﻿division_template = {
	name = "Mechanized Brigade"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 0 y = 3 }
		Mech_Inf_Bat = { x = 0 y = 4 }
	}
}
division_template = {
	name = "Mechanized Brigade 2"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		SP_Arty_Bat = { x = 0 y = 2 }
		Mot_Inf_Bat = { x = 1 y = 0 }
	}
	support = {
		armor_Comp = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Special Forces"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}

	priority = 2
}

units = {
	division = {
		name = "1st Mechanized Brigade"
		location = 9692
		division_template = "Mechanized Brigade"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "2nd Mechanized Brigade"
		location = 6573
		division_template = "Mechanized Brigade 2"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "5th Special Operations Regiment"
		location = 9692
		division_template = "Special Forces"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons
		amount = 1250
		producer = SOV
	}
		add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 155
		producer = SOV
	}
		add_equipment_to_stockpile = {
		type = Anti_tank_1
		amount = 45
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1
		amount = 40
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_1
		amount = 60
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = MBT_2 #T-72
		amount = 30
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_1 #BMP-1
		amount = 148
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = IFV_3 #BMP-2
		amount = 91
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_2 #OT-90
		amount = 72
		producer = CZE
		#version_name = "OT-90"
	}
	add_equipment_to_stockpile = {
		type = APC_1 #OT-64
		amount = 7
		producer = CZE
	}
	add_equipment_to_stockpile = {
		type = APC_4 #Tatrapan
		amount = 15
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_4 #RG-32 Scout
		amount = 7
		producer = SAF
		#version_name = "RG-32 Scout"
	}
	add_equipment_to_stockpile = {
		type = SP_arty_1 #M-77 Dana
		amount = 3
		producer = CZE
	}
	add_equipment_to_stockpile = {
		type = SP_arty_2 #ShKH Zuzana
		amount = 16
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #D-30
		amount = 19
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_1 #RM-70
		amount = 30
		producer = CZE
	}
	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1 #SA-13 Strela-10
		amount = 48
		producer = SOV
		#version_name = "SA-13 Strela-10"
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter2 #MiG-29 Fulcrum
		amount = 20
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = attack_helicopter1 #Mil Mi-24 Hind
		amount = 24
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Mil Mi-17
		amount = 13
		producer = SOV
		#version_name = "Mil Mi-17"
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Mil Mi-8
		amount = 1
		producer = SOV
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = SLO
				equipment = {
					type = transport_helicopter2 #Sikorsky UH-60 Black Hawk
				}
				cost_factor = 0
			}
		}
		POL = {
			create_production_license = {
				target = SLO
				equipment = {
					type = APC_4 #KTO Rosomak
				}
				cost_factor = 0
			}
		}

		else = {
			add_equipment_production = {
				equipment = {
					type = transport_helicopter2 #Sikorsky UH-60 Black Hawk
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = APC_4 #KTO Rosomak
					creator = "POL"
				}
				requested_factories = 1
				progress = 0.1
				efficiency = 50
			}

		}
	}
}