﻿division_template = {
	name = "Armored Brigade"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }
		armor_Bat = { x = 0 y = 2 }
		Arm_Inf_Bat = { x = 0 y = 2 }
	}

	support = {
		SP_AA_Battery = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 0 }

	}

}

division_template = {
	name = "Ranger Brigade"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		Special_Forces = { x = 0 y = 1 }
		Special_Forces = { x = 0 y = 2 }

	}

	support = {
		Arty_Battery = { x = 0 y = 0 }
	}
	priority = 2
}

division_template = {
	name = "Infantry Brigade"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }
	}

	support = {
		Arty_Battery = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Airborne Brigade"

		regiments = {
			L_Air_Inf_Bat = { x = 0 y = 0 }
			L_Air_Inf_Bat = { x = 0 y = 1 }
		}
}
division_template = {
	name = "Marine Brigade"

		regiments = {
			L_Marine_Bat = { x = 0 y = 0 }
			L_Marine_Bat = { x = 0 y = 1 }
			L_Marine_Bat = { x = 0 y = 2 }
			L_Marine_Bat = { x = 0 y = 3 }
			Arty_Bat = { x = 0 y = 4 }
		}

}
division_template = {
	name = "Armored Cavalry Brigade"

		regiments = {
			Arm_Inf_Bat = { x = 0 y = 0 }
			L_arm_Bat = { x = 0 y = 1 }
			L_arm_Bat = { x = 0 y = 2 }

		}

		support = {
			SP_Arty_Battery = { x = 0 y = 0 }
		}
}

units = {

	division = {
		name = "11th Armored Brigade Brigadier Pedro Ruiz Rondon"
		location = 8113
		division_template = "Armored Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "91st Armored Cavalry Brigade"
		location = 12143
		division_template = "Armored Cavalry Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "13th Infantry Brigade"
		location = 4526
		division_template = "Infantry Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "14th Infantry Brigade"
		location = 10823
		division_template = "Infantry Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "15th Infantry Brigade"
		location = 10767
		division_template = "Infantry Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "16th Infantry Brigade"
		location = 10767
		division_template = "Infantry Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "17th Infantry Brigade"
		location = 10767
		division_template = "Infantry Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "18th Infantry Brigade"
		location = 10767
		division_template = "Infantry Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "19th Infantry Brigade"
		location = 10767
		division_template = "Infantry Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "42nd Airborne Brigade"
		location = 7915
		division_template = "Airborne Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "12th Caribbean Ranger Brigade"
		location = 5317
		division_template = "Ranger Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "32nd Caribbean Ranger Brigade"
		location = 10879
		division_template = "Ranger Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "1st Marine Brigade"
		location = 8113
		division_template = "Marine Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}


	#22 convoys will be needed
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons3
		amount = 3100
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons
		amount = 3100
		producer = BEL
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_0
		amount = 400
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment1 #C3 Equipment
		amount = 900
		producer = SOV
	}




	add_equipment_to_stockpile = {
		type = mbt_hull_0 #AMX-30
		variant_name = "AMX-30"
		amount = 81
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0 #AMX-13
		amount = 36
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_1 #FV101 Scorpion
		amount = 80
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = APC_1 #AMX-VCI
		amount = 25
		producer = FRA
		#version_name = "AMX-VCI"
	}
	add_equipment_to_stockpile = {
		type = APC_2 #Dragoon 300
		amount = 100
		producer = USA
		#version_name = "Dragoon 300"
	}
	add_equipment_to_stockpile = {
		type = APC_2 #EE-11 Urutu
		amount = 60
		producer = BRA
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #Model 56
		amount = 58
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #M101A1
		amount = 40
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = SP_arty_0 #Mk F3
		amount = 12
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_0 #MAR-290
		amount = 20
		producer = ISR
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #AgustaWestland AW109
		amount = 20
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Bell UH-1 Iroquois
		amount = 27
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Bell 206
		amount = 5
		producer = USA
		#version_name = "Bell 206"
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Bell 214
		amount = 12
		producer = USA
		#version_name = "Bell 214"
	}
	add_equipment_to_stockpile = {
		type = transport_plane2 #C-212 Aviocar
		amount = 12
		producer = SPR
	}
	add_equipment_to_stockpile = {
		type = APC_3 #Tpz-1 Fuchs
		amount = 10
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter1 #F-5
		amount = 33
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Strike_fighter1 #Dassault Mirage 5
		amount = 16
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter2 #F-16
		amount = 21
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2 #Embraer EMB-312 Tucano
		amount = 32
		producer = BRA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Aérospatiale SA-316 Alouette III
		amount = 10
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter2 #Eurocopter AS532 Cougar
		amount = 4
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = transport_plane1 #C-130 Hercules
		amount = 5
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_plane1 #Aeritalia G.222
		amount = 8
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Aérospatiale SA-330 Puma
		amount = 8
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2 #T-38C Talon
		amount = 20
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter1 #SIAI-Marchetti SF.260
		amount = 12
		producer = ITA
	}


	add_equipment_to_stockpile = {
		type = APC_1 #"Henschel UR-416
		amount = 20
		producer = GER
		#version_name = "Henschel UR-416"
	}
	add_equipment_to_stockpile = {
		type = APC_2 #Type 6614
		amount = 20
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #AgustaWestland AW109
		amount = 4
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Bell 214
		amount = 2
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Bell 206
		amount = 20
		producer = ITA
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SPR = {
			create_production_license = {
				target = VEN
				equipment = {
					type = transport_plane2 #C-212 Aviocar
				}
				cost_factor = 0
			}
		}
		USA = {
			create_production_license = {
				target = VEN
				equipment = {
					type = MR_Fighter2 #F-16
				}
				cost_factor = 0
			}
			create_production_license = {
				target = VEN
				equipment = {
					type = transport_helicopter1 #Bell UH-1 Iroquois
				}
				cost_factor = 0
			}
		}
		FRA = {
			create_production_license = {
				target = VEN
				equipment = {
					type = transport_helicopter2 #Eurocopter AS532 Cougar
				}
				cost_factor = 0
			}

		}
		ITA = {
			if = {
				limit = { NOT = { has_dlc = "Man the Guns" } }
				create_production_license = {
					target = VEN
					equipment = {
						type = frigate_2 #Lupo-Class
					}
					cost_factor = 0
				}
			}
			create_production_license = {
				target = VEN
				equipment = {
					type = L_Strike_fighter2 #Aermacchi MB-339
				}
				cost_factor = 0
			}
			create_production_license = {
				target = VEN
				equipment = {
					type = cas2 #AMX International
				}
				cost_factor = 0
			}
		}


		else = {
			add_equipment_production = {
				equipment = {
					type = transport_plane2 #C-212 Aviocar
					creator = "SPR"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = MR_Fighter2 #F-16
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = transport_helicopter1 #Bell UH-1 Iroquois
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = transport_helicopter2 #Eurocopter AS532 Cougar
					creator = "FRA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
			if = {
				limit = { NOT = { has_dlc = "Man the Guns" } }
				add_equipment_production = {
					equipment = {
						type = frigate_2 #Lupo-Class
						creator = "ITA"
					}
					requested_factories = 1
					progress = 0.2
					efficiency = 100
				}
			}
			add_equipment_production = {
				equipment = {
					type = L_Strike_fighter2 #Aermacchi MB-339
					creator = "ITA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = cas2 #AMX International
					creator = "ITA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
}