﻿division_template = {
	name = "Brigada Infanterie Blindata"
	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 1 y = 0 }
		Mech_Inf_Bat = { x = 1 y = 1 }
		Arty_Bat = { x = 1 y = 2 }
	}

	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		Mech_Recce_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Brigada Infanterie"
	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
		Arty_Bat = { x = 0 y = 3 }
	}

	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		Mech_Recce_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Brigada Vantori de Munte"
	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }
		Arty_Bat = { x = 0 y = 3 }
	}

	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Brigada Mecanizata"
	regiments = {
		armor_Bat = { x = 0 y = 0 }
		SP_AA_Bat = { x = 0 y = 1 }
		Arm_Inf_Bat = { x = 1 y = 0 }
		Arm_Inf_Bat = { x = 1 y = 1 }
		Arty_Bat = { x = 1 y = 2 }
	}

	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
		Mech_Recce_Comp = { x = 0 y = 2 }
	}
}

division_template = {
	name = "Brigada Operații Speciale"
	regiments = {
		Special_Forces = { x = 0 y = 0 }
		Special_Forces = { x = 0 y = 1 }
		L_Air_Inf_Bat = { x = 0 y = 2 }
	}

	priority = 2
}

division_template = {
	name = "Batalionul Infanterie Marina"
	regiments = {
		L_Marine_Bat = { x = 0 y = 0 }
	}

	priority = 2
}

units = {
	division = {
		name = "Brigada 1 Mecanizata 'Argedava'"
		location = 9617 	#Bucharest
		division_template = "Brigada Infanterie Blindata"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "Brigada 6 Operatii Speciale 'Mihai Viteazul'"
		location = 9670 	#Targu Mures
		division_template = "Brigada Operații Speciale"
		start_experience_factor = 0.7
		start_equipment_factor = 0.01
	}

	division = {
		name = "Batalionul 307 Infanterie Marina"
		location = 687	 	#Babadag
		division_template = "Batalionul Infanterie Marina"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	#2nd Infantry Division
	division = {
		name = "Brigada 2 Infanterie 'Rovine'"
		location = 6652 	#Craiova
		division_template = "Brigada Infanterie"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "Brigada 2 Vanatori de Munte 'Sarmizegetusa'"
		location = 690  	#Brasov
		division_template = "Brigada Vantori de Munte"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "Brigada 9 Mecanizata 'Marasesti'"
		location = 657	 	#Constanta
		division_template = "Brigada Mecanizata"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "Brigada 282 Mecanizata 'Unirea Principatelor'"
		location = 9701 	#Focsani
		division_template = "Brigada Mecanizata"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	#4th Division
	division = {
		name = "Brigada 15 Mecanizata 'Podu Înalt'"
		location = 9716 	#Iasi
		division_template = "Brigada Infanterie Blindata"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "Brigada 18 Mecanizata 'Banat'"
		location = 9606 	#Timisoara
		division_template = "Brigada Infanterie"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "Brigada 61 Vanatori de Munte"
		location = 690	 	#Miercurea Ciuc
		division_template = "Brigada Vantori de Munte"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}

	division = {
		name = "Brigada 81 Mecanizata"
		location = 6731 	#Bistrita
		division_template = "Brigada Infanterie Blindata"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = MBT_2	 #TR-85
		amount = 235
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = MBT_2	 #TR-85M1
		#version_name = "TR-85M1"
		amount = 54
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = MBT_1	 #TR-580
		amount = 43
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = MBT_1	 #T-55
		amount = 495
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = IFV_3	 #MLI-84
		amount = 23
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = IFV_3	 #MLI-84M
		#version_name = "MLI-84M"
		amount = 101
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = IFV_2	 #MLVM
		amount = 76
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = APC_4	 #TAB Zimbru
		amount = 69
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = APC_3	 #TAB-77
		amount = 161
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = APC_2	 #TAB-72
		amount = 189
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = APC_1	 #TAB-71
		amount = 189
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = APC_4	 #Mowag Piranha III
		amount = 31
		producer = SWI
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_3	 #Humvee
		amount = 122
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_3	 #URO VAMTAC
		amount = 62
		producer = SPR
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4	 #M-ATV
		amount = 20
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4	 #Cougar
		#version_name = "Cougar"
		amount = 108
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_5	 #MaxxPro
		amount = 60
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_0		 #M81
		amount = 245
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = artillery_1		 #M85
		amount = 103
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1		 #LAROM 160
		amount = 54
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0		 #APR 40
		amount = 135
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0			 #Malyutka
		amount = 90
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1			 #Konkurs
		amount = 48
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1			 #Fagot
		amount = 200
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0			 #Flakpanzer Gepard
		amount = 36
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0			 #SA-8
		amount = 24
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_1			 #CA-95
		amount = 48
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0			 #CA-94
		amount = 297
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons2			 #Pusca Automata Model 1986
		amount = 3000
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons			 #Pusca Automata Model 1963
		amount = 300
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons3			 #G36
		amount = 100
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons3			 #SIG 551
		amount = 100
		producer = SWI
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1			 #Steyr AUG
		amount = 100
		producer = AUS
	}

	add_equipment_to_stockpile = {
		type = MBT_2			 #T-72
		amount = 30
		producer = SOV
	}

	#add_equipment_to_stockpile = {
		#type = Engi_equipment_0
		#amount = 100
		#producer = USA
	#}

	add_equipment_to_stockpile = {
		type = command_control_equipment2
		amount = 800
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter2			 #F-16
		amount = 12
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter1			 #MiG-21
		amount = 36
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_plane3			 #C-27J
		amount = 7
		producer = ITA
	}

	add_equipment_to_stockpile = {
		type = transport_plane1			 #C-130
		amount = 4
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_plane3			 #C-17
		amount = 3
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1			 #IAR 330
		amount = 35
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter2			 #IAR 330 SOCAT
		amount = 22
		producer = ROM
	}

	# add_equipment_to_stockpile = {
		# type = land_Drone_equipment3			 #RQ-7
		# amount = 7
		# producer = USA
	# }

	# add_equipment_to_stockpile = {
		# type = land_Drone_equipment2			 #Scan Eagle
		# amount = 10
		# producer = USA
	# }
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		USA = {
			create_production_license = {
				target = ROM
				equipment = {
					type = MR_Fighter2 #F-16A Fighting Falcon
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = MR_Fighter2 #F-16A Fighting Falcon
					creator = "USA"
				}
				requested_factories = 1
				progress = 0.5
				efficiency = 50
				amount = 12
			}
		}
	}
}