﻿division_template = {
	name = "Régiment Blindé" 	#Armoured Regiment

	regiments = {
		armor_Bat = { x = 0 y = 0 }
		L_arm_Bat = { x = 0 y = 1 }
	}
}

division_template = {
	name = "Brigade d'Infanterie" 	#Infantry Battalion

	regiments = {
		L_Inf_Bat = { x = 0 y = 0 }
		L_Inf_Bat = { x = 0 y = 1 }
		L_Inf_Bat = { x = 0 y = 2 }
		L_Inf_Bat = { x = 0 y = 3 }
	}
	support = {
		Arty_Battery = { x = 0 y = 0 }
		L_Engi_Comp = { x = 0 y = 1 }
		Mech_Recce_Comp = { x = 0 y = 2 }
	}
}


division_template = {
	name = "Régiment des Forces Spéciales" #Special Forces Battalion

	regiments = {
		L_Air_Inf_Bat = { x = 0 y = 0 }
		Special_Forces = { x = 0 y = 1 }
	}

	priority = 2
}

units = {
	division = {
		name = "Régiment Blindé"
		location = 8116
		division_template = "Régiment Blindé"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "Brigade d'Infanterie"
		location = 10788
		division_template = "Brigade d'Infanterie"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}

	division = {
		name = "Régiment des Forces Spéciales"
		location = 12751
		division_template = "Régiment des Forces Spéciales"
		start_experience_factor = 0.2
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = command_control_equipment
		amount = 200
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		#AKM
		amount = 1000
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		#M16
		amount = 500
		producer = USA
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons1		#Zastava M70
		amount = 1300
		producer = SER
	}

	add_equipment_to_stockpile = {
		type = infantry_weapons		#Type 56
		amount = 500
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = MBT_1		#T-55
		amount = 21
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0		#Type 62
		#version_name = "Type 62"
		amount = 18
		producer = CHI
	}

	add_equipment_to_stockpile = {
		type = Rec_tank_0		#BRDM-2
		#version_name = "BRDM-2"
		amount = 20
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = APC_1		#BTR-60
		amount = 10
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = SP_R_arty_0		#SOV_SP_R_arty_0:0 "BM-21 Grad"
		amount = 2
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = artillery_0		#D-30
		amount = 8
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_Air_0		#SA-3 for SA-7
		amount = 12
		producer = SOV
	}

	#######
	add_equipment_to_stockpile = {
		type = Heavy_Anti_tank_0		#AT-3
		amount = 50
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = Anti_tank_0		#AT-3
		amount = 50
		producer = SOV
	}

	### AIR FORCE###

	add_equipment_to_stockpile = {
		type = MR_Fighter1		#MIG-21
		amount = 11
		producer = SOV
	}

	add_equipment_to_stockpile = {
		type = attack_helicopter1		#Mil Mi-8
		amount = 1
		producer = SOV
	}
}