﻿division_template = {
	name = "Stormpanserbataljon"

	division_names_group = NOR_MEC_01

	regiments = {
		Arm_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		armor_Comp = { x = 0 y = 0 }
		Arm_Recce_Comp = { x = 0 y = 1 }
		SP_Arty_Battery = { x = 0 y = 2 }
		H_Engi_Comp = { x = 0 y = 3 }
	}
}

division_template = {
	name = "Lett Motorisert Bataljon"

	division_names_group = NOR_INF_02

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Spesialkommandogruppe"

	division_names_group = NOR_SPEC_01

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}
	priority = 2
}

division_template = {
	name = "Jegerbataljon"

	division_names_group = NOR_INF_01

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		L_Recce_Comp = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Motorisert Infanteribrigade"

	division_names_group = NOR_INF_03

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
		Mot_Inf_Bat = { x = 0 y = 1 }
		Mot_Inf_Bat = { x = 0 y = 2 }
		Arty_Bat = { x = 1 y = 0 }
	}
	support = {
		L_Engi_Comp = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Mekanisert Brigade"

	division_names_group = NOR_INF_03

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
		Mech_Inf_Bat = { x = 0 y = 1 }
		SP_Arty_Bat = { x = 1 y = 0 }
	}
	support = {
		armor_Comp = { x = 0 y = 0 }
		Arm_Recce_Comp = { x = 0 y = 1 }
		H_Engi_Comp = { x = 0 y = 2 }
		SP_AA_Battery = { x = 0 y = 3 }
	}
}

division_template = {
	name = "Panserbrigade" #Brigade Sør

	division_names_group = NOR_INF_03

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		Arm_Inf_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 1 y = 0 }
	}
	support = {
		H_Engi_Comp = { x = 0 y = 0 }
		SP_AA_Battery = { x = 0 y = 1 }
	}
}

units = {
####### Norwegian Army #######
	division = {
		#name = "6. Brigade"
		division_name = {
			is_name_ordered = yes
			name_order = 6
		}
		location = 3145
		division_template = "Panserbrigade"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}
	division = {
		#name = "5. Brigade"
		division_name = {
			is_name_ordered = yes
			name_order = 5
		}
		location = 91
		division_template = "Motorisert Infanteribrigade"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		#name = "Brigade Nord"
		division_name = {
			is_name_ordered = yes
			name_order = 1
		}
		location = 91
		division_template = "Motorisert Infanteribrigade"
		start_experience_factor = 0.4
		start_equipment_factor = 0.01
	}
	division = {
		#name = "15. Brigade"
		division_name = {
			is_name_ordered = yes
			name_order = 15
		}
		location = 9126
		division_template = "Mekanisert Brigade"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		#name = "12. Brigade"
		division_name = {
			is_name_ordered = yes
			name_order = 12
		}
		location = 6116
		division_template = "Mekanisert Brigade"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		#name = "Brigade Sør"
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 3136
		division_template = "Panserbrigade" #Rena
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		#name = "Forsvarets Spesialkommando"
		division_name = {
			is_name_ordered = yes
			name_order = 1
		}
		location = 3136
		division_template = "Spesialkommandogruppe"
		start_experience_factor = 0.7
		start_equipment_factor = 0.01
	}

	division = {
		#name = "Jegerbataljonen"
		division_name = {
			is_name_ordered = yes
			name_order = 3
		}
		location = 9116
		division_template = "Jegerbataljon"
		start_experience_factor = 0.6
		start_equipment_factor = 0.01
	}

	division = {
		#name = "H.M. Kongens Garde"
		division_name = {
			is_name_ordered = yes
			name_order = 1
		}
		location = 6115
		division_template = "Lett Motorisert Bataljon"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

###### Navy ########
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = MR_Fighter2 #F-16A
		amount = 57
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = L_Strike_fighter1 #Saab MFI-15 Safari
		amount = 16
		producer = SWE
		#version_name = "Saab MFI-15 Safari"
	}
	add_equipment_to_stockpile = {
		type = naval_plane2 #P-3C Orion
		amount = 6
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Sea King HU5
		amount = 12
		producer = USA
		#version_name = "Sea King HU5"
	}
	add_equipment_to_stockpile = {
		type = transport_plane3 #C-130J Super Hercules
		amount = 4
		producer = USA
	}

	### Vehicles ###
	add_equipment_to_stockpile = {
		type = MBT_2 #Leopard 1
		amount = 170
		producer = GER
	}

	add_equipment_to_stockpile = {
		type = IFV_4 #CV-90 Mk1
		amount = 104
		producer = SWE
	}

	add_equipment_to_stockpile = {
		type = IFV_2 #NM-135
		amount = 53
	}

	add_equipment_to_stockpile = {
		type = APC_2 #M113
		amount = 109
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_2 #Bandvagn 206
		amount = 1800
		producer = SWE
	}

	add_equipment_to_stockpile = {
		type = APC_3 #NOR redesigned M113's
		amount = 80
	}

	add_equipment_to_stockpile = {
		type = APC_3 #XA-180
		amount = 43
		producer = FIN
	}

	add_equipment_to_stockpile = {
		type = APC_4 #XA-200
		amount = 32
		producer = FIN
	}

	add_equipment_to_stockpile = {
		type = SP_arty_1 #M109A3
		amount = 126
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = artillery_0 #M144
		amount = 46
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_1 #M270
		amount = 12
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons #1965
		amount = 16000
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_1 #Eryx
		amount = 424
		producer = CAN
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1 #TOW-2
		amount = 150
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1 #NM142
		amount = 97
	}

	add_equipment_to_stockpile = {
		type = SP_Anti_Air_2 #NASAMS-II
		amount = 24
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_1 #RBS 70
		amount = 300
		producer = SWE
	}

	add_equipment_to_stockpile = {
		type = command_control_equipment1 #C4ISTAR
		amount = 880
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		SWE = {
			create_production_license = {
				target = NOR
				equipment = {
					type = IFV_4 #CV-90 Upg vers
				}
				cost_factor = 0
			}
		}

		else = {
			add_equipment_production = {
				equipment = {
					type = IFV_4 #CV-90 Upg vers
					creator = "SWE"
				}
				requested_factories = 2
				progress = 0.5
				efficiency = 50
			}
		}
	}
}