﻿division_template = {
	name = "Brigada de Infanteria"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }
	}
	support = {
		Arty_Battery = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Brigada Blindada"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 1 y = 0 }
		Mech_Inf_Bat = { x = 1 y = 1 }
	}
	support = {
		Mech_Recce_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Brigada Mecanizada"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 1 y = 0 }
		Mot_Inf_Bat = { x = 1 y = 1 }
	}
	support = {
		Arty_Battery = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Batallón Marino"

	regiments = {
		L_Marine_Bat = { x = 0 y = 0 }
	}

}

units = {

	division = {
		name = "1. Brigada de Infanteria"
		location = 10362  #
		division_template = "Brigada de Infanteria"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "2. Brigada de Infanteria"
		location = 10362  #
		division_template = "Brigada de Infanteria"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "3. Brigada de Infanteria"
		location = 10362  #
		division_template = "Brigada de Infanteria"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "4. Brigada de Infanteria"
		location = 10362  #
		division_template = "Brigada de Infanteria"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "5. Brigada de Infanteria"
		location = 10362  #
		division_template = "Brigada Mecanizada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "6. Brigada de Infanteria"
		location = 10362  #
		division_template = "Brigada Mecanizada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "Brigada Blindada"
		location = 12440  #
		division_template = "Brigada Blindada"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
	division = {
		name = "Batallón Marino"
		location = 12440  #
		division_template = "Batallón Marino"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
}


instant_effect = {


	add_equipment_to_stockpile = {
		type = infantry_weapons #FN FAL
		amount = 4000
		producer = BEL
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_0
		amount = 200
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_1	#Light Anti Tank
		amount = 200
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 500
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0	#Heavy Anit Tank
		amount = 50
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_0
		amount = 100
		producer = URG
	}

	add_equipment_to_stockpile = {
		type = MBT_1 #T-55
		variant_name = "T-55"
		amount = 15
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_0 #EE-9 Cascavel
		amount = 15
		producer = BRA
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_2 #EE-3 Jararaca
		amount = 18
		producer = BRA
	}
	add_equipment_to_stockpile = {
		type = mbt_hull_0 #Tiran-5
		variant_name = "T-55"
		amount = 15
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_1 #BMP-1
		amount = 10
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_2 #M113 APC
		amount = 18
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = APC_2 #Condor
		amount = 50
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = APC_1 #OT-64
		amount = 60
		producer = CZE
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #M101
		#version_name = "M101"
		amount = 48
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #M114
		#version_name = "M114"
		amount = 5
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = SP_arty_0 #2S1 Gvozdika
		#version_name = "2S1 Gvozdika"
		amount = 6
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_1 #RM-70
		amount = 6
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = L_Strike_fighter1 #A-37 Dragonfly
		amount = 10
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter1 #IA 58 Pucará
		amount = 5
		producer = ARG
	}

	add_equipment_to_stockpile = {
		type = transport_plane1			#C130
		amount = 3
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1			#Huey
		amount = 6
		producer = USA
	}
}