﻿division_template = {
	name = "Brigada Regional"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }

	}

	support = {
		Arty_Battery = { x = 0 y = 0 }
	}
}

division_template = {
	name = "Brigada de Fuerzas Especiales"

	regiments = {
		Special_Forces = { x = 0 y = 0 }
		Special_Forces = { x = 0 y = 1 }
		Special_Forces = { x = 0 y = 2 }
	}

	priority = 2
}

division_template = {
	name = "Brigada de Infanteria Mecanizada"

	regiments = {
		L_arm_Bat = { x = 0 y = 0 }
		armor_Bat = { x = 0 y = 1 }
		Mech_Inf_Bat = { x = 0 y = 2 }
		SP_Arty_Bat = { x = 0 y = 3 }
	}
}

division_template = {
	name = "Marine Battalion"

	regiments = {
		L_Marine_Bat = { x = 0 y = 0 }
	}
}

units = {
	division = {
		name = "1. Brigada Regional"
		location = 2075
		division_template = "Brigada Regional"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "2. Brigada Regional"
		location = 10728
		division_template = "Brigada Regional"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "3rd Regional Command"
		location = 9800
		division_template = "Brigada Regional"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "Brigada de Infanteria Mecanizada"
		location = 9800
		division_template = "Brigada de Infanteria Mecanizada"
		start_experience_factor = 0.5
		start_equipment_factor = 0.01
	}
	division = {
		name = "Brigada de Fuerzas Especiales"
		location = 9800
		division_template = "Brigada de Fuerzas Especiales"
		start_experience_factor = 0.7
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons2
		amount = 3350
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment1
		amount = 415
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_1
		amount = 205
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1
		amount = 8
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_1
		amount = 160
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = MBT_1 #T-55
		amount = 42
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_0 #PT-76
		amount = 10
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_0 #BRDM-2
		#version_name = "BRDM-2"
		amount = 20
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_1 #BTR-60
		amount = 64
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #D-30
		amount = 12
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_0 #BM-21 Grad
		amount = 18
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = transport_helicopter1 #Mi-17
		#version_name = "Mil Mi-17"
		amount = 15
		producer = SOV
	}
}