﻿division_template = {
	name = "Motor Rifle Brigade"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 0 y = 1 }

		Mot_Inf_Bat = { x = 1 y = 0 }

		armor_Bat = { x = 2 y = 0 }

		SP_Arty_Bat = { x = 3 y = 0 }
		SP_Arty_Bat = { x = 3 y = 1 }

	}

	support = {
		Mech_Recce_Comp = { x = 0 y = 0 }
		SP_AA_Battery = { x = 0 y = 1 }
		H_Engi_Comp = { x = 0 y = 2 }
	}

}

division_template = {
	name = "Motor Rifle Brigade 2"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }

		Arty_Bat = { x = 1 y = 0 }
		Arty_Bat = { x = 1 y = 1 }

	}
	support = {
		armor_Comp = { x = 0 y = 0 }
		Mech_Recce_Comp = { x = 0 y = 1 }
		H_Engi_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Air Assault Brigade"

	regiments = {
		Arm_Air_assault_Bat = { x = 0 y = 0 }
		Arm_Air_assault_Bat = { x = 0 y = 1 }
		Arm_Air_assault_Bat = { x = 0 y = 2 }
		L_Air_assault_Bat = { x = 0 y = 3 }

	}
}

division_template = {
	name = "Airborne Brigade"

	regiments = {
		Mech_Air_Inf_Bat = { x = 0 y = 0 }
		Mech_Air_Inf_Bat = { x = 0 y = 1 }

		Arty_Bat = { x = 1 y = 0 }

	}
}

units = {
	division = {
		name = "36th Motor Rifle Brigade"
		location = 11687 	#Jizzakh
		division_template = "Motor Rifle Brigade"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "4th Airborne Brigade"
		location = 1216 	#Samarqand
		division_template = "Airborne Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "48th Motor Rifle Brigade"
		location = 1479	#Nukus
		division_template = "Motor Rifle Brigade"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "3rd Motor Rifle Brigade"
		location = 7775		#Navoi
		division_template = "Motor Rifle Brigade 2"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "7th Motor Rifle Brigade"
		location = 10205	#Kokayty
		division_template = "Motor Rifle Brigade 2"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "21st Motor Rifle Brigade"
		location = 12239		#Xeyrabad
		division_template = "Motor Rifle Brigade 2"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "22nd Motor Rifle Brigade"
		location = 12722		#Sherabad
		division_template = "Motor Rifle Brigade 2"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "25th Motor Rifle Brigade"
		location = 7639	#Qarshi
		division_template = "Motor Rifle Brigade 2"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "11th Motor Rifle Brigade" #fake name
		location = 1459	#Chirchik
		division_template = "Motor Rifle Brigade 2"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "15th Motor Rifle Brigade" #fake name
		location = 1216	#Samarqand
		division_template = "Motor Rifle Brigade 2"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "37th Motor Rifle Brigade"
		location = 13214		#Andijan
		division_template = "Motor Rifle Brigade"
		start_experience_factor = 0.25
		start_equipment_factor = 0.01
	}
	division = {
		name = "17th Air Assault Brigade"
		location = 3088	#Ferghana
		division_template = "Air Assault Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
}


instant_effect = {

	add_equipment_to_stockpile = {
		type = infantry_weapons1
		amount = 3900
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment2
		amount = 700
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_1
		amount = 450
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1
		amount = 185
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_0
		amount = 500
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_2
		amount = 200
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_2
		amount = 670
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_0
		amount = 1000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_1 #T-72
		variant_name = "T-72"
		amount = 70
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = mbt_hull_1 #T-64
		variant_name = "T-64"
		amount = 100
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = mbt_hull_0 #T-62
		variant_name = "T-62"
		amount = 170
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_1 #BMP-1 (BRM)
		amount = 6
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_1
		amount = 120
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_3
		amount = 9
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_3 #BMP-2
		amount = 270
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_2
		amount = 50
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_1 #BRDM-2
		amount = 13
		producer = SOV
		#version_name = "BRDM-2"
	}
	add_equipment_to_stockpile = {
		type = APC_1 #BTR-60
		amount = 24
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_3 #BTR-70
		amount = 25
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_4 #BTR-80
		amount = 210
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_5 #MaxxPro MRAP
		amount = 50
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = SP_arty_0 #2S1 Gvozdika
		amount = 36
		producer = SOV
		#version_name = "2S1 Gvozdika"
	}
	add_equipment_to_stockpile = {
		type = SP_arty_0 #2S3 Akatsiya
		amount = 48
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #D-30
		amount = 60
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #2A36 Giatsint-B
		amount = 140
		producer = SOV
		#version_name = "2A36 Giatsint-B"
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_0 #BM-21 Grad
		amount = 60
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_1 #BM-27 Uragan
		amount = 48
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter2 #MiG-29 Fulcrum
		amount = 12
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = AS_Fighter2 #Su-27 Flanker
		amount = 13
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = cas1 #SU-25
		amount = 20
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = attack_helicopter1 #Mil Mi-24 Hind
		amount = 29
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = transport_plane1 #An-26
		amount = 40
		producer = UKR
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Mil Mi-6
		amount = 26
		producer = SOV
		#version_name = "Mil Mi-6"
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter2 #Mil Mi-26 Halo
		amount = 1
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Mil Mi-8
		amount = 152
		producer = SOV
	}
		add_equipment_to_stockpile = {
		type = L_Strike_fighter2	 #Aero L-39
		amount = 14
		producer = CZE
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SPR = {
			create_production_license = {
				target = UZB
				equipment = {
					type = transport_plane3 #C-295
				}
				cost_factor = 0
			}

		}
		else = {
			add_equipment_production = {
				equipment = {
					type = transport_plane3 #C-295
					creator = "SPR"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}

	#No procurment that we represent
}