metal_refining_modifier = {
	enable = { always = yes }
	icon = GFX_metal_refining_modifier
	state_resources_aluminium_factor = -0.5
	state_resources_steel_factor = -0.5
}

metal_critical_refining_modifier = {
	enable = { always = yes }
	icon = GFX_metal_critical_refining_modifier
	state_resources_aluminium_factor = -0.75
	state_resources_steel_factor = -0.75
}

metal_minor_refining_modifier = {
	enable = { always = yes }
	icon = GFX_metal_minor_refining_modifier
	state_resources_aluminium_factor = -0.25
	state_resources_steel_factor = -0.25
}

tech_metal_refining_modifier = {
	enable = { always = yes }
	icon = GFX_tech_metal_refining_modifier
	state_resources_tungsten_factor = -0.5
}

tech_metal_critical_refining_modifier = {
	enable = { always = yes }
	icon = GFX_tech_metal_critical_refining_modifier
	state_resources_tungsten_factor = -0.75
}

tech_metal_minor_refining_modifier = {
	enable = { always = yes }
	icon = GFX_tech_metal_minor_refining_modifier
	state_resources_tungsten_factor = -0.25
}

rare_metal_refining_modifier = {
	enable = { always = yes }
	icon = GFX_rare_metal_refining_modifier
	state_resources_chromium_factor = -0.5
}

rare_metal_critical_refining_modifier = {
	enable = { always = yes }
	icon = GFX_rare_metal_critical_refining_modifier
	state_resources_chromium_factor = -0.75
}

rare_metal_minor_refining_modifier = {
	enable = { always = yes }
	icon = GFX_rare_metal_minor_refining_modifier
	state_resources_chromium_factor = -0.25
}

oil_refining_modifier = {
	enable = { always = yes }
	icon = GFX_oil_refining_modifier
	state_resources_oil_factor = -0.5
}

oil_critical_refining_modifier = {
	enable = { always = yes }
	icon = GFX_oil_critical_refining_modifier
	state_resources_oil_factor = -0.75
}

oil_minor_refining_modifier = {
	enable = { always = yes }
	icon = GFX_oil_minor_refining_modifier
	state_resources_oil_factor = -0.25
}

power_strike_modifier = {
	enable = { always = yes }
	icon = GFX_power_strike_modifier
	energy_gain_multiplier = -0.15
}

power_minor_strike_modifier = {
	enable = { always = yes }
	icon = GFX_power_minor_strike_modifier
	energy_gain_multiplier = -0.25
}

power_critical_strike_modifier = {
	enable = { always = yes }
	icon = GFX_power_critical_strike_modifier
	energy_gain_multiplier = -0.50
}

beach_landing_preparation_modifier = {
	enable = { always = yes }
	icon = GFX_beach_landing_preparations
	amphibious_invasion_defence = -0.15
	naval_invasion_penalty = -0.05
}
sucide_drone_swarms = {
	enable = { always = yes }
	icon = GFX_sucide_drone_swarms
	army_speed_factor_for_controller = -0.35
	org_loss_when_moving = 0.10
	supply_consumption_factor = 0.15
	attrition_for_controller = 0.25
}

destroyed_dam = {
	enable = { always = yes }
	icon = GFX_destroyed_dam
}

nuclear_fallout = {
	enable = { always = yes }
	icon = GFX_nuclear_fallout
	state_productivity_growth_modifier = -0.5
	attrition = 0.5
	army_speed_factor = -0.5
	army_org_regain = -0.5
	org_loss_when_moving = 0.25
	army_morale_factor = -0.25
	supply_consumption_factor = 0.50
	disable_strategic_redeployment_for_controller = yes
	state_production_speed_buildings_factor = -0.50
}

raiding_economic_sanctions = {
	enable = { always = yes }
	icon = GFX_idea_nko_un_sanctions
	remove_trigger = {
	 	NOT = {
	 		has_country_flag = refused_payment_got_sanctioned_no_raids
	 	}
	}

	trade_opinion_factor = raid_international_trade_sanctions
	#research_speed_factor = raid_international_research_sanctions
	### Economic Additions
	#corporate_tax_income_multiplier_modifier  = -0.1
	resource_export_multiplier_modifier  = -0.25
	return_on_investment_modifier = -0.25
	#interest_rate_multiplier_modifier = 1
}

ebby_raid_humiliation = {
	enable = { always = yes }
	icon = GFX_idea_nko_un_sanctions
	remove_trigger = {
	 	NOT = {
	 		has_country_flag = refused_payment_got_sanctioned_no_raids
	 	}
	}

	stability_weekly = -0.05
	drift_defence_factor = -0.1
}