﻿division_template = {
	name = "Régiment Blindé" 	#Armoured Regiment

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		L_arm_Bat = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Bataillon d'Infanterie" 	#Infantry Battalion

	regiments = {
		Mot_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		Arty_Battery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Bataillon d'Infanterie Mécanisé" 	#Mechanised Infantry Battalion

	regiments = {
		Mech_Inf_Bat = { x = 0 y = 0 }
	}
	support = {
		L_Engi_Comp = { x = 0 y = 0 }
		SP_Arty_Battery = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Bataillon des Forces Spéciales" 	#Special Forces Battalion

	regiments = {
		Special_Forces = { x = 0 y = 0 }
	}

	priority = 2
}

division_template = {
	name = "Régiment d'Infanterie Parachutiste" 	#Parachute battalion

	regiments = {
		L_Air_Inf_Bat = { x = 0 y = 0 }
	}

	priority = 2
}

units = {
	division = {
		name = "Régiment Blindé"
		location = 8116  #?
		division_template = "Régiment Blindé"
		start_experience_factor = 0.0
		start_equipment_factor = 0.01
	}

	division = {
		name = "2ème Bataillon d'Infanterie"
		location = 10788  #?
		division_template = "Bataillon d'Infanterie"
		start_experience_factor = 0.0
		start_equipment_factor = 0.01
	}

	division = {
		name = "3ème Bataillon d'Infanterie"
		location = 10829  #?
		division_template = "Bataillon d'Infanterie"
		start_experience_factor = 0.0
		start_equipment_factor = 0.01
	}

	division = {
		name = "4e Bataillon d'Infanterie"
		location = 12794  #?
		division_template = "Bataillon d'Infanterie Mécanisé"
		start_experience_factor = 0.0
		start_equipment_factor = 0.01
	}

	division = {
		name = "1er Bataillon d'Infanterie"
		location = 5101  #?
		division_template = "Bataillon d'Infanterie Mécanisé"
		start_experience_factor = 0.0
		start_equipment_factor = 0.01
	}

	division = {
		name = "Bataillon des Forces Spéciales"
		location = 12751  #?
		division_template = "Bataillon des Forces Spéciales"
		start_experience_factor = 0.3
		start_equipment_factor = 0.01
	}

	division = {
		name = "33ème Régiment d'Infanterie Parachutiste"
		location = 10915  #?
		division_template = "Régiment d'Infanterie Parachutiste"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = Strike_fighter1	#L-29
		amount = 6
		producer = CZE
	}
	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 200
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		#AKM
		amount = 1000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		#M16
		amount = 500
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		#Zastava M70
		amount = 1300
		producer = SER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		#Type 56
		amount = 500
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = mbt_hull_0
		variant_name = "T-55"
		amount = 12
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0		#AT-3
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_0		#AT-3
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0		#SA-7
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0		#Type 62
		#version_name = "Type 62"
		amount = 18
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0		#PT-76
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_3		#BTR-70
		amount = 9
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1		#BTR-60
		amount = 54
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1		#BRDM-2
		#version_name = "BRDM-2"
		amount = 64
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_3		#Fahd
		amount = 5
		producer = EGY
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_4		#RG-31
		amount = 5
		producer = SAF
	}

	add_equipment_to_stockpile = {
		type = util_vehicle_0		#
		amount = 150
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = artillery_0		#D-30
		amount = 8
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0		#BM-21 Grad
		amount = 32
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = MR_Fighter1		#MIG-21
		amount = 9
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		#AS350
		amount = 1
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = transport_helicopter1		#AS332 Super Puma
		amount = 2
		producer = FRA
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1		#Mil Mi-24
		amount = 4
		producer = SOV
	}

	if = {
		limit = { has_dlc = "Death or Dishonor" }
		BRA = {
			create_production_license = {
				target = MAL
				equipment = {
					type = L_Strike_fighter3
				}
				cost_factor = 0
			}
		}
		else = {
			add_equipment_production = {
				equipment = {
					type = L_Strike_fighter3
					creator = "BRA"
				}
				requested_factories = 1
				progress = 0.2
				efficiency = 50
			}
		}
	}
}