_strike4_trait
		name = ebby_isr_missile_mio_strike4
		icon = GFX_generic_mio_trait_icon_guided_missile
		relative_position_id = isr_strike3_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_strike3_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_attack = 0.04
			strategic_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_strike5_trait
		name = ebby_isr_missile_mio_strike5
		icon = GFX_generic_mio_trait_icon_icbm
		relative_position_id = isr_strike4_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_strike4_trait }
		limit_to_equipment_type = { guided_missile_equipment ballistic_missile_equipment }
		equipment_bonus = {
			air_range = 0.04
			maximum_speed = 0.03
			strategic_attack = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_guidance1_trait
		name = ebby_isr_missile_mio_guidance1
		icon = GFX_generic_mio_trait_icon_guided_missile_defense
		relative_position_id = isr_root_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_root_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.08
			reliability = 0.02
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_guidance2_trait
		name = ebby_isr_missile_mio_guidance2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = isr_guidance1_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_guidance1_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			reliability = 0.05
			anti_air_attack = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_guidance3_trait
		name = ebby_isr_missile_mio_guidance3
		icon = GFX_generic_mio_trait_icon_aa_anti_air_attack
		relative_position_id = isr_guidance2_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_guidance2_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.06
			reliability = 0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_guidance4_trait
		name = ebby_isr_missile_mio_guidance4
		icon = GFX_generic_mio_trait_icon_air_defence
		relative_position_id = isr_guidance3_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_guidance3_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			defense = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_guidance5_trait
		name = ebby_isr_missile_mio_guidance5
		icon = GFX_generic_mio_trait_icon_detection
		relative_position_id = isr_guidance4_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_guidance4_trait }
		limit_to_equipment_type = { sam_missile_equipment }
		equipment_bonus = {
			anti_air_attack = 0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_integration1_trait
		name = ebby_isr_missile_mio_integration1
		icon = GFX_generic_mio_trait_icon_build_cost_ic
		relative_position_id = isr_root_trait
		position = { x = 2 y = 1 }
		all_parents = { isr_root_trait }
		equipment_bonus = {
			build_cost_ic = -0.05
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_integration2_trait
		name = ebby_isr_missile_mio_integration2
		icon = GFX_generic_mio_trait_icon_reliability
		relative_position_id = isr_integration1_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_integration1_trait }
		equipment_bonus = {
			reliability = 0.03
			build_cost_ic = -0.03
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_integration3_trait
		name = ebby_isr_missile_mio_integration3
		icon = GFX_generic_mio_trait_icon_production_capacity
		relative_position_id = isr_integration2_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_integration2_trait }
		equipment_bonus = {
			build_cost_ic = -0.04
			reliability = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_integration4_trait
		name = ebby_isr_missile_mio_integration4
		icon = GFX_generic_mio_trait_icon_design
		relative_position_id = isr_integration3_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_integration3_trait }
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.04
		}
		ai_will_do = { base = 10 }
	}

	trait = {
		token = isr_integration5_trait
		name = ebby_isr_missile_mio_integration5
		icon = GFX_generic_mio_trait_icon_funds
		relative_position_id = isr_integration4_trait
		position = { x = 0 y = 1 }
		all_parents = { isr_integration4_trait }
		organization_modifier = {
			military_industrial_organization_task_capacity = 1
			military_industrial_organization_funds_gain = 0.05
		}
		ai_will_do = { base = 10 }
	}

}

