﻿division_template = {
	name = "Light Tank Regiment"

	regiments = {
		L_arm_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 0 y = 1 }
	}
	support = {
		SP_Arty_Battery = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		H_Engi_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Tank Regiment"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 0 y = 1 }
	}
	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		SP_Arty_Battery = { x = 0 y = 2 }
		H_Engi_Comp = { x = 0 y = 3 }
	}
}

division_template = {
	name = "Mechanized Battalion"

	regiments = {
		Arm_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		SP_Arty_Battery = { x = 0 y = 2 }
		H_Engi_Comp = { x = 0 y = 3 }
	}
}

division_template = {
	name = "Infantry Battalion"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Light Infantry Battalion"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		L_Recce_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Parachute Battalion"

	regiments = {
		L_Air_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		L_Recce_Comp = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Marine Battalion"

	regiments = {
		L_Marine_Bat = { x = 0 y = 0 }
	}
	support = {
		L_Recce_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
		L_Engi_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Special Forces Battalion"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}
	priority = 2
}

division_template = {
	name = "Infantry Brigade" #for the AI and player to build

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }
		L_arm_Bat = { x = 1 y = 0 }
		L_Inf_Bat = { x = 1 y = 1 }
		Arty_Bat = { x = 1 y = 2 }
	}
}

units = {
####### SAF Army #######

	division = {
		name = "1st Tank Regiment"
		location = 12648
		division_template = "Tank Regiment"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "1st Special Service Battalion"
		location = 12648
		division_template = "Light Tank Regiment"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "1st Parachute Battalion"
		location = 12648
		division_template = "Parachute Battalion"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "1st Infantry Battalion"
		location = 12648
		division_template = "Mechanized Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "8th Infantry Battalion"
		location = 1382
		division_template = "Mechanized Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "21st Infantry Battalion"
		location = 10400
		division_template = "Light Infantry Battalion"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "2nd Infantry Battalion"
		location = 1561
		division_template = "Infantry Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "4th Infantry Battalion"
		location = 1537
		division_template = "Infantry Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "5th Infantry Battalion"
		location = 475
		division_template = "Infantry Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "7th Infantry Battalion"
		location = 10566
		division_template = "Infantry Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "10th Infantry Battalion"
		location = 1478
		division_template = "Infantry Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "14th Infantry Battalion"
		location = 7576
		division_template = "Infantry Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "15th Infantry Battalion"
		location = 1842
		division_template = "Infantry Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "121st Infantry Battalion"
		location = 1363
		division_template = "Infantry Battalion"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "9th Infantry Battalion" #marine
		location = 12589
		division_template = "Marine Battalion"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "6th Infantry Battalion" #Airmobile
		location = 1223
		division_template = "Parachute Battalion"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}

	division = {
		name = "4th Special Forces Regiment"
		location = 1247
		division_template = "Special Forces Battalion"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "5th Special Forces Regiment"
		location = 10566
		division_template = "Special Forces Battalion"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

###### Navy ########
}

instant_effect = {
	#### Aircraft ####
	add_equipment_to_stockpile = {
		type = MR_Fighter3 #Grippen
		amount = 26
		producer = SWE
	}

	add_equipment_to_stockpile = {
		type = L_Strike_fighter2 #BAE hawk
		amount = 26
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter2 #Rooiwak
		amount = 11
	}
	add_equipment_to_stockpile = {
		type = attack_helicopter1 #Lynx AH9A
		amount = 4
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = transport_plane1 #C-130 Hercules
		amount = 7
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter2 #Atlas Oryx
		amount = 36
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #AgustaWestland AW109
		amount = 27
		producer = ITA
	}

	### Vehicles ###
	add_equipment_to_stockpile = {
		type = MBT_2 #Olifant-2
		amount = 24
	}

	add_equipment_to_stockpile = {
		type = MBT_1 #Olifant-1
		amount = 133
	}

	add_equipment_to_stockpile = {
		type = IFV_3 #Ratel-20
		amount = 424
	}

	add_equipment_to_stockpile = {
		type = IFV_5 #Badger
		amount = 16
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_1 #Ratel 90
		amount = 110
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_2 #Rooikat-76
		amount = 176
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2 #Casspir
		amount = 370
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_3 #Mamba
		amount = 440
	}

	add_equipment_to_stockpile = {
		type = artillery_1 #G5
		amount = 72
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1 #G6
		amount = 43
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_2 #Valkiri Mk II
		amount = 25
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1 #Valkiri MkI
		amount = 26
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1 #Starstreak
		amount = 8
		producer = ENG
	}

	# div stuff

	### Inf Equip
	add_equipment_to_stockpile = {
		type = infantry_weapons2 #1985
		amount = 5000
	}


	add_equipment_to_stockpile = {
		type = Anti_tank_2 #ZT-3
		amount = 70
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1 #Milan
		amount = 90
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1 #ZT3 Ingwe
		amount = 50
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment2 #1995
		amount = 580
	}

	###DOMESTIC PRODUCTION###

	add_equipment_production = {
		equipment = {
			type = IFV_5 #Badger
		}
		requested_factories = 3
		progress = 0.8
		efficiency = 100
	}
}