﻿division_template = {
	name = "Fawj Moudar'a"

	regiments = {
		armor_Bat = { x = 0 y = 0 }
	}
	support = {
		armor_Recce_Comp = { x = 0 y = 0 }
		H_Engi_Comp = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Fawj Mushat Mechaniqui"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		SP_Arty_Battery = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Fawj Mushat"

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		Arty_Battery = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Fawj Mushat Khafifa"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
	}
}

units = {
	division = {
		name = "1. Fawj Moudar'a"
		location = 10760
		division_template = "Fawj Moudar'a"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "2. Fawj Moudar'a"
		location = 10760
		division_template = "Fawj Moudar'a"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Fawj Mechaniqui"
		location = 10760
		division_template = "Fawj Mushat Mechaniqui"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Fawj Mascat"
		location = 10760 #Muscat
		division_template = "Fawj Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Fawj Alhudud Alshamalia"
		location = 4993 #Northern Frontier
		division_template = "Fawj Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Fawj Jabal"
		location = 3573 #Jebel
		division_template = "Fawj Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "1. Fawj Janubii"
		location = 2059 #South
		division_template = "Fawj Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "2. Fawj Janubii"
		location = 2103 #South
		division_template = "Fawj Mushat"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "Fawj Sahra"
		location = 5049 #Desert
		division_template = "Fawj Mushat Khafifa"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = command_control_equipment1
		amount = 200
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons3		 #INSAS
		amount = 1500
		producer = RAJ
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		 #Steyr AUG
		amount = 150
		producer = AUS
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		 #M16
		amount = 150
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons4		 #M4
		amount = 150
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		 #SG 540
		amount = 150
		producer = SWI
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		 #FN FAL
		amount = 150
		producer = BEL
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		 #G3
		amount = 150
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_1
		variant_name = "Challenger 2"
		amount = 38
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "Chieftain"
		amount = 24
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "M60A3"
		amount = 79
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_2		 #B1 Centauro
		amount = 31
		producer = ITA
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_1		 #FV101 Scorpion
		amount = 37
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0		 #Alvis Saladin
		#version_name = "Alvis Saladin"
		amount = 38
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = APC_4		 #Mowag Piranha III
		amount = 175
		producer = SWI
	}

	add_equipment_to_stockpile = {
		type = APC_2		 #VAB
		amount = 56
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = APC_3		 #Fahd
		amount = 70
		producer = EGY
	}

	add_equipment_to_stockpile = {
		type = APC_3		 #ZSL-90
		amount = 50
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = APC_3		 #FV103 Spartan
		amount = 34
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = APC_3		 #Saxon
		#version_name = "Saxon"
		amount = 22
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = APC_4		 #BTR-80
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_3		 #Panhard VBL
		amount = 150
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2		 #Humvee
		amount = 200
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0		 #BM-21 Grad
		amount = 12
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1		 #G6
		amount = 24
		producer = SAF
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1		 #M109A2
		amount = 15
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_1		 #L118
		amount = 39
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = artillery_1		 #FH-70
		amount = 12
		producer = ITA
	}

	add_equipment_to_stockpile = {
		type = artillery_0		 #D-30
		amount = 30
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0		 #TOW
		amount = 44
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_2		 #Javelin
		amount = 30
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1		 #MILAN
		amount = 50
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1		 #MISTRAL
		amount = 54
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0		 #Blowpipe
		amount = 200
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1		 #Javelin LML
		amount = 30
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0		 #SA-7
		amount = 34
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter3		 #F-16C
		amount = 17
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = L_Strike_fighter3		 #Hawk 200
		amount = 10
		producer = ENG
	}

	add_equipment_to_stockpile = {
		type = transport_plane1		 #C-130
		amount = 3
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_plane3		 #C-130J
		amount = 3
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter4		 #NH90
		amount = 17
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		 #SA-330
		amount = 2
		producer = FRA
	}
	add_equipment_to_stockpile = {
		type = transport_plane3 #C-130J Super Hercules
		amount = 6
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2 #BAE Hawk T1
		amount = 16
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2 #Pilatus PC-9
		amount = 12
		producer = SWI
	}

	if = {		#Eurofighter Typhoon
		limit = { has_dlc = "Death or Dishonor" }
		GER = {
			create_production_license = {
				target = OMA
				equipment = {
					type = AS_Fighter3
				}
				cost_factor = 0
			}
		}
		SPR = {
			create_production_license = {
				target = OMA
				equipment = {
					type = transport_plane3 #C-295
				}
				cost_factor = 0
			}
		}
		ENG = {
			create_production_license = {
				target = OMA
				equipment = {
					type = L_Strike_fighter2 #BAE Hawk T1
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = AS_Fighter3
					creator = "GER"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = transport_plane3 #C-295
					creator = "SPR"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
			add_equipment_production = {
				equipment = {
					type = L_Strike_fighter2 #BAE Hawk T1
					creator = "ENG"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}

	if = {		#NH-90
		limit = { has_dlc = "Death or Dishonor" }
		FRA = {
			create_production_license = {
				target = OMA
				equipment = {
					type = transport_helicopter4
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = transport_helicopter4
					creator = "FRA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
}