﻿division_template = {
	name = "Infantry Battalion"

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
	}

	support = {
		L_Recce_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Mechanised Battalion"

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
	}

	support = {
		Arm_Recce_Comp = { x = 0 y = 0 }
		armor_Comp = { x = 0 y = 1 }
		SP_Arty_Battery = { x = 0 y = 2 }
		SP_AA_Battery = { x = 0 y = 3 }
	}
}

units = {
	division = {
		name = "1st Infantry Battalion"
		location = 8245
		division_template = "Mechanised Battalion"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "2nd Infantry Battalion"
		location = 2120
		division_template = "Mechanised Battalion"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "3rd Infantry Battalion"
		location = 12971
		division_template = "Infantry Battalion"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "4th Infantry Battalion"
		location = 5164
		division_template = "Infantry Battalion"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "5th Infantry Battalion"
		location = 12950
		division_template = "Infantry Battalion"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "6th Infantry Battalion"
		location = 11439
		division_template = "Infantry Battalion"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "7th Infantry Battalion"
		location = 2202
		division_template = "Infantry Battalion"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = L_Strike_fighter2	 #Aero L-39
		amount = 1
		producer = CZE
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons1
		amount = 2000
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment1
		amount = 200
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_1
		amount = 100
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_1
		amount = 0
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Anti_Air_1
		amount = 100
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "T-55"
		amount = 60
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Rec_tank_0 #BRDM-2
		amount = 30
		producer = SOV
		#version_name = "BRDM-2"
	}
	add_equipment_to_stockpile = {
		type = IFV_1 #BMP-1
		amount = 40
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_1 #FV432 Bulldog
		amount = 30
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = APC_1 #BTR-60
		amount = 160
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = APC_3 #Saxon
		amount = 25
		producer = ENG
		#version_name = "Saxon"
	}
	add_equipment_to_stockpile = {
		type = util_vehicle_2 #Casspir
		amount = 11
		producer = SAF
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #M101
		amount = 12
		producer = USA
		#version_name = "M101"
	}
	add_equipment_to_stockpile = {
		type = artillery_0 #D-3
		amount = 12
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = SP_R_arty_0 #BM-21 Grad
		amount = 12
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = SP_Anti_Air_0 #ZSU-23-4 Shilka
		amount = 140
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = MR_Fighter1 #MiG-21 Fishbed
		amount = 8
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = attack_helicopter1 #Mil Mi-24 Hind
		amount = 2
		producer = SOV
	}
	if = {
		limit = { has_dlc = "Death or Dishonor" }
		BRA = {
			create_production_license = {
				target = MOZ
				equipment = {
					type = L_Strike_fighter2 #Embraer EMB-312 Tucano
				}
				cost_factor = 0
			}

		}
		else = {
			add_equipment_production = {
				equipment = {
					type = L_Strike_fighter2 #Embraer EMB-312 Tucano
					creator = "BRA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
}