﻿division_template = {
	name = "División Aerotransportada"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
		Special_Forces = { x = 0 y = 1 }
		Special_Forces = { x = 0 y = 2 }
		L_Air_Inf_Bat = { x = 0 y = 3 }
		Arty_Bat = { x = 1 y = 0 }
	}
	priority = 2
}
division_template = {
	name = "División Blindada"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 1 y = 0 }
		SP_Arty_Bat = { x = 2 y = 0 }
		L_Inf_Bat = { x = 2 y = 1 }
	}
	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
		SP_AA_Battery = { x = 0 y = 1 }
	}
}
division_template = {
	name = "División de Caballería"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 0 y = 3 }

	}
	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
	}
}

division_template = {
	name = "División de Infantería Motorizada"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }
	}
	support = {
		Arty_Battery = { x = 0 y = 0 }
	}
}
division_template = {
	name = "División de Infanteria"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }
	}
	support = {
		Arty_Battery = { x = 0 y = 0 }
	}
}
division_template = {
	name = "División de Infantería de la Selva"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }
		L_Inf_Bat = { x = 0 y = 3 }
	}
}
division_template = {
	name = "Brigade de Marina"

	regiments = {
		L_Marine_Bat = { x = 0 y = 0 }
		L_Marine_Bat = { x = 0 y = 1 }
		L_Marine_Bat = { x = 0 y = 2 }
		L_Marine_Bat = { x = 0 y = 3 }
		L_Marine_Bat = { x = 0 y = 4 }
	}
	support = {
		L_Recce_Comp = { x = 0 y = 0 }
	}
}

units = {
	division = {
		name = "División Aerotransportada"
		location = 2212
		division_template = "División Aerotransportada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "1. División Blindada"
		location = 2212
		division_template = "División Blindada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "2. División Blindada"
		location = 2212
		division_template = "División Blindada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "3. División Blindada"
		location = 2212
		division_template = "División Blindada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "División de Caballería"
		location = 8149
		division_template = "División de Caballería"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "1. División de Infantería"
		location = 12953
		division_template = "División de Infantería Motorizada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "2. División de Infantería"
		location = 2162
		division_template = "División de Infantería Motorizada"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "3. División de Infanteria"
		location = 2156
		division_template = "División de Infanteria"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "4. División de Infanteria"
		location = 12869
		division_template = "División de Infanteria"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "5. División de Infanteria"
		location = 5190
		division_template = "División de Infanteria"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "6. División de Infanteria"
		location = 5190
		division_template = "División de Infanteria"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "7. División de Infanteria"
		location = 5190
		division_template = "División de Infanteria"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		name = "División de Infantería de la Selva"
		location = 9895
		division_template = "División de Infantería de la Selva"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "Brigade de Marina"
		location = 12997
		division_template = "Brigade de Marina"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons4
		amount = 11500
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment1
		amount = 990
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_1
		amount = 340
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1
		amount = 80
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_1
		amount = 320
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_0 #M151 Jeep
		amount = 680
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = MBT_1 #T-55
		amount = 300
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_1 #AMX-13
		#version_name = "AMX-13"
		amount = 110
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_0 #BRDM-2
		#version_name = "BRDM-2"
		amount = 30
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_1 #BTR-60
		amount = 12
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_2 #M113 APC
		amount = 130
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = APC_2 #Type 6614
		amount = 40
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = APC_1 #Henschel UR-416
		#version_name = "Henschel UR-416"
		amount = 130
		producer = GER
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #OTO-Melara Mod 56
		amount = 20
		producer = ITA
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #M101
		#version_name = "M101"
		amount = 130
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #M114
		#version_name = "M114"
		amount = 36
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #D-30
		amount = 42
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = SP_arty_1 #M109A2
		amount = 12
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = SP_arty_0 #Mk F3
		amount = 12
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_0 #BM-21 Grad
		amount = 14
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0 #ZSU-23-4 Shilka
		amount = 35
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1 #Mil Mi-24 Hind
		amount = 10
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Mil Mi-8
		amount = 26
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Mil Mi-17
		#version_name = "Mil Mi-17"
		amount = 13
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #SA-316
		#version_name = "Aérospatiale SA-316 Alouette III"
		amount = 5
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #A109
		amount = 2
		producer = ITA
	}

	add_equipment_to_stockpile = {
		type = Strike_fighter1	 #SU-22
		amount = 28
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Strike_fighter1 #Mirage 5
		amount = 9
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = cas1 #Su-25 Frogfoot-A
		amount = 18
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter1 #A-37 Dragonfly
		amount = 23
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter2 #Mirage 2000
		amount = 10
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter2 #MiG-29 Fulcrum
		amount = 21
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = transport_plane1 #AN-32
		#version_name = "Antonov An-32"
		amount = 17
		producer = UKR
	}
	add_equipment_to_stockpile = {
		type = transport_plane2 #AN-72
		amount = 3
		producer = UKR
	}
	add_equipment_to_stockpile = {
		type = transport_plane1 #C-130
		amount = 4
		producer = USA
	}
}